Bloodsong of the Treeless Lands: Rune Stones Part IV (4e)

Game Master Rev Rosey

Part 4 of the Rune Stones saga.
Set in the wild land of Kargzant. Players went from level 9 to Paragon in this one. Vel retired and was replaced by Tutavak.


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Reason's divine light washes over his friends and wounds heal. The trembling of the ground ceases as on the fringes of vision, the watching dead cry out in a silent shout of acknowledgment of your accomplishment.

Victory leaves a melancholy taste. There has been too much lost here for jubilation.

Out of Combat. Please take 2,900XP each for the skill challenges, the sacrifices and the defeat of the One Who Devours. This brings you to a total of 19,412.


Female Human Wizard 11 / Master of Flame

Vel stirs, returning to consciousness. "It should have been me," she mutters bitterly. She then looks to Whiteclaw. "What happened inside it?"

Profile updated, 3 surges remaining


Female Gnoll Warden 12 (Icewrought Sentinel)

"There was a feast, and dancing warlocks, and a bear." the gnoll says, before snorting. "It tried to digest me, what did you think would happen inside something's stomach?

HP: 48/96
Surges: 12/13
AP: 1/1
Status: regeneration 4?


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

"After our adventures, your first statement sounds all too plausible."


Female Human Wizard 11 / Master of Flame

Vel grunts and falls silent, turning away from the others.


Female Eladrin Warlord/10

Kia will still heal Vel since she in is still very low on HP. That is a healiing surge + 10

Kia starts picking up about 10 suitable stones.

Can we assume a short rest?


If you so desire. In any case, I would like to know your plans.


Female Human Wizard 11 / Master of Flame
Kia Rubarka wrote:

That is a healiing surge + 10

Thanks. Profile update reflects a short rest. 4 surges remaining.


Female Gnoll Warden 12 (Icewrought Sentinel)

HP: 48/96
Surges: 10/13
AP: 1/1

"Aren't we supposed to go back to Pashira now, and see what trick these people want us to perform next?" the gnoll asks.


Female Eladrin Warlord/10

Back to Pashira then


Pashira's shadowy form fills the entrance to the tomb and you pass through the portal he has formed and out of the halfworld. It is now full dark. Time within the shadow realm has had no meaning for you, but returned to your own plane, the pangs of hunger and fatigue bite hard.

The Iron Warrior surveys you, not unsympathetically.

"Rebirth is not without a price. The chains now binding the One Who Devours are well forged. They will hold long years. Say to the People that you have walked my path. That Pashira, Iron Warrior of the People, the Unmade Reborn One speaks it so. Tell them the Path of Dawn and Dusk has opened to you.

My name in rebirth is known to you. To speak it is to call me. Three times you may do so and I may aid you. Do not do so lightly, for my help is not to be squandered."

Spoiler:
Pashira's secret name is Chandrant.
In game terms, you may call on him three times for help in a time of great need. You do not need to be within Kargzant to do this.

"Rest now and eat if you wish. Leave when you will. Before you do so, look to my grave."

Pashira gestures and a warming fire springs up and then he vanishes, leaving you alone in his tomb with only the firelight and the images on the walls for company.


Female Eladrin Warlord/10

"I don't know about you, but I could do with some rest."

Are we extendedly resting?


Female Human Wizard 11 / Master of Flame

Yes


Resting you are.

After the primordial oddity of the Halfworld, Pashira's tomb seems almost commonplace and comforting as the party rest in their respective ways. No dreams torment or tantalise you, nor is there any other interruption. As the first light of dawn breaks, you rouse and contemplate the day ahead.

And will need to re-equip yourselves with a Kargzant speaker. Comp Lang with rolls please. DC to understand is now 25.

What would you like to do?


Male Tiefling Cleric 11

I no longer have the ritual...


No more you do. In exchange however, you have earned yourselves high status among the Kargzant which is going to stand you in good stead.


Female Human Wizard 11 / Master of Flame

Vel does. Vel, Reason, Arianwyn, Kia, Whiteclaw:

1d20 + 13 ⇒ (6) + 13 = 191d20 + 13 ⇒ (6) + 13 = 191d20 + 13 ⇒ (1) + 13 = 141d20 + 13 ⇒ (9) + 13 = 221d20 + 13 ⇒ (18) + 13 = 31

Wow, that was bad. Whiteclaw, tag!


Female Gnoll Warden 12 (Icewrought Sentinel)

I have to say LOL. The person in the group who least likes the Kazgrant is the speaker. OK, I'll try and be diplomatic.


Female Human Wizard 11 / Master of Flame

Actually, with Aid, we can probably get Kia bumped up. Should check the new Aid rules, though.
As amusing as a diplomatic Whiteclaw might be!


The prospect of Whiteclaw as spokesperson fills me with quiet glee.

What now?


Female Human Wizard 11 / Master of Flame
Vel wrote:

Actually, with Aid, we can probably get Kia bumped up. Should check the new Aid rules, though.

As amusing as a diplomatic Whiteclaw might be!

Sorry if this disappoints, but Aid is DC14 for us, so Arianwyn auto-succeeds and Reason needs a 2 on the die to get Kia conversant.


Female Gnoll Warden 12 (Icewrought Sentinel)

So, all rested and back to Pashira with Kia and myself being able to be the speakers?


You're still in his tomb. He's not there at present - or at least not visibly or audibly so.


Female Eladrin Warlord/10

"Pashira said to look to his grave didn't he? We had better do that before we do anything else. I don't want to anger him."


Pashira's grave lies at the back of the tomb and consists of nothing more than a pile of seemingly randomly placed rocks. There are many of them, heaped carefully on top of each other for form a protective shell. You notice that each rock glitters slightly. These are ore-bearing stones.

At the edges of the cairn lie fragments of ancient, dessicated flowers and on the very top, a horse's skull. It may be just a trick of the dampening firelight, but deep within you see something glinting.


Female Eladrin Warlord/10

Kia goes to take a closer look at the grave and the glinting skull.

"Perhaps we could add some fresh flowers..."


"Flowers would be welcome."

Pashira's voice speaks again.

"I offer you my grave goods. The treasure of the Kargzant followed me into the fires and is returned with your rebirth. Take them. Use them. Save my land."


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arianwyn says to Kia, "Never look a gift horse-skull in the mouth."

What secrets do we uncover?


Careful removal of the stone cairn reveals a veritable treasure trove. Pashira must indeed have been the legend the Kargzant claim to have been honoured with such gifts to take on his journey to the next world.

Two suits of armour, one made of leather etched with runes and one made of hide in the likeness of dark leaves lie beneath a battleaxe edged in chill rime. Adjacent, is a Kargzant longbow, lovingly crafted with gold runes entwined up the arch and ending in a figure of a charging horse's head. A slender diadem sits atop the armour and within it, guarding the whole array, stands a carved wooden hound, with a softly glowing opal in its mouth. At the very head of the mound, lies a thin sheet of onyx, engraved with pictures that seem to move and change in the dying firelight. All the items exude arcane power.

Spoiler:
You have found the following:

Ironwood Hound
Power (Daily • Conjuration): Standard Action. Use this figurine to conjure a yellow-furred hunting hound (see below for statistics). As a free action, you can spend a healing surge when activating this item to give the creature temporary hit points equal to your healing surge value.

Initiative: as conjuror
Senses Perception +8; low-light vision
HP 15 ; Bloodied 7
AC 24; Fortitude 22, Reflex 19, Will 21
Speed 6
Bite (standard, at-will)
+15 vs AC; 2d6+3 damage
Drive Back (standard, at-will)
+13 vs Fortitude; 2d6+3 damage, and the target is pushed 2 squares and the ironwood hound can shift 2 squares. The ironwood hound must end its shift adjacent to the target's new position.
Alignment Unaligned Languages -
Skills Intimidate +7
Str 13 (+6) Dex 12 (+6) Wis 16 (+8)
Con 18 (+9) Int 2 (+1) Cha 8 (+4)

Diadem of Acuity
Level: 8
Price: 3,400 gp
Item Slot: Head
Property: Gain a +2 item bonus to Insight checks and Perception checks.

+3 Darkleaf Hide Armor (level 14)
Level: 14
Enhancement: +3 AC
Property: Gain a +2 item bonus to AC against the first attack made against you in each encounter.

+3 Runic leather Armor
Level: 13
Enhancement: +3 AC
Property: You gain an item bonus to Arcana checks equal to the armor’s enhancement bonus.
Property: When you use your second wind, you also gain a bonus to damage rolls with arcane attack powers equal to the armor’s enhancement bonus until the end of your next turn.

+3 Duelist’s Bow
(Level 12)
Enhancement: Attack and Damage rolls
Critical: +1d6 per plus
Property: When you hit an enemy with this weapon, that enemy takes a -2 penalty to ranged and area attack rolls until the end of your next turn.

Frost Fury Battleaxe (Level 13)
Weapon: Axe
Enhancement: +3 attack rolls and damage rolls
Critical: +1d6 cold damage per plus, or +1d10 cold damage per plus while you’re bloodied
Property: While you’re bloodied, this axe deals extra cold damage equal to your Constitution modifier.

Medallion of Death Deferred
Level: 9
Price: 4,200 gp
Item Slot: Neck
Enhancement: +2 Fortitude, Reflex, and Will
Power (Daily): No Action. Use this power when you are reduced to 0 hit points or fewer. You regain hit points equal to 3 per plus of this item.

Gem of Colloquy (Kargzant)
Property: Gain a +1 item bonus to Bluff and Diplomacy checks. Understand and speak 1 additional language, chosen at the time of the gem’s creation.

And a thin onyx tablet etched with pictograms of as-yet-unknown purpose.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

I would like to call dibs on the Leather Armour.


Female Eladrin Warlord/10

Kia is quite excited by the longbow... (actually she is very excited and has stopped looking around for flowers in order to stare at it)

Kia notices the obscure tablet... "What could this be?"

History check 1d20 + 17 ⇒ (16) + 17 = 33, Arcana check 1d20 + 10 ⇒ (13) + 10 = 23


Female Human Wizard 11 / Master of Flame

medallion and gem, please


Kia's encyclopedic knowledge of history informs her that the onyx tablet is an ancient device used as a memory aid. It seems to yearn to absorb rituals and knowledge.

Spoiler:
Wondrous Item. Onyx Tablet.
When attuned to its owner, the Onyx Tablet holds rituals as a Holy Book (1000 pages), but weighs almost nothing.

In addition, the Onyx Tablet can restore lost rituals at the cost of one per day. The restoration is random and requires the owner to spend an hour in silent contemplation. The lost ritual will appear in the form of pictograms and will not be intelligible to anyone other than the owner unless the owner so chooses.

In order to attune itself, the Onyx Tablet must be held for the duration of an extended rest. Due to the necessary contemplative strain of the undertaking, at the end of the attuning rest, the owner regains his surges -3 for that rest only. Powers and hp restore as normal.

The owner may detach him or herself from the book by offering it to another owner freely.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arcana and History check myself.
1d20 + 14 ⇒ (2) + 14 = 161d20 + 14 ⇒ (17) + 14 = 31

Arianwyn ponders.


Feel free to read the spoiler above.


Female Gnoll Warden 12 (Icewrought Sentinel)

I'll claim the axe.

Whiteclaw makes no comments about the hoard, though she does take the axe to have a weapon once more.


Female Eladrin Warlord/10

Kia turns to Reason, holding out the onyx tablet. "I think you will make good use of this."

She picks up the bow and will also make sure there are fresh flowers adorning the grave (if she can find any nearby). Gillie flowers, maybe...

"Arianwyn, don't you want the little dog? To make up for your gifting of Urho?"


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arianwyn winces at Kia's description of the statuette as a 'little dog'. He regards the treasures.

"Mayhap friend Reason wouldst need a bodyguard?" he says in reference to the magical hound.


Kia - please make a Perception check in your pursuit of a floral tribute.


Female Eladrin Warlord/10

Perception 1d20 + 5 ⇒ (8) + 5 = 13


The best that Kia can find is a patch of scrubby heather, but at least it is a living bloom.

Reason?

Once you've sorted out who is taking what and updated profiles with it, let me know what your plans are. A team of Bone Riders have been patiently waiting for you for at least two days at the edge of the Bone Plains.


Pending Reason's reappearance, I'm guessing he'll be getting the diadem, the hide armour and the onyx tablet. Your call entirely what you do with the figurine.


Female Human Wizard 11 / Master of Flame

Vel is not interested in the figurine, as she already spends actions for Adalram. Profile updated.


Female Eladrin Warlord/10

Kia finds the most bloomful of the scrubby heather and arranges in on Pashira's grave.

"Sorry it's not any more, but it's all I can find."

Kia is really only interested in the bow. If no-one wants the hound, she will leave it peeping out of the heather.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

If Reason doesn't want the Hound, I shall take it.


Female Eladrin Warlord/10

Profile updated


Male Tiefling Cleric 11

Reason happily takes the Hide Armour, the diadem, and the tablet, leaving the hound for Arianwyn.

Profile updated: P Insight 25, P Perc 26


He can indeed all but see through walls and nobody had better even think about embellishing the truth in his presence.

Where too now?


Female Eladrin Warlord/10

Back to the waiting Bone Riders


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Profile really not updated...

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