Either or... |
Xander held on to the canister as his torch was knocked out of his hand.
He used the combination of the force of his kick to the creature and the spray of the canister to the creatures face to maneuver away from the creature. It lashed out at him but thankfully missed.
Reflex save Dc.15: 1d20 + 3 ⇒ (12) + 3 = 15
Cold damage: 4d6 ⇒ (6, 1, 2, 6) = 15
He realized a moment later the canister's spray was still going strong but it had definitely lost some of its momentum.
Again? Wow, this thing is getting lucky. It really isn't very good at reflex save. 7 damage this time.
Xander Nivore |
Perception-1d20 + 6 ⇒ (2) + 6 = 8
Xander took a quick look around, frowning. Once this went down he had very little to hand to fight with. He would have to take his chances and hope he missed something in the poor lighting of the Pod room. Xander pushed away from the room and in to the doorway before gritting his teeth and bracing himself for another attack from the creature.
Ready an attack when the creature comes in to reach again.
As the ship began to shake violently again, Xander cursed sharply. 'What the f~!@ is going on?"'
I'd like to request my second revolver to turn up, right about now if it could. ;)
Either or... |
"Yes. Yes I am." She said enthusiastically. "Are there others?! Do you know? You should tell me!"
She looked at Marco this time, her face thoughtful, intent like she was trying to read his mind, like she was trying to look inside of him while talking.
A strange sound, a constant high pitched bleep noised sounded across the computer. It started to give him a headache.
Either or... |
Clara opened the stall door and found a horrific sight. Caught on the coat hook of the stall door she had just opened was what remained of presumably a crew member. What she could only guess what used to be a torso hung loosely among intestines, blood, and bone fragments. Attached to the crew members shirt was a radio. Beyond that and above the toilet was a pitch black hole in the wall. When the light shone upon it, it was just as quickly devoured.
Doctor Calista De-Romana |
Held on as the ship hit turbulence.
"turbulence!! WTF, there is no turbulence in space, we mush be in some gass of some kind, or what! landed, we on ground, no the gravity is all wrong. We went up, must have, not landing that would be down, so what, what the hell can move a 1000s + ton space craft!!"
"Did you feel that, we moved up, we hit turbulence, is someone moving the ship?"
Clara Jenkins |
It seemed to Clara that maybe the ship was shaking. It was kind of hard to tell because of the whole floating thing, but she was sure. How and why it was moving? Well, she had no clue. Clara groaned. She held the flashlight under her arm as she removed the radio from the torso. ew. ew. ew. She took one look at the hole of blackness and shut the door to the stall. She used some water from the sink and a dirty gym sock to wash off the radio. It took a bit longer then she thought due to the water floating away from the faucet instead of down into the sink. This situation was not one she thought she would ever be in. When she got by the door to the ladies she positioned herself by the wall and door so she could attach the radio to herself. She took a sip of water from one of the bottles, she didn't realize how thirsty she was until now.
Well maybe this person on the other end can help she thought.
Um..Hello? Copy. sort of... Whats wrong with who now?
Nexus Alexander |
Where.... did the girl go... My knife was right at her neck... The blood... Where did the blood go? This is... I am.... Am I dead? No. I can't be dead.
Nexus observed that his heart was still thumping, his pulse still in his thumb and neck- nothing around him looked different, and this ship sure as hell wasn't heaven. The girl had vanished before his eyes.
.... Maybe... I am a pawn.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Sense Motive on Clara: 1d20 + 6 ⇒ (3) + 6 = 9
Nexus grabbed the mike. He held the button just long enough for complete silence to emit from his radio before speaking
She... They... Disappeared. Are you them? I know you are not one of the other two. Are you her?
Marco Everstone |
Marco held on to the console as the ship shook then acted as if nothing happened, he had an idea what was causing the shaking but no point focusing on that, he just needed to get off. As Marco massaged his right temple, after the doctor spoke some more. He gave a jump as he heard the voices over the radio. He then felt a little relief as he heard Nexus voice even if he sounded scared he was not sure who the female voice could be but he the talked into the mike as he watched the doctor. "Nexus, I am glad to hear you survived. Where are you? Are you hurt?
I found a doctor...Kind of..."
Clara Jenkins |
Clara really didn't understand who this her this "Nexus" was talking about. And apparently he was in some sort of situation where he survived. Which means the ship is dangerous or other awake people are dangerous....or maybe there are more of those things she saw in the hallway. There are also at least 3 people, and a doctor well kind of a doctor whatever that means.
"Uhhh. Am I who? My name is Clara. Clara Jenkins. My cryo pod was damaged and I woke up recently. Not really sure whats happening. The emergency lights were on, and so was the gravity. Now I'm kind of floating around the workout room....alone...in the bathrooms. Which could be good,except for well..... I found part of a body...and well a lot of blood...and some weird writing......
She figured maybe she should stop talking about the weird horrible things going on, and try and get some answers as to why or what.These people have apparently been awake longer then her so maybe they have an idea whats going on.
"What exactly is going on?"
Clara then left to go to the mens room because she really did not feel safe with that Abyss hole, or whatever.
Either or... |
Xander kicked off the wall, desperately racing through the hole he had cut open in the fence and using the spray of the liquid nitrogen canister to help propel him forward.
The creature turned it's head watching him go and tried to follow after.
Dexterity: 1d20 + 1 ⇒ (4) + 1 = 5 Fortunately the creature was too eager and propelled itself off course from following Xander, as it slammed hard into the gate 10 feet off from the hole.
As Xander made it to the door and hit the switch, he actually saw how the creature moved. What it seemed to lack in coordination, it made up for in the way it moved along the gate. It was much bulkier than Xandr and was eerily proficient in how it just pulled itself along to the hole using its pincers to bend into the metal wiring.
The door opened and as Xander went through he saw it try to force it's way through.
Escape artist: 1d20 + 1 ⇒ (10) + 1 = 11 Again, luck was with him as the creature was caught in the gate and couldn't make its way through immediately. Then the door closed, and Xander had an unknown amount of time to catch his breath.
Xander this is effectively a chase sequence and so far you are ahead in time. Every round, go ahead and give me an action and an appropriate roll. You are in the Security paneling room.
Xander Nivore |
Xander turned off the valve and kept moving, heading back towards the pod room, hoping to find somewhere to hide or something to beat the creature with, now that his torch and crowbar were floating free back there with it.
Dexterity-1d20 + 4 ⇒ (13) + 4 = 17
I'm gonna double move so I'm probably gonna need a second Dex check, right? Or could I use the momentum of my first Dex check, with an Acrobatics check, to effectively "Jump" off of the wall and propel myself where I want to go? I'll roll both and let you decide.
Acrobatics-1d20 + 10 ⇒ (7) + 10 = 17
OR
Dexterity-1d20 + 4 ⇒ (2) + 4 = 6
I sure hope it is the Acrobatics. Hahaha
Either or... |
As Calista tried to get answers over the monitor, she saw Marco run off and could no longer see what was happening in the room. As she tried to listen to the voices on the other side of the screen, she heard a polite male voice over the Main Com "Would Dr. De-Romana please come to the operating room. Dr. De-Romana you are needed in the operating room"
Calista please make a sense motive roll
Clara Jenkins |
Clara is relieved she takes the time to gather the med-kit supplies. Well...this will definitely come in handy. As she gathered supplies she hoped the folks on the other end would let her know what exactly was happening. Mostly for the sake of knowing, but also because hearing another persons voice calmed her down.
Nexus Alexander |
I was attacked.... I think...
Nexus tried to remain calm as he responded
I came from a cryo pod too... None of us really know what is going on, outside of.... There is something on this ship killing people... You are in the workout room? Any useful weapons in there? You may need one sooner than you think...
Do you remember anything before your last cryo sleep session?
She is sane... She can talk... Haven't met anything sane that couldn't talk yet. She might be telling the truth, then. Just a little longer to wait and see...
Clara Jenkins |
Oh great something is killing people. Just fantastic.
"Yeah, in the workout room, well the mens bathroom, nowhere else to go really with no power. Which could be a good thing if there's things killing people."
She couldn't believe she was saying those words. She gripped her knife a little tighter as she put the med kit in a duffel bag.
"I found a knife in a locker. If there was actually gravity I could probably use of the bars for the weights to hit things with. As it stands everything else is pretty useless. Just found a Med-Kit in the mens room. Found some other useful stuff too. There's another door leading off from here too besides the entrance. Was about to go see what was past it. Might be something useful in there."
She tried thinking back, she kinda remembered getting on the ship, after that though nothing.
"Don't remember anything after getting on the ship. Anybody else?"
Doctor Calista De-Romana |
Comuputer Kn trying to get another images up 1d20 + 8 ⇒ (2) + 8 = 10if she dos could you let me know GM
Then the voice comes over the computer comms
"Would Dr. De-Romana please come to the operating room. Dr. De-Romana you are needed in the operating room"
SM Roll1d20 + 9 ⇒ (14) + 9 = 23
SM Roll1d20 + 5 ⇒ (11) + 5 = 16 psicyistal
WTF, no way someone is her trying to have a operation, what is going on?
She gos to the office door and sees if she can lock or block it.
Either or... |
Unfortunately for Calista, while she was utilizing the computer, she discovered that the security menu for footage was either missing entirely or it was scrambled.
Bluff: 1d20 + 5 ⇒ (2) + 5 = 7
The voice was calm but she was able to hear the sound of gleeful anticipation under the surface.
The door did have a lock and she locked it.
"Dr. De-Romana you are needed in the operating room."
Either or... |
The door slid open in front of Marco.
He saw the body of it first. It was a 6 and a half foot tall, pale white creature. It stood on two crouched bipedal legs, strange mantis like hands hung out on either side of it, a normal looking human torso with splatters of blood along its thick skin trailed up along its chest. It had a human shaped head, it was bald and skin completely covered its face.
A line, like a slit suddenly crossing from ear to ear appeared along its face, like a smile.
Behind it, Marco could see a long hallway, blood splatters were all over the walls and floor. Partially eaten bodies laid about the place. He could see at least one torso laying about, it's bottom half was missing.
"Hello." Its voice had changed, it was now distorted. Then it began to shriek in a high pitched distorted noise.
Marco, roll initiative and roll a will save against a fear effect. The revolver you have deals 2d6 damage.
Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Either or... |
Xander made a mad dash for the door across the way from him, kicking off the walls and floor to get across the room. There was the other door and whatever that thing that was chasing him would have to correctly guess which way he went.
The room was better lit now. The console table beeped to life with power and he noted was active, before he got to the door and hit the access switch.
Escape Artist: 1d20 + 1 ⇒ (2) + 1 = 3
Inside the previously darkened room he noted now there was a pair of security consoles. One had a large center screen and six smaller side screens. THey each showed what appeared to be a different part of the ship, except for 3 of them, which had the familiar white snow of damaged feed. The other console had a single large screen with a green glow. Floating near them were the console chairs.
In the middle of the room was a large section of wires that were strewn about the floor, crossing from down in the floor across his left and going all the way up the wall and into the ceiling on his right.
Near the back of the room there was a small desk area and another set of 3 lockers, and a door in the back.
Clara Jenkins |
Clara hurried out of the room and shut the door behind her. She decided to trust the voice on the other end. For now at least. "Hey...nexus..are you aware of anyone being on the same floor as I am? Because I hear a knocking sound at a door?" Clara really hoped the answer was yes. She floated next to the side of the door. If anything came out she was pretty sure she was ready. Possibly.
perception: 1d20 + 6 + 1d6 ⇒ (4) + 6 + (4) = 14
Either or... |
Xander go ahead and let me know how many lockers you are checking. It will take you 1 round to search a locker, and a second round to collect anything from any of the lockers.
0-45% Locker is empty
46-74% Ammunition
75-90% Handgun
91-100% Heavy Gun
Locker 1*: 3d100 ⇒ (26, 47, 28) = 101
Revolver,
box of shells, 2d10 ⇒ (9, 5) = 14
Locker 2: 3d100 ⇒ (88, 82, 59) = 229
2 handguns, Baretta 92F (9mm auto loader)
Box of auto loaders 2d6 - 4 ⇒ (3, 1) - 4 = 0
Locker 3: 3d100 ⇒ (75, 74, 50) = 199
Pathfinder .22 revolver
Box of Revolver Shells 4d6 ⇒ (6, 5, 1, 6) = 18
Box of Shotgun shells 2d10 - 8 ⇒ (9, 2) - 8 = 3
*= Special request.
Xander threw open the first locker he came across and almost couldn't believe his eyes. Floating in the middle of the locker, was his other revolver. He immediately grasped it and checked it's contents.
Bullets in the chamber: 1d6 ⇒ 1
It was only half full but there was a box of shells for it in the locker as well.
Escape Artist 1: 1d20 + 1 ⇒ (4) + 1 = 5 Frustration.
Strength: 1d20 + 3 ⇒ (13) + 3 = 16 Wrench.
Strength: 1d20 + 3 ⇒ (15) + 3 = 18 Wrend!
Xander Nivore |
Xanders spine straightened and he grinned from ear to ear as he grabbed the revolver and the box of bullets and opened the next locker. "Come and get me!" He whispered, staring inside.
Last turn I opened the first locker, this turn I'll grab with is in the first and open the second. Is that a round, or is it a full round to open and take stuff out?
I intend to search and loot all 3, before turning to fight the beast. I'll do it silently though.
Stealth-1d20 + 7 ⇒ (15) + 7 = 22
Either or... |
Xander quickly opened the last locker. Inside was less than he had hoped for but better than nothing. Several shotgun shells floated out and an otherwise empty container floated upside down. The built in rack for the shotguns themselves was empty.
There was however a Pathfinder .22 revolver, along with a mostly full shell case with 18 shells left. The Pathfinder itself was less powerful than his revolver, 2d4 damage but it would suffice.
Meanwhile...
The door to the console room opened.
Food! ...No food?
Where?
Two ways...
Dexterity: 1d20 + 1 ⇒ (15) + 1 = 16
01-50 Pod rood
51-100 Security console room
1d100 ⇒ 55
Xander you have a round.