
![]() |

Nope, 40gp. Rank^2 * 10.

Davina Eradon |
1 person marked this as a favorite. |

Nope, 40gp. Rank^2 * 10.
So rank 5 the highest we can get in this book would be 100 max. Unless we needed to spend for activities.

Domitius aka Dukkan |

GM Paladin wrote:Nope, 40gp. Rank^2 * 10.So rank 5 the highest we can get in this book would be 100 max. Unless we needed to spend for activities.
I think 250, actually. (That's rank squared, not doubled.)
GM, my earlier question, are other costs that the rebellion rules calculate from that min value also going to rise?

![]() |

I've been looking at that and there aren't very many costs associated with any of the actions, and most of them are fixed. I don't want to make this too much of a game of economics for you, but managing the treasury always seems to be a crucial part of any successful revolution. What would you guys think about adding small but noticeable costs to many of the actions?

Davina Eradon |

I don't object. It seemed to me that there wasn't much of a gold sink in the rebellion. If you want to keep followers you should house, feed, and gear them. Don't forget bribes, and bail money.

Domitius aka Dukkan |

Leora, the lawyer also suggested another 10% to cover possible variance in my final valuation, bringing the total to 1512 gold. My plan would be to return with Kiri (and the Fushi sisters, I guess) to base, then assuming there's still daytime available to take care of business, bring the agreed-upon amount (151 crowns, 2 sails) to the attorney. Anyone comin' with, to see exciting legal action?
I don't think I'd be actively sneaking about unless I thought I was being followed. Still...
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Stealth: 1d20 + 3 ⇒ (5) + 3 = 8
Eeeesh, the dice are not my friend today!

Davina Eradon |

I'll come along to the lawyer's office.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Stealth: 1d20 + 5 ⇒ (15) + 5 = 20

Jessibel Aulamaxa |

If my math is correct, the lawyer says that Dom's freedom will cost 1,260 g plus a 10% fee for her for a total of 1386 g (1260+126=1386). I'm fine with that money coming right out of the coffers, same as Jessi's tuition.@Jessi do you want the boots? You are welcome to them or we can either sell them for ~700gp.
@all For everyone who is making profession/perform/crafting checks, I'm assuming that you are adding the gold you make to your own personal bank. If you want to donate it to the group fund, let me know and I'll add it in.
The 150 gp Jessibel borrowed from the party will be paid back once the proceeds from selling the whip are distributed; there's no way a rich noblewoman like her would let others pay for her schooling.
Yeah, Jessi will take the cool boots.
Agreed on Craft/Perform/Profession check gold going into that person's personal coffers.

Leora Scileana |

Dom - good catch, I missed the extra extra 10%. I marked the 1512gp off the main "unclaimed loot" sheet and put it on the "taken loot" tab.
Jessi - thank you, boots are moved off the loot sheet since Jessi has them

Jessibel Aulamaxa |

I've been looking at that and there aren't very many costs associated with any of the actions, and most of them are fixed. I don't want to make this too much of a game of economics for you, but managing the treasury always seems to be a crucial part of any successful revolution. What would you guys think about adding small but noticeable costs to many of the actions?
Sorry--totally missed this somehow. Seems fair enough to me, if it's easy to keep track of (i.e.--gets added to the spreadsheet).

![]() |

Would like to hear from other players before I start putting these changes into practice. Also going to post in the forums for this AP and see if anyone's made changes like this themselves in their games and how it worked out.

![]() |

So I'm thinking of having Sabrina take levels in Vigilante too, so she can disguise herself, and be kind of a sidekick to Dom, but if you think that'd be stealing anyone's thunder I'll stay away from the idea.

Kiri Windfeather |

Sorry I've been so quiet, just been getting a bit lost with all the bouncing around between locations and the separate discussions on the rebellion rules. I'm still here though so don't worry.

Leora Scileana |

I've been looking at that and there aren't very many costs associated with any of the actions, and most of them are fixed. I don't want to make this too much of a game of economics for you, but managing the treasury always seems to be a crucial part of any successful revolution. What would you guys think about adding small but noticeable costs to many of the actions?
That's fine.
Leora's good as for in-game time, ready to move onto week 2. Once we have some more info on the Salt Works we can finalize our epic plan.

Davina Eradon |

Me too. I'm ready for week 2. Davina worries that Sabrina is going to turn on us not intentionally, but because she won't be able to withstand pressure from her family. She'll take a wait and see attitude and is willing to let her tag along.

![]() |

Ok if you decide on letting her come along this time, she'll be a level 2 aristocrat.

![]() |

So it sounds like you want to have the Fushis do Gather Information to find out about the Salt works as one of your actions this coming week. What do you want for your other action?

Davina Eradon |

I was thinking the same thing Dom.

Leora Scileana |

I agree, let's recruit supporters.

![]() |

Sounds like a plan. Roll it up!
-Posted with Wayfinder

Davina Eradon |

In the interest of moving this forward.
Loyalty Check: 1d20 + 6 ⇒ (4) + 6 = 10
First Action: 1d20 + 5 ⇒ (18) + 5 = 23 Fushi's Gather Information used the Secrecy Bonus
Second Action: 1d20 + 6 ⇒ (4) + 6 = 10 Recruit Supporters. We need to spend gold equal to the treasury's minimum value.

![]() |

The first check fails. 2d4 + 1 ⇒ (1, 4) + 1 = 6 However, the second loyalty check actually succeeds because of Laria's bonus: All Loyalty checks to take the Recruit Supporters action gain a +2 bonus. So you get 12 on that, which succeeds.2d6 + 4 ⇒ (2, 6) + 4 = 12 Thus, a net gain of 6 supporters. However, as I stated previously, because of having so many players, the number of supporters needed to reach a rank is increased by 50%, so you're still at rank 1 right now, but only 1 supporter away from it!
I'll post the results of the gather information check in the gameplay thread.

Jessibel Aulamaxa |

So I'm thinking of having Sabrina take levels in Vigilante too, so she can disguise herself, and be kind of a sidekick to Dom, but if you think that'd be stealing anyone's thunder I'll stay away from the idea.
I was thinking of possibly taking a level or three of vigilante in the future with the ultimate plan of possibly becoming Dom's annoying sidekick, but if he'd prefer a slutty redhaired sidekick to a graceful and sophisticated raven-tressed one, so be it. ;)
Besides, there's no rule that the poor guy can't have TWO annoying sidekicks, right? :D
Seriously, though, the vigilante route would fit Sabrina's need for disguise perfectly. And I can look into rogue with perhaps the charlatan archytype for Jessibel's future multiclassing--that would be perfect for her, since one of the Aulamaxa family's business specialties is influencing public opinion.

Domitius aka Dukkan |

Besides, there's no rule that the poor guy can't have TWO annoying sidekicks, right? :D
O_o
Uh, yes there is...!
(furiously starts scribbling up a rule, and a rulebook into which said rule goes)
:D

Davina Eradon |

Don't forget Ms Davina now has a level of swashbuckler. She'll be swinging from the chandeliers in no time. The flanking buddies abound. In two more levels she'll be studying enemies and striking for extra damage.

Jessibel Aulamaxa |

Heh, I thought about that but Jessibel hasn't seen the new Davina in action yet. That should be a real eye-opener.

![]() |

For anyone multiclassing, remember we're using fractional bonus advancement for BAB and saves.

Davina Eradon |

For anyone multiclassing, remember we're using fractional bonus advancement for BAB and saves.
Is there a Hero Lab checkbox for that?

![]() |

There is if you have the Pathfinder Unchained data package. Otherwise, you might have to adjust it manually.
Davina, I noticed your character is at medium encumbrance. That will hurt your stealth and other skill checks. A Masterwork backpack could help.

Domitius aka Dukkan |

I forget if I mentioned this before, but I'm taking the family to Disney World next Wednesday. I'll be gone for a week. Bot me though anything that happens from the 13th to the 20th?

Jessibel Aulamaxa |

I was going to bite my tongue and hold off saying this, but with Dom now scheduled to miss a week in a few more days, I'll throw it out there. It's coming up on two weeks since the GM mentioned that Kiri's father was a prisoner in the salt works, and it doesn't seem like we've made much progress in building a rescue plan. In a possibly related vein, it has been two weeks since Lucius last posted. I'm hoping that's because he's waiting for the actual raid on the salt works to commence soon.
I've actually given rescue plans a lot of thought, especially over the past few days, but...everything I come up with seems to have a very real possibility of going south badly. I'm almost out of ideas.
We raid during the day, there are hundreds of witnesses.
We raid at night, if any sort of alarm is raised, we're on the streets of Kintargo after curfew, a long, long way from the coffeehouse (and pretty damned far from Songbird Hall).
We take boats across the river...there's no cover (unless we wait for a foggy night).
We take boats into the sewers...no telling what might be lurking there. This might work if we do a secret extermination mission beforehand, though.

Leora Scileana |

Yeah, planning is difficult and even more so in a play-by-post! I agree - breaking into the salt works seems risky and difficult. I hope we are up to it.
I'm super confused on how we get there, so here are a bunch of questions. If any of them are meta-gaming or similar, please disregard, but like Jessi, I feel that this could go badly and we don't have a lot of information.
-Do the sewers actually go under the river, allowing us to enter in the Wasp's Nest and come out somewhere on the southern side of Kintargo?
-If so, will we need some sort of map or other way to navigate?
-Is it assumed that we are able to row a boat, or do we need our gnomish friend to row us quietly in the dark as not to alert any guards?
-Can we dock near in the Salt Works? Or would we have to dock at the docks and walk to the Salt Works anyway?

Davina Eradon |

I've been thinking about the rescue as well. If we go at night, can anyone use a scroll of sleep or have sleep on their spell list? We could try to sleep the guards who are off duty.
I don't particularly like the idea of killing people in their sleep. I'd rather give people a fighting chance. However if they are attacking me, I have no issues.
The boat won't hold all of us, but it might hold the group and Kiri's dad. Laria said No boat that can fit through these tunnels will be able to hold the six of you, seven if the redhead comes, plus nine more. We've been assuming that once the prisoners are free they'll want to hang with us and that we're responsible for their well being after they are freed. If they are in good enough shape, they may want to head their own way.
Laria suggested this: "We use a boat through the tunnels, and go out through a gate into the river, then either row into a similar tunnel on Argo Isle and go through that sewer system, or go around the isle and go into the little harbor outside Salt Gate. Would be best to do by night, of course,"
She also said we could go to Argo Isle, wait for nightfall, and either use the sewers to get there, or just take our chances with the patrols.
If we have everyone and want to use the boat, You'll hafta find a place to lay low until daylight, take your chances with the curfew patrols, or make multiple trips."
Here's my two cents. I'd do this in character but it would take forever. :)
We use the boat to get the seven of us to Argo Isle.
Take the rest of the day to find a possible place to lay low if we need to as a back up, but plan to get the Raven's and Kiri's papa back to the Nest that night. (This of course assumes the other prisoners are in good enough shape to either go their own way or take care of themselves at the safe house until we can get back the next night to get them.)
If we have to stay at the safe house for some reason, we head out the next morning by boat or as stealthily as possible through the streets.
As for the actual jail break, I agree with the sister's assessment try to get in and out right at shift change. If we can sleep several of the guards right before they wake up or right after they lay down, it should help drop the numbers who might come after us. Can we afford scrolls of or use the spells invisibility or silence yet?

Davina Eradon |

There are also sleep arrows. We could try to hit a few guards with those.

![]() |

I touched base with Lucius to make sure he's still with us. Based on the other game I've played with him, he has a tendency to keep quiet when he doesn't feel like his character has anything to say, then chime in when heh does.
In regards to the boat on the river issue, it is relevant that the new moon occurs on Moonday, 8th Calistril, the end of this week of the rebellion and beginning of the next. (The one that Davina just rolled for, that is, and the week during which the Fushis did reconnaissance at the Salt Works.) The darkest night of the week would be the night of the 7th and the early morning of the 8th, and Jessibel would know this thanks to the knowledge check I just rolled for her.
(Yes, I actually looked up a phases of the moon calendar to find out what the moon would be at that time of the year, insofar as 2016 = 4716 and Calistril = February. If it had turned out to be a full moon instead, I would have gone with that.)
Leora's questions:
The sewers do not go under the river. They open into the river, and one could navigate from the sewers into the river, and then into the sewers of the other part of the city.
Laria can provide information on the sewers, including maps.
Rowing a boat isn't too difficult. If combat happened while you were on the boat, that might cause some difficulty, but otherwise I'll assume whoever is steering is taking 10 on the relevant check -- probably survival or wisdom (since none of you have profession[sailor]).
You can dock pretty near the salt works, but there'd still be some street travel to get there. If you take the sewer route, you can get a bit closer.
Davina's questions:
You guys are keeping track of your funds, but I imagine you could probably get scrolls of sleep, silence, or invisibility. You can use them with the regular rules of scrolls: If you aren't able to cast spells of that level yet, you roll a caster level check. If it's not on your spell list, you use UMD. Silence is on Jessibel and Leora's lists, and Sleep and Invisibility are on Jessibel's.
I mentioned the option of using an abandoned building as a temporary safe house in my post in the gameplay thread. To that end, I'll run it as a skill challenge. Whoever you send out there to secure it (it can be more than one person) I'll make rolls of things like Perception, Sense Motive, Survival, Stealth, Bluff, and Intimidate to see how well you do at hiding the place. Of course you don't have to do a safe house if you don't want to.
Knowledge(nature) Jessibel: 1d20 + 2 ⇒ (19) + 2 = 21

Jessibel Aulamaxa |

I imagine you could probably get scrolls of sleep, silence, or invisibility. You can use them with the regular rules of scrolls: If you aren't able to cast spells of that level yet, you roll a caster level check. If it's not on your spell list, you use UMD. Silence is on Jessibel and Leora's lists, and Sleep and Invisibility are on Jessibel's.
Yeah, about that....
Jessi doesn't know read magic. Is there such a thing as a wand of read magic that she might purchase?

Davina Eradon |

Yes there is a wand of read magic. Hero Lab says 375 GP for 50 charges. I'm happy to help search for a safe house, and pick up my watchmaking tools on the way.
@Leora edit: Could you put 7 Alchemist's fires on the loot sheet. Those are crafted and for us to take whenever we might need them.
I can try to make tanglefoot bags if we think they would be useful.

Jessibel Aulamaxa |

Yes there is a wand of read magic. Hero Lab says 375 GP for 50 charges. I'm happy to help search for a safe house, and pick up my watchmaking tools on the way.
@Leora edit: Could you put 7 Alchemist's fires on the loot sheet. Those are crafted and for us to take whenever we might need them.
I can try to make tanglefoot bags if we think they would be useful.
My plan is/was to make read magic Jessi's 6th and final known 0-level spell when she hits 3rd level. Not sure if she'd get 50 uses out of the wand before then...though I could always pick a different 0-level spell and keep using the wand as needed, I suppose.
Tanglefoot bags might prove helpful at some point. If we're using them on our rescue mission, though, that probably means things went south and we're running for our lives. ;)
@Leora: We've also got the white gator hide. No idea what it's worth, but I figure maybe we could keep it 'in reserve' in case someone wants to get some magic boots or a magic belt crafted at some point in the future.

Jessibel Aulamaxa |

OK, more crazy ideas from Jessibel's brain.
The Reckless (aka Inside Help): Some of the party dresses up as CCG members and delivers 'new prisoners' to the salt works a few hours before the breakout attempt. Kiri would be one, since (unless I'm totally wrong) her air attacks don't require spell components, but we'd likely want someone else with her so she wouldn't be alone.
Why Buy When We Can Build?: Why buy or rent the sewer boats when we can probably use Craft checks to build them ourselves (especially if Dom finally opts to put his Profession skill point into carpentry)?. I will reluctantly admit that Jessibel has an ulterior motive here: it would give her an excuse to visit the Vashnarstill twins, whose noble family just happens to have shipbuilding as a major interest (might be able to get some tips to give us a bonus on our Craft attempts). Also, they like to 'slum' in Old Kintargo and might have some information about that neighborhood (which is where the salt works are located).
Jessibel's vote is to use the sewers for both the raid and escape.

Domitius aka Dukkan |

Oooh, a Death Star Special? That might have some appeal...
When we do our safe house reconnaissance, I'll experiment with trying the studded leather.

![]() |

Another option for Jessi would be to get a page of spell knowledge for Read Magic, for 500g.
The gator hide is worth 500g, selling for 250g, or can be used directly as materials for crafting magical boots, armor, etc.

Domitius aka Dukkan |

Thinking about the 'Inside Job' option, Jess mentioned a few hours before we strike. That might be too much time. Maybe a few minutes, instead?

Leora Scileana |

OK, loot sheet is updated. I changed the settings, you guys should be able to edit the sheet if you'd like.
Thank you everyone for repeating a lot of stuff that has already been said about the background on the Salt Works and answering my questions!
I definitely agree, doing this at night is the best idea. Davina's idea for timing and the safe house seem reasonable to me!
I like the 'inside job' idea. Leora wouldn't mind disguising herself as a guard if that is the route we decide to take since she isn't very stealthy. Or she could pose as a prisoner if someone else brought along her gear. She just needs her holy symbol (flask) for spell casting if we run into any problems before the rest of the group arrives.

Domitius aka Dukkan |

If we're going to do the whole 'masked freedom fighters' thing, I think Dukkan's mask should be a little more 'out there'. I'm thinking something akin to an orcish battle mask, but for right now I'd like to save the cash and just get something that doesn't have an actual bonus attached to it.

Leora Scileana |

The forgery idea could work too, even if its just to allow a few of us less sneaky types (cough cough like Leora) to get inside and get the drop on the people at the Salt Works while others (like the "rogue strix") sneak in another way.
The linguistics skill lets you forge documents, Rexus or Davina might be able to help.

Davina Eradon |

I'm willing to give forging some orders a try. Assuming they use orders to accept prisoners, of course.