Sam "Torch" McQuarry |
Fort save with all the penalties: 1d20 + 1 ⇒ (15) + 1 = 16
Hey, I didn't die!
With a fury that is more desperate than anything else, Torch continues to lay into the Blue Warrior, hoping to fell him before he can inflict any further harm to Torch or Aerys.
Still full attacking with both weapons.
Scimitar with flank, ranger's focus and negative level: 1d20 + 8 ⇒ (15) + 8 = 23, damage 1d6 + 6 ⇒ (2) + 6 = 8 plus 1d6 ⇒ 1 sneak
Cestus with flank, ranger's focus and negative level: 1d20 + 8 ⇒ (2) + 8 = 10, damage 1d4 + 5 ⇒ (3) + 5 = 8 plus 1d6 ⇒ 2 sneak
Well, at least I got another shot in before the end...
Aerys D Mavato |
Aerys turns her anger in the remaining undead. "You'll join your mate in the halls of hell!" she curses. She skips round to place the creature between Torch and herself.
Longsword power attack 1d20 + 7 - 2 - 1 + 2 ⇒ (18) + 7 - 2 - 1 + 2 = 24 neg level, flanking.
Longsword power damage 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14
Black Tom |
Aerys sends the woman to her eternal rest and there is a moment of silence.
Thanks for the update on Kamal. I'm going to let him fade into the background for now, and I'm not giving him any xp for this battle. That means that you get 450 xp each.
Aside from his heavy pick that detects as magical, the blue warrior is wearing a tarnished silver locket. The woman wears a key around her neck.
Sam "Torch" McQuarry |
You know, Torch could try to retreat...
As long as we've been playing these characters together, you should've realized how incredibly bad Torch is at admitting he is in over his head... ;)
Torch sags with relief when the woman falls, almost staggering back to lean against the mineshaft wall. "That..." he says, shaking his head, "...was not fun." He is shaken enough by the experience that it takes him several full seconds before the intrigue of the locket and the key catch his attention and distract him from his wounds.
Aerys D Mavato |
Aerys helps Torch up as he staggers backwards. She returns to the blue orb from which they came, "We should destroy this." she says with a grime determination. Looking back at the pick, she continues, "That should be a useful tool to try and get rid of this evil."
XP: 13492, HPs: 6, Next Level: 15000
Black Tom |
The locket is engraved with the initials F. C. and contains a faded
portrait of a kindly looking man holding a small child.
With some help and the magic pick Aerys is able to smash the blue globe to pieces although it is hard as stone (hardness 8).
You all get 1 hero point for ridding the mine of this evil.
Maestro Gelikugel Aberwhinge |
Who'd have thought such a sweet looking child would grow up to be a violent thug? Gelik shrugs, and leans over the corpse of the "woman".
He gingerly removes the key from around the creature's neck. He tests it in the lock of the old rusted strongbox that Torch opened earlier.
If it fits the lock, he'll just leave the key there. If it doesn't fit, he'll look around for anything that might be locked. (another chest, coffer, secret door, etc.)
Aerys D Mavato |
With sweat running down from her brow, Aerys sees Gelik fiddling with the key in the lock of the strongbox. "Just open it then!" she calls across impatiently, as she continues to go to work on the orb. Shouting, "its done!!......No more evil from this thing then..." she breaks the last of the orb, a smile beaming on her face.
Black Tom |
The key fits and you already opened the strongbox, as Gelik noted. Since there is nothing much here for you to find, I guess you move on.
Soon after the drift opens into a large cavern filled with immense piles of rock salt chunks. Shovels, picks, and other mining tools lie scattered
about the chamber. At the opposite end of the shaft, a neatly excavated wall supports a pair of double iron doors.
Behind the doors, a short passage leads out into the open air, and you eagerly breathe the fresh air again after the cramped and acrid mine. Outside, an anxious Athyra is awaiting you, a faint smile on her lips.
Aerys D Mavato |
Aerys stops when she sees the woman again, wary in case she is still in the mood for fighting. She speaks to the girl. "Selvisimme undead maa, sen pitäisi olla turvallinen kerran. Teidän Isänne henki on nyt levossa enää pidettäisi unliving paha luola. Paha on tuhottu, ystäväni on piristynyt medaljonki, se voi olla yksi etsit. Olemme ystäviä nyt?" She turns to Gelik, "Show the girl the locket you found please Gelik."
We have survived the land of the undead, it should be safe once more. Your father's spirit is now at rest, no longer kept unliving by the evils in the cavern. The evil is destroyed, my friend has picked up a locket, it may be the one you seek. Are we friends now?
Black Tom |
The girl is dumbstruck and springs forward to grab the locket, and examines it carefully. Choking with emotion, she nods.
Athyra's guidance cuts 1 day off your travel time. Also you get 400 xp each for helping her.
Nkechi can cure your desiccation (Con damage), but you'll need to make your saves to shrug of your negative levels yourselves.
Maestro Gelikugel Aberwhinge |
Just don't kill me and feed me to your pet monster and we'll call it even. Gelik smiles sweetly at the savage lady.
He turns to Aerys. See, the joke is, that she doesn't understand what I'm saying. You know, because she's an ignorant savage. It's lazy really, because I use the same joke based on Ralf's debilitating deafness. But it's funny enough that I think it still works.
Gelik gives the scary woman a wide berth, but is otherwise ready to continue trekking.
Aerys D Mavato |
"As a general rule, even 'savages' don't send their new best friends to be eaten by their pet." laughs Aerys. "But whether her pet thinks the same I don't know Gelik. Hahaha.... She will help the caravan through and show us some short cuts through the jungle here, I think we are as safe as we can be at the moment."
Aerys then turns back to the girl and asks about her history, to share some food with them and generally show herself to be a friend of Athyra. She invites her to go with them until they make camp for the night. Even tries to teach her a bit of 'Common'.
BT, just let us know when you want a fort save to regain our temp level loss.
Sam "Torch" McQuarry |
Fort save with neg level penalty. I'm going to spend all three of my hero points to add a +6 to the roll in hopes of beating my dice luck: 1d20 + 9 ⇒ (9) + 9 = 18
It is clear that the fight took a lot out of Torch - more, perhaps, than he can readily recover. He seems uncharacteristically subdued and quiet for the rest of the day, merely nodding in acknowledgement of Athyra's words and Nkechi's healing when he receives it.
Hopefully an 18 beats the DC...
Aerys D Mavato |
Down 9 points or 15 if we don't get back the points when we get the level back. I assume we do get the points back on getting the level back. As she gets 4 points back from sleeping, I guess so no real need of healing if she gets back points from sleep and from getting the level back.
Black Tom |
You get the points back, I suppose. Anyway, Nkechi has enough channelings to get you back to full health.
As you resume your travels, helped not a little by Athyra's knowledge of the terrain, you go back to scouting.
In the morning the next day you spot a giant scorpion - a huge specimen measuring almost twenty feet - sunning itself on a rock. It's still 80 feet ahead of you, but you realize that you'll have to eliminate the threat if the caravan shall be able to pass.
Make your preparations and then roll for initiative.
Aerys D Mavato |
Quietly Aerys say to the group, "Let Torch and myself take some antitoxin vials to protect us from the poison. Then we can fight it up close, leaving you both to keep out of melee and do distant damage with your spells and stuff. What do you think?"
We bought 6 vials of antitoxin for the party before we came away. Have we any spells to increase the damage or hit rate of weapons? Anything like that?
What does Nkechi know about this type of scorpion? (as we l've lost our druid temporarily).
Aerys D Mavato |
Aerys passes Torch a vial of Anti-toxin from the party supplies and drinks it, before Torch becomes invisible.
Antitoxin: If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Unless anyone has a better idea, Aerys will charge the scorpion in the surprise round, once Torch has got into position, such that in the following combat rounds Torch and Aerys flank the thing. Aerys will know Torch is in position, because Torch starts the attack in the surprise round. We have to sneak into a position such that Aerys is in chargable range for the surprise round.
Sam "Torch" McQuarry |
Seeing the scorpion suddenly jerk and react to Aerys' approach, Torch realizes the time for stealth is over. "HEY UGLY!" he shouts, gripping his scimitar in both hands and slashing at one of the thing's vicious-looking pincers.
Swift action for ranger's focus, then scimitar attack: 1d20 + 9 ⇒ (17) + 9 = 26, damage 1d6 + 7 ⇒ (2) + 7 = 9 plus 1d6 ⇒ 6 sneak.
Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Sam "Torch" McQuarry |
Seeing it caught off-guard by his sudden appearance, Torch presses the advantage, taking his left hand off the hilt to punch and slash together.
Scimitar with ranger's focus: 1d20 + 9 ⇒ (7) + 9 = 16, damage 1d6 + 6 ⇒ (5) + 6 = 11 plus 1d6 ⇒ 5 sneak.
Cestus with ranger's focus: 1d20 + 9 ⇒ (13) + 9 = 22, damage 1d4 + 5 ⇒ (4) + 5 = 9 plus 1d6 ⇒ 6 sneak.
Aerys D Mavato |
Init 1d20 + 2 ⇒ (18) + 2 = 20
As the creature starts its charge towards Aerys, she takes up the challenge and charges straight right back at it. Sword held high she issues her own challenge, "Die vermin!"
Longsword power attack 1d20 + 7 - 2 + 2 + 2 ⇒ (4) + 7 - 2 + 2 + 2 = 13 flanking and charge
Longsword power damage 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Black Tom |
The scorpion is taken aback by Torch's sudden assault and collapses, but not before lashing out with a last vindictive sting at him, for 11 points of damage and a Fort 19 save vs. poison.
You get 300 xp each and the road is cleared.
After exiting the mines, you find yourselves on the M'neri plains, a broad swath of savanna that stretches to the horizon. At this point Athyra bids you goodbye, not wanting to leave her home. She will help see you caravan through the mines safely, but she's happy to stay where she is and thanks you yet again for finding her locket.
An entire day of travel on the endless plains passes uneventfully after that, but then you come across some sort of merchant's camp ahead, a number of tents with people milling about.
Aerys D Mavato |
"OK, but remember there are tongues that wag and we have competition who want to get to the site before or with us. Let's at least be on our guard." says the suspicious Aerys. "But supplies are always welcome, perhaps even a drink of fine ale won't go amiss. I'll follow your lead on this then Torch.", though her hand stays close to the hilt of her sword.
Black Tom |
You approach gingerly, but the merchants seem friendly enough. There are a number of merchants here of various provenance, and you can buy and sell any normal equipment you should like.
They have set up an arena for cockfighting, and soon enough you are invited to take part and place bets if you should like.
Maestro Gelikugel Aberwhinge |
Well, finally we've come across actual people. They don't even look like the walking dead. Also, they haven't tried to murder us. Yet. That's a good sign.
Gelik claps his hands together once, all smiles. He calls out, I don't mind saying that I'm looking forward to some hot cock on cock action. So which is the best cock then? He asks the closest merchant, How familiar are you with these cocks? Do you have a favorite cock?
Gelik will mingle with the crowd, making small talk and generally palling around. diplomacy 1d20 + 3 ⇒ (14) + 3 = 17 He's hoping to make a few friends.
Sam "Torch" McQuarry |
Torch's expression is hard to read through his scars, but he refuses the chance to participate in the cockfights or bet on them very quickly and firmly. Instead, he wanders the tents for awhile rather aimlessly before deciding to look more specifically for items that seem useful going forward.
Is it possible we might be able to sell any loot here? Do we, in fact, have any loot worth selling at this point? And other than the antitoxin (which I just realized I didn't apply to my Fort save above :P ), have we used any mundane items that would be worth replacing?
Black Tom |
There is a cockfight coming up, and you are invited to take part. The two contestants are a speckled pea-comb named Cornugon and a brown single comb named Muddy Lyza. The betting odds are 2:1 for Cornugon, who's the underdog in this contest.
You can buy and sell any mundane loot you'd like.
Kamal of Zenj |
Easing his way past the others, Kamal remains silent as he studies the group of caravanners and guardsman that are clustered around the roadside. As a student of the wilds, the guide knows something of animals, intently he studies the two roosters, noting their species and apparent strength and speed.
__________________________
BT, I am going to use Knowledge (nature) to try to discern any difference between the two roosters and determine if there is any reason why the pea-comb named Corngon would have 2:1 odds as a underdog.
Knowledge (nature) 1d20 + 8 ⇒ (19) + 8 = 27
Maestro Gelikugel Aberwhinge |
Gelik saunters over to the fighting pit. Using his Speak with Animals ability, he strikes up a conversation with the birds, trying to figure out which one is tougher through chatting with them.
So, Muddy Lyza, you've got a bit of a reputation around here. Are you as much of a badass as they say you are?
If Gelik is convinced, he'll bet 5 gp on Lyza.