| Full Name |
Grun Armin |
| Race |
Half-Orc |
| Classes/Levels |
Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray |
| Gender |
Male |
| Size |
Medium |
| Age |
33 |
| Special Abilities |
Orc Ferocity, spells |
| Alignment |
CG |
| Languages |
common and orc |
| Occupation |
Spell component gatherer, assistant at magic shop |
| Strength |
12 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
11 |
| Wisdom |
10 |
| Charisma |
18 |
About Grun Armin
HP 7/Init +2/Perception +0/Darkvision 90 ft
Str 12 (2 pts), Dex 14 (5 pts), Con 12 (2 pts), Int 11 (1 pt), Wis 10, Cha 18 (10, +2 racial)
AC 12(16) (2 dex, (4 mage armor))
CMB 0/CMD 12
Saves: Fort 2/Ref 3/Will 3
Attack: +1 greataxe (1d12+1, x3)
+2 Lt. Crossbow (1d8, 19-20x2)
Gold-70
Equipment:greataxe (20), lt crossbow (35), 20 bolts (2), rations (2 days)
Bloodline:
Orc
(If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled. Class skill Survival.)
Spells Known (4/2):
0-Detect Magic, Acid Splash (1d3, close, SR), Mending, Resistance
1-Mage Armor, Color Spray
Per day-*/3
+1 damage per die rolled, and +1 additional fire per 2 points fire damage
Concentration-5, Defensive casting 15+ double spell level
Skills:
Appraise 0 (Int), Bluff 8 (Cha), Craft 0 (Int), Diplomacy 4 (Cha), Fly 2 (Dex), Intimidate 4 (Cha), Knowledge 4 (arcana) (Int), Profession 0 (Wis), Spellcraft 4 (Int), Survival 0 (Wis)and Use Magic Device 4 (Cha)
Favored Class: Sorcerer (1st-skill pt)
Feat:
Eschew Materials-
Tenebrous Spell-When you cast a tenebrous spell in darkness or dim light, the spell’s effective caster level and any associated save DCs are increased by 1. Any attempts at dispelling a tenebrous spell in darkness or dim light take a –2 penalty on the dispel check.
Casting a tenebrous spell in bright light is difficult, and requires a concentration check (DC 15 + twice the tenebrous spell’s effective spell level). Attempts to dispel a tenebrous spell in bright light gain a +4 bonus on the dispel check.
You cannot use this feat on spells with the light descriptor. A tenebrous spell uses up a spell Slot one level higher than the spell’s actual level, except in the case of spells with the darkness or shadow descriptor or of the illusion (shadow) subschool; this feat does not change the effective level of those spells (but still counts as using a metamagic feat for all other purposes).
Traits:
Sacred Tattoo-+1 luck to saves (replaces intimidation +2)
Darkvision 60 ft
Subtype: orc and human, orc blooded
Proficiencies: greataxe and falchion, simple weapons
Orc Ferocity-1/day when dropped below zero but not killed act as Disabled for 1 round. After the round begin dying and unconscious.
Favored class: sorcerer (+1/2 points fire damage with spells)
+2 racial bonus to one ability score