Brevan CR 1/2
Male Human (Vudrani) Cleric 1
LN Medium Humanoid (Human)
Init -1;
Senses Perception +8
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DEFENSE
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AC 15, touch 9, flat-footed 15. . (+5 armor, +1 shield, -1 Dex)
hp 10 (1d8+2)
Fort +5,
Ref -1,
Will +5
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OFFENSE
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Spd 30 ft.
Melee Light Shield Bash -2 (1d3+2/20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Gauntlet (from Armor) +2 (1d3+2/20/x2) and
. . Morningstar +2 (1d8+2/20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Crossbow, Light -1 (1d8/19-20/x2)
Spell-Like Abilities Inspiring Word (6/day)
Cleric Spells Known (CL 1, 2 melee touch, -1 ranged touch):
1 (2/day)
Divine Favor (DC 14), Comprehend Languages (DC 14), Bless
0 (at will)
Read Magic (DC 13), Detect Magic, Stabilize
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STATISTICS
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Str 14,
Dex 8,
Con 14,
Int 12,
Wis 17,
Cha 13
Base Atk +0;
CMB +2;
CMD 11
Feats Combat Casting, Selective Channeling
Traits Eyes and Ears of the City, Resilient
Skills Acrobatics -6, Climb -3, Diplomacy +5, Escape Artist -6, Fly -6, Knowledge (Religion) +5, Perception +8, Ride -6, Sense Motive +7, Spellcraft +5, Stealth -6, Swim -3
Modifiers Silver-Tongued Haggler (+1) (6/day)
Languages Common, Draconic, Vudrani
SQ Aura (Ex), Cleric Channel Positive Energy 1d6 (4/day) (DC 11) (Su), Cleric Domain: Martyr, Cleric Domain: Trade, Spontaneous Casting
Combat Gear Bolts, Crossbow (20), Crossbow, Light, Dagger, Morningstar, Scale Mail, Shield, Light Steel;
Other Gear Backpack (2 @ 0 lbs), Holy symbol, wooden: Abadar, Ink (1 oz. vial, black), Inkpen, Rice Paper (sheet) (10), Sunrod (2)
29 gp
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (4/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Martyr Associated Domain: Nobility
Cleric Domain: Trade Associated Domain: Travel
Combat Casting +4 to Concentration checks to cast while on the defensive.
Inspiring Word (6/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1r.
Selective Channeling Exclude targets from the area of your Channel Energy.
Silver-Tongued Haggler (+1) (6/day) (Su) +1 Bluff, Diplomacy, or Sense Motive
Silver-Tongued Haggler (Su): Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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