
Garrosh Saurfang |

I'll stick to the tying up ;)

GM Hands of Fate |

Brodin shoots Hobgoblin Sergeant: 1d20 + 10 ⇒ (3) + 10 = 13 for 1d8 + 2 ⇒ (4) + 2 = 6 if hit
Brodin shoots Hobgoblin Sergeant: 1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 2 ⇒ (8) + 2 = 10 if hit
Hobgoblin attacks Gilda AC16: 1d20 + 4 ⇒ (15) + 4 = 19 for 1d8 + 2 ⇒ (2) + 2 = 4 if hit
Hobgoblin attacks Seir AC20?: 1d20 + 4 ⇒ (14) + 4 = 18 for 1d8 + 2 ⇒ (1) + 2 = 3 if hit
Hobgoblin attacks Tony AC21: 1d20 + 4 ⇒ (18) + 4 = 22 for 1d8 + 2 ⇒ (7) + 2 = 9 if hit
Hobgoblin attacks Tony AC21: 1d20 + 4 ⇒ (9) + 4 = 13 for 1d8 + 2 ⇒ (8) + 2 = 10 if hit
Hobgoblin charges Tony with flanking AC21: 1d20 + 8 ⇒ (3) + 8 = 11 for 1d8 + 2 ⇒ (7) + 2 = 9 if hit
Hobgoblin charges Tony with flanking AC21: 1d20 + 8 ⇒ (2) + 8 = 10 for 1d8 + 2 ⇒ (2) + 2 = 4 if hit
Gilda steps up to prevent Seir from getting flanked, her scimitar flashing in the light from Reynaud's ioun torch. But the hobgoblin is too dodgy for her. Brodin takes a step and shoots two arrows at the wounded sergeant, striking once, dropping the creature to the ground.
Next Round
One hobgoblin blade strikes Gilda, drawing blood. Another strikes Tony, carving deep into his shoulder. The two that Belle had roused, seeing a solo opponent being double-teamed by their own team, charge the rogue, but their clumsy swings are ineffective.
The hobgoblin archers across the way draw their bows, but at a grunt from a newcomer, they hold their fire, taking aim. The newcomer is a huge half-orc dressed in a shiny chain shirt, with a shield slung across his back. In his left hand he carries a heavy composite bow.
Tony, 9 points of damage. Seriously? Charging with flanking and I roll a 2 and 3? Well, at least you know I am not cheating ;)
Up Next: all y'all, any order.

Belle PBP |

Belle tucks herself back in with the others and tries to hit the sergeant and his squad with a Burst of Radiance (centered in the corner southwest of the sergeant), using an arcane reservoir to boost the DC.
Spell Failure: 1d100 ⇒ 89 Sure am glad low is failure right now
Damage: 5d4 ⇒ (2, 4, 1, 4, 4) = 15, DC 18 Reflex ST or be blinded for 1d4 rounds.
"I did a little scouting. It doesn't look like there is any way out to the south of here except back where we came from."

Tony Tanner II |

Holding his breath, Tony throws the smoke pellet in his hand between his feet and steps back. The dagger curves down toward an exposed neck.
Hobgoblin attacks Tony AC21: 1d20 + 4 ⇒ (18) + 4 = 22
Tony's AC is still 23! He's still fighting defensively.
Standard Action: Dagger, +3 Attack Roll": 1d20 + 12 ⇒ (1) + 12 = 13, +2 Flanking, -4 Fight Defensively
*************************************************************
Move Action: Deploy Smoke Pellet in his square5-foot Step North
Standard Action: Melee Dagger, +3 Attack Roll: 1d20 + 12 ⇒ (10) + 12 = 22
Dagger, +3 Damage Roll: 1d4 + 3 ⇒ (1) + 3 = 4 plus Sneak Attack Damage Roll: 3d6 ⇒ (4, 3, 3) = 10 plus Debilitating Injury (Disoriented)
*************************************************************

GM Hands of Fate |

Between Tony and Reynaud, they take out one of the humanoids. Seir's scimitar flashes twice, but this time is all show.

GM Hands of Fate |

Hobgob Ref Save DC18: 1d20 + 2 ⇒ (2) + 2 = 4 or blinded for 1d4 ⇒ 3 rounds
Hobgob Ref Save DC18: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 2 rounds
Hobgob Ref Save DC18: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 2 rounds
Half-Orc Ref Save DC18: 1d20 + 3 ⇒ (11) + 3 = 141d4 ⇒ 4 rounds
Brodin shoots: 1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 2 ⇒ (1) + 2 = 3 if hit
Gilda attacks: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d6 + 1 ⇒ (4) + 1 = 5 if hit
Hobgoblin attack Gilda AC16: 1d20 + 4 ⇒ (16) + 4 = 20 for 1d8 ⇒ 6 if hit
Hobgoblin attack Seir AC20: 1d20 + 4 ⇒ (3) + 4 = 7 for 1d8 ⇒ 1 if hit
Hobgoblin attack Reynaud AC24: 1d20 + 4 ⇒ (17) + 4 = 21 for 1d8 ⇒ 4 if hit
Hobgoblin attack Tony with Flanking AC23: 1d20 + 6 ⇒ (19) + 6 = 25 for 1d8 ⇒ 2 if hit
Hobgoblin attack Tony with Flanking AC23: 1d20 + 6 ⇒ (4) + 6 = 10 for 1d8 ⇒ 7 if hit
Confirm Crit on Tony AC23: 1d20 + 6 ⇒ (7) + 6 = 13 for 1d8 ⇒ 6 if hit
There is a gasp of surprise at the burst of light in the midst of the archers. The half-orc growls over the sounds of battle, "You die, witch!" and then says sommething in a language only Brodin understands.
Garrosh finishes tying up the first hobgoblin. Brodin moves to the other side of Belle to get a clean shot, striking the near one. Gilda's scimitar lashes out but misses.
Gilda cries out in pain as the hobgoblin returns her attack, striking her across the thigh. Seir's opponent's blow is clumsy and doesn't even come close to the priest. Reynaud deflects his opponent's blade easily with his shield. However, one of the hobgoblins on Tony manages to land a blow in a vital area. Thankfully, the rogue's quick dodge deflected the brunt of the damage.
The archers on the ledge across the chasm fall back into the darkness. "They're retreating!" calls out Brodin. "Come back and fight, you scum!
2 damage Tony
Up Next: all y'all, any order.

Belle PBP |

Probably thought I had a few more of those. Time to pull out a scroll I guess.
Belle pulls out a scroll of CLW, uses an Arcane Reservoir to be able to cast it, and casts on Seir.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Nice. Better than nothing I guess.

Tony Tanner II |

"Yeah," Tony drawls, "Somehow, I doubt that, Brodin."
He flips backwards between the goblins to get behind the goblin in front of Gilda. When he's upright again, he holds another knife in his hand. With the goblin distracted by Seir, he thrusts his main knife toward its exposed kidneys.
Move Action: Move 15 ft. north at half speed for 3 squares and Draw Cold Iron Dagger
Acrobatics to Move Through Threatened Area: 1d20 + 12 ⇒ (13) + 12 = 25
Standard Action: Melee Dagger, +3 Attack Roll: 1d20 + 12 ⇒ (19) + 12 = 31, +2 flanking, -4 fighting defensively
Dagger, +3 Damage Roll: 1d4 + 3 ⇒ (4) + 3 = 7 plus Sneak Attack Damage Roll: 3d6 ⇒ (4, 5, 5) = 14 plus Debilitating Injury (Disoriented).
Confirming Critical: Melee Dagger, +3 Attack Roll: 1d20 + 12 ⇒ (12) + 12 = 24, +2 flanking, -4 fighting defensively
Dagger, +3 Damage Roll: 1d4 + 3 ⇒ (3) + 3 = 6

Seir of the Dawnflower |

Scimitar flurry: 1d20 + 10 ⇒ (20) + 10 = 301d20 + 10 ⇒ (15) + 10 = 251d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (5) + 1 = 6
Crit?: 1d20 + 10 ⇒ (16) + 10 = 261d6 + 1 ⇒ (4) + 1 = 5
Seir continues to swing, this time lading two solid hits.

GM Hands of Fate |

Brodin attack Pink hobgoblin: 1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 + 2 ⇒ (1) + 2 = 3
Brodin attack Pink hobgoblin: 1d20 + 10 ⇒ (13) + 10 = 23 for 1d8 + 2 ⇒ (4) + 2 = 6
Half-orc cleric touch attack on Tony: 1d20 + 6 ⇒ (11) + 6 = 17 for 4d8 ⇒ (4, 2, 4, 7) = 17
Hobgoblin attacks Tony: 1d20 + 4 ⇒ (2) + 4 = 6 for 1d8 + 2 ⇒ (3) + 2 = 5
Hobgoblin charges Reynaud: 1d20 + 6 ⇒ (16) + 6 = 22 for 1d8 + 2 ⇒ (7) + 2 = 9
Belle pulls out a scroll, casting a healing spell on the lightly-woulded priest. Tony moves up to flank with Gilda and carves out the kidneys of the hobgoblin between them.Seir lands two bloes on the opponent in front of him, but still the creature stands. Reynaud striles the hobgoblin closes to Brodin, but also fails to drop him. These guys are not one-hit mooks! Garrosh continues to tie up the second hobgoblin. Gilda's blade lashes out, and another hobgoblin falls. Brodin's bowstring twangs twice and another one drops.
From out of the darkness on the other side of the chasm steps another half-orc dressed in blood-colored vestments and bearing a crude silver symbol on a chain around his neck. Grasping the holy symbol in one hand, the orc priest points his long spear at Tony and a searing ray of light lances out striking the rogue in the back. Emboldened by the arrival of the warpriest, the two hobgoblins on your side of the chasm, attack. The clumsy blow swung at Tony is easily avoided, while the one meant for Reynaud clangs loudly off his shield.
Up Next: All y'all, any order

Tony Tanner II |

Move Action: Move 30 ft.
Acrobatics Check to Move Through Threatened Squares at Full Speed: 1d20 + 12 ⇒ (7) + 12 = 19
Standard Action: Melee Dagger, +3 Attack Roll: 1d20 + 12 ⇒ (15) + 12 = 27, +2 flanking, -4 Fighting Defensively
Dagger, +3 Damage Roll: 1d4 + 3 ⇒ (3) + 3 = 6 plus Sneak Attack Damage Roll: 3d6 ⇒ (2, 6, 3) = 11 plus Debilitating Injury (disoriented)

Belle PBP |

Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
Which icon is the cleric?
"Wow. did you see the intensity on that spell. This guy is pretty powerful!"

GM Hands of Fate |

The one that is different than the others....let me put a red aura around him...cause he kind of has one...

GM Hands of Fate |

Tony deftly cartwheels past the one hobgoblin between him and the others, driving his blade into it's back. The creature gasps in pain, sinks to the ground, dropping it's blade. It's mouth opens and closes, and it attempts to reach the blade in it's back. While it is still alive, he does not look like he poses a treat.

Seir of the Dawnflower |

Seir chants a prayer and points a finger at the half-orc, from which flies a spear of golden light.
Spear of purity ranged touch: 1d20 + 5 ⇒ (13) + 5 = 182d8 ⇒ (6, 1) = 7
Holy laser battle! Pew Pew Pew! :)
He gets a save for half; but if he's secretly an evil outsider, he takes 5d6 ⇒ (3, 4, 1, 1, 6) = 15 damage and is blinded for 1 round.

GM Hands of Fate |

Seir's golden spear flies true, but only does glancing damage to the evil priest.
not an outsider
UP NEXT: Belle, Garrosh, Reynaud, Brodin, Gilda

Belle PBP |

Belle is leery of being caught in an area affect spell and decides to slip back a bit, retrieving a scroll of color spray (2 move actions).

Belle PBP |

You just happen to be flanking one with Tony right now that will do just fine. You don't even have to move though trouble seems to be coming from the northeast so you might want to head that way if you drop him.

Tony Tanner II |

Tony looks down at the pool of blood growing around the goblin. With a wry look on his face, he looks around Reynaud at Garrosh but does not say anything to the half-orc.
Jerking his thumb over his back, Tony growls.
"I'm no wizard, but even I could feel the power in that magic. If he has more of those in 'im, that'll lay any of us out quick. If we're gonna finish this, we'll all have to rush him."

GM Hands of Fate |

Nice! Chop down the unarmed guy, kneeling before you, at zero hit points. Just like a Lawful Good guy should! At least you aren't a cleric or a paladin. *looks at Seir and Garrosh*
Sorry, don't have time to update this today. I will try to get on over the weekend. If not, Monday, I'll take actions for any who have not posted.

GM Hands of Fate |

Brodin shoots hobgoblin: 1d20 + 10 ⇒ (13) + 10 = 23 for 1d8 + 2 ⇒ (3) + 2 = 5 if hit
Garrosh Intimidates hobgoblin: 1d20 + 6 ⇒ (4) + 6 = 10
flamestrike damage: 10d6 ⇒ (4, 1, 5, 2, 1, 3, 2, 5, 2, 1) = 26
Hobgoblin shoots Tony AC 23: 1d20 + 3 ⇒ (5) + 3 = 8 for 1d8 ⇒ 3 if hit
Hobgoblin shoots Tony AC 23: 1d20 + 3 ⇒ (9) + 3 = 12 for 1d8 ⇒ 5 if hit
Hobgoblin shoots Reynaud AC 24: 1d20 + 3 ⇒ (8) + 3 = 11 for 1d8 ⇒ 5 if hit
Hobgoblin shoots Reynaud AC 24: 1d20 + 3 ⇒ (16) + 3 = 19 for 1d8 ⇒ 8 if hit
Hobgoblin shoots Seir AC 22: 1d20 + 3 ⇒ (18) + 3 = 21 for 1d8 ⇒ 4 if hit
Hobgoblin Acrobatics DC10: 1d20 + 2 ⇒ (7) + 2 = 9 to jump the chasm.
hit
Hobgoblin Reflex save to grab the edge of the cliff DC10: 1d20 + 2 ⇒ (16) + 2 = 18
Recap
Tony deftly cartwheels past the one hobgoblin between him and the others, driving his blade into it's back. The creature gasps in pain, sinks to the ground, dropping it's blade. It's mouth opens and closes, and it attempts to reach the blade in it's back. While it is still alive, he does not look like he poses a treat. Even so, Reynaud swings his blade and severs the unarmed hobgoblin's head. Seir lets loose a spear of golden light which glances off the priest's shoulder. Belle steps back a couple feet and retrieves a scroll. Gilda steps back, glancing at the others to see what their plans are, clutching her wounded arm. Brodin, seeing one lone hobgoblin still armed, takes aim and fires two well-placed arrows in the humanoid's chest. Garrosh takes a step forward, pointing his gore-covered weapon at the hobgoblin. "Surrender, or your head will be added to the pile!"
Next Round
The bhobgoblin looks around at the slaughter, looks up at Garrosh, unable to comprehend the words, but very clear on the intent. At the moment he looks like he is going to drop his weapon, a bark in an unknown language comes from across the chasm to the east, followed by a string of arcane words. As the words ring out, you can all feel the power growing, until the last word.
And a pillar of crimson and black fire slams down from above.
DC 18 Reflex save for half damage from the flamestrike. Full Damage = 26, Half Damage = 13
When the bright spots in your vision clear, you see the lone hobgoblin has turned and takes a running lunge to jump the chasm. However, in his injured state, he doesn't quite clear it, but manages to grab the edge on the opposite side. You also see the ledge across the chasm now filled with more hobgoblin archers. Their arrows rain down on Tony, Seir and Garrosh, but the three are untouched, from the arrows.
UP NEXT: All y'all, any order.

GM Hands of Fate |

Brodin Reflex Save DC18: 1d20 + 7 ⇒ (5) + 7 = 12
Brodin, back up against the wall, has no place to dive to avoid the blast of unholy fire. The smell of charred meat and burned hair assaults your nostrils. "I cannae take another like dat!!!

Tony Tanner II |

Tony rolls forward, avoiding the flames.
When he's upright, he snaps, "Go."
Winding up, he hurls one of his cold iron daggers at the struggling goblin's back but with its cursing and wiggling at the edge of the cliffside, his blade bounces off the stone.
He can see the goblin archers, bows drawn before him and behind them, the spellcaster...
Tony Tanner's DC18 Reflex Save: 1d20 + 10 ⇒ (9) + 10 = 19
*******
the lone hobgoblin has turned and takes a running lunge to jump the chasm. However, in his injured state, he doesn't quite clear it, but manages to grab the edge on the opposite side.
While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (if any).
*******Move Action: 30 ft.
Standard Action:Ranged Cold Iron Dagger Attack Roll: 1d20 ⇒ 1, +3 base, +5 Dexterity Modifier, +1 enhancement bonus 'cold iron', -4 fighting defensively
Cold Iron Dagger Damage Roll: 1d4 ⇒ 1 plus Sneak Attack Damage Roll: 3d6 ⇒ (6, 1, 2) = 9 plus Debilitating Injury (Hampered)
*******
Standard Action: Ranged Cold Iron Dagger Attack Roll: 1d20 ⇒ 1, +3 base, +5 Dexterity Modifier, +1 enhancement bonus 'cold iron', -4 fighting defensively
WHY!?!?!?!

GM Hands of Fate |

Brodin looks around as his companions fall back. "Are we retreatin' OUT of here, or just back out 'a sight where y'are?"

Belle PBP |

"I doubt very much he has another of those pillars of flame, but it shows that he will have a whole bunch of other heavy duty spells. We really need to get out of here now."

GM Hands of Fate |

Gilda looks panicked as she sees Seir seared well done. I used my last healing prayer to summon the elemental! This isn't what I expected! We need reinforcements!" With that, she turned and headed back out.
Brodin holding action until Seir, Garrosh and Belle go.

Belle PBP |

"We may be able to get to them from the back if we head over there."
She points to where she scouted to the southeast.

Seir of the Dawnflower |

Seir staggers back and places a hand on his holy symbol, and a wave of soothing golden light washes over the group, mending wounds.
Channel positive for 2d6 ⇒ (3, 4) = 7 healing.
Edit: Moving after I channel, So I would hit Tony as well.

Garrosh Saurfang |

7HP added Seir. Thanks man!
Garrosh grabs hold of the two captured hobgoblins, ready to drag them along, as he stares at the archers and caster - "Let us get out of here then. Tony! We move!" - he grunts.
Waiting on people to bail out, and then he bails also.

Belle PBP |

Belle double moves up behind Gilda, sending her dancing lights on ahead.
"I guess we don't have much of a choice!"

GM Hands of Fate |

Hobgoblin aid climb: 1d20 ⇒ 10
Hobgoblin climb: 1d20 + 2 ⇒ (4) + 2 = 6 +2 if previous aid is successful
Hobgoblin fall damage: 2d6 ⇒ (5, 4) = 9
Hobgoblin shoots Tony: 1d20 - 1 ⇒ (8) - 1 = 7 for 1d8 ⇒ 5 damage if hit
Hobgoblin shoots Tony: 1d20 - 1 ⇒ (13) - 1 = 12 for 1d8 ⇒ 5 damage if hit
Hobgoblin shoots Tony: 1d20 - 1 ⇒ (1) - 1 = 0 for 1d8 ⇒ 8 damage if hit
Hobgoblin shoots Tony: 1d20 - 1 ⇒ (12) - 1 = 11 for 1d8 ⇒ 7 damage if hit
Belle knows the passage to the southeast doubles back to the ledge 10 feet above, to the south of where the archers are now, and that it does not connect to where they stand. She instead follows after Gilda, and Brodin follows after her.
A great roar of rage echoes from the other side of the chasm, and the hobgoblin archers make a path. From the darkness behind the orc priest emerges the savage, dredlocked half-orc from before, wearing a chain shirt and bearing a heavy steel shield and a shortspear, who takes a running leap and easily clears the chasm, and steps up, toe-to-toe with the Rogue. Landing on his feet, he turns toward his nearest foe, Tony, and growls. The priest closes ranks, moving closer to the chasm and speaks a prayer. Tony feels suddenly less capable as all opponents suddenly look more capable.
Tony, -1 luck penanty on attack, weapon damage, saves and skill checks. And yes, there is no save.
The hobgoblin closest to the one hanging off the cliff assists his comrade, but only manages in assisting to send his comrade to the bottom of the chasm. The other four let loose into the new melee with Tony and the savage half-orc warrior, but do not manage to strike anyone. Two more hobgoblin archers appear from the darkened back of the ledge.
UP NEXT: all y'all, any order.

Tony Tanner II |

Tony sniffs and shifts, blinking beads of sweat out of his eyes.
Where did that come from, he thinks.
He looks back toward the passage way where his friends had entered and bolts, running at full-tilt across the cavern. As he passes Garrosh and Raynaud, he yells, "Flank 'im and waste 'im!"
When he comes to a sliding stop, Tony spins on his feet, looking back at the hobgoblin with his blade raised. He's not so sure anymore, still blinking sweat from his eyes.
If Tony IS due an attack of opportunity...
Melee Dagger, +3 Attack Roll: 1d20 + 12 ⇒ (11) + 12 = 23, -4 fighting defensively
Dagger, +3 Damage Roll: 1d4 + 3 ⇒ (1) + 3 = 4
Tony, -1 luck penanty on attack, weapon damage, saves and skill checks. And yes, there is no save.
Dang.
Full-round Action: Withdraw 60 ft.

Seir of the Dawnflower |

Seir channels another burst of healing energy from his holy symbol.
I can't see where Tony is, but I think I can at least get everyone else from my position. Definitely can't see the priest so I don't think I can do spellcraft.
Channel positive: 2d6 ⇒ (6, 1) = 7

GM Hands of Fate |

Full-round Action: Withdraw 60 ft.
Immediately as Tony moves to withdraw, the predator moves to follow him.

Garrosh Saurfang |

As their enemy chases Tony, Garrosh takes advantage of the fact he simply passes too close to him, and tries to trip him.
"Not so fast"
Trip: 1d20 + 10 ⇒ (4) + 10 = 14
Geeez, I doubt that succeeds, but since he is raging and all... Maybe... HoF? My actions will depend on whether he falls or not, so I wait.

Garrosh Saurfang |

Reynaud, is your position updated on Roll20?
"Ok then" - Garrosh growls - "We see this through" - his words are punctuated by divine power, as Ragathiel bestows him with massive strength.
Burning one fervor. Casting Bull's Strength as Swift Action. Moving around the wall to flank the Predator with Tony.
For some reason the Predator is not showing on my Roll20 though, so I placed Garrosh where I think he should be to flank him. GM HoF please change it if I should be somewhere else?
Bardiche Attack, Flank: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Damage if it hits: 1d10 + 16 + 3 ⇒ (7) + 16 + 3 = 26
FFS I'm rolling mightily, that's for sure. And in Rappan Athuk of all places... BUT maybe that's a hit GM HoF?