Black Tom |
Sorry about the delay.
Being incorporeal the demon cannot be critted.
Aerys manages to find a weak spot and so do Torch and even Gelik, while the thing resists Ralf's magic. SR check, not resistance.
Furiously it claws away at Torch, doing 15 points of damage with its chilling claws and teeth.
Your turn.
Maestro Gelikugel Aberwhinge |
I hope I didn't cause a stall. Unexpectedly crappy week. Please DMPC if I hold things up, BT.
From last round: A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC 15); otherwise it takes another 1d6 fire damage. 1d6 ⇒ 6
Gelik is uncharacteristically quiet and serious as he continues to conjure up magical flames.
Last 2nd lvl spell!
beat that SR! 1d20 + 5 ⇒ (14) + 5 = 19
burn the bugger3d6 ⇒ (6, 3, 1) = 10
Black Tom |
No, it's just me. Sorry about that.
After some more pounding the monster finally goes up in flames, leaving you free to search the bodies if you care to. You can collect four sets of masterwork studded leather, three masterwork spears, five short swords, and a magic ring.
You also get 800 xp.
Black Tom |
Only the ring is magical, and it is a Ring of Sustenance.
You leave the bodies for the main caravan to dispose of. They are indeed Pathfinders, and Gelik even thinks he recognizes a face or two, but it's impossible to be sure.
Continuing north along the river, you trek seemingly endlessly through roots and underbrush, without finding anything particularly interesting, except disposing of a few venomous snakes and finding some broken remains of Mwangi hunter's arrows.
You travel for 9 more days, should Ralf want to use the time for crafting.
At this point along the river, you notice snapped saplings and torn brush, evidence that something large has passed through the jungle, opening a trail to your left.
Maestro Gelikugel Aberwhinge |
Gelik shakes his head sadly when he sees the deceased Pathfinders. I expected they would have better loot.
For the next few days, Gelik mutters to himself, seeming more pensive than usual. It wears off eventually, and he's back to his old self after a week or so.
Hippo trail, obviously. Gelik has no idea what he's talking about.
Aerys D Mavato |
Survival 1d20 + 6 ⇒ (11) + 6 = 17 to track large creature
"Pathfinders, are you sure, I thought them a quite passive organisation, we have crossed them as well then... Best we continue on quickly then ... as she attempts to make her friends move and march me quickly towards their goal.
Once the party has found the evidence of a large creature, Aerys tries to see where it has gone from its tracks. She tries to describe the sort of creature she thinks it is...
Aerys D Mavato |
"Gelik, will you be careful, I'm doing my best to follow these tracks and determine what creature made them, but its not easy. I know it's all a big adventure to you, but I have to work hard just to get us on the right trail. If I get it right, then you'll have you big adventure..." says an exasperated Aerys.
Black Tom |
The tracks are actually not difficult to follow. Whoever went there took no heed of any obstacles and basically went crashing through the jungle, slashing as they went. The trail leads deeper into the jungle to a small clearing where a boar carcass lies splayed open on a boab tree, its entrails laid out before it.
At the edge of the clearing sits a small gravesite surrounded by anthills, with a gaping hole in the side of the cairn marking where the tomb was breached. As you enter the clearing, a Mwangi man steps out of the hole, his skin covered with a pale white crust. He wears an oversized darkwood mask carved to resemble a tusked frog-demon, and macabre fetishes made from severed human hands dangle from a thong around his waist. He's brandishing an intricately carved spear.
As he sees you he utters an exclamation and a seemingly dead troll, singed and with glassy-white eyes bursts out of the foliage at the other side of the clearing. You would have thought that it was a zombie but for the uncanny speed it moves with.
Roll for initiative. I'll get a map up.
Sam "Torch" McQuarry |
Looks like I've got a charge lane on the troll - let's use it.
Torch rushes forward, bringing his blade down on the undead monstrosity before it can threaten his allies.
Swift action to declare the troll my ranger's focus target, then charging two-handed attack with the scimitar. Attack 1d20 + 12 ⇒ (5) + 12 = 17, damage 1d6 + 7 ⇒ (3) + 7 = 10 plus 2d6 ⇒ (5, 6) = 11 sneak. I end up in J15.
Black Tom |
Torch cuts deep into the putrifying flesh of the troll, which reels awkwardly, flailing desperately as it tries to regain its balance.
The man steps forth to confront the rest of you. The mask transforms into a hideous visage, filling your hearts with terror.
Will 13 or become frightened; if you make your save you are shaken for 1 round.
You are all up.
Maestro Gelikugel Aberwhinge |
1d20 + 4 ⇒ (13) + 4 = 17
Gelik steps forward and blasts the masked man with a colorful magical cone.
Color Spray (DC 15 [16 for jungle creatures], School - illusion (pattern) [mind-affecting]; Range 15 ft. cone-shaped burst, Saving Throw Will negates; Spell Resistance yes
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sam "Torch" McQuarry |
Torch continues to lay into the undead troll, leaving the shaman to his friends to deal with.
Scimitar: 1d20 + 8 ⇒ (18) + 8 = 26, damage 1d6 + 6 ⇒ (4) + 6 = 10; crit confirm 1d20 + 8 ⇒ (3) + 8 = 11, crit damage 1d6 + 6 ⇒ (1) + 6 = 7
Cestus: 1d20 + 8 ⇒ (19) + 8 = 27, damage 1d4 + 5 ⇒ (2) + 5 = 7; crit confirm 1d20 + 8 ⇒ (4) + 8 = 12, crit damage 1d4 + 5 ⇒ (1) + 5 = 6
Black Tom |
The man is dazzled by the magic assault of glittering and swirling colors. He casts Fly on himself to rise 20 feet into the air, then removes his glittery mask to restore his sight (revealing himself to be a middleaged human Mwangi man).
Torch cuts elegantly into the dead flesh, but the withered veins refuse to bleed and the troll fights on. Ducking and weaving Torch manages to avoid the brunt of its attacks, only catching a claw for 8 points of damage.
You are up again.
Maestro Gelikugel Aberwhinge |
Well. I suppose it's time for a bit of immolation.
damage 3d6 ⇒ (4, 5, 2) = 11 fort DC 15 for half damage
Spontaneous Immolation (100 ft. + 10 ft./level, one creature, Fortitude half and Reflex)
You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire. A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.
Sam "Torch" McQuarry |
"Fall down, monster," Torch grunts angrily. "Your existence is abomination!" He cuts and jabs, trying to keep the thing's claws away from him.
Scimitar: 1d20 + 8 ⇒ (15) + 8 = 23, damage 1d6 + 6 ⇒ (5) + 6 = 11
Cestus: 1d20 + 8 ⇒ (15) + 8 = 23, damage 1d4 + 5 ⇒ (4) + 5 = 9
Black Tom |
Torch finally cuts down the troll, which collapses into the underbrush. Gelik sets the flying magician on fire.
The man is irrestibly drawn to Ralf, so he tries to cast a spell defensively to avoid Ralf's staff. But as the troll falls, he utters an involuntary curse and the spell is ruined.
You are up. Not really bothering to update the map. The troll is down and the man is right before Ralf.
Maestro Gelikugel Aberwhinge |
If flying guy failed his Fort save against the Spontaneous Immolation, he caught on fire. He can attempt a new save to extinguish the flames (Reflex DC 15); otherwise he takes another 1d6 1d6 ⇒ 1 fire damage.
If flying guy isn't in melee, Gelik will nail him with a Ray of Frost. zap 1d20 + 5 ⇒ (4) + 5 = 9 damage 1d3 ⇒ 1
Black Tom |
Ralf runs up to Torch who moves into a flanking position, while the flying man can't but follow Ralf. Gelik sends a Ray of Frost after him, but it goes wide, and he manages to put out the fire.
Furious, he tries again to cast a spell at Ralf, but once again the spell fizzles as Torch makes a lunge at him.
You are up again.
Sam "Torch" McQuarry |
Torch turns to the necromancer. "Not sure who you are," he says in Polyglot, "but I already know I don't like you."
Since I appear to already be in flank...
Scimitar attack with flank 1d20 + 8 ⇒ (2) + 8 = 10, damage 1d6 + 4 ⇒ (4) + 4 = 8 plus 2d6 ⇒ (2, 5) = 7 sneak.
Cestus attack with flank 1d20 + 8 ⇒ (20) + 8 = 28, damage 1d4 + 3 ⇒ (1) + 3 = 4 plus 2d6 ⇒ (6, 2) = 8 sneak; crit confirm 1d20 + 8 ⇒ (9) + 8 = 17, crit damage 1d4 + 3 ⇒ (2) + 3 = 5.