Butterflies Over the Abyss (Inactive)

Game Master goodwicki

Chapter I: Metamorphoses

"My soul would sing of metamorphoses. But since, o gods, you were the source of these bodies becoming other bodies, breathe your breath into my book of changes: may the song I sing be seamless as its way weaves from the world's beginning to our day."
— Ovid, Metamorphoses

“Ruin is a gift. Ruin is the road to transformation.”
— Elizabeth Gilbert, Eat, Pray, Love

Map of Kenabres

Combat Map


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Combat Map

FYI I like using google translate to post language equivalents for non-Common (Taldane) speech. I'm using this language conversion list that I've shamelessly lifted from Nate, link and all.


Inactive

^I've got one spoiler tagged on my main profile that I think I also largely lifted from Nate as well as made a few of my own additions to. I'll definitely do the language conversion thing unless I'm posting on mobile, where it becomes a little more cumbersome to do. In those cases I'll likely just tag the entire thing under a relevant language spoiler and call it a day.

DieCon Stuff (Spoiled for Holy Crap That's A Lot to Read):

So, DieCon 18 - my second DieCon to date - went great. My brother and I hit the road around 8:30 or so Thursday morning and, even with making a couple of stops to hit up a game shop, use the bathroom, and eat, we arrived in Collinsville, IL just after 4:00 pm. We met up with friends Chris (who lives a couple hours north) and Becca (who flew in from Las Vegas and was crashing at Chris' place), got checked in to the Super 8, and then loaded up and headed into downtown St. Louis, MO to have dinner at Blueberry Hill. While there we also met up with another guy that Becca & Chris know from their time in World of Warcraft. This was the second year I've met him and he's a rather odd duck, but nice enough. After dinner we went down the street to the Snow Factory for some Thai-style ice cream. While good and also a rather novel experience, I'm not sure it was worth $8. I'd have been just as happy to go across the street to Fitz's for shakes. After all this the hour was getting late so we headed back to the Super 8 to get some sleep.

Friday morning, we got up and headed to the nearby Denny's for breakfast before going over to the Gateway Convention Center to get ready to sign up for games! Normally registration and sign-ups open at noon but for some reason they started about a half-hour early. Since I'd already preregistered I was able to get my t-shirt and convention booklet and hop right into the registration line.

Event signups for DieCon are interesting in that, with the exception of Organized Play programs like PFS or DnD AL, you sign up in-person and the events tend to be something of a first-come, first-serve basis. You have a card and you write down three sessions that you really want to get in to (first choice) and then write down two alternates (second choice) and then go through the line. The people at the desk then look at your paper and go to see how many slots are still open for the events you want. They then give you stickers to place in your booklet for the events you're able to get into. One limitation they *do* impose for Saturday and Sunday events is that they only give out maybe half of the tickets for those on Friday and hold the rest in reserve for folks who can't get there to sign up until Saturday or Sunday. Luckily for me I was able to get into all of my first choices right away and for the PFS/SFS I'd signed up for, my tickets were held in reserve and waiting for me since I'd done my signing up via Warhorn.

After a quick walk over to the nearby Mexican place for a drink (no lunch since several of us had just eaten) we then filtered back over to the convention center for Session #1, which started at 2pm. My event for this was a board game called 'Mansions of Madness' - gameplay seemed somewhat similar to 'Betrayal at House on the Hill' except with a heckuva lot more Cthulhu creep factor. The rules were a little complex and took some getting used to but the game itself was quite enjoyable and it came right down to the wire on whether we, the players, would win or the GM! I enjoyed it enough that I would've shelled out money for my own copy but none of the vendors seemed to have one. Sadness :(

Each session has an hour-long break before the next session starts so those are good times to hit the restroom, grab a bite to eat, go smoke, wander around the convention hall, etc. I brought some of my own snacks and flavor packs for my bottled water (which I just kept refilling using the canteens placed around the hall) because the snack bar is crazy expensive.

Session #2 was my first foray into playing Savage Worlds. What I didn't know, because the blurb for it didn't mention this part, is that we were going to be using the 'Pirates of the Spanish Main' setting for the game. So when I sat down and ended up being the only one at the table who hadn't played before, the GM grinned at me and said, 'Okay then, you're the captain' and tossed said character sheet my direction. Pretty sure I had an 'Oh god' look on my face but hey, it's good to try new things right? And actually, it turned out pretty good! I mean yeah, we narrowly escaped being executed only to have a rival run off with our ship (after having 'repaid' me by helping to bust us free) and had no navigator and like 5 NPC crew and no money or supplies but we did manage to take a merchant ship (using our persuasive smooth-talk and the one sword we had between 6 characters) and made it to what amounted to Tortuga. The session ended right as we'd finished negotiating a deal for our cargo and making some preparations to buy supplies and start tracking down leads on where to find some cannons...but the rest will be detailed further down for I'd also signed up to play the second part of this little adventure during the middle Saturday session! I also received a copy of the Deluxe Explorer's Edition of Savage Worlds - hooray for free swag!

After a decent night's sleep, we all got up early Saturday morning and trooped back over to the convention center for moar gaming! Session #3 was a game of 'Call of Scooby Doo' using a game system called 'FAST' that was developed by brothers Larry and Woody Babb. Larry himself ran our game and the best way to describe the experience is like a standard Scooby Doo mystery (including special guest stars as playable characters) mixed with puzzle solving and some Cthulhu-style horror. I played this last year, where the scenario was called 'Wednesday Mourning' and featured Wednesday Addams as the special guest star. This year's scenario was called 'Cereal Killer' and featured Count Chocula (or his daughter, the Countess Chocula) as the special guest star. I played Velma, same as last year, while my brother and another con-friend reprised their usual roles as Scooby and Shaggy. The player of Shaggy even brings Scooby Snacks to the game each year! Much fun was had by all and we solved the mystery and defeated the crazed Sonny the Cuckoo Bird, who was the villain for this year's scenario.

Session #4 saw the continuation of Friday's Savage Worlds game and most of the same players returned, including myself. For those of us who played both sessions, we actually got to 'level up' our characters before getting started, which was nice. More pirate hijinks were had wherein our fence wound up murdered and our money stolen...along with someone's daughter? I suspect that said daughter was originally supposed to be my character's daughter but see, I hadn't paid close attention to my character sheet during the earlier session and had given my captain a female name and gender...which in the real world setting and time period the game was set in, would've been really unusual. Oops. But it did lead to some amusing comments from the rest of my crew. At any rate, we raced off to Haiti to try and rescue our money (and the girl, I guess) from the clutches of Baron Samedi and encountered storms, hostile locals, and a bloodthirsty shark along the way. Unfortunately we kinda ran out of time after the shark encounter and the GM had to narrate the rest of the adventure and conclusion but I had a surprisingly good time with the whole thing and would definitely play with this GM again at future DieCons.

Session #5 is where I finally sat down and played my first ever game of Starfinder! Starting with the very first published scenario, Claim to Salvation, which is run using 4th level pregen iconics. Most of the other players had about as much experience as I did, which was none, so it was nice to be more or less on a level playing field with everyone else. I also saw a familiar face at this table, a kid (probably 14-15ish) who was at all of my PFS tables at last year's DieCon. He seemed to have grown up a little in that this time he didn't try to go all murderhobo right off the bat and also didn't keep interrupting the GM as they were trying to talk. All of the other players, as well as the GM, were super friendly and helpful and we all had a great time playing through the scenario. While I think Pathfinder will remain my main squeeze, I definitely enjoyed Starfinder enough that I plan to make my own character for SFS play.

Sunday morning rolls around after another night of adequate sleep and this is the day where my brother and I are in all of the same events together. Session #6, our first of the day, was a PFS game playing the scenario 'Scourge of the Farheavens'. We only had four people for this and had a really weird level split with one 5th level character and everyone else being 1st level because most of said players either only had those characters to play (the 5th level shaman and the 1st level fighter) or just really wanted to play a particular character (my brother and his 1st level druid). I can't say a lot about the particulars of the scenario itself as I want to avoid spoilers but it was highly amusing and surprisingly challenging in certain parts. It was also pretty straightforward and we finished with an hour to spare so it'd probably be an easy one to run for anyone contemplating GMing PFS scenarios.

Since we got done with plenty of time to spare, my brother and I actually hit up the nearby steakhouse for lunch and had the first proper meal we'd had since Friday morning. Afterwards, we went to Session #7 which was a homebrew game of Deadlands titled 'Large Trouble, Small China' wherein we had to solve some issues with gang violence occurring in San Francisco's Chinatown. Oh, did I mention we had to fight an evil wizard and his nigh-invincible henchmen? That was a thing. I've played Deadlands before and would actually like to play it more in the future, if our home group can ever finish some of our Pathfinder campaigns.

Last but not least, our last game of the convention was Session #8, where we played another PFS scenario titled 'Beyond the Halflight Path'. This one is a 3-7 evergreen with multiple story arcs that can be played and it was my first time playing it. The beginning has plenty of social stuff happening and then the latter part was more dungeon-crawl than anything, but that's okay. Once again, we just had 4 PCs but at least this time there wasn't quite as much of a level gap. We won and survived, but man we had one or two tough fights! Our ectoplasmist spiritualist was the MVP of the scenario and I'm positive that without his assistance we would've wiped on at least one of the encounters. On the other hand...what's up with characters not having any ranks in any knowledge skills? Some classes that are skill-starved I can understand but otherwise, I mean...really? Especially when you're 5th or 6th level? I've seen this several times now with live play but I don't know that I've ever seen it in a PbP game. I try not to tell people how to play but sometimes some decisions leave me shaking my head a bit. Ah well.

Anyhoo, that's pretty much the tale of my experiences at DieCon 18! Had lots of fun, picked up a little swag, and managed to survive through all of my games. I'm totally looking forward to next year :)


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

Glad you had fun. :)

Re: Characters not having Knowledge skills -
There seems to be a certain kind of player that will not invest in any skill that isn't "optimal" for their build/role/whatever. I'd think this would explain some of it. On the other hand, they could be like me and not really think about it.


Combat Map

I'll be moving gameplay forward deeper into the caverns in about 2 hours, as I'll have the free time then. Apologies if this cuts anyone out of the scene, but I figure better to move along while we can than to get stuck waiting on me.


Combat Map

From this encounter you received the following to distribute amongst the party:

  • 2 potions of cure light wounds,
  • 1 non-magical ring,
  • 1 masterwork silver warhammer


  • Inactive

    I'd say Auric and Ten should carry the potions if they don't already have some (can't remember) since Luna has the means to heal herself in a fight if need be.


    Combat Map

    Durn work. I'll update gameplay later tonight.


    Combat Map

    Hi folks - I'll try and get an update posted by this afternoon.


    male human bard 6/drunken philosopher 1

    gone for a week starting tomorrow. If my phone gets service, I will post daily, if not, bot me as needed.


    Inactive

    Hopefully this is a fun trip! Safe travels!


    male human bard 6/drunken philosopher 1

    Indeed it is


    Inactive

    Excellent! Have a grand time :)


    Combat Map

    Sorry for the lapse - I'll be updating gameplay tomorrow.


    Inactive

    No worries GM, still here :)


    Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
    Spells and Abilities:
    Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

    Same here. Honestly, with how work is right now, it's a bit of a relief that some of the games I'm in have slowed a little.


    Combat Map

    Yeah, my work is crazy busy as well, and probably will be all summer :(

    But I'm going to do my best to keep up with this game every weekday, which hopefully means between all of us we'll keep the momentum going :)


    Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

    I too have been pretty busy but am here when you’re ready


    2 people marked this as a favorite.
    Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

    Today I watched a lake do nothing for 16 hours.....


    Inactive

    Wishing everyone a Happy 4th of July! Have a grand time, however you end up spending the day :)


    Inactive

    Just checking in; sounds like our GM as well as Auric and Ten have been pretty busy and/or under the weather lately. Hang in there guys and I hope things settle down for you soon :)


    Combat Map

    Hi folks - I should be able to update gameplay sometime tomorrow.


    Inactive

    Hey hey, thanks for the notice :)


    Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
    Spells and Abilities:
    Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

    Heya! Glad to see you back in one piece. :)

    Hope that you are feeling better and I'm looking forward to continuing. :)


    Combat Map

    And the long-awaited, not-particularly-exciting update is posted!

    Darkmantle #2 has taken 10 damage and is currently in mid-air occupying the northern square adjacent to Ten. I moved both Ten and Auric forward on the map per their posts. NPCs remain outside of cave behind Astra.


    Inactive

    Huzzah!


    male human bard 6/drunken philosopher 1

    Poor Ten....without a flank his max damage is 2......


    Inactive

    Sorry, Luna just happened to already have her bow handy. I'll normally try and do my best to help you flank stuff for stabby goodness though :)


    Inactive

    Checking in; hope all is well with everyone :)


    Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
    Spells and Abilities:
    Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

    Yup.

    Well, except for the fact that my lunch decided to go all kung-fu on my stomach.


    Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

    I’m good. RL has still been fairly busy but I’m more or less back to keeping up with my games. As much as I’m not super excited for another year of full-time grad school, I’m pretty ready for my kids to be back in school!


    Inactive

    @Astra - That sucks about the lunch, I hope your stomach settles down soon :(

    @Nate - Heh, you and every other parent I know! School started here on Friday and while I'm happy that means less lake traffic I'm also sad that it means more AM traffic on my way to work. Oh well.

    Things aren't bad here, either. Mainly just working and juggling all my PbP stuff in my free time...though I've kinda been bit by house-hunting fever? We can't start looking for serious just yet since there's a couple of things that need to be resolved first but it's been fun to poke around on Zillow and see what's out there.


    Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
    Spells and Abilities:
    Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

    I am a little bit. The nausea gone at least.

    So, you live on a lake?


    Inactive

    Not quite, but within easy driving distance!

    Dale Hollow Lake


    Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

    That’s cool. I grew up on an island and have always enjoyed being in/on/near the water.


    Combat Map

    Hi all. I apologize for my recent disappearance without notice; it's incredibly inconsiderate of me. My RL circumstances aren't affording me free time at the moment, so much so that I'm withdrawing from most if not all of my PbP games as a player.

    I hope to be able to keep this game going, but I won't be able to update until the weekend of Aug 18th. Hopefully at that point I'll have a better handle on whether or not it's going to be feasible for me to regularly update this game going forward.

    Again, my sincere apologies for leaving you all high and dry (or buried and filthy) for the past few weeks :(


    Inactive

    I had a near-drowning experience when I was little so I was nearly 10 before I learned how to swim properly but I've always enjoyed the water and have many fond memories of going to the lake to swim. It's just a shame that I don't get to go much these days because there's never anyone that wants (or is able) to go :\

    And thanks for checking in, GM! While I'd be sad if we had to shelve the game for good I definitely understand RL being busy so do what you need to do.


    Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

    My wife had 2 near drowning experiences as a child and to this day won’t learn how to swim or do much of anything in deep water! Thankfully, she likes the look of water and standing or sitting in shallow water (and she’s usually ok with boats, as long as the water is calm), so it’s not too hard a sell to go to the river or a lake or whatever, finding time do so is a little more challenging though.


    Inactive

    Woo, what an outage! Checking in :)


    Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
    Spells and Abilities:
    Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

    Checking in!

    Man that was... I don't know what that was.


    Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

    Good to see everyone survived the unpleasant forced reality.


    Inactive

    As always, double-check your Gameplays for your various games because I've already ran across two of my games that weren't notifying me of new posts once the forums came back up :|


    Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

    I'm also checking in


    Inactive

    Woop woop, checking in yet again. Hopefully the forums will hold steady for longer than a day or two this time?


    Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
    Spells and Abilities:
    Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

    Hello!


    Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

    I am also back, now that the boards seem stable once more.


    Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
    Spells and Abilities:
    Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

    Yup, still here. And welcome back, Auric. We need someone to keep Astra out of trouble. :)


    Inactive

    I know that the site outages likely threw further monkey wrenches into things but I know that last time we heard from our wonderful GM they were uncertain if life would continue to allow them time to run this game. Do we have any updates on that? Only reason I ask is that I'm seriously considering cutting down on my games (again, yes *sigh*) and this is one that I'm considering dropping since it's one of the newer ones and hasn't seen a ton of activity.

    I know doing that seriously jacks with all the mutual character creation stuff we did though, so....I dunno. No pressure or fault on GM goodwicki though since life can absolutely be a booger and get busy out of the blue at times!


    Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

    I’ll text him. My guess, based on his last post (and the fact that we haven’t hung out since then at all), is that probably he’ll be pulling the plug on this game.


    Combat Map

    Sadly Nate's guess is correct. I'm sorry, folks, but I have to admit defeat on running this game. I just don't currently have the time and have no idea when/if I will :(

    Thank you all for your great playing, and good luck on the boards!


    Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
    Spells and Abilities:
    Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

    No worries. Thanks for running it while you could. :)

    Would you mind marking this as inactive, please?

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