
![]() |

Now I have an idea for a campaign, and all I need is a group of willing and active players.
The stage is set in a small riverside town. In this adventure the heroes will experience danger, excitement, thrills, betrayal, and possibly death as the try to find out who is responsible for multiple assassinations throughout the town.
Requirements:
A level 1 Bard, Cleric, Fighter, Paladin, Ranger, Rogue, Wizard, or Sorcerer.
A 20 point ability buy
Please post if you're interested in playing. Thanks!

![]() |

Are those the available classes or mandatory classes?
Will traits be used?
What level does it start at?
What is the starting wealth?
Those are the only classes I would like you to pick from, but if you really want to play something else, there's no harm in asking.
Traits will be used.It starts al level 1, and will go on however long people keep playing. In other words, I have no plans for an ending, unless there is a TPK (Highly unlikely).
The starting wealth is the standard 150 gp. If you pick the "Rich Parents" trait, that will change for you.
So, are you interested in playing?

![]() |

I'll be accepting: Dud Muffin (Daven Treadwell)
2goth4U (Festric Copperscale)
Haldhin (Who still needs to make a Cleric)
BltzKrg242 (Who needs a Rogue)
Limeylongears (Who needs a Bard)
I can make a second group, starting off exactly the same if you want. This is because I know how hard it is to get on one of these campaigns, and I don't want any of you to feel rejected.
This would have: Mr Swagger (Cleric)
AJCarrington (Fighter)
Jarred Henninger (Ranger)
Arknight (Ranger)
Please respond if you would like there to be a 2nd campaign. That would be Mr. Swagger, AJCarrington, Jarred Henninger, and Arknight.

Arknight |

I would love there to be a 2nd campaign. :)
My concept is for a half-orc (with the pass for human feat) who grew up on a farm near the village. He pretends to be less intelligent than he really is, so he appears to be this big hulking brute. However, he's truly skilled and friendly to those that take the extra time to get to know him.

Touchstone Quick |

May I join in your second party? This alias is a dwarven rogue (burglar) with a focus on creative problem solving. His parents fell ill and were unable to provide for his family, so he turned to thievery, but was quickly discovered and banished from his tribe.
I'm currently GMing several games on the forums, but haven't been able to join a game to play. I can post at least once every day, usually 2-3.

![]() |

May I join in your second party? This alias is a dwarven rogue (burglar) with a focus on creative problem solving. His parents fell ill and were unable to provide for his family, so he turned to thievery, but was quickly discovered and banished from his tribe.
I'm currently GMing several games on the forums, but haven't been able to join a game to play. I can post at least once every day, usually 2-3.
Good backstory... An active guy...You're locked in!

![]() |

seems the recruitment opened and closed with hours.
I would like to consider making a character unless we are closed already.
Sorry, but we're now closed. I didn't think this many people would be interested, and I don't want to manage a third group. Good luck on trying to find another one!

![]() |

Great... After Haldhin gives his character a name, we'll be all set.
Daven Treadwell (Dud Muffin), Festric Copperscale (2goth4U), Haldhin, Sturk (Bltzkrg242), and Theriandros (Limeylongears): You can begin the campaign now, posting as your characters. Make sure you always do this while in the campaign thread to avoid confusion.
Example: If Sturk starts posting as Bltzkrg242 that will confuse us all.
Please try to check out the campaign thread at least once a day. I will do the same and that should keep it rolling. I will notify all of you in some way if I will be unavalible for an extended period of time.
We are officially done taking any new members. The recruitment is closed until further notice, though you can still post out of character here.
I will notify our second group where they are to post when we begin the campaign, but everyone in it, save one, needs to come up with names for their characters. Then they will also begin play.

Haldhin |

Great... After Haldhin gives his character a name, we'll be all set.
Darien Coldwater ready to go. Character information being uploaded now and will be finished tonight.

Arknight |

here's the fluff for Garavic, half-orc spell-less Ranger.
Male Half-Orc Ranger, Spell-Less 1
NG Medium Humanoid (Orc)
Init +1; Senses Darkvision (60 feet); Perception +5
--------------------
DEFENSE
--------------------
AC 17, touch 11, flat-footed 16. . (+5 armor, +1 shield, +1 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +1
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Light Shield Bash +5 (1d3+4/20/x2) and
. . Cestus +5 (1d4+4/19-20/x2) and
. . Gauntlet (from Armor) +5 (1d3+4/20/x2) and
. . Longsword +5 (1d8+4/19-20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2)
Ranged Crossbow, Light +2 (1d8/19-20/x2)
--------------------
STATISTICS
--------------------
Str 18, Dex 12, Con 12, Int 12, Wis 13, Cha 11
Base Atk +1; CMB +5; CMD 16
Feats Pass for Human
Skills Craft (Blacksmith) +5, Escape Artist -4, Fly -4, Handle Animal +4, Knowledge (Nature) +5, Perception +5, Ride -4, Stealth +0, Survival +5, Swim -1
Languages Common, Goblin, Orc
SQ Enemies: Humanoids (Goblinoid) (+2 bonus) (Ex), Orc Ferocity (1/day), Track +1, Wild Empathy +1 (Ex)
Combat Gear Bolts, Crossbow (20), Cestus, Crossbow, Light, Longsword, Scale Mail, Shield, Light Wooden; Other Gear Backpack (6 @ 13 lbs), Bedroll, Blanket, Flask, Flint and steel, Peasant's outfit, Pouch, belt (1 @ 0.88 lbs), Sack (1 @ 0 lbs), Sack (empty), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Bolts, Crossbow - 0/20
Orc Ferocity (1/day) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enemies: Humanoids (Goblinoid) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Goblinoid).
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Pass for Human +10 to Disguise yourself as a human. You may take 10 on this check in human areas.
Track +1 +1 to survival checks to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

![]() |

2nd group, you're all good to go. Apparently Jarred Henninger is not going to be joining us after all. He hasn't posted since he threw his interest out there a while back. We can still function with four players, thanks to Jacob/Touchstone. I'll try to make us a thread to begin play. Please post as your characters, not yourselves, so there is less confusion while in game.