Black Tom |
Apart from a single goat that skitters away at the sight of you, you manage to get back to camp unscathed. Ishirou is unusually happy at finding the treasure, and walks with a new spring in his step. He's content with an equal share. In return he offers to teach you some swordfighting tricks to those of you who are willing to spend a day training with him.
You also get 40 xp and a hero point each for completing the quest.
grant a +1 bonus to CMB and CMD while wielding a sword or similar weapon.
At camp the rest of the people want to hear all about your exploits. Life at camp is turning out relatively safe but dull.
Sam "Torch" McQuarry |
Torch also plans to study with Ishirou.
That night at camp, Torch calls Jask over to one side of the camp for some privacy while they talk.
He also takes a moment to speak to Sasha.
Hrakar Orcbane |
Hrakar won't be interessed in Ishirou's lessons unless they can be applied to Hammers and the like. And he will heal everyone at camp, I trust we can do this without rolls? And we still need to split the tresaure: Hrakar claimed the scroll case and the raise the dead spell. Ralf took the +1 buckler, anyone wants the starknife or the ruined clothes? Otherwise here's what each one of us can claim (divided by 6 and including Ishirou):
-583 cp each
-333 sp each
-166 gp each
-8 pp each
-83 gp worth of gems each
Maestro Gelikugel Aberwhinge |
Gelik smiles as he is healed. "THANKS, RALF!"
He sticks his tongue out at Hrakar.
Later, Gelik trains with Ishirou, using his dagger. He has a lot of fun, but it isn't clea if the lesson took.
Does the bonus count for a dagger, or must it be a sword?"
He happily takes his share of the loot, playing with the coins to hear them clank together.
In the evening, in front of the campfire, Gelik tells the story of the intrepid explorers, highlighting the fight with the creepy undead and failing to mention those occasions when he screamed like a little girl.
Black Tom |
Don't know if you plan to swim across or if you want to build a raft or just stick to some more mundane exploring. Either could work.
Torch:
Later that day as you are gathered for dinner, Jask strides up to Surkoff and shoves a bunch of papers under his nose. "Read that, you buffoon!" he exclaims triumphantly. "I told you I was framed."
You all get 40 xp for proving Jask's innocence.
Sam "Torch" McQuarry |
Torch nods, pausing to finish chewing and swallow the jerky he's gnawing on before replying, "Believe it or not, I agree. Ieana and Kossack headed south; south is where the lighthouse is. But Aerys is right too. The further south we head, the less it makes sense to leave the camp here."
Maestro Gelikugel Aberwhinge |
"Buffoon! That's rich!" Gelik laughs aloud as he commits the word to memory, resolving to use it as soon as possible.
Later, during the discussion of options, Gelik is in general agreement. "So south it is. How about we set up camp up on the treasure hill? With the undead re-dead, it's safe enough, and it's a good landmark if we get lost on our way home."
Aerys D Mavato |
"Yes, a good choice to camp on the high ground, we can survey all around us from there. It should be easier to defend too. We must be careful as we set up, not to attract attention from anything unwelcome." with a skip she gathers her possessions in readiness for the trip ahead.
Hrakar Orcbane |
I tought we settled that already: we want to go on the south eastern peninsula of the island, we wanted to check if it was possible to ford the sea between the small lagoon. You asked if we wanted to build a raft or try to swim across. We need to know which solution is more feasible"
Maestro Gelikugel Aberwhinge |
I just looked at the map more closely. Crossing that inlet looks like it would require a raft of some kind, at lest for Gelik. He's not a strong swimmer. Gelik votes to stay on land. He'd prefer to head straight west (to L11 or so) and then follow the shoreline SW along the interior coast of the inlet. It looks like there's a stream in L11 that we'd have to ford.
Hrakar Orcbane |
Building a raft is feasible although a major effort. You should be able to put one together in a day or so. What you might want to consider is that travelling along the paths is four times quicker than across the terrain.
I'm all for building a raft, then (one of Hrakar's long lasting ideas for leaving the island). And about the paths... they seem pretty dangerous, last time we walked them Torch almost died...
Black Tom |
You manage to move your camp and put a raft together. The next question is: where do you want to go with it? You can choose your landing spot pretty much where you like on the southern peninsula (which also contains the highest point of the island, so that may make for a good vantage point for scouting further). Of course the farther you go the greater the risk of misfortune striking...
Aerys D Mavato |
Aerys walks gingerly onto the craft, using her skill as a seafarer to determine it's buoyancy and usefulness as a craft on the waters. "Much as I want to be at sea commanding a ship to conquer the waves, this isn't what I had in mind. I suggest we don't go too gfar from shore, until we can be certain this craft is indeed seaworthy." As she looks around its construction and the way it floats on the water.
Profession(Sailor) 1d20 + 3 ⇒ (10) + 3 = 13
Sam "Torch" McQuarry |
Torch shrugs off the concerns. "This isn't meant for anything more than getting us across a half mile of bay," he points out. "The thirty miles to the mainland's a different story, but I'm sure this is fine for now."
Once the group reaches the far shore, Torch climbs up the beach and points toward the hilltop. "Up there?" he asks. "If we had a spyglass, it'd be perfect... but even without, seems like we'd do better with a better view. What'd'ya say? Anyone up for a little hike?"
Maestro Gelikugel Aberwhinge |
Couldn't access the site for a few days.
Gelik is against the idea of a raft and against the idea of building a raft and against the idea of manual labor in general. He shirks wood-cutting and log-lashing duties as thoroughly as possible, and continuously whines about a splinter in his thumb.
As for the route and landing site, "I vote for the shortest route." Then he puts his agrieved thumb back in his mouth.
Are we talking gradual slope to heights, or actual significant hill / mountain? i.e.-can we climb it fairly easily?
Black Tom |
Also have been having trouble accessing the site.
You paddle your newly constructed raft across the bay at the shortest point (which would be approximately across the square N13 if I understand you correctly)
As you pull up the raft on the beach Torch spies a crablike creature perched high on a ledge above you. Roll for initiative.
Black Tom |
Torch reacts a split-second before the beast and can act. It lies about 20 feet further up the beach and 20 feet up the cliffside.
Knowledge (nature or dungeoneering) 12:
Black Tom |
Just as Ralf says, a sticky gob lands next to him, attached to a shiny line. Almost absent-mindedly, he steps out of the way, and just as quickly, the line is drawn back.
Torch, Gelik and Hrakar all hit the monster. Aerys, Ralf and Torch are up, then the cavey fisher.
Not entirely sure if Sidestep secret applies when you are flat-footed, but it seems it does. Anyway, rule of cool applies for now.
Sam "Torch" McQuarry |
Very nice!
Torch notes the cavey fisher's range as he grabs another arrow and takes his shot. Shortbow attack: 1d20 + 3 ⇒ (9) + 3 = 12, damage 1d6 ⇒ 5. As soon as the arrow is launched, Torch withdraws about twenty feet, hoping to stay clear of the "fishing line."
Ralf Pennywhistle |