Bloodborne - Prior of Darkbeasts
(Inactive)
Game Master
Johnnycat93
Player's Handbook
Olbod 28/36
Sybille 27/40
Spooky Skeleton Scarecrow
This is a good opportunity prior to beginning the game to determine if your characters have some manner of connections with one another.
Inactive
Male Bloodborne(Tomb Prospector) Hunter 4 | HP: 40/40 | AC: 20 (15 Tch, 18 Fl) | CMB: +7, CMD: 19 | F: +4, R: +7, W: +6 | Init: +4 | Perc: +8, SM: +8 | Speed 30ft | BM 2d6 |Active conditions: None
Male Blood addled hunter 3/Titan fighter 1 | HP: 28/36 | AC: 22 (17 Tch, 16 Fl) | CMB: +8, CMD: 25 | F: +5, R: +5, W: +3 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | BM 2d4 | Beast form 3min/3min
Dotting and glad to be here.
AC 22, touch 17, flat-footed 15; hp 44/44; Fort +4, Ref +8, Will +5; Init +4; Perception +9; Rally 2d8/2d10 (Trick Weapon);
Armand the Elder is (back) in action!
Spooky Skeleton Scarecrow
Spooky Skeleton Scarecrow
Unless I'm mistaken the beast was not open for a visceral this round.
Male Bloodborne(Tomb Prospector) Hunter 4 | HP: 40/40 | AC: 20 (15 Tch, 18 Fl) | CMB: +7, CMD: 19 | F: +4, R: +7, W: +6 | Init: +4 | Perc: +8, SM: +8 | Speed 30ft | BM 2d6 |Active conditions: None
sorry for the delays in post. I've been pretty sick for a couple of days.
AC 22, touch 17, flat-footed 15; hp 44/44; Fort +4, Ref +8, Will +5; Init +4; Perception +9; Rally 2d8/2d10 (Trick Weapon);
Thats what I get for skimming the rules. -_- Sorry, then feel free to not count the damage. Not that I did much damage, but still. :)
Spooky Skeleton Scarecrow
My life will be unstable for the next couple of weeks so please be aware that there may be large gaps in my posting.
Spooky Skeleton Scarecrow
What are Ivan and Armand doing?
AC 22, touch 17, flat-footed 15; hp 44/44; Fort +4, Ref +8, Will +5; Init +4; Perception +9; Rally 2d8/2d10 (Trick Weapon);
Apparently still searching for a target since I never got told if I found anything.
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Male Bloodborne(Tomb Prospector) Hunter 4 | HP: 40/40 | AC: 20 (15 Tch, 18 Fl) | CMB: +7, CMD: 19 | F: +4, R: +7, W: +6 | Init: +4 | Perc: +8, SM: +8 | Speed 30ft | BM 2d6 |Active conditions: None
I was chasing someone I was never confirmed whether or not I caught them.
Spooky Skeleton Scarecrow
Armand your survival roll was not high enough to net you any additional information.
Ivan I apologise I misunderstood your post as having you follow one of the other hunters.
AC 22, touch 17, flat-footed 15; hp 44/44; Fort +4, Ref +8, Will +5; Init +4; Perception +9; Rally 2d8/2d10 (Trick Weapon);
...Then I keep going? I don't in-character know I failed.
Spooky Skeleton Scarecrow
Since the holidays are over I'll give everyone a few days to collect themselves and then we'll move on.
AC 22, touch 17, flat-footed 15; hp 44/44; Fort +4, Ref +8, Will +5; Init +4; Perception +9; Rally 2d8/2d10 (Trick Weapon);
Male Blood addled hunter 3/Titan fighter 1 | HP: 28/36 | AC: 22 (17 Tch, 16 Fl) | CMB: +8, CMD: 25 | F: +5, R: +5, W: +3 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | BM 2d4 | Beast form 3min/3min
Checking in, Very much exited to get things back underway.
Inactive
Spooky Skeleton Scarecrow
Male Blood addled hunter 3/Titan fighter 1 | HP: 28/36 | AC: 22 (17 Tch, 16 Fl) | CMB: +8, CMD: 25 | F: +5, R: +5, W: +3 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | BM 2d4 | Beast form 3min/3min
Might want to message him, otherwise he's probably gone.
Spooky Skeleton Scarecrow
I have not heard from Ivan so we will be continuing without him. Would you like to continue with three players or recruit for a fourth?
AC 22, touch 17, flat-footed 15; hp 44/44; Fort +4, Ref +8, Will +5; Init +4; Perception +9; Rally 2d8/2d10 (Trick Weapon);
I do not know the depth of shite we've stepped in, so at the moment it seems like we 3 will be enough... but I'm likely very wrong.
Male Blood addled hunter 3/Titan fighter 1 | HP: 28/36 | AC: 22 (17 Tch, 16 Fl) | CMB: +8, CMD: 25 | F: +5, R: +5, W: +3 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | BM 2d4 | Beast form 3min/3min
Inactive
I dunno. We seem to be doing fine. I'm okay with just the three of us. Let's see how we'll do.
Male Blood addled hunter 3/Titan fighter 1 | HP: 28/36 | AC: 22 (17 Tch, 16 Fl) | CMB: +8, CMD: 25 | F: +5, R: +5, W: +3 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | BM 2d4 | Beast form 3min/3min
If I remember correctly, the blood vials only work on people that have had a special transfusion no?
AC 22, touch 17, flat-footed 15; hp 44/44; Fort +4, Ref +8, Will +5; Init +4; Perception +9; Rally 2d8/2d10 (Trick Weapon);
It's so common in Yharnam I would not be surprised if people didn't already have them. The church has spread the blood ministration so far by this point that it's popular enough other cities have heard of them.
Spooky Skeleton Scarecrow
If we're talking about the special class feature: it only works on yourself unless you have a certain caryll rune.
If you're talking about fluff then it is spread around.
AC 22, touch 17, flat-footed 15; hp 44/44; Fort +4, Ref +8, Will +5; Init +4; Perception +9; Rally 2d8/2d10 (Trick Weapon);
From a fluff perspective, of course.
Spooky Skeleton Scarecrow
Armand are you still around?
Spooky Skeleton Scarecrow
I have not hear from Armand so we will be moving on without him for now. I am attempting to recruit replacement players for both tables at the moment. I could also possibly combine the two tables if you'd prefer
Spooky Skeleton Scarecrow
Do you guys want to keep going with two players or bring in others?
Male Blood addled hunter 3/Titan fighter 1 | HP: 28/36 | AC: 22 (17 Tch, 16 Fl) | CMB: +8, CMD: 25 | F: +5, R: +5, W: +3 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | BM 2d4 | Beast form 3min/3min
I'm fine with two, so long as you feel capable of balancing things appropriately for the small party.
Spooky Skeleton Scarecrow
Yeah I actually though Armand would be here for this encounter so I'm actually worried this may not be survivable
Inactive
Spooky Skeleton Scarecrow
Olbod it looks like you had a double post. I'm going to take the first set of rolls and I'll apply the +4 bleed damage as well.
Spooky Skeleton Scarecrow
Sybille is no longer grappled but unless she uses hunter's grace or some other means of avoiding some of the damage she took she's going to be in the negatives.
Male Blood addled hunter 3/Titan fighter 1 | HP: 28/36 | AC: 22 (17 Tch, 16 Fl) | CMB: +8, CMD: 25 | F: +5, R: +5, W: +3 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | BM 2d4 | Beast form 3min/3min
One of my weapon tricks actually lets me role twice on damage and take the better result.
Spooky Skeleton Scarecrow
Yes but you had a total of four seperate rolls so I took the best of the first two.
Male Blood addled hunter 3/Titan fighter 1 | HP: 28/36 | AC: 22 (17 Tch, 16 Fl) | CMB: +8, CMD: 25 | F: +5, R: +5, W: +3 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | BM 2d4 | Beast form 3min/3min
Oh, hahaha! How the hell did I miss that? Man.
Spooky Skeleton Scarecrow
I forgot to mention but ya'll are up so Sybille you can take your full action as well as the AoO
Obold remember that you can only rally once a round.
Male Blood addled hunter 3/Titan fighter 1 | HP: 28/36 | AC: 22 (17 Tch, 16 Fl) | CMB: +8, CMD: 25 | F: +5, R: +5, W: +3 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | BM 2d4 | Beast form 3min/3min
Guess it's a good thing I only rolled 1d4 each by mistake.
Inactive
@GM, Would you allow a Path of War archetypes for core classes, specifically Primal Disciple or Myrmidon? I'd like to dip into one of them and take some maneuvers for a bit of variety.
One other thing - would you allow to buy Headband of Wisdom +1 for 1000gp (this table) to bump 13 Wis to 14?
Spooky Skeleton Scarecrow
Originally I had wanted to limit PoW in this game but I understand that since it is just the two of you now you may need that extra edge in a fight. If Olbod is ok with it I will allow Path of War dips.
The headband is fine just make sure you flavor it properly for the setting.
Spooky Skeleton Scarecrow
Olbod are you still around?
Spooky Skeleton Scarecrow
I'll give Olbod a few more days to post but if this becomes a situation with only one player I'll be closing the game.
Inactive
Spooky Skeleton Scarecrow
If it comes to that you can move over to table 2 if you'd like
Inactive
If it comes to that, and everyone's all right with that, sure.
Spooky Skeleton Scarecrow
It is unfortunate. Feel free to jump in here:
http://paizo.com/campaigns/BloodbornePriorOfDarkbeastsII/discussion&pag e=last
There progression was more or less the same. The only difference they had was the battle with their scourge beast. They also killed less refugees overall.
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