
Grun Armin |

With a flourish I present to you the map of these caves as true as Doverspeak said they would be. Once the map ends it is uncharted territory.
The map is placed upon one of the carts (not the one with a body underneath.
Glancing at the human body under the cart, and a slightly angry expression: Orc

The Nameless GM |
Judging from the map, the main source of the silver was off to the east. The west direction leads to the main dining hall. As for where the source of the water came from, east seems to be as good a direction as any.
Anyone can give me a Heal check to see how long this guy has been dead. While you're down there, also give me a perception.

Clarissa and Tiny |

"Poor soul. I wonder who he was?" Clarissa hops off of Tiny to inspect the body.
Heal: 1d20 + 9 ⇒ (5) + 9 = 14
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
"This man was killed by puncture wounds to the neck and chest. And it looks like he's been here for a good while, so I don't think he's contagious. We could attempt to move him."

Tamir Ibn Ammad |

Tamir points to the map.
I think we should check the hall before venturing into unknown. Last thing we need are kobolds behind our backs.
Then he turns to the gnome, kneeling near the corpse.
Why would you want to do that? Wait, let me guess.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Grun Armin |

Survivors would likely be west of us in the dining area, maybe some scavenging kobolds. The main body would likely be east, I've heard they mine. Is anyone well equipped for scouting? We can check the dining hall and one scouts the east, we can stay together, either way. It's wouldn't be smart to separate too much as alone we could be overwhelmed.

Grun Armin |

I thought moving the body would be a bad idea. In character I'm reading the map and not noticing it much.
The body was a trap I believe. We touch nothing unless we need to, agreed?
I wait for whatever is coming.
Held action to dodge or hold my breath, as needed.

Truaks Demonslay |

"Well, just from looking at the body one thing is for certain, Judging by the rate of decay on the body he's been here for about 2 weeks. He was definitely suffering from the plague before he died as well. Grun, I'd recommend you don't go near it."
Truaks looks back at Grun to see his reaction to this news. He Continues.
"I can also tell that the wounds show that these punctures were caused by crude crossbow bolts."

Grun Armin |

At Truaks comment my eyes narrow slightly and I shake my head.
I had no intention of touching the body. I have no intentions of touching anything except what is required. My abilities lie in the arcane; traps I will likely not see. You seem to have familiarity with wound patterns; you see that often in your line of work?

Grun Armin |

Regardless of the circumstances they know we are here. We mustn't rush into danger, we can find every detail about the incidents here if we desire.

Clarissa and Tiny |

"Oh gods that smarts!" Clarissa shakes her head to get the ringing in her ears to stop. "Well, we were warned that Kobolds are trap makers. That was a thunderstone, a well placed one too. No doubt the know we're here now."
Tiny shakes his head as well, whimpering a little. Clarissa starts speaking to him in a language none of you recognize to calm him down.

Grun Armin |

I consult the map again, and try to bring everyone in to decide on the next action.
Come, everyone, we must coordinate our next move. Left, right, or another idea? Strong arms leading, scout first, mages in the rear?

The Nameless GM |
Truaks realizes as he enters that not only is it dark, it stinks to high heaven. This large, square room houses four long wooden tables, each with a bench on either side. On top of the tables lie a number of wooden bowls and eating utensils. In the southeast corner of the room, a small stewpot steams over a fireplace carved into the floor. The table in the northwest corner of the room, opposite where you came in, has been turned on its side.

The Nameless GM |
"Yarg yap!" Suddenly a kobold from behind the table in the corner shouts a command, three more kobolds jump out and fire their crossbows at the nearest target: Truaks.
Kobold 1 To Hit Crossbow: 1d20 + 2 ⇒ (6) + 2 = 8
Kobold 2 To Hit Crossbow: 1d20 + 2 ⇒ (18) + 2 = 20
Kobold 3 To Hit Crossbow: 1d20 + 2 ⇒ (13) + 2 = 15
Kobold 2 Damage: 1d8 ⇒ 8
Kobold 3 Damage: 1d8 ⇒ 6
Oh my god I am so sorry! The dice have a mind of their own! Roleplay out how you take the damage. You're not dead yet!

Truaks Demonslay |

not dead at -1a hp?
Just as Truaks starts feel a sense of something evil in the room he hears the terrible sound of kobolds.
Before he is able to turn around and face them the sound of their voices is drowned out as he hears the snap of several crossbow strings and their arrows flying through the air. Time begins to slow as a pain sears through his back and he falls to the floor. His world goes black and he falls into unconsciousness as Death's fngers try to take his last breathe, all before he ever has a chance to say his prayers to Iomedae.

The Nameless GM |
Nope, you are not dead yet. When your health is below 0, you're unconscious. Every turn you don't have any healing effects placed on you you roll a d20 plus your constitution modifier minus your current HP. You're trying to roll a total of 10. If you succeed, you stop bleeding out and you don't die. If your health reaches your constitution score negative, you've passed from this life into the next. The first round of unconsciousness you don't have to roll, but every round after that you do.
To save time, I'll roll initiative for everyone. Post whenever you want to, then I'll post a resolve for your actions.
Init: Grun: 1d20 + 2 ⇒ (11) + 2 = 13
Init: Tamir: 1d20 + 4 ⇒ (12) + 4 = 16
Init: Clarissa and Tiny: 1d20 + 3 ⇒ (11) + 3 = 14
Init: Melchior: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative Order:
Truaks: 20
Tamir: 16
Clarissa and Tiny: 14
Grun: 13
Melchior: 8

Grun Armin |

I am assuming I am within close range of said kobolds and how are they spaced, how far were they in relation to me? If within 30 ft I do the following.
I move to within 15 ft of the kobolds, 5 ft separation from them and cast Color Spray. My chanting is done in Orc with sharp muscular movements.
As I am moving up to the kobolds I state "Take him out of here, gain cover". Loud enough to notify the others but not be heard throughout the complex.
I try to have all of them in the 15 ft cone which emanates from me, will save DC 15. My AC is currently 16.

The Nameless GM |
Grun moves to the opposite side of the table Clarissa is attacking at and, with one mighty spell
Kobold 1: 1d20 - 1 ⇒ (9) - 1 = 8
Kobold 2: 1d20 - 1 ⇒ (19) - 1 = 18
Kobold 3: 1d20 - 1 ⇒ (7) - 1 = 6
Kobold 4 (Leader): 1d20 - 1 ⇒ (15) - 1 = 14
fells three of the kobolds except the one Clarissa is attacking. The kobold shouts something in draconic and dashes to the other side of the room in an attempt to flee towards the door to the east.
Grun may make an attack of opportunity.

Grun Armin |

coup de grace on the nearest stunned kobold
damage-26
Intimidate against any kobolds when they are free from the stunned condition, and I motion to the dismembered corpse(s) and back to them.1d20 + 4 ⇒ (20) + 4 = 24 plus any circumstance bonuses. Stun lasts for 1d4+1 rounds 1d4 + 1 ⇒ (1) + 1 = 2