
Cap'n Voodoo |

Seems BD is remaining swamped at work so I'll bot Kaul
Kaul moves to clear the poor slugman holding the gap between the tables with another slice from Lopper
Melee (Power Attack) Lopper: +1 Keen Adamantine Boarding Axe: 1d20 + 7 ⇒ (11) + 7 = 18
Kaul Smash! (PA Damage): 1d10 + 9 ⇒ (1) + 9 = 10
The thing groans and looks mortally wounded.
Jim up. darkness zone ahead.

Corliss Blackboots |

Corliss summons a copycat version of his dashing self and closes on the nearest elf after Dingus shines a little light on the situation.
So Delay, then move actions for copycat and to close. Prayer still in effect.

Cap'n Voodoo |

Hidden by the darkness, the strange elves attack. There is an explosion and Dingus is surrounded by unseen flames! Dingus-23 fire; Corliss and Kaul- 11 fire, Ref DC for half damage The other elf aims at Kaul again, but the tiny bolt flies past and shatters against a wall.
Suddenly, Bright light fills the chamber from the manky hand that Dingus holds up, flooding the room and causing the elves to flinch and avert their eyes.
R2
Kaul -15
Jim
Sluggo2
R3
Corliss
Elves (-1 penalty)
Dingus -23

Corliss Blackboots |

Corliss Blackboots Reflex Save: 1d20 + 4 ⇒ (12) + 4 = 16
Huh--was expecting the usual 4 or less on the roll. @Cap'n: You forgot to include the Reflex save DC number in your post. (Or did you already make the rolls for Corliss and Kaul and that's why they take half damage?)

James "Madman Jim" Patterson |

With the darkness dispersed, Jim circles around the barrier to attack the one closest to Dingus. "We might be willing to take your surrender now, hey?"
Rapier PA, incl. prayer: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Rapier PA damage, if applicable, incl. prayer: 1d6 + 11 + 1 + 1d6 ⇒ (5) + 11 + 1 + (2) = 19
Hoping it's good goings-on!

Cap'n Voodoo |

Hoping it's good goings-on!
Yep! Lots of board games with crazy kids.
Kaul Ref save: 1d20 + 9 ⇒ (20) + 9 = 29
Melee (Power Attack) Lopper[/dice: 1d20 + 7 ⇒ (8) + 7 = 15
Kaul Smash! (PA Damage): 1d10 + 9 ⇒ (10) + 9 = 19
Kaul dodges the splash back and lops the head off the pathetic slugman. It writhes spewing guts everywhere. All- Fort DC 14 or nauseated.
Kaul Fort save: 1d20 + 5 ⇒ (7) + 5 = 12 Kaul looks sick as does the crossbow elf.

Corliss Blackboots |

Dodging the slug spew, the Corliss twins attack the northernmost elf. By Besmara's Bounteous Bosom--he may actually hit!!
Corliss Fortitude Save (prayer): 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Corliss Blackboots +1 rapier (prayer): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 for magic, piercing damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 (18-20)

Cap'n Voodoo |

Jim gets a mouthful of slug guts as the thing rips itself apart right as he pushes through toward the bomb-throwing elf. At least he shields the Corlisses which slip past and slashes a white-haired elf drawing blood. As the crossbow elf gags and stumbles around, the wounded elf steps away from the Corlisses and casts a spell that causes its image to warp and jump.
Round 3
Dingus -23
Kaul -15 (4)
Jim (3)
R4
Corliss
Elves (-1)(4)

Dingus Mack |

1d20 + 5 ⇒ (20) + 5 = 25 Reflex Save
1d20 + 5 ⇒ (12) + 5 = 17 Fortitude Save
Dingus somehow sees the flame incoming and is able to shield himself partially behind his new metallic garment, but still take to him a terrible burn. Fortunately his screams of pain keep the vile slug juice from entering his system.
"Ouch! Ouch! Ouch! I'm dying"!

"Keelhaul" Kaul |

Round 3
Drooling and heaving as he tries to stay focussed, Kaul hacks his guts up then shambles towards the nearest long-ears...
Single move action towards one of the elves

Cap'n Voodoo |

Hi all- to reset the scene as I should have stated things a little more clearly- Dingus was hit by an alchemical bomb so full damage. Corliss and Kaul got ref saves for half damage from the splash effect. Kaul made the save and took no damage due to evasion. Kaul killed the slug man and it spewed stinking viscera causing nausea in Kaul, Jim, and the elves. (I'm gong to half the duration to 1 round for Jim, 2 rounds for Kaul and the crossbow elf). Dingus may take an action if he likes. Jim can move.
As Dingus freaks out from the burns, Kaul stumbles over the reeking corpse of the slugman to close with the sick elf that keeps shooting at him.
Round 4
Corliss
Elves (-1)(1)
Dingus -23
Kaul -15 (2)
Jim (1)

Dingus Mack |

Dingus quits screaming once he realizes that he is still standing, though he is furious that his new shiny smock has been singed.
"Back at you"!
If possible Dingus will try to catch both elves in a fan of flames of his own. (Burning Hands) If not he'll angle it to catch at least one of them.
Flaming Fan of Flame Fangs.
3d4 ⇒ (3, 3, 3) = 9 Reflex (15) for half

Corliss Blackboots |

Corliss(es) pursues the elf and keeps a-stabbin'!
Corliss Blackboots +1 rapier (prayer): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 for magic, piercing damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Cap'n Voodoo |

check!
The Corlisses pursue stabbing the bomber elf as he slips past the nauseated guard. Taking cover the fleeing elf drinks a potion and disappears from view. The other elf vomits on the Corlisses.
Jim has stepped back away from the stomach curdling stench of the slug corpse and recovers though Kaul still looks a particular shade of gray-green.
Round 4
Dingus -23
Kaul -15 (1)
Jim
R5
Corliss
evil elves

Cap'n Voodoo |

Glitterdust! that's one that i haven't seen in a while and a very good Dingus spell : )
Dingus has a spell at the ready and drops a glitterbomb just beyond Kaul. As the scintillating motes settle, the alchemist is revealed as he stops to try and clear his vision!
Round 4
Kaul -15 (nauseated 1)
Jim
R5
Corliss
evil elves (-1)(A- blinded)
Dingus -23

Corliss Blackboots |

"'ello, Sunshine!" Corliss chirps when Dingus's spell reveals the invisible elf (though he doesn't realize just how snarky it is to say that to a drow!) Then he stabs again!
Corliss Blackboots +1 rapier (prayer): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for magic, piercing damage (prayer): 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Not entirely sure where Corliss is on the map; sounded like he pursued the bomber but he's currently next to the archer. Not like he does enough to kill anyone--he's just there to flank for the big guns!

Cap'n Voodoo |

Not entirely sure where Corliss is on the map; sounded like he pursued the bomber but he's currently next to the archer. Not like he does enough to kill anyone--he's just there to flank for the big guns!
That's where you were when he ducked behind the xbower and disappeared, but I moved you up now that's he visible (and glittering). Just need Jim's turn.

James "Madman Jim" Patterson |

Jim returns to the fight, rushing the archer and taking a stab at them.
Rapier PA, incl. prayer: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Rapier PA damage, if applicable, incl. prayer: 1d6 + 11 + 1d6 + 1 ⇒ (6) + 11 + (5) + 1 = 23

Cap'n Voodoo |

As Kaul recovers, Jim is quick around the barricade and gravely wounds the crossbow wielding elf as he spits out the last of the bile in his mouth. Already squinting painfully from the bright light of the manky hand, the sigil-scarred elf drops the crossbow and fumbles with his rapier as Jim presses him.
The Corlisses' snark attack is a hit, but his blade skitters off the chain shirt beneath the bomber's purple tunic. The blinded elf feels for one of the great kettles near him and pulls it over to spill a fetid stew of chemicals, vermin, and congealed flesh across the floor. The scraps of flesh begin the twitch around the copied Corliss' ankles.
Round 5
Dingus -23
Kaul -15
Jim
R6
Corliss
evil elves (-1)(A- blinded)

Corliss Blackboots |

Corliss presses his attack against the blinded elf, stabbing again before taking a 5-foot step back toward his mates to keep his blinded foe guessing as to his actual position.
Corliss Blackboots +1 rapier (prayer): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 for magic, piercing damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 (18-20)
Corliss Blackboots +1 rapier (prayer; Confirm?): 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 for additional magic, piercing damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Cap'n Voodoo |

sorta,Dingus- you just get three MMs as a 6th level caster. MM3: 1d4 + 1 ⇒ (2) + 1 = 3
Dingus sends a trio of heart-seeking viper missiles into the bomber as Kaul recovers from the stinky snail slime, slips behind the other elf and annihilates him freeing Jim to follow the bomber.
Melee (Power Attack) Lopper: +1 Keen Adamantine Boarding Axe flank: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
crit?: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
more than enough (PA Damage): 1d10 + 9 ⇒ (9) + 9 = 18 3d6 ⇒ (1, 4, 2) = 7
Round 5
Jim
R6
Corliss
evil elf (blinded)

James "Madman Jim" Patterson |

Jim follows after the blinded bomber. "Bad mistake." His bloodied blade flashes again, finding dark elf flesh.
Rapier PA, including prayer: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Rapier PA damage, including prayer: 1d6 + 11 + 1d6 + 1 ⇒ (6) + 11 + (2) + 1 = 20

Cap'n Voodoo |

Jim leaps over the fallen elf and stabs deeply into the lone survivor. The elf twitches and coughs as the Stormeye's Blade pierces him and then the Corlisses give the final blow before he can respond.
There is no time to catch their breath though as the twitching flesh in the acrid stew about their feet starts climbing up their legs and digging in with tiny fangs and claws that look like splinters of bone!
Jim-3 pierce, Corliss- 2 pierce; both fort DC 13 or distracted
Round 5
Dingus -23
Kaul -15
Jim -3
R6
Corliss -2
flesh dregs

James "Madman Jim" Patterson |

DC 13 Fort save, incl. prayer: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
"Feck! Once we're clear, Dingus, light this sh!te up!" The Taldan keeps his wits about him as he retreats from the puddle.

Corliss Blackboots |
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"Ow! Darned stew needs more cookin'--whatever's in it is still alive!" Like Jim, Corliss retreats from the slop to give Dingus a clear shot at the thing.
Corliss Blackboots Fortitude Save (prayer): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

"Keelhaul" Kaul |

Apologies Skipper - did post but got eaten, your rolls topped mine :)
Kaul too starts to jig and jump like a mummer at the fayre.
"Hur! That's the right o' it Blackboots! Stomp 'em or burn 'em!"
He swings his oversized claw attempting to pulp the ghoulash;
Melee Power Attack (The Red Claw - treat as +1 Heavy Mace: 1d20 + 7 ⇒ (13) + 7 = 20
PA Bludgeoning/Magic Damage: 1d8 + 9 ⇒ (4) + 9 = 13

Cap'n Voodoo |

Alright, how about we just wrap this up?
Kaul lays about him slapping flesh dregs with a heavy, starmetal hand,
Melee Power Attack (The Red Claw - treat as +1 Heavy Mace: 1d20 + 7 ⇒ (2) + 7 = 9
PA Bludgeoning/Magic Damage: 1d8 + 9 ⇒ (3) + 9 = 12
but he doesn't hit anything and retreats to let Dingus have at it. Forked tongues of fire dance over the skittering, snapping fleshdregs leaving sizzling cauldron meat in their wake. FIRE!: 5d4 ⇒ (2, 1, 3, 2, 4) = 12
End of the combat!

Corliss Blackboots |

"Agreed," Corliss grumbles, secretly wondering if the married Lady Heidmarch's gratefulness is worth what the crew's been going through to explore the tower. Seeing that everyone's somewhat dinged by the latest encounter, the priest uses a positive energy channel, his last until the party rests.
Corliss Blackboots channel positive energy #3 of 3: 4d6 + 1 ⇒ (2, 1, 2, 4) + 1 = 10

Cap'n Voodoo |

Dingus looks for some means of compensation for his spoiled robes. The scarred elf bomber's chainmail is magical as well as one of the many potion bottles he carries. The fine links of the chainmail are light as if made of mithril, but instead of a light silvery color, the metal is ink black. There are closed doors to the lower towers to the east and south.

Corliss Blackboots |

Now that there's a break in the action, Corliss casts a quick guidance spell on himself and tries to figure out what sort of elves these strange beings are.
Corliss Blackboots Knowledge (local) Check (guidance): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
He'd also likely try to more closely examine the brand/scar on their foreheads, but I'm not sure what Knowledge check to roll.

Cap'n Voodoo |

Are either of them carrying keys?
not unless I mentioned a lock that I've forgotten.
Jim hears nothing beyond the southern door and it opens easily. He finds a smaller round room with wooden bookshelves that line the walls creating an octagonal library stocked with bound volumes of all sizes. The shelves opposite the door have been ripped down and an excavated tunnel descends sharply to the south. The books on the north end of the room appear to be in good condition, but the tunnel has let in moist air and black mold and fungus is spreading through the shelves.