Call Forth Darkness! (Inactive)

Game Master Aku Warashi

Battle Map; Loot;

Evil Lair; Dramatis Personae

Name-------------HP--------VP
Agrippa--------??/??-------2
Cedric----------??/??-------1
Eldred----------??/??-------2
Johan-----------??/??--------2
Grumble-------??/??

Villain Points


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Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

I'm fine to keep going I have no hard feelings. I don't mind the situation at all. What I mind is not getting the tools the game rewards us with because of GM fiat. It seems we obviously did what we should do or the cardinal would not have sent the devils to assist. It seems the book intended us to destroy them and do it easily with such assistance, but because the GM decides he likes the idea of them ambushing us our plans fail even though we have such strong allies as the devils.

Agrippa's devil went along with the first and I doubt would have just chilled watching as it happened without reporting. Fair and balance are not what should be considered. Is it fun to roll over every combat no.. Do characters want to occasionally with a show of strength feel nothing can touch them yes.

The issue is you did something because you though it would be cool and didn't consider the players fun. The game is not supposed to be a competition. The players are supposed to win.

I'm sure other things will come up. Let us continue.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Where is Grumblejack? I see him in the initiative order but not on the map


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Heinrich Cornelius Agrippa wrote:
Casting Invisibility and moving while drawing a scroll of glitterdust

That's three actions.

You cannot cast a spell (standard)
Move (Move action)
and pick up an item in the bag/container (move action)


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Ah, I figured drawing a scoll = drawing a weapon which can be done in conjunction with moving.

Doesn't matter, consider the Scroll not in Agrippa's hands


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lord Cedric Barca wrote:
So how long is the other devil going to be gone since I told it to report right back?

Here is your order:

"Could you teleport and check on your companion.
Or do you two have a way to communicate over distance?
If you do go come right back so we may have a better idea of any treachery they former seventh knot may try."

See the loophole?

Do you two have a way to communicate over distance? If you do go come right back.

The Fury answer:
The furry answers they have no way of communicating over distance and that she’ll need to search for the other one.

Lord Cedric Barca wrote:
Just curious why or how they hid behind this with the erinyes having true seeing.

The answer is simple. The Fury saw the seventh. That’s why I didn’t roll perception for it. She just didn’t tell you about it or did anything about it, nor you even asked or ordered it to tell what it saw/did during the visit to Farhold and such.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Well that's it, we'll have to kill the furies too, just for being jerks :>


Human Hero Killer1 / Holy Assassin1 / Deceiver2

That's certainly an option.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

re: Wall of Ice That's pretty much exactly how it works. He used the hemisphere option which basically entraps you and Johan under the ice.

Agrippa does nearly the same thing with Wall of Blindness/Deafness


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

That being said, Grumble won't be able to lift them from it...because its a hemisphere.

Wall of Ice is either a Plane (a Wall basically with two end points anchored horizontally) or a Hemisphere which entraps.

It cannot be made into a 3d square however...because a square isn't a plane or a hemisphere

College Geometry for the win.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

:) makes sense.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Agrippa dispelled the wall.

Johan, Eldred post your actions.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Guys,

It's really important to keep the game moving. To that end, if you are unsure about a particular set of actions or they are dependant on a GM ruling or another player's success in something, please post two sets of actions. I did this yesterday when waiting on the results of Johan's save.

Its a simple if/then statement

If Johan didn't make his Ref save, Agrippa dispels the wall and moves

If Johan does make the save, Agrippa moves and begins summoning a monster.

This way we don't get stuck waiting for each other in a way that causes the game to stall.

Our GM typically posts in the early morning hours (At least CST I've noticed Aku's posts are from like 430-830AM) our posts typically are at different times, typically later in the day. So if you don't get a post in before the GM does his recap, or you are waiting on him to make a ruling, then we all have to wait another 24 hours before anything happens. This is how our game gets stalled.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

@GM I'm like 99% certain that Cedric didn't cast that spell while he was in melee range. He said he put the enemy within his Aura (which is 10') so he would be out of melee range when he cast the spell.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3
From the PRD wrote:


Aura of Cowardice (Su): At 3rd level, an antipaladin radiates a palpably daunting aura that causes all enemies within 10 feet to take a –4 penalty on saving throws against fear effects. Creatures that are normally immune to fear lose that immunity while within 10 feet of an antipaladin with this ability. This ability functions only while the antipaladin remains conscious, not if he is unconscious or dead.
Aura of Despair (Su): At 8th level, enemies within 10 feet of an antipaladin take a –2 penalty on all saving throws. This penalty does not stack with the penalty from aura of cowardice.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The spell resolves instantly, even to I may not roll the will instantly.

If he wants to put the person with -2 penalty, he need to be less than 10ft.
He cannot cast, enter the person’s range and expect that the penalty will be applied even so.

Based on that, to have the barbarian get the penalty in his will save, Cedric would need to move first.
His move ended up in melee range with the enemy.

And his description clearly says he moves first to put the barbarian in the range of his aura.

Lord Cedric Barca wrote:

Round 3

Cedric steps forward bringing the raging warrior into his aura.

Edit: I don't mind allowing the concentration check if Cedric forgot about it.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

No, right but does the Barbarian have 10' reach????


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Barbarian
5' empty square
Cedric

That's still within the aura but outside of normal melee range. Now, if the Barbarian has reach then all my points are moot.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

He does not.

Why the question?


No, look at the map, Cedric is in melee range.
If you look at the modification history, he was farther than 10ft before moving.

You cannot take a 5ft step, cast spells and then move again.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Another example of aura working on a grid
X
XXX
XXCXX
XXX
X

Cedric is the C, the X's are all spots where his 10' aura reaches


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Ugh, bad formatting on my earlier post.

Cedric stated that he moved before he cast the spell. He didn't 5' step and move and cast

He moved within 10' (that's 1 empty square between him and the enemy) then he cast. It was a pretty simple action. The map might be wrong, but Cedric's explicit wording of his actions state that he cast the spell once the guy was in his aura. That means that he was 10' away.

Honestly, it would be completely dumb for him to cast a spell in melee range and there's no reason he would have done that.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Yeah originally I had stepped to the square 1 back to the left in front of the tree. Not sure how I ended up in melee next to him. I stepped 5' forward and cast.

I knew he would get a full attack on me next round I just hoped to survive and deal him some non lethal if the spell works then full attack and take him out if we are lucky.

I posted next round thinking it was us again but then realized the enemy had not gone again so just ignore. I edited it with an ooc explaining. If I survive you can use that round or I will post again whatever you want.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Cedric

Mistakes happens.
Please roll your concentration.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Concentration: 1d20 + 12 ⇒ (17) + 12 = 29


Complicated day at work.
I’ll update later today, in a few hours.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey Guys.
I’ve been struggling thru some hard time those last few days.
I don’t want to burden you guys with it, but I just want to gives you guys a heads up about it.
Posting may be spooky in the next weeks, please bear with me for a little.

Thanks.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

s'cool - take what time you need.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Mate, after ALL the late posting I've done lately? I'd say I owe you... a lot. Take all the time you need.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

No worries. I leave next Thursday for vacation. SCA event. Gulf Wars will be going from the 10th-20th posting again on the 21st. I will be letting all my games know in the next few days. My wife will have her phone so I may be able to check in at night but will need to be botted for any combat.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lord Cedric Barca wrote:
When the furies arrived I posted this: Cedric will take a moment to talk to the Nessian Knot as he knows little of devils or angels. He ask of their capabilities and powers before stating the following.: You didn't say they withheld anything so I assume I know of their powers and capabilities so I though I was posting in character. I don't use out of character knowledge when I play. Or are you talking about Scry? I guess I would not know you can use it to teleport to the location. I get what your saying. Scry is kind of like Fireball you kind of know what it is by the name but I wouldn't know about telporting there. Sorry about that.

Yep, something like that.

The game for me resolves as a huge history being written, and I feel like an attentive reader awaiting the cool stuff to show up, what's why it kinda breaks the history feeling when something like that happens: “Wait, but Cedric was supposed to be smooth taker and a melee combatant not versed in the ways of magic. Why is he suddenly so knowledgeable?”

:P


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Yep sorry I get where your coming from.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Loot: I'd suggest we give Trik back his gear ( 2 +1 short swords a masterwork chain shirt, iron circlet and his holy symbol)

Being the alpha dog brute that he is, Johan will claim the belt of phys perfection ( placed the belt of phys might and 4000gp into loot to pay for it)

I feel like we already gave Grumble an iron circlet but I don't see it on his profile ( also don't see the extra belt of +2 str we gave him). I'd like to give one to the nightmare. Maybe the other one should to Cedric for use on his feindish companion, or maybe Thomas the Penitent.

Speaking of NPCs, we our "B Team" roster is shaping up nicely: Trik, Thomas ( who we can reequip with the 7ths archer's gear), and Grumble all seem pretty solid and loyal. What should we be doing with these guys?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Johan Hale wrote:

Johan cuffs Thomas hard across the mouth and tosses him back from the throne with contempt. He hadn't wanted the man's life story, just the bloody command word for the teleporter.

He dragged the two prisoners up to the third floor , locked them in the cells there and promptly forgot about them.

I must admit I did the same.

Took me a couple of minutes searching the gameplay thread to remember who Thomas was.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Agrippa

I think a couple of weeks back in game time, Cedric captured several peasants.

Maybe you can use them instead?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Sorry - need another day on the frog people


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

re:Peasants Oh, ok. Well with my roll it wouldn't matter what action I would have put it was gonna be a failure.

So, keep the action but have Agrippa use our current stock of unfortunates for his ritual.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

Okay guys, liking it or not, without the seventh in the town you'll be left with no information of what's going on there.

The next weeks (Twenty to Twenty Six) no one attacks the horn, but there are things happening in Farhold that might influence what happens in the future. If no one is there to collect Intel, I'll just skip those weeks and move the plot along.

So, decide up, are you people setting up the spy network? One good way to do it would be employing Trik to keep you people informed. He already know how things work and all the contacts and he might be able to keep you informed as well.

But with Elise departure, most of its structure was left in shambles, that’s why even with Trik help, at least one organization action should be expend, by week to have news of Farhold.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Ah crap, sorry Eldred, I just reread the last few posts and saw the Boggard thing was directed at you. My bad.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Its all good - I was going to get them some MW spears and food but this saves some money.

I think we need to do spy work thing. It costs us but an action and has big dividends.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Agrippa

I'll post later today the results of the ritual.

@Eldred/Johan

The spynetwork depends on Agrippa or Cedric spending an organization action to maintain it. Therefore, even if it's a good idea, I don't think Johan or Eldred will be able to decide by their own here.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Once I hit level 9 I'll invest in the organisation by taking leadership.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, I'm back,

Sort of.

Anyways, thank you again for being patient with me. I think I'll be able to manage a consistent posting rate from now on.

--

The game is kinda waiting for a decision from Cedric, and Cedric is on vacations, due to return today or tomorrow, I think.
I’ll assume, at least for now the player as agreed to use one of his organization action to keep up the spy network and move the game forward.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

back from vacation. Will read and catch up. Have to catch up at work as well so may be tonight or tomorrow until caught up here.

use actions for spy network is fine. Please make roll's and move forward and I will catch up. Thanks.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

So, are you guys sending a minion to meet the woman or going yourselves?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Lets go see her.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Cedric/Eldred

Do you guys want to play the minion quest?

DM Aku wrote:

INTERLUDE:

Not so long ago, Ezekiel Hawthorn, a fiery street preacher in Farholde, led a mob of peasants against the horn.
The evil masters of the Horn at the time started the usual bickering and in the end what could have been ended simply with the preacher’s death turned to be something else entirely.

”Kill him!” one of the masters said!

”No! Discredit him!” the other rebuffed.

And this is the history of the poor minions that ended up being ordered around…

All of you, please report for Minion Quest: Failing in Farhold, to understand how this history ended!

INTERLUDE OFF:


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

What is this minion quest some sort of side game?

I am still trying to get caught up in all my games on here as well as work. I may be able to give it some attention in the next day or two.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lord Cedric Barca wrote:

What is this minion quest some sort of side game?

I am still trying to get caught up in all my games on here as well as work. I may be able to give it some attention in the next day or two.

It's a one shot side quest where you get to play your own minions.

--

Lord Cedric Barca wrote:
I still don't know what weeks or actions I need to take? Looking back I'm not sure what if anything was used for spy network. Does this meeting happen at the end so no assassination can be attempted until next week?
Johan Hale wrote:
We used one of Cedric's actions in week 19 to take over the Seventh's spy network.

Well, it takes one action per week to maintain the spy network.

It’s not mandatory to keep it working You have no obligation to keep using one action per week to keep the sky network running, however information such as you received, even if ‘there’s nothing going on’ will not be provided in case no action is spent. For week to 19 to 22 I assumed an action was used, so in that case, there’s still two actions left per week in Cedric’s organization.

--

Lord Cedric Barca wrote:
Does this meeting happen at the end so no assassination can be attempted until next week?

You can use the actions for week 22 (2 remaining) as assassination.

Edited some of the wording.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Thanks that clears up things from being gone. I will continue to maintain the spy network then. I will get my actions posted later for 19-22 then.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Minion quest could be fun and build up back up characters

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