GM FangDragon's Cult of the Ebon Destroyers (Inactive)

Game Master FangDragon

The evil cult of Dhalavei seeks to enslave the island nation of Jalmeray. Can the PCs stop them?

DAY 23: The secret monestery of Dhalavei - 7:40 PM


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Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo moves over and attempts to finish this fight

Katana!: 1d20 + 12 ⇒ (14) + 12 = 26Sneak Attack!: 1d8 + 16 + 4d6 ⇒ (6) + 16 + (1, 1, 2, 3) = 29


Palace of Birdsong| War for the crown maps

Sorry dazed doesn't deny dex so no sneak unless you use a ki point to vanish.

Dazed:
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

A dazed condition typically lasts 1 round.

Shikyo cuts deeply into the dazed cultist, despite the terrible wound the man stands there distracted by the lights of Pratavh's spell.

COMBAT ORDER - Round 4 wrote:

Bvar

Pratavh
Alywn
Shikyomaru
Lilly <----- WE ARE HERE
Darkness Acolytes

Lilly is up, finish him!


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

"WHY..YOU...DAMN...SONOFANOGRESS!"

Flaming sword, inspire?, PA: 1d20 + 10 + 2 - 2 ⇒ (1) + 10 + 2 - 2 = 11DMg: 1d8 + 3 + 4 + 1d4 ⇒ (1) + 3 + 4 + (1) = 9
*Flaming sword, inspire?, PA: 1d20 + 5 + 2 - 2 ⇒ (19) + 5 + 2 - 2 = 24DMg: 1d8 + 3 + 4 + 1d4 ⇒ (6) + 3 + 4 + (4) = 17

*Crit?: 1d20 + 5 + 2 - 2 ⇒ (3) + 5 + 2 - 2 = 8DMg: 1d8 + 3 + 4 + 1d4 ⇒ (1) + 3 + 4 + (4) = 12


Palace of Birdsong| War for the crown maps

Lilly attacks the dazed cultist in a frenzy. The first savage attack misses but the second opens him from sturnum to navel. He collapses in a heap.

COMBAT OVER

If you search them:
One of them has a note scralled on parchment in vudrani saying: Bring the prisoners to the altar and make an offerinv of them at the ritual hour in the appointed way. For the honor of Dhalavei. Deepti.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Lilly spits on the cultist.

"Really now....too cowardly for a real duel?
Cheap prick."

She takes a look at the note.
"Well, look here, they wanted to use us as a sacrificial offering.
All for the glory of 'Dhalavei'. Well, that's off the schedule now, isn't it?"

GM:

Being a pretty ticked off girl fighting evil right now, Lilly would decapitate the cultists and get their heads into a makeshift bag, made from a cultist's robe?
This to try and scare the future cultists, out of sight of the others, if at all possible.
Too much?

Any rolls needed?


Palace of Birdsong| War for the crown maps

Lilly:
That's kind of gross! No special rolls needed, but such a "bag" will be heavy, unwieldy and very soon smelly.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

GM:

Ok, then it's off the drawing board.

Gross you say, well you see it in movies....so i was just asking ;)


Palace of Birdsong| War for the crown maps

Where to next?

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

Retrieving one of his wands, Alwyn make a lap through the other curing any wounds they may have from the fight.

Cmw: 4d8 + 6 ⇒ (2, 7, 4, 2) + 6 = 21 Lilly full
CMW: 2d8 + 3 ⇒ (7, 6) + 3 = 16 Pratavh full
CMW: 4d8 + 6 ⇒ (1, 2, 4, 4) + 6 = 17 Shikyo full
CMW: 4d8 + 6 ⇒ (2, 3, 4, 7) + 6 = 22 Bvar full

7 charges used, using map totals all should be back at full health

"Not sure where this alter is but as we work our way up this hallway I'm sure we'll find it. Looks like the first hallway will be the one on the right as we move forward. Shall we?"


Palace of Birdsong| War for the crown maps

Alywn heals the party up and leads you down the corridor to the right. You find what must be the acolytes austere dormitory. Each cell contains a sleeping mat, and small trunk. There's nobody here, and an oppressive pall of silence smothers the place. It's so quiet your breath sounds loud and your can hear the rushing of blood through your ears.


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo doubles back and heads down the next hallway Using Darkvison Ki power, red arrow drawn on map to show movement

Stealth: 1d20 + 12 ⇒ (6) + 12 = 18

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

Alwyn will take a moment to inspect the trunks for anything of use in navigating this place or to use against it's keepers - then again any looting that happens to occur well it's all in good fun.

Then he turns and follows Shikyo down the next passage.


Male human (vudrani) Wizard 8 | HP 33/56 | AC:19 (21), T:13, F:17 (19) | CMD:14, CMB:+2 | Save F+5, R+6 , W+9 | Init:+8 | Perc: +9 | Aura of Prescience 2/8 | Reveal Weakness 4/8 (-2 all charisma based rolls)

Pratavh dismissed the grease and picked up his staff after the fight and gave Alwyn a nod of thanks for the healing. When they continued he followed with them staying near the rear of the group with Hirati on his head. He made it his task to keep his eyes open and Hirati's mischief under control. The little dragon was actually very well behaved, she knew just how dangerous this could be and she didn't want to lose her dedicated servants, especially Pratavh. So she too kept her eyes open and sense alert for danger.


Palace of Birdsong| War for the crown maps

Shikyo leads the group north into what must be the complex's refectory. There's a variety of mundane cooking and cleaning equipment. Above the firepit is a six inch wide crack which goes more or less straight up into the mountain. Judging from the soot staines this serves as the chimney.

Again everything is so quiet you could hear a pin drop.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

And we are too..can't give ourselves away can we? :)

Lilly look around the room.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15

"Hmm, their cooking must be bad too, i'm seeing grease and whatever's left on these plates is....well, i don't know 'what' it is. Ugh."

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

"there's another doorway over ther perhaps just storage then again could be another entrance to the leader's quarters for the cook, good as they may be, to get there quickly. Can't hurt to check it out"

Alwyn will check the doorway before leaving.


Palace of Birdsong| War for the crown maps

Lilly doesn't find anything terribly interesting in the refectory.

Alywn looks through the door and finds a well stocked larder. It contains food and other basic supplies. Dried meat, grains, spices, and a large quantity of rice and pulses are stored here as well as fresh water. There are enough supplies to feed a dozen people for three maybe four months.


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo shrugs at the mundane findings, he guesses even evil cultists must eat.

This way... he whispers and moves across the complex Red arrow

Stealth: 1d20 + 12 ⇒ (1) + 12 = 13

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

Alwyn follows Shikyo across the central corridor towards the other side, bow at the ready.


Palace of Birdsong| War for the crown maps

Shikyo leads you down an unremarkable corridor leading to a junction beyond which is a shadowy chamber with what appears to be some sort of shrine. You can't see that clearly because in the way is a large multi-armed stone idol which seems to watch over the room. Deep-etched abstract designs decorate the walls leading up to the chamber. Some kind of dull red paint has been used. There are parchment skins hanging on the walls decorated with more abstract symbols.

Kn:Religion DC 15:
The various symbols dedicate the place to Dhalavei and contain passages from her scripture.

Kn:Religion DC 20:
The stone idol appears to be a representation of Dhalavei.

Kn:Nature DC 20:
A closer inspection of the parchments reveal that they are mostly made from human skin.

Lilly:
Somehow you're convinced you've walked or perhaps been dragged down this corridor before. You know where it leads to: An alter of luminescent jade flecked through with foul darkness. The altar has metal loops to restrain the limbs, head and torso. There are blood channels dug into the altar which lead to a rectangular pool of inky darkness.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

As the group enters the chamber, Lilly notices the statue.
"As much as i enjoy a brawl, i'm not in the mood of one with such a large statue."

Having said that, the thought of the corridor brings back flashes.
".....guys, this corridor....i've seen it before.
It leads to some sort of sacrificial chamber, where life is sucked away from the victim. It has an altar, that has metal loops to restrain the limbs, head and torso. There are blood channels dug into the altar which lead to a rectangular pool of inky darkness."


Male human (vudrani) Wizard 8 | HP 33/56 | AC:19 (21), T:13, F:17 (19) | CMD:14, CMB:+2 | Save F+5, R+6 , W+9 | Init:+8 | Perc: +9 | Aura of Prescience 2/8 | Reveal Weakness 4/8 (-2 all charisma based rolls)

Pratavh followed along with the group as they explored keeping a careful eye out for trouble. When they found the skins with writing Pratavh was curious but couldn't make any sense of them so decided to keep watch for one he did know just in case. When they reach the room and Lilly began to speak describing what they would see he asked, "When did you have this dream and what else happened in it?"


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

"I didn't mention anything of a dream, is there something to you we don't know yet, Pratavh?"

She eyes him with a questioning look.
"Right, but the dream was only a short while back.
In it, i woke up in cuffs and i was loweder to the altar, where my life was sucked out of me, becoming part of an inky well."


Male human (vudrani) Wizard 8 | HP 33/56 | AC:19 (21), T:13, F:17 (19) | CMD:14, CMB:+2 | Save F+5, R+6 , W+9 | Init:+8 | Perc: +9 | Aura of Prescience 2/8 | Reveal Weakness 4/8 (-2 all charisma based rolls)

Whoops, sorry bout that, completely forgot that it wasn't mentioned as a dream. I guess though that it makes likely sense that it was.

Pratavh replied to Lilly's questioning words, "No, I do not know anything about dreams at all really, other than sometimes they are visions. I assumed that it was a dream vision since I was quite sure none of us have been here before. I suspicion we have all had some visions since this mess began, it seemed only natural that if you had seen this before, that is where it was."

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

Alwyn listens as Pratavh and Lilly discuss her dream, keeping an eye out on the hallway behind them for anything passing by. kn:nature: 1d20 + 9 ⇒ (18) + 9 = 27 Momentarily inspecting the parchments on the wall, Alwyn recoils in disgust. "Well Lilly, if you made it past the alter in that vision..... uh nevermind, suffice to say these parchment are made from human skin."

Studying the hallway beyond the intersection, Alwyn continues to watch for magic signatures, if nothing noted he will send light down to illuminate the darkness.


Palace of Birdsong| War for the crown maps

Are you avoiding the altar room?


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

"Anyway, that room's altar has to be destroyed, it's likely whoever didn't talk under normal torture, ended up becoming part of the pool."


Palace of Birdsong| War for the crown maps

Lilly:
You remember hearing this: "The altar is the source of their power, it has stood inviolate for millennia and can be destroyed only by forgiveness and love. Things inimical to an artifact of condensed evil."


Palace of Birdsong| War for the crown maps

I need some actions please.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Lilly remembers the words of revelation accompanied in the dream.

"The dream told me, that the altar is the source of their power and has not been violated for millennia.
Here comes the tricky part....it can only be destroyed by forgiveness and love."

*Pouting sigh*
"I've not got much on that towards these folk.
Maybe if we kill them first, then try it, maybe i could try ."

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

Could anything new be seen from the detect magic or light spell sent to inspect the room?


Palace of Birdsong| War for the crown maps

Alywn:
There are some active enchantments on the statue: a glamor and a transmutation aura. (Roll Kn:Arcarna to know more) The light spell doesn't reveal anything new.


Palace of Birdsong| War for the crown maps

Alwyn:
I forgot to mention there is a very strong aura of necromancy from the altar.

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

"The statue is not what it seems, I can't says for sure what is under the veil but it has been magicked to change the look and the feel of it, and death magic covers the alter to no one's surprise I am sure. Pratavah can you do anything with it before we proceed"


Male human (vudrani) Wizard 8 | HP 33/56 | AC:19 (21), T:13, F:17 (19) | CMD:14, CMB:+2 | Save F+5, R+6 , W+9 | Init:+8 | Perc: +9 | Aura of Prescience 2/8 | Reveal Weakness 4/8 (-2 all charisma based rolls)

"I can examine them but Ican do nothing to dispell any effects,, not until I have the chance to refresh my spells tomorrow."Pratavh cast a spell once more and looked at the statue and then alter, examining them and trying to identify what they do.

Knowledge (arcana) on statue: 1d20 + 16 ⇒ (1) + 16 = 17
Knowledge (arcana) on alter: 1d20 + 16 ⇒ (5) + 16 = 21


Palace of Birdsong| War for the crown maps

Pratavh:
You detect the presence of a Magic Weapon spell and Blur. When you look closer the statue does seem to be a little hazy round the edges.

You don't know what spells are on the altar but it reeks of foul magic.


Male human (vudrani) Wizard 8 | HP 33/56 | AC:19 (21), T:13, F:17 (19) | CMD:14, CMB:+2 | Save F+5, R+6 , W+9 | Init:+8 | Perc: +9 | Aura of Prescience 2/8 | Reveal Weakness 4/8 (-2 all charisma based rolls)

"That statue has a magic weapon and blurr spell on it. I think it might be some kind of guardian, though I am not entirely certain." He shudders slightly, "As for the alter, other than necromancy I have no clue what spells are upon it. It is not good whatever they are."


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Well, this is not my area of expertise....I would say we should stab it but...that might prove unwise. Shikyo quips


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

"Let's clear out this place of any cultists and see what we do with it afterwards."

Lilly shows a short despising look at the altar.


Master Bvar nods, "OK, what direction do you suggest we go to search for cultists?"


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo says I need someone to kill.. and he traipses off north

Stealth: 1d20 + 12 ⇒ (11) + 12 = 23
Perc: 1d20 + 9 ⇒ (20) + 9 = 29

Red arrow added

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

Alwyn follows Shikyo from a distance as the assassin moves through the central hallway backing off even further when he enters the next hallway.

stealth: 1d20 + 14 ⇒ (15) + 14 = 29

perception: 1d20 + 10 ⇒ (1) + 10 = 11

Quietly but not very observant ly it appears.......


Palace of Birdsong| War for the crown maps

Shikyo and Alywn creep north. They find a junction room that's empty apart from more of the creepy painted human-skin wall hangings. There are exits down long narrow corridors to the west, north and east.

The the west they can distantly see columns, to the north double doors and what is to the east is lost in the gloom.

Map updated.

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

Alwyn cast detect magic and studies the three hallways, relating what he has seen if anything. Then to Shikyo. ...

"you want to scout east and I'll go west and we meet back up here. Looks like the doors ahead are closed."

stealth: 1d20 + 14 ⇒ (17) + 14 = 31

perception: 1d20 + 10 ⇒ (12) + 10 = 22


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo stalks forward as quietly as he can.... added a red arrow


Palace of Birdsong| War for the crown maps

Shikyo ghosts forwards. A soft, reed floor fills the large high ceilinged stone hall. A gaping pit centered around a series of small platforms drops into darkness in the room's center. Well used target boards line the walls, and training dummies are spread around the room.

GM Rolls:
1d20 ⇒ 181d20 ⇒ 9

Perception DC 30:
You are not alone, there is a figure crouched in the shadows atop one of the pillars in the middle of the room.

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

Following Shiyko into the room Alwyn looks around "Nice training area, appears well used too."

perception: 1d20 + 10 ⇒ (17) + 10 = 27 oh so close...


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

I couldn't hit that.

"They sure seem properly trained, by the looks of this."


Palace of Birdsong| War for the crown maps

Lilly I'm pretty sure you got given some armor with fire resist ;) It's not on your character sheet, please update it.

SURPRISE ROUND!

A peal of amused feminine laughter rings out from on top of one of the pillars, followed by a flurry of burning Chackrams! You catch a glimpse of a most striking woman. Could this be the Deepti that Lord Pandisar mentioned?

Like fiery meteors, the chackrams come aimed at each you! Yet you are not unprepared, Varunasi of Niswan made your armor. She imbued it with resistances to fire and acid, you are glad of that now...

Her weapon does 1d6 fire damage, but you should all have fire resist 10.
Chackram Flurry #1 Alwyn: 1d20 + 18 ⇒ (13) + 18 = 31Dmg: 1d2 + 6 ⇒ (2) + 6 = 8 --> HIT
Chackram Flurry #2 Lilly: 1d20 + 18 ⇒ (20) + 18 = 38Dmg: 1d2 + 6 ⇒ (1) + 6 = 7 --> HIT, CRIT?
Crit?: 1d20 + 18 ⇒ (11) + 18 = 29Crit Dmg: 1d2 + 6 ⇒ (2) + 6 = 8 --> YES CRIT
Chackram Flurry #3 Pratavh: 1d20 + 13 ⇒ (5) + 13 = 18Dmg: 1d2 + 6 ⇒ (1) + 6 = 7 --> MISS
Chackram Flurry #4 Shikyo: 1d20 + 8 ⇒ (15) + 8 = 23Dmg: 1d2 + 6 ⇒ (1) + 6 = 7 --> HIT

Round 1 wrote:

You fight one of the masters of the order! Will you survive?

Initiative rolls:

Alwyn: 1d20 + 5 ⇒ (8) + 5 = 13
Lilly: 1d20 + 3 ⇒ (6) + 3 = 9
Pratavh: 1d20 + 7 ⇒ (1) + 7 = 8
Shikyomaru: 1d20 + 3 ⇒ (15) + 3 = 18
Deepti: 1d20 + 6 ⇒ (20) + 6 = 26
Master Bvar: 1d20 + 6 ⇒ (4) + 6 = 10

Combat order:
Deepti
Shikyomaru
Alwyn
Master Bvar
Lilly
Pratavh

Another flurry of deadly accurate chackrams comes screaming out, you may be immune to the fire but they still hurt!

Chackram Flurry #1 Alwyn: 1d20 + 18 ⇒ (13) + 18 = 31Dmg: 1d2 + 6 ⇒ (1) + 6 = 7 --> HIT
Chackram Flurry #2 Lilly: 1d20 + 18 ⇒ (8) + 18 = 26Dmg: 1d2 + 6 ⇒ (1) + 6 = 7 --> HIT
Chackram Flurry #3 Pratavh: 1d20 + 13 ⇒ (19) + 13 = 32Dmg: 1d2 + 6 ⇒ (1) + 6 = 7 --> HIT
Chackram Flurry #4 Shikyo: 1d20 + 8 ⇒ (17) + 8 = 25Dmg: 1d2 + 6 ⇒ (1) + 6 = 7 --> HIT

Good guys are up.

COMBAT ORDER - Round 1 wrote:

Deepti

Shikyomaru <----- WE ARE HERE
Alwyn
Master Bvar
Lilly
Pratavh

Scarab Sages

M Human Bard 8 | HP 56/56 | AC 20 (14t 17ff)| +4 fort +10 ref +6 will | +5 init ,+10 perc, +14 stealth | Fire and Acid resist 10 Resource Tracker

Alwyn will speak an arcane phrase quickly before bursting into singing voice.

"Dark eyes, burning eyes
Passionate and splendid eyes
How I love you, How I fear you
Truly, I saw you at a sinister hour

Dark eyes, flaming eyes
They implore me into faraway lands
Where love reigns, where peace reigns
Where there is no suffering, where war is forbidden

Dark eyes, burning eyes
Passionate and splendid eyes
I love you so, I fear you so
Truly, I saw you at a sinister hour

If I hadn't met you, I wouldn't be suffering so
I would have lived my life smiling
You have ruined me, dark eyes
You have taken my happiness away forever

Dark eyes, burning eyes
Passionate and splendid eyes
I love you so, I fear you so
Truly, I saw you at a sinister hour"

Standard action - caste haste on our group
start bardic performance - Dirge of Doom

Dirge of Doom:
Dirge of Doom (Su): A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard's performance. The effect persists for as long as the enemy is within 30 feet and the bard continues his performance. This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. Dirge of doom is a mind-affecting fear effect, and it relies on audible and visual components.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

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