
James "Madman Jim" Patterson |

DC 13 Fort save: 1d20 + 5 ⇒ (10) + 5 = 15
The Taldan bites his lip as a wave of drowsiness comes over him and manages to stay awake. "Talk to me, mate! Where's the edge, and where are the enemies?"

Corliss Blackboots |

Corliss uses the dispel magic from his magic amulet to chase away the darkness. He also conjures a copycat Corliss for safety's sake.
Not sure a CL check is required, but I'll roll one anyhow.
Corliss Blackboots Caster Level Check: 1d20 + 6 ⇒ (4) + 6 = 10
@Cap'n: Looks like you forgot to roll for initiative for Dingus.

Cap'n Voodoo |

to keep things moving.
In response to Jim's question. Kaul gives an anticipatory hur as he charges back.
Melee (Power Attack) Lopper: +1 Keen Adamantine Boarding Axe: 1d20 + 7 ⇒ (4) + 7 = 11
Jim follows through the dark honing in on the sound of combat.
Using blindfight, go ahead and attack if you like Jim.

James "Madman Jim" Patterson |

Closing on the sounds, the Taldan strikes.
Miss chance, low=miss: 1d2 ⇒ 1
Miss chance feat reroll, low=miss: 1d2 ⇒ 2
Rapier PA: 1d20 + 12 ⇒ (2) + 12 = 14
Sheesh!

Corliss Blackboots |

Corliss and his clone close on the southern elf, stabbing with his enchanted rapier.
Corliss Blackboots +1 rapier: 1d20 + 7 ⇒ (18) + 7 = 25 for magic, piercing damage: 1d6 + 2 ⇒ (4) + 2 = 6 (18-20)
Corliss Blackboots +1 rapier (Confirm?): 1d20 + 7 ⇒ (8) + 7 = 15 for additional magic, piercing damage: 1d6 + 2 ⇒ (1) + 2 = 3 (18-20)

James "Madman Jim" Patterson |

Jim takes a quick step northeast to pin one of the archers between him and Kaul, then stabs the other one repeatedly.
Rapier PA: 1d20 + 12 ⇒ (3) + 12 = 15
Iterative rapier PA: 1d20 + 7 ⇒ (9) + 7 = 16
Repeatedly, but fruitlessly.

"Keelhaul" Kaul |

Apologies all - I've been blighted with posts going AWOL of late
ROUND DEUX
Kaul ignores the arrow imbeddd in his scarred hide and shifts (5ft step) to allow a better flank with the besieged archer;
"Hur. Now yer fir it longears!"
Melee (PA, Flanking) - Lopper (+1 Keen Adamantine Boarding Ax): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage (S, PA): 1d10 + 9 ⇒ (1) + 9 = 10
Sneakage Attackage: 3d6 + 1 ⇒ (5, 3, 2) + 1 = 11

Cap'n Voodoo |
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Kaul- Sadly, that arrow you were ignoring was poisoned... 1d20 + 5 ⇒ (4) + 5 = 9
The sudden bright light leaves the elves cringing and blinded for a moment. Jim dances around his foe and wounds her twice before she regains her vision. Kaul chuckles as he readies a death, stroke, but falls over snoring. Jim- both attacks actually hit. Roll damage.
Corliss heads for another elf and wounds the near defenseless cave dweller.
let me get Jim's damage before I wrap up the dark elves' actions.

Cap'n Voodoo |

The white-haired elf falls dead under a lightning flurry of blows from Storm-Eye's, now Jim's, blade (maybe you should come up with a new name for it Jim). The elf Corliss hit, draws his rapier even before his bow hits the floor and thrusts with his eyes closed, narrowly missing the sea priest. Jim hears another arrow whiz past as the last elf blindly releases a shot.
Round 2
Dingus
R3
Kaul
Jim
Corliss
Dark elves

James "Madman Jim" Patterson |

(maybe you should come up with a new name for it Jim).
Unfortunately, not much I can do with alliteration on Madman, Jim, or Patterson. Madman's Argument seems like too many syllables...maybe Madman's Point? *stab* "Point taken!"

Dingus Mack |

Dingus scoffs at the Elf closing his eyes. "Not the smartest thing to do huh"? Dingus points his fanged ring and lets loose a flurry of bolts.
Vapor Viper at the squinting Drow.
5d4 + 5 ⇒ (1, 4, 3, 2, 1) + 5 = 16 VV from Force Fang ring.

Corliss Blackboots |

The Corliss twins keep up the pressure on their elven opponent, weaving, stabbing, and grinning. The grin falters just a bit when their strike proves to be but a scratch.
Corliss Blackboots +1 rapier: 1d20 + 7 ⇒ (14) + 7 = 21 for magic, piercing damage: 1d6 + 2 ⇒ (1) + 2 = 3 (18-20)

Cap'n Voodoo |

The Corliss twins keep up the pressure on their elven opponent, weaving, stabbing, and grinning. The grin falters just a bit when their strike proves to be but a scratch.
Corliss- oops, forgot the twinsies thing. The elf's miss was close enough to gut the copycat. One Corliss left to barely scratch the foe.
Kaul and Jim up.

Cap'n Voodoo |
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I guess Corliss can keep copycatting himself so long as he doesn't take another move action so I'll assume 2 Corlisses again.
Kaul stirs awake after Jim pulls out the poison arrow and gives him a shove. The dark elf shakes his head as Corliss doubles again, but just stabs one. This time the real slim shady is hit. Corliss- 6 pierce as blood is spilt. The archer fires at Jim this time. Jim-4 pierce The arrow hits, but apparently the dark elf is out of poison.
Dingus senses a presence behind him and turns to see a horrible thing drift into the light across the chasm. It is a huge spider, which is bad enough, but in place of a head, a female elf emerges from the waist up. The elf's flesh is armored in the same shiny black chitin as its spider body, the cruel face bears the same long white hair, red eyes and purple scarred sigil on its forehead as the other elves.
It floats about ten feet above the edge of the cliff as its abdomen twerks and a stream of webbing wraps the skinny sorcerer. Dingus-entangled, anchored and concentration check needed to cast spells.
Round 3
Dingus
R4
Kaul
Jim
Corliss
Dark elves

Dingus Mack |

1d20 + 10 ⇒ (6) + 10 = 16 Concentration (Plus whatever other bonus I have for playing P6)
"Richard! Why didn't you tell me someone was sneaking up on me"?
Probably a wasted Forked tongue but so it goes.
6d6 + 6 ⇒ (2, 4, 2, 1, 5, 6) + 6 = 26 Lightning damage

James "Madman Jim" Patterson |

"Ow! Damn you, you're a dead elf." Jim closes with the archer (5' step NE) and strikes.
Rapier PA: 1d20 + 12 ⇒ (10) + 12 = 22
Iterative rapier PA: 1d20 + 7 ⇒ (10) + 7 = 17
Damage, first attack, if applicable: 1d6 + 11 + 1d6 ⇒ (1) + 11 + (5) = 17

"Keelhaul" Kaul |

ROUND 4
A groggy Kaul stands then collects Lopper from the cavern floor. (Move Action x2)
His bleary beadies settling on the lone longears;
"Hur. Yer fir the Lop matey!"

Corliss Blackboots |

"Well, this can't be good!" the Corlisses tell one another as the spider-elf joins the fight. The priest takes a defensive step to the southwest, putting his back to the stone column to better defend against attacks from the new arrival. Trusting that his copycat and/or armor will protect him long enough, Corliss begins chanting a complex spell.
5-foot step southwest, then casting call lightning (1 round casting time).

Cap'n Voodoo |

As Kaul recovers from the mild poisoning, Jim sidesteps over to attack the archer. Jim's blade... Stormy?, Jim's Jolter?, Shocking Retort?, Flash Point? flashes twice piercing the elf once and glancing off his armor once. The scarred elf looks gravely wounded. He steps back and into something that growls Gom!. The elf spins and stabs the fungal friend with an arrow, but doesn't appear to hurt it.
The Corlisses step away from their foe and stretch their arms upward to stir the air within the cavern. The elf follows them and thrusts! The blade hits 50% miss: 1d100 ⇒ 20 and a Corliss disappears.
Dingus struggles in the webbing a moment before the arach-taur yanks the strand toward her and Dingus teeters at the edge! Dingus- that hit your CMD, but given your predilection to 5e, I'll give you a strength save DC 16, or you can cast levitate with a DC 17 concentration check or something else I didn't think of...
Round 4
Dingus
R5
Kaul
Jim
Corliss
Dark elves

Cap'n Voodoo |

Dingus then pulls forth his anchoring rod and firmly places it against his abdomen to keep from being pulled forward... hopefully...
Perfect! I keep forgetting about that extremely useful doohickey.
Thinking fast, Dingus manages to activate the anchor just as he topples over the precipice to end up slightly suspended in silks, but safe... for now.

"Keelhaul" Kaul |
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Kaul mugs a lopsided grin as Jimmer and Gom have one longears handled. The Corlisses seem to have their foe under control, the the scarred nugget turns his attention to the eight legged freak...
Hefting Lopper he lumbers toward the chasm, then halts about 10ft from the edge before sprinting and leaping at the opposite side.
"HURRRONIMO!"
Move Action to 3 squares West of Jimmer, then Move Action - Long Jump - 10ft run and 20ft jump to clear the narrow part of the chasm near the top...
Acrobatics DC20 for 20ft Long Jump: 1d20 + 11 ⇒ (17) + 11 = 28

James "Madman Jim" Patterson |

"Tsk, tsk. Not that easy, hey?" Jim follows, his blade leading the way. Once again he only manages a single effective strike. It is, however, extremely effective.
Rapier PA: 1d20 + 12 ⇒ (11) + 12 = 23
Iterative rapier PA: 1d20 + 7 ⇒ (7) + 7 = 14
First attack damage: 1d6 + 11 + 1d6 ⇒ (6) + 11 + (5) = 22

Cap'n Voodoo |

In a surprise move, Kaul hurrrls himself over the chasm to land not far from the floating spiderwarped elf. Jim makes short work of the archer. Gom gives an appreciative Gom and then lays upon the fresh corpse making obscene sounds as tiny filaments emerge from the defiled creature and grip the dead elf.
Corliss is hard pressed by the swordself as he completes his spell.
Let's see if Kaul's faith in the sea priest is justified.

Corliss Blackboots |

"HEY! Cut that out! I'm startin' ta get the feelin' you don't like me very much!" Corliss admonishes his elf opponent who'd just popped another of his handsome copycat doubles. Hoping to draw the elf in, he starts to summon another Corliss-cat, taking the chance that his foe might try to interupt that spell-like ability. Successful or not, the priest then tries to call down the first strike of lightning upon the fellow.
I figure I'll bungle a check to cast on the defensive, so basically I'm hoping this dude doesn't have Combat Reflexes and trying to get him to use his one AoO on copycat so Corliss can freely use the first of his call lightning bolts.
call lightning electricity damage: 3d6 ⇒ (6, 3, 6) = 15 (Ref DC 16 half)
Corliss Caster Level Check (Epic Spellcaster): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
EDIT: Let me add in a 5-foot step north or northeast to get a bit closer to Dingus, Kaul, and the drider.

Cap'n Voodoo |

trying to get him to use his one AoO on copycat.
As I reread it, I don't think domain powers are spells so I don't think that they would require concentration. Just move away, you're out of reach whether he hits or not. Which is good bc he actually does have combat reflexes. :)
Corliss feels a stalagmite at his back and suddenly tries to dart away! I guess that we've established the Corliss is a little clumsy, but NO ranks in acrobatics? smh Corliss: 1d1d20 + 2 ⇒ (14) + 2 = 16 It's a good effort, but the elf is quicker and the rapier slashes. Only to skitter off the mithril links of Corliss' armor.
At a safe distance, Corliss points back at the elf and an improbable lightning bolt arcs from the mist shrouding the cavern's low roof to strike at the elf just as he sidesteps to avoid the worst of it. The last elf on this side of the chasm looks somewhat beaten up now and definitely does not like Corliss. He chases after the sea priest and impales him with a savage thrust. Corliss- 11 pierce
Meanwhile the spider-elf abomination floating over the chasm drops the strands connecting it to Dingus and twists its elf part to face Kaul. The sigil on its forehead glows with an angry puce light as Kaul feels his body grow rigid. Kaul- will DC 15 or paralyzed
Round 5
Dingus
R6
Kaul
Jim
Corliss
Dark elves

Corliss Blackboots |

Corliss carefully steps north, away from the elf swordsman, then summons into existence another copycat Corliss before calling down a second bolt of lightning, this time targeting the spider-lady.
Corliss Caster Level Check (Epic Spellcaster): 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Corliss call lightning Bolt #2 electricity, magic damage: 3d6 ⇒ (1, 6, 3) = 10 (Ref DC 16 half)

"Keelhaul" Kaul |

Fort DC15: 1d20 + 5 ⇒ (14) + 5 = 19
Kaul feels his muscles cramp momentarily before he shrugs off the spidelf's fell magicks.
With a leering grin he hefts Lopper;
"Hur. Eight legs an' one 'ead... Plenty fir us tae Lopp..."
Skipper can I edge it from the ledge or is another Kamakauly moment required?

James "Madman Jim" Patterson |

Jim turns around and casually strides towards the remaining elf, whipping his blade to one side to clear some of the cauterized blood off of it before striking. "Got your back, mate. See to the big one."
Rapier PA: 1d20 + 12 ⇒ (11) + 12 = 23
Damage, if applicable: 1d6 + 11 + 1d6 ⇒ (6) + 11 + (2) = 19

"Keelhaul" Kaul |

Kaul launches himself at the spidelf, with naught but a flex of his meaty thews;
10ft Jump (DC20 due to no run-up): 1d20 + 11 ⇒ (10) + 11 = 21
As he lands on the eight legged freak, his Crimson Claw snaps onto the carapace with an iron grip;
Grapple? (Red Claw - STR24): 1d20 + 11 ⇒ (16) + 11 = 27 Provokes AoO? I'm essentially trying to grab on rather than pin or bend her into a pretzel...

Cap'n Voodoo |

Corliss' lightning bolt strikes the monstrous elf, seeming to catch her by surprise and causing her to drift just low enough for Kaul to make a jump for it. Thankfully, her altitude low enough that Kaul barely catches a foreleg and his claw locks onto it. The elf bows to bite at the dangling half-orc, but her fangs snap over his head as Kaul grapples the smooth carapace. Fuming in Elvish, her bulbous abdomen twists and a stream of silk flies from her spinnerets tangling her attacker. Both are grappled, Kaul is hindered by webbing for -2 on attacks, -4 to Dex.
Round 6
Dingus-entangled
R6
Kaul- entangled, grappling
Jim
Corliss
Elf-der

Dingus Mack |

Is Dingus pulling the Monstrous Elf along with him as he retreats?
1d20 + 7 ⇒ (5) + 7 = 12 Escape Artist (W/Amulet of Serpents bonus)
Dingus attempting to escape from the clinging webs only pulls himself deeper into the webbing.
I hate to do it but looks like I'm going to have to burn myself out of this.

Corliss Blackboots |
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Corliss calls down a third bolt of lightning, again targeting the elf-spider.
IIRC, a drider is Large, so I should be able to target a square that won't also zap Kaul.)
Corliss Caster Level Check (Epic Spellcaster): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Corliss call lightning Bolt #3 electricity, magic damage: 3d6 ⇒ (2, 5, 6) = 13 (Ref DC 16 half)