
| Dibbets | 
 
	
 
                
                
              
            
            Sense Motive: 1d20 + 12 ⇒ (19) + 12 = 31
After a span of seconds Dibbs rolls his eyes and taps the puller on the shoulder "Know what... we'll hae a looksee oursel like eh?" slipping him just the single extra silver to forestall any attempt at argument. As he extricates he puts his eyes to use and scans the surrounds trying to gain an inkling...
Perception: 1d20 + 11 ⇒ (2) + 11 = 13

| Dingus Mack | 
 
	
 
                
                
              
            
            Dingus trusts Dibbets review of the situation, and joins him on the ground. He then looks around for somewhere that he can get elevated, and have a better viewing of the area.
"Yer better at spotting things. Want me to lift you up in the air to have a look-see"?

| "Keelhaul" Kaul | 
 
	
 
                
                
              
            
            Kaul nods toward the halfling and the messenger, and sifts his way through the crowd toward the heated debate...
As he approaches, the thug (for once) attempts to use social acumen rather than gut instinct;
Sense Motive: 1d20 - 1 ⇒ (9) - 1 = 8

| Cap'n Voodoo | 
 
	
 
                
                
              
            
            Market
Dingus casts a spell and grabs Dibbets by the bandolier hauling the halfling aloft as the sorcerer levitates. Gasps of wonder from the nearby shoppers turn to gasps of horror as the rising pair give a better vantage up the crusty halfling's kilt.
how about some perception checks.
Temple District
Kaul's gut leads the way as he unconsciously cackles and fidgets with his axe as he approaches the scene. the Groom and Jim follow. Fortunately, the halfling and kid are engrossed in their argument. THe following is overheard:
"Come on, kid. Hand it over. That's not a package that you want to deliver."
The chunky kid looks obstinate as he pulls the jar tighter to his chest. "Shove off, shorty. I've got a job to do."
"I warned you about the short jokes..." the tough looking halfling growls.

| "Keelhaul" Kaul | 
 
	
 
                
                
              
            
            Kaul approaches and upon hearing the interchange breaks into a hacksaw laugh;
"Hur-hur. Lad's got stones..."
The thug eyes the pair with a shake of his head, then looks to the pot;
"Half-arse is right lad. Bad juju in the pot. Ain't for deliverin' lessen ye want to cause a big bloody explolo... Bang!"
He gestures with his claw, then taps the handle of his axe;
"Gently put the pot down... Do that an Shorty 'ere'll feck off, you'll get some coin for cakes an' such, an' no-one goes boom! An just to clarify... Ol' Kauly ain't askin'... Savvy?"
Intimidate: 1d20 + 15 ⇒ (10) + 15 = 25

| James "Madman Jim" Patterson | 
 
	
 
                
                
              
            
            Jim shakes his head, returning to his senses fully after the long night. "You've got him under control, mate. Someone else might be watching for him, though." The Taldan eyes the crowd, looking for anyone taking an unreasonable interest in the tableau.
Perception check: 1d20 + 6 ⇒ (13) + 6 = 19

| Cap'n Voodoo | 
 
	
 
                
                
              
            
            Market
Dibbets peers about from his unusual perch. The catcalls from below are a bit distracting, but eventually he spots a blonde head and armband about two chains to the south. The young woman is approaching a dark suited sailor slouched against a wall.
Temple
The fat kid swallows as he stares at the flexing claw and puts down the jar. "It's 'spose to go t-to the T-T-Temple..." he stutters.
The halfling secures the jar squinting at Kaul. "Don't reckon it would be better off returning to sender. Wednesday deserves what's inside."
Jim spots a half-elf dashing toward you uncharacteristically red in the face and sweating for the elegant race.

| "Keelhaul" Kaul | 
 
	
 
                
                
              
            
            Kaul hands the portly lad a couple of gold;
"Fill yer boots lad. Just no Bloodsalt pies eh."
As the halfling chirps up casts a jaundiced look southward;
"Per'haps ye could just take it back fer yer boss... Hur-hur-hur... You lot all hav' short fuses so ye'll appreciate the joke! Hur!"

| James "Madman Jim" Patterson | 
 
	
 
                
                
              
            
            Jim grins at Kaul's parting shot, but quickly schools his face to something less offensive. No sense borrowing trouble. At the sight of the approaching half-elf, though, he frowns. "Mate, it seems there's someone coming this way." He glances down at the quailing messenger. "Friend of yours?"

| Cap'n Voodoo | 
 
	
 
                
                
              
            
            Market
Given the lack of propulsion by air and having to push through the crowds on the ground, Dibbets doesn't think that they'll make it in time to intercept the bomb.
Temple
The kid glances nervously at Jim, but quickly flick his eyes back to the menacing thug. "My boss," he mutters.
The half-elf arrives at the little gathering before the Temple of Knowledge and bends over with his hands on his knees as he gasps. "Good... job... Tarish. Our... mistake. You... 'll... still... get...paid."
The kid just nods and darts off away from Kaul, only pausing at a safe distance to give him the stink-eye.

| "Keelhaul" Kaul | 
 
	
 
                
                
              
            
            Temple
Kaul shoots the kid a scowl, then pockets the two gold he promised with a shrug.
"His Boss... Hur."
The thug chuckles, then waves metal paw at the exhausted newcomer;
"Once ye get yer breath back, please tell me a wield Tian an' hobbled wee salt sent ye?"

| Dibbets | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "Feck this... let me go Dingus - ye make pace... I'll try an stall" imploring Dingus to hurry and push through the crowd as best he can.
Once cast free Dibbets goes full native, calling upon all of Gozreh's finery. Clothing his form in a roiling curtain of violent winds he puts one hand to the sky and screams unto the heavens with the most distracting sh1te he can come up with "Heathens and non-believers! Your time has come and the Sky Lord will be indifferent no longer! By the grace of the bearded and salty bastard!" punctuating his cry by reaching between the air to call forth an implement of charged air... three prongs rampant and crackling.
His skanky beard and lank hair swirling fetid and resplendent the less than stable half-man half something unmentionable spreads his eyes wild and threatening before pointing with the electric extension of his divine lord and continuing his rant "Be judged!... cleansed by his pungent breath!" extending his talents once more to call upon an expanding cloud of dense fog. Dibbets attempts to shape the fog so as to ease Dingus' passage towards the target of their current quest.
Casting cloak of winds, Gozreh's trident and obscuring mist

| Dingus Mack | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "Weee! Heee! Heee!"
Dib's excitement and urgency overwhelms the chaotic Sorcerer, and he screams in excitement as he tries to move forward.
Cast Haste, and let's his fangs out... without realizing it.
Dingus tries to go around, through, or scare out of the way any that impede the dastardly duo's progress.
1d20 + 13 ⇒ (9) + 13 = 22 Intimidate

| Cap'n Voodoo | 
 
	
 
                
                
              
            
            Dingus can only pole with the anchoring rod at a crawl. It's going to take more than that.
er, maybe not THAT much more...
Seeing that Alyndra has made her delivery despite their distant warning, Dibbets and Dingus pull out the stops. Dingus casts a spell that doubles their movement and the accelerated crazies rush through the crowd that parts like molasses ahead of the frenzied spectacle. The skinny Tian slips through the gawkers while his halfling mate speedily stumps behind cursing and calling foul weather.
Dingus can see that the wild effect has interrupted the delivery in that Pious Pete has looked up from the pot now held unopened in his hands and stares at the approaching madness. The disruption has also attracted the attention of the Watch: four beefy club-wielding deputies intercept Dingus blocking his way.
Dingus- 1d20 + 2 ⇒ (2) + 2 = 4
Dibbets- 1d20 + 2 ⇒ (7) + 2 = 9
Watch- 1d20 + 2 ⇒ (3) + 2 = 5
Round 1
Dibbets
Watch 
Dingus
Temple
The half-elf nods at Kaul and continues gasping for air. Eventually he stands straighter as his panting slows. "Uh, yes. They went to the Seaside Market. I haven't heard an explosion yet so they may have succeeded. Dear me, I hope so!"

| Dibbets | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Fair enough... hmm...
Round 1:
Taking in the manner in which his precipitate actions haven't exactly rendered unto Dibbets the optimal result the halfling mouths "Bugger" before surging ahead of Dingus to draw the attention of as many of the deputies that he can... figuring some rough and ready bruises would be worth the trouble if it meant that there was a chance to avoid turning the crowd into a charnel house.
Shaking his hair and flinging rabid slobber flying Dibbs screams "Come on ye cowardly son's o' sea cucumbers! I've puked out better lookin piles o' sh1te than ye!" making a show of pugilistic intent, while inwardly focusing on keeping his person from the worst of the bludgeoning.
Moving forward into plain view, inciting a desire for thumping within the watchmen... and then taking a total defence action to try and weather the storm.

| "Keelhaul" Kaul | 
 
	
 
                
                
              
            
            Kaul nods curtly at the half-elf, then beckons his shipmates toward the direction of the Seaside Market.
"Best we get crackin' lads. Dibbs' ain't the quickest o'er terra firma, and Ding..."
The thug taps his noggin and pulls a face;
"Well... E's touched ain't he?"
Kaul eyes the halfling;
"Ye sort things out 'ere. Hopefully ain't too tall an' order... Hur."
He then lumbers off toward the market.
How far we away skipper?

| Cap'n Voodoo | 
 
	
 
                
                
              
            
            How far we away skipper?
about 1/3 mile
Market
Dibbets' gambit works and the four Watch turn their attention to the small surly figure. They circle round the wind-whipped and crackling disruption. "You better stand down, sailor; or we'll blow you down!"

| Dibbets | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Scoffing Dibbets keeps up his malingering to try and make sure Dingus can get through and clear. "Blow me down will ye? Do ye hear yersel? Fecking blow feckin me feckin down? A spark made flesh o' tha God of Wind hisself?" spitting on the ground and setting his leg and stump wide for stability "Come an try it cupcake"
Continue picking a fight and total defense action.

| Dingus Mack | 
 
	
 
                
                
              
            
            Taking what time the diminutive Dibbs has provided Dingus approaches the surprised Pious Pete.
Danger! Danger!... The package you hold is very dangerous. Give it to me so that I can save us all"!
1d20 + 13 ⇒ (20) + 13 = 33 Intimidate... if bluff +1 more
If the man cooperates, Dingus will cast levitate on the package, and begin to lift it high above the crowd.

| Cap'n Voodoo | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            and CHAOS followed...
Presented with the fanged foreigner hissing "Danger!" in his face, the aging barfly gulps loudly, whispering Serpentman... before grabbing his chest, farting loudly and collapsing at the foot of the wall! Dingus levitates the jar safely into the air as the crowd gasps.
The watch pay no mind to the obviously sick man as they attempt to beat down the uppity slip. The whirling wind helps deflect the blows, but there are too many surrounding him and a heavy club lands a glancing blow to his head. Dibbets-10 bludge
Dibbets- AC 25? break it down for me, please.

| Dibbets | 
 
	
 
                
                
              
            
            HP 21/37
With an exaggerated "Oooof" Dibbets goes down like a sack of potatoes. The trident winks out of existence back to whence it came, but the winds don't yet become calm. The filthy halfling curls into a ball on the deck, and tenses against further blows.
Dropping prone and staying still.

| "Keelhaul" Kaul | 
 
	
 
                
                
              
            
            Meanwhile
Kaul beckons to his shipmates and starts hustling off to Market...
Presume we're running to get there?

| Dingus Mack | 
 
	
 
                
                
              
            
            Dingus cringes as he hears each blow to his friend, but knows that if he can save the area from destruction all will be forgiven.
Dingus's plan is to lift the package to the maximum of his levitation, then blast it with a vapro viper to explode it harmlessly above the masses.
"Everyone stand Clear! This things gonna blow at any time"!

| Cap'n Voodoo | 
 
	
 
                
                
              
            
            Dibbets falls and one of the Watch snorts. "Mad slip. If he's still alive, haul him to the Precinct Office." Three of the Watch turn back to Dingus and the murmuring crowd.
"That- creature killed Pious Pete!" someone shouts. "Watch out, he's got fangs or something!" Dingus concentrated on raising the jar higher and higher. It floats about four stories up as a deputy grabs the sorcerer's collar. Dingus-grappled
Dingus-magic missile can only target creatures, not objects, but you can just drop it from that height or lightning bolt it.

| Cap'n Voodoo | 
 
	
 
                
                
              
            
            Concentration DC 21: 1d20 + 6 + 4 + 1 ⇒ (11) + 6 + 4 + 1 = 22
Dingus pulls away from the Watchman enough to send a bolt of lightning to the sky destroying the pot. Tiny shards rattle down and a cloud of black duct coat the crowd which shrieks in fear. The Watch abandons Dibbets' fallen form to subdue the mad sorcerer!
Somewhere to the northwest, Kaul, Jim, and the Groom jog toward the bolt of lightning that unexpectedly arcs skyward over the Docks.

| "Keelhaul" Kaul | 
 
	
 
                
                
              
            
            As the bolt arcs o'er the Docks, Kaul grimaces and lumbers toward its source with increased intent;
"Might be Ding! He throws 'em bolts!"
If he wasn't already Kaul breaks into a sprint

| Dingus Mack | 
 
	
 
                
                
              
            
            1d20 + 13 ⇒ (4) + 13 = 17 Intimidate.
Dingus squirms and wriggles trying to free himself.
"I'm not a criminal. That was a bomb, and I just disarmed it and saved your a$$es".
If he can wriggle free he'll cast invisibility on himself, then create a distraction with the wand of major image, before trying the old invisibility or something equally fun on Dibbs.
1d20 + 3 ⇒ (4) + 3 = 7 Escape artist (Dex Check)
1d20 + 6 + 4 + 1 ⇒ (17) + 6 + 4 + 1 = 28 Concentration Check

| Dibbets | 
 
	
 
                
                
              
            
            For the moment, the possum continues his uncanny impression of a halfling becalmed and beated... even the wind shrouding his form dissipates from view.

| Cap'n Voodoo | 
 
	
 
                
                
              
            
            The Watchman cinches Dingus' arm painfully to pin him. The three other watch members swarm around pummeling him with the hafts of their clubs. Dingus-20 nonlethal total, grappled Dingus writhes, but can't free himself. In frustration, he casts a spell and disappears though the big deputy still had ahold of his arm.
Round 4
Dibbets
Watch
Dingus
Kaul, Jim, and the Groom finally reach the top of the Market to find all in chaos. There is hiding and crying and a large crowd gathered ahead.

| "Keelhaul" Kaul | 
 
	
 
                
                
              
            
            Kaul see's the crowd and presumes something must be amiss, the brute lopes toward the crush of folk, drawing his sap as he goes...
"DIBBS! DING! Give a shout iffen ye can lads! Where are ye at!?"

| Dibbets | 
 
	
 
                
                
              
            
            Lining up the beefy deputy that's got a firm grip on air Dibbs frowns and spits "Oi! Numbnuts! Best ye let go o' 'im... 'es got tha pox" though remains lying upon the deck.
If deemed possible by Cap'n - it'll be a forbid action casting (though RAW doesn't allow it). Otherwise it's a Bluff at +10

| Cap'n Voodoo | 
 
	
 
                
                
              
            
            Dibbs- that's properly command instead of forbid action, but they're basically the same spell in all aspects except one is do and one is don't. I"m not sure why that requires 2 separate spells. I guess maybe as a 1st level spell, that makes sense to limit the options, but I'm for scalability so Ill say you can merge both under command at your level.
save: 1d20 ⇒ 20
yeah, dicebot says no.
Dibbets command is ignored. The brutal Watchman holding Dingus continues to wrench at his arm. Unseen, the sorcerer is harder to hit and only one of the pummeling guards hits him. Dingus-5, 9 nonlethal
So I'm not sure if everyone's hp are up to date, but that may KO Dingus.
Kaul shoves his way through the crowd with Jim and the Groom in his wake. Beyond he sees a strange sight, a scrum of four Watch gathered around apparently nothing and Dibbets lying on the ground behind them.

| James "Madman Jim" Patterson | 
 
	
 
                
                
              
            
            Let's see how much weight I can throw around here. Jim skids to a halt and shouts, "STAND DOWN! This is Council business." Then he murmurs a quick aside to Groom. "Hope you can back that up...."

| "Keelhaul" Kaul | 
 
	
 
                
                
              
            
            Irrespective of the response, Kaul moves toward his downed shipmate, sap and claw readied should the Watch present an obstacle;
"Hur... Dibbs! It's Ol' Kauly matey... These Watchey fecks do naught tae your or Ding? Where is the snake anyways?"
As he moves toward Dibbs the thug bellows for his erstwhile serpentine pal;
"Ding! Ding! Dingus! Where are ye! Hur!"
 
	
 
     
    