
Sam "Torch" McQuarry |

This post apparently disappeared into the abyss earlier:
Have we more or less completely explored the northern peninsula at this point?
"Ralf's got a point," Torch nods. "Maybe this new spot will have a bit more to offer, foodwise, than our last one." Or at least our dice rolls will be better...

Hrakar Orcbane |

I've been telling you this from the start human, and asking for us to build a raft to escape. Then you told me no rafts would work. If no ship sails near and we cannot build any means of escape... please explain to me how EXACTLY we may escape from this chunk of rock by goind inside its Torag-forsaken jungles even more?!?!?? You want to hear what I've got to say? I say we head east, we reach the coast and we start a beacon fire and keep it manned and fed, and hope against hope someone sees it! We "explore" but we also try to get out of here, and "exploring" is not likely to help us getting away! says the dwarf with patience clearly at its limit.
In not so many words: Hrakar wants to go east

Surkoff Hurntol |

Surkoff replies to Hrakar, a tone of frustration in his voice. "Of course dwarf, let us light a huge fire so everyone can know where we are. Have you forgotten that there is obviously a tribe of persons with a questionable dining habit? They will know that we are here as two of them have gotten away from us and now you want to advertise our position to them. As for a means of escape I do not know what we are to do yet. Doing something, exploring, whatever is better than standing still waiting for the gods to answer your feeble prayers of rescue. I do believe there is also a case of finding a certain captain and Ieana who at this point we don't if she is a willing participant or a prisoner of his madness. The captain must have a way off this rock or he would not have come ashore and abandoned us, perhaps we should be focusing on finding him and in finding him getting us off this isle."
He then turns to Torch, "I know you and I have not yet seen eye to eye on a lot of issues but surely you can see the madness of Hrakar's dreams. Is there any way you might be able to pick up the trail of the captain and Ieana so that we can pursue them?"

Surkoff Hurntol |

Neither of my last two posts have stuck in the thread, though I can see them in my "recent posts." Not sure what's going on here, or whether this one will show up either...
This one showed up fine but maybe just copy paste the last two and hope they post this time.

Sam "Torch" McQuarry |

"I'd need somewhere to pick up their trail from," Torch shrugs in reply to Surkoff's question. "I'd dearly love the chance to... question... our good captain on his navigational choices, however."
After a moment's thought, the archaeologist shrugs. "We've two coastlines to explore, but only the southern part of the island really has much of an interior. Unless we're going cannibal-hunting, we should pick a coast and stick to it. I'd suggest following the curve of the large northern bay and maybe checking out those islands on the far side - if the cannibals haven't already infested them, they might serve as a safer haven for our base camp, what with the built-in moat and all."
Survival check: 1d20 + 5 ⇒ (3) + 5 = 8
Remember what I said before about better dice here? Yeah, **** that.

Surkoff Hurntol |

"With the wilderness survival I guess I will trust your judgement Torch. Unless you are still stuck on your need to build fires Hrakar I suggest we head to the west along the bay."
Survival (Aid): 1d20 - 1 ⇒ (19) - 1 = 18
Black Tom: From comments you have made earlier it sounds as though Ilum and now Sasha could do the hunting/gathering for us so we don't have to dedicate time to it. Truth or just misinterpretation on my part?

Black Tom |

Black Tom: From comments you have made earlier it sounds as though Ilum and now Sasha could do the hunting/gathering for us so we don't have to dedicate time to it. Truth or just misinterpretation on my part?
Yes, you could. I just assumed that you'd like to have some margins, since Ilum and Sasha would only barely be able to keep you fed.

Black Tom |

The goats go on 11, so Torch and possibly Hrakar can act before them. On the bright side they look a loot tastier than the flying lizard.
Maybe this encounter should have been edited for silliness but I like silly. Glad you appreciate it. Anyway, you know who to blame. ;)
The gray is difficult terrain.

Sam "Torch" McQuarry |

Given that these are goats, it's too bad we don't have any brace weapons... Is there one that seems to be the alpha, or pack leader, or whatever you call it when it's goats?
Hunting gear at the ready, Torch's eyes light up at the sight of the goats. Hoping for some tasty stew in the near future, he raises his bow and fires a shot at the nearest animal. Should be the one in M27. Shortbow attack: 1d20 + 3 ⇒ (7) + 3 = 10, damage 1d6 ⇒ 2.

Sam "Torch" McQuarry |

Ouch! Encounter suddenly less funny. ;)
Torch staggers back from the vicious blow, dropping his bow from stunned fingers. After a moment, though, he rallies, drawing his scimitar and attempting to hack down the animal that attacked him. Free action to drop the bow, move to draw the scimitar, and attack: 1d20 + 4 ⇒ (20) + 4 = 24, damage 1d6 + 4 ⇒ (4) + 4 = 8.
Crit confirm: 1d20 + 4 ⇒ (18) + 4 = 22, damage 1d6 + 4 ⇒ (2) + 4 = 6

Sam "Torch" McQuarry |

Ouch! Encounter suddenly less funny. ;)
Torch staggers back from the vicious blow, dropping his bow from stunned fingers. After a moment, though, he rallies, drawing his scimitar and attempting to hack down the animal that attacked him. Free action to drop the bow, move to draw the scimitar, and attack: 1d20 + 4, damage 1d6 + 4.
Crit confirm: 1d20 + 4, damage 1d6 + 4
Ha! Take that, you soon-to-be stew ingredient!

Black Tom |

Torch and Surkoff cut down their foes, while Hrakar bathes the battlefield in healing energy. Fortunately the wounded goats are beyond help, but the rest of them are reinvigorated.
The goat pursuing Ralf smells victory and moves with him. The newly healed Torch is butted for 3 points of damage. Surkoff manages to keep the other two at bay.
Your turn.

Sam "Torch" McQuarry |

Attacking K28 (because I'm thinking K26 should actually have moved away from me, following Ralf): 1d20 + 4 ⇒ (7) + 4 = 11, damage 1d6 + 4 ⇒ (6) + 4 = 10
Pummeled by another blow, Torch shakily swings again; the blow is weak and awkward, however, and fails to do more than aggravate the goat.

Black Tom |

Surkoff pauses to put his full force in his blow, but that gives the goat the split-second advantage to nimbly step away. In the meantime Ralf stutters around and whacks his goat between the eyes with his stick, knocking it out.
The other goats start to think better of the whole affair and with a great noise they run back up the mountain.
You just earned yourselves 202 xp each.
Will you take the three goats and return to camp or do you want to explore some more before darkness falls?

Surkoff Hurntol |

Surkoff calms his breathing down after the little bit of exertion. "Well looks like we eat really well tonight, we should share our good fortune with the others. Is there any chance that we can keep one or two alive and keep us fed for more than one night before the meat would spoil in this heat? I have rope to tie them and drag them along if that helps."
How large are these goats? Small/Medium? Weight? If trying to move them by force will it be possible?

Hrakar Orcbane |

Well, bringing some back seems sensible, human, but what about exploring? I surmised you'd wanted to explore some more as means to escape the Island... Says the priest of Torag with more than a modicum of sarcasm.
I'm for going on wih the exploration btw, Hrakar still wants to get to the beach

Black Tom |

The goats are Small, so you have no trouble bringing them back to the camp, where you are met with acclaim, especially since your foraging even apart from the goat has brought in a fair share of berries, edible roots and a couple of rabbits. You will indeed eat well tonight, and Gelik and Ishirou are already squabbling about recipes.
The goat that Ralf whacked is more stunned than hurt and you leave it there to see if it could even be milked.
After that you continue exploring, moving west to reach the beach. As you get there dusk is approaching. The surf is glowing with the same eerie green radiance that you noticed before.
Are you going to follow the beach south or what is your plan?

Black Tom |

Concerning the strange green glow you can make a Knowledge (nature) 20 if you haven't done so already (I believe you encountered it earlier):
phosphorescent algae and plankton in the water.
Either way, you can make a Perception 20 check (with a +4 bonus if you have low-light vision):
You move southward, exploring and as you turn a big rock an enormous crab crawls out from under it and tries to grab you. Roll for initiative.

Hrakar Orcbane |

Perception Check:1d20 + 8 ⇒ (12) + 8 = 20
Let's see if I can roll bad again... edit: OMG! I DID IT! Barely but I did it! This must be my best roll to date...
Hrakar looks to the sea wondering if he'll ever be able to leave the island when suddenly he seems to see someone in the water:"There's something in the water... I can't see it clearly but it seems like someone's drowning! Quick let's hel..." blood drains from Hrakar's face as he realizes what he's seeing is not quite alive... then he adds with a much lower tone of voice "A ghost... this damned island has cannibals, killer lizards, bloodthirsty goats and GHOSTS! Let's go away people, I don't think disturbing the dead is a good idea"
So the group leaves the spectral figures flailing their arms in the water alone... but just when they can't see the ghosts anymore, a new menace manifests itself!
...Of course, we couldn't just be lucky, couldn't we? And now it is a GIANT CRAB! When will it stop Torag? WHEN???
Initiative roll: 1d20 + 1 ⇒ (19) + 1 = 20
The tide has turned! Or I hope so at least

Black Tom |

Yeah, figured as much.
Under your combined assault the crab is soon turned into chowder. You get 150 xp each.
Now the question is whether you want to go back the way you came or if you want to explore some of the jungle south of the camp on your way back.

Hrakar Orcbane |

"Goat and crab... a delicious combination!" Says Hrakar while he urges his companions to break the crustacean's shell.
As for whether go south or go back on the way we came, I guess we didn't investigate the ghosts, besides seems like a tricky question, why not explore some more as we are fresh and un-hurt? What could possibly have changed? I vote... to go on with the exploration! :D