Kullen

Grun Armin's page

45 posts. Alias of Lord_Viper_69.


Full Name

Grun Armin

Race

Half-Orc

Classes/Levels

Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

Gender

Male

Size

Medium

Age

33

Special Abilities

Orc Ferocity, spells

Alignment

CG

Languages

common and orc

Occupation

Spell component gatherer, assistant at magic shop

Strength 12
Dexterity 14
Constitution 12
Intelligence 11
Wisdom 10
Charisma 18

About Grun Armin

HP 7/Init +2/Perception +0/Darkvision 90 ft
Str 12 (2 pts), Dex 14 (5 pts), Con 12 (2 pts), Int 11 (1 pt), Wis 10, Cha 18 (10, +2 racial)

AC 12(16) (2 dex, (4 mage armor))
CMB 0/CMD 12
Saves: Fort 2/Ref 3/Will 3
Attack: +1 greataxe (1d12+1, x3)
+2 Lt. Crossbow (1d8, 19-20x2)

Gold-70
Equipment:greataxe (20), lt crossbow (35), 20 bolts (2), rations (2 days)

Bloodline:
Orc
(If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled. Class skill Survival.)

Spells Known (4/2):
0-Detect Magic, Acid Splash (1d3, close, SR), Mending, Resistance
1-Mage Armor, Color Spray
Per day-*/3
+1 damage per die rolled, and +1 additional fire per 2 points fire damage
Concentration-5, Defensive casting 15+ double spell level

Skills:
Appraise 0 (Int), Bluff 8 (Cha), Craft 0 (Int), Diplomacy 4 (Cha), Fly 2 (Dex), Intimidate 4 (Cha), Knowledge 4 (arcana) (Int), Profession 0 (Wis), Spellcraft 4 (Int), Survival 0 (Wis)and Use Magic Device 4 (Cha)

Favored Class: Sorcerer (1st-skill pt)

Feat:
Eschew Materials-
Tenebrous Spell-When you cast a tenebrous spell in darkness or dim light, the spell’s effective caster level and any associated save DCs are increased by 1. Any attempts at dispelling a tenebrous spell in darkness or dim light take a –2 penalty on the dispel check.

Casting a tenebrous spell in bright light is difficult, and requires a concentration check (DC 15 + twice the tenebrous spell’s effective spell level). Attempts to dispel a tenebrous spell in bright light gain a +4 bonus on the dispel check.

You cannot use this feat on spells with the light descriptor. A tenebrous spell uses up a spell Slot one level higher than the spell’s actual level, except in the case of spells with the darkness or shadow descriptor or of the illusion (shadow) subschool; this feat does not change the effective level of those spells (but still counts as using a metamagic feat for all other purposes).

Traits:
Sacred Tattoo-+1 luck to saves (replaces intimidation +2)
Darkvision 60 ft
Subtype: orc and human, orc blooded
Proficiencies: greataxe and falchion, simple weapons
Orc Ferocity-1/day when dropped below zero but not killed act as Disabled for 1 round. After the round begin dying and unconscious.
Favored class: sorcerer (+1/2 points fire damage with spells)
+2 racial bonus to one ability score