Aerys D Mavato |
Aerys will take whatever watch she is given, though she cannot see in the dark, she will keep a camp fire going during her watch to see into the night.
Perception 1d20 - 1 ⇒ (16) - 1 = 15
Aerys, Torch, Ralf and Gelik ... does anyone have the alarm spell? Otherwise if we have some string and bells we can set a trip wire around our camp. Just a thought..
Sam "Torch" McQuarry |
Neither Ralf nor Aerys have any special night vision, so how about having them double-up on their watch? And if possible, Gelik and Ralf should get an uninterrupted 8 hours, so how about this: Gelik first, Torch in the middle and Aerys and Ralf the last one?
Perception 1d20 + 11 ⇒ (15) + 11 = 26
Black Tom |
The men are about 20 feet from you when Torch spots them, spread out in the vegetation (so about 10 feet apart), and they have concealment. It's difficult terrain but you should reach any one of them with a 30 feet move. I'll get a map up if I must, but Torch is the only one that gets an action in the surprise round.
Their initiative is 13, so Torch goes first.
Maestro Gelikugel Aberwhinge |
Called it.
Gelik moves forward until he's just in range of the hostiles (15'), then casts a spell, violently spewing colors from his hands (he'll try to catch 2 opponents in the cone if possible).
Color Spray (DC 15 [16 for jungle creatures], School - illusion (pattern) [mind-affecting]; Range 15 ft. cone-shaped burst, Saving Throw Will negates; Spell Resistance yes
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Aerys D Mavato |
Aerys runs towards the nearest archer, waving her arms in the air shouting in a strange language, "Kuacha, kuacha kurusha, ni wajinga kufikiri unaweza kushinda! Kuacha sasa na hakuna haja ya kuteseka zaidi." She makes a grab at the man, attempting to envelope him in her strong arms.
Runs towards the nearest warrior not affected by Gelik's spell, or any other spell that goes off before she gets into action.
CMB grapple1d20 + 10 ⇒ (10) + 10 = 20
Using Swahili
Stop, stop firing, it is foolish to think you can win! Stop now and you need not suffer further.
Black Tom |
The warriors shrug off Gelik's magic and turn their attention to him. He's hit by an arrow for 6 points of damage.
Aerys takes hold of one of the men, but he manages to wriggle loose. His friend comes to the rescue, axe in hand but fails to connect.
So two of them are attacking Aerys, two are going for Gelik and you are all up again.
Aerys D Mavato |
Aerys trries to restrain one of her attackers, she once more attempts to grab hold of him, trying to move his body between her and the axe weilding warrior.
5ft step away from one warrior, then Grapple the other 1d20 + 10 ⇒ (10) + 10 = 20
Maestro Gelikugel Aberwhinge |
Gelik happily makes room for Torch to get into the fight. He backs up a bit and casts another spell.
Take a 5' step away from melee then cast Spontaneous Immolation, 3d6 ⇒ (3, 1, 5) = 9 points of fire damage and catches on fire. A successful DC 15 Fortitude save reduces this damage by half and prevents the target from catching on fire.
Black Tom |
Torch rushes to attack one of the men and Gelik sets him on fire. He takes a swing at Torch and then keels over. Ralf blinds his comrade.
Aerys grapples one of the other warrior, but once again he manages to break free as the other man hits her for 5 points of damage.
You are up again.
Aerys D Mavato |
Without her weapons, Aerys' face is as red as the blood that seeps out of her cuts. "Now you're making me angry." she swings at the man with her fists of steel.
Improved Unarmed Strike, Natural attack, Lethal Damage
Unarmed Strike left 1d20 + 8 ⇒ (20) + 8 = 28
Unarmed damage 1d3 + 3 ⇒ (2) + 3 = 5
Unarmed Strike right 1d20 + 8 ⇒ (11) + 8 = 19
Unarmed damage 1d3 + 3 ⇒ (1) + 3 = 4
Unarmed Strike crit confirm 1d20 + 8 ⇒ (19) + 8 = 27
Unarmed damage crit confirm 1d3 + 3 ⇒ (1) + 3 = 4
Maestro Gelikugel Aberwhinge |
Gelik continues to back away from the melee, until he's about 25' away. He casts again, muttering something about wasting perfectly good spells on hostile savages that don't appreciate his power.
Spontaneous Immolation 3d6 ⇒ (3, 6, 5) = 14 points of fire damage and catches on fire. A successful DC 15 Fortitude save reduces this damage by half and prevents the target from catching on fire.
Sam "Torch" McQuarry |
Turning his attention to the other archer, already burning from Gelik's spell, Torch slashes again with his blade.
Move to the other one. I'm assuming there's enough distance between them I can't 5 ft step.
Scimitar attack: 1d20 + 8 ⇒ (16) + 8 = 24, damage 1d6 + 5 ⇒ (2) + 5 = 7.
Black Tom |
Gelik sets another man on fire and Torch cuts him down, while Aerys punches the warrior she tried to grapple, with deadly results. He keeps fighting though, draws his axe and hits Aerys for 7 points of damage.
Then you are up again. Two opponents still standing, currently flanking Aerys.
Sam "Torch" McQuarry |
Sounds like time to turn the tables on that then.
Torch turns toward the last two, circling to put the wounded man with the axe between himself and Aerys. He slashes again with his sword, hoping his luck holds.
Scimitar attack with flank: 1d20 + 10 ⇒ (3) + 10 = 13, damage 1d6 + 5 ⇒ (5) + 5 = 10 plus 2d6 ⇒ (1, 1) = 2 sneak.
Aerys D Mavato |
With no other option, Aerys continues to pummel at the native she hit before, whilst moving slightly to get out of the way of the other warrior behind her back. She says loudly "Wewe utakuwa si kupata bora ya mimi, hata kama wewe ni mbili. Kutoa up kabla ya kifo inachukua wewe." Her wounds look red and raw, the many slices look as though they would have killed a strong farmer.
"You'll not get the better of me, even if you are two. Give up before death takes you."
Moves 5ft step such that it will take more than a 5ft step for the other warrior to flank her again.
Improved Unarmed Strike, Natural attack, Lethal Damage
[ooc]Unarmed Strike left 1d20 + 8 ⇒ (10) + 8 = 18
Unarmed damage 1d3 + 3 ⇒ (2) + 3 = 5
Unarmed Strike right 1d20 + 8 ⇒ (17) + 8 = 25
Unarmed damage 1d3 + 3 ⇒ (3) + 3 = 6
HPs: 48 - 5 - 7 = 36
Aerys D Mavato |
"Mjinga, Mimi niliwapeni nafasi, sasa kifo itakuwa yako" Aerys speaks clearly to the last remaining warrior. She then starts to pummel the man once more, dancing on her feet, bobbing and moving in close to club he face with her hands.
Fool, I gave you a chance, now death will be yours
Improved Unarmed Strike, Natural attack, Non-Lethal Damage
Unarmed Strike left 1d20 + 8 ⇒ (17) + 8 = 25
Damage left 1d3 + 3 ⇒ (1) + 3 = 4
Unarmed Strike right 1d20 + 8 ⇒ (9) + 8 = 17
Damage right 1d3 + 3 ⇒ (3) + 3 = 6
Sam "Torch" McQuarry |
Torch matches her swing for swing.
Scimitar and cestus full attack, with flank.
Scimitar: 1d20 + 8 ⇒ (6) + 8 = 14, damage 1d6 + 4 ⇒ (5) + 4 = 9 plus 2d6 ⇒ (4, 1) = 5 sneak.
Cestus: 1d20 + 8 ⇒ (17) + 8 = 25, damage 1d4 + 3 ⇒ (2) + 3 = 5 plus 2d6 ⇒ (2, 1) = 3 sneak.
Maestro Gelikugel Aberwhinge |
What's the point of lighting them on fire if you're going to kill them before they burn properly? Gelik complains in Torch's general direction, casting a simple spell.
He turns and screams in Ralf's face, MEDIC! I've been pierced with an arrow here.
ray of frost 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
frosty death 1d3 ⇒ 3
Black Tom |
The last man falls, and you'll need to decide what to do with them. You get 400 xp each for the battle. They are carrying masterwork composite shortbows (+2) and you find 4 magical arrows as well as a number of nonmagical ones.
The rest of the night is uneventful and you are able to continue your journey in the morning.
Maestro Gelikugel Aberwhinge |
Gelik stares dumbfounded at Torch. Humans. There is so little logic in your actions, on both sides of this conflict, that I don't even know where to start! First, these ambushing attempted murderers were driven by the fact that we are "white devils", which is totally racist, and also not accurate in my case, since I'm more of a nut-brown color. Anyway, if we let them live, they'll go get a bunch more of their racist buddies to come back and try again. Also, why would you tie them up AND give them the means to escape? I don't get it.
The gnome loots their fallen attackers, unconcerned whether they bleed to death or not. White Devils. Pfft.
Aerys D Mavato |
"Perhaps we should talk to one of them, though if we let them go they will return and seek revenge. We could take them on as prisoners, they might not like being shown as being beaten by 'White Devils'. They might loose their honor. Besides we need to know where they came from and who if anyone sent them." says Aerys concerned that they should understand what threats they will face.
Black Tom |
A short conversation with the captured warrior reveals that he's a part of the Mwali tribe that you have been warned about. Under the rule of the child-god Walkenna they are waging a slow war on all foreigners and have tried to raze Kalabuto repeatedly. They tend to hang any non-Mwangi or sympathizers they catch from the "gallows trees" (one of which you have encountered) or simply skin them alive.
You may deal with your prisoners as you please.
Your journey continues northward. On the third day after your encounter with the Mwali you actually enter the Screaming Jungle. At this very point the river widens and in the midst of it a herd of hippopotami are grazing.
Maestro Gelikugel Aberwhinge |
Gelik leaves the Mwali where they lay, neither helping or harming those that survived their ill-advised ambush.
When he sees the hippos, Gelik smiles widely. Not one to normally regulate his voice, he does manage to whisper in this case, trying his best to listen to Ralf's advice. Look at those ridiculous things. Magnificent.
He stands and stares at the animals for a while, simply enjoying a few moments of quiet contemplation. I think fat animals are inherently humorous. I don't know why, but I think it's true.
He'll move on, reluctantly, when everyone else is ready.
Black Tom |
As you try to sneak past the grazing and wallowing animals, suddenly three lizardfolk emerge out of the water, banging their clubs on their shields and prodding a hippo bull with their spears, sending the agitated bull charging in your direction.
Roll for initiative.