
DM Aku |

@Agrippa
With your 20 you add +1 to connection!
Gz!
Gather Information (skilled action): Your organization tries to gather three random rumors (see page 9) or tries to answer three questions that might be know about town. Roll a Connections Check.
Success: The questions are answered.
Failure: You receive 1 random rumor.
Natural 1: You learn nothing.
Natural 20: Success plus +1 to Connections

Johan Hale |

Do we do an assassination mission? Or have the other Knot do it?
This sounds like a job for the minions... Assassination would work, but framing him or spreading disinformation might be more effective though. Don't want to create a martyr after all.
Although if you ask Johan he'd say let the mob come, and welcome the chance for wholesale slaughter.

ELDRED CROFTER |

Actually this is a great opportunity. Get the rumours and plant some information he is into little boys and stealing from the charity coffers and this will dissolve inside a week. It would far more satisfying for Eldred than mascereing a bunch of peasants.

Johan Hale |

Yep, that's what I was thinking too. Right up Eldred's ally.

Lord Cedric Barca |

Hey guys I'm out all next week. Going on cruise to Mexico with the wife. bot me as needed. I will be here today to post. What should Cedric do with his actions? I get 3 a week so that's 9 actions. Let me know if you want him to do anything with this guys in town. If not he will just make some money.

ELDRED CROFTER |

Is Cedrics guys any good at espisonage? Or just brute force as goons?

Johan Hale |

Instead of walling off the balcony in the sanctum, would it be feasible to put up bars or some sort of fence?

Johan Hale |

Working up a full defence for the horn... might take another day
Input from other players welcome

ELDRED CROFTER |

As a short term defence I do like Johans idea of using bars. It would take some time/effort/resources to move beyond the bars.
I also think if we use the devils while invisible to do constant patrols (they don't need sleep anyway) of the different teleport points we could get a decent warning system.

Johan Hale |

Okay, new defences for the horn are in. Since no one else really spoke up I just ran with it. Please look over the updated battlemap link and the notes in the evil lair link, and give some feedback!

Johan Hale |

Since Johan doesn't have much interaction with the minions, And since the objectives don't really mesh with his "hit them till they comply" philosophy, I was waiting for other PCs more suited to the task to pick this one up.

ELDRED CROFTER |

Back from vacation. So we haven't done anything with the preacher then?
My bad... We were discussing it here but didn't post anything on game play and to be fair Aku gave us lots of time to post something.

Johan Hale |

1. I assume since the organization actions to increase stats like "Recover" and "Law Low" are untyped, the Boggards cannot take them ( they're not violent). Is that correct.
2. Can we at least capture some of the mob? Ezekiel himself would make a fine sacrifice.

DM Aku |

1. I assume since the organization actions to increase stats like "Recover" and "Law Low" are untyped, the Boggards cannot take them ( they're not violent). Is that correct.
Yep, boggards can't perform this action.
2. Can we at least capture some of the mob? Ezekiel himself would make a fine sacrifice.
Yep, that's a cool idea.

Lord Cedric Barca |

Actions in. It didn't look like the numbers were right based on the failures from Johan so I think I have the stats right now based on what happened with the failures and the mob attacking. Week 15 will need to be some lay low and recovery actions.
@GM I assume the changes don't take effect until the end of a week. So if I fail the first roll of 3 actions and get a -1 to secrecy I can't also lay low that week to get rid of the -1 can I? I know I can if there is already a -1 or so in secrecy. I guess this would be if the score started at 0. So week 14 is a good example as survivability will be a -2 after the mob for week 15, but we can't do a recover in week 14 right?

DM Aku |

@Cedric.
Yes, the actions take an 'entire' week, so the results only manifest at the end of the week.
And yes, you cannot use a lay low for a failure in the same week.
@Organization.
I wasn’t tracking the bonus/penalties so I'm not sure what's the real score, I'll check the correct value later, most likely during weekend.

DM Aku |

@Cedric, Agrippa
Cedric, since you have more actions than Agrippa, you can complement his actions as well.
I know gold is a good thing to have, and yep, it's your right to keep getting it, but while you are just hoarding gold, Agrippa is stuck at spy job while he could do a lot of other things.
Remember that, creating a council of villains doesn't means: I use my actions and you use yours. It means both decide what should be done with the action pools. If you guys keep using as individual organization, I'll just treat both as individual organizations, with individual bonuses as well.
Keep that in mind.
@Boggards:
They are a special case, so they don't really count over organization rules.

DM Aku |

@All
Boys, I've updated the Summoning/Capture monster sheet!
Look at the evil lair, and you'll find an additional tab there.
Summoning has a slightly better monster output, because the organization needs to use money as well time to summon the monsters.
Regarding summoning, I’ll also consider the following:
You can use more than one action to perform the summoning. Each new action used, decreases the cost by 100 gold. The new action represents the investing more power into the summoning ritual. You can also extend the ritual for more than a week. Each new week also decreases the cost by 100 gold.
Extending the ritual, using more actions can never decreases the cost for less than half of the original price.
Edit:
Just one las info: Even if you are lucky, you can't have more than two 20, rolled monster (one from summoning, one from capture) at the same time.

Lord Cedric Barca |

I'm just doing the gold because there is nothing better to do or recommended. I am open to doing whatever the group wishes with the actions. What ever the group wishes or needs I can have the organization give it a try.

Johan Hale |

Ooh a Green Dragon!!! That's almost worth sending the boggards out for just on the off chance we roll a 20!
Re: Gathering Money - Cedric should definitely gain some bonus for taking the leadership feat, but I would like to see, say, half of the money collected go into the party fund to pay for resurrections etc. Otherwise, I agree, there's not much else to do with those actions right now ( since we missed our one good chance with the preacher). Maybe invest 1 on permanent guard duty at the Lvl 1 entrance? It would create a CR6 encounter there - Thomas the no-so-penitent and a couple of mooks?

DM Aku |

It is not about gathering money.
It is about forming a council and not using the organization as a single entity.
They combine bonuses, but in the end treating as if they were different things. That's not the reason to form a council. Council has stronger stats, but the whole council decides the action from the action pool.
What I am saying is that, if he and Agrippa do not start acting as a council of villains, I’ll separate the organizations and they will be treated as a different entity from each other.

Heinrich Cornelius Agrippa |

If you say so GM, you're the boss.
I've seen it more of an organization with multiple focuses. Agrippa controls the magical/cultish side of things while Cedric deals with the criminal side of the organization. But if you would rather we split it then ok.
I've been pretty consistent with Agrippa, he doesn't play well with others so he mostly keeps to himself coming out to mock his Knot allies or lend his mighty intellect to the tasks that the lesser members of the Knot cannot handle. Things not arcane or esoteric are beneath his notice and fit only for those not as important as he.

DM Aku |

It's not like that.
What you guys don't understand it this:
You don't have different kind of minions. You have only minions.
There's no magical/cultish minions and then thugish/brutish minions.
There's only minions, and as masters both Agrippa and Cedric uses the same minions to perform various tasks.
How do I build an Evil Organization?
Mechanically, the answer is take the Leadership feat. When you take the Leadership feat you receive a cohort as normal but instead of receiving followers, you become the master of an evil organization. If multiple PCs buy the Leadership feat they must choose whether they are
each starting their own organization or if they are pooling to form a council of villainy.
There are advantages to both. Councils can hit higher target numbers but control can be an issue. Individual groups are weaker but there is no question of control.
You guys share the same resourses.
There's no: Cedric's money from the organization.
Nor Agrippa's summoned monster.
They all belong to the organization as whole.
Understand what I'm trying to say?

DM Aku |

I've seen it more of an organization with multiple focuses. Agrippa controls the magical/cultish side of things while Cedric deals with the criminal side of the organization. But if you would rather we split it then ok.
I've been pretty consistent with Agrippa, he doesn't play well with others so he mostly keeps to himself coming out to mock his Knot allies or lend his mighty intellect to the tasks that the lesser members of the Knot cannot handle. Things not arcane or esoteric are beneath his notice and fit only for those not as important as he.
That's the whole point.
You are not friends, Agrippa does not like the others.To Agrippa, It's his organization.
Why would he allow Cedric expend all of Red Pentacle's resource on criminal acts, when he could use it to create a horde of outsiders?
==//==
Same thing to Cedric:
Why would he keep letting the dammed mage waste all his resources with Paranoia, spying on Farhold when Elise has being presumably doing that from the beginning?

Lord Cedric Barca |

So I'm not sure what your asking here. I know what your asking but as you pointed out we have different goals and don't like each other so are you asking us to argue this out each week? It seems the answer is already there they should be separate. That is what I proposed when I joined. I added the 4 ruthless and 2 loyalty to the organization and through my actions we are now at a ruthless score of 6. I don't wish to drive a further wedge with arguing out actions with Agrippa each week, but I would love to do anything the group wishes me to with them. I'm only doing the criminal enterprise as there is no better option.

DM Aku |

Nah, the players arguing is boring and can lead to a lot of confusion.
The easiest way to solve it is to split the actions equally.
Each of the masters get half of the organization’s action.
Also, don’t forget you also share the same money from the organization.

Johan Hale |

Aku, I think the current way we are resolving actions is working ok... Are you just asking for more in-game rp regarding the council?
As a Player: The only issue I have is divvying up the spoils of the actions. If the Knot gets a pool of actions and some of those actions generate gp, how do we use that gp? Cedric is not expending actions to gain advantage over other (more gold = better stuff) PCs... he's said he's eager to spend the actions however the group thinks best...we just never discussed as a group how to split funds generated.
And, to be fair, you did delegate a specific # of actions to each player to resolve on their own each week when w started this thing. Whether your intention or not, that kind of set the path for the way we are doing things now.
As Agrippa says, you're the GM, we will happily follow your call, but I'd suggest giving the us a little time to talk this out amongst ourselves. I'm sure will will come up with a plan that will make everyone happy and keep the game thriving.
Out of curiosity, how are your other WotW groups handling this.

DM Aku |

Humm, kinda, they aren't yet.
The other groups are slow pokes.
One of them are stuck at the pre-ritual for ages.
They didn't find the stone with Erza, and are too afraid to confront the dread wraith.
I guess I've been too mean with them, too often. :(
@Organizations
Yes, it was my fault.
I didn't think this thru at the beginning and I know Cedric isn't taking advantage over the others.
It's just a poorly explained attempt to add some drama into the game.

Johan Hale |

Aha! So we are your guinea pig test group! :>
And drama... I can do that!

DM Aku |

Here is how organization works with a council:
Councils of the Wicked
A council is formed when a single organization has more than one master. The advantage is that the organization has only one set of scores. The disadvantage is that the masters may disagree. The council votes on any proposed action. In case of a tie vote, an action is lost to squabbling and indecision.
==//==
That is the proposed way to rule a council by the book.
I've been thinking on what Johan's said and let's do this:
Sit down and discuss how you want to run the organization. But do it considering the point of view of the character, not the player.
Consider Agrippa, Cedric's motivation and then reach an agreement how the organization will be managed, and I'll take that instead of the proposed solution in the book. Is that acceptable? :)

DM Aku |

@Agrippa
Check the link from monsters. It's a medium elemental.

Heinrich Cornelius Agrippa |

Ah, even better.

Lord Cedric Barca |

I'm going with the league of assassins approach. The nation must fall into darkness to be reborn in my image. Criminal Enterprise, Abductions, Killings, Anarchy. Farhold is the first city to fall :)

Aku Warashi |
Cedric is spending his 3 actions to lay low bringing secrecy back to "0". He is recommending Agrippa has them recover to raise survivability.
This is the mentality I want to change. Cedric doesn't have tree actions, the organization has.
A proper way would be this:
Cedric is spending 3 of the organization actions to lay low bringing secrecy back to "0".
This gives Agrippa the chance to say something about how the organization resources are being used.

Lord Cedric Barca |

I don't agree. If I split my organization would still have 3 actions. I can get the men to do more things because of my leadership and force of will. They do not respond as equally to Agrippa.

Johan Hale |

So, thoughts on trying to collect that reward? 500 isn't worth assuming much risk for, but we don't really have a purpose for the nun now either.
If someone is turned into a wraith, is there still a corpse?

Aku Warashi |
@All
Okay guys
Before it turns into an issue in the future, let me address something:
I like game with more of a narrative feeling to it. I like history.
I’ve been loving what I’ve seen so far. <3
Everyone knows that I’m biased when we are talking about optimizations and builds.
So as your GM I’ll say:
No more combos, ability nitpicking or optimizations.
What already exists I won’t interfere, nor ask for changes or say anything about it.
That’s all, thanks! <3

ELDRED CROFTER |

Errr Aku - not sure what you mean by no more combos etc?

DM Aku |

That wasn't intended to anyone in particular, at least not in this game.
Just that I've been thinking what makes me not enjoy the game and, in other occasions (not really in this game), most of the times it was something related to that.
I want history and role playing. The player wants Rollplaying.
So, if what I said up there means nothing to you, just ignore it and be happy! :)