
Belliken Weaver |

"Looks like this one has some stuff on him" Belliken says, grabbing the stuff and bringing it over into the cave to add to the pile from the trunk. He sorts through the pouch and sees the measly two gold pieces and frowns. "Not a whole lot on this guy. Hope we can find a way to split it all up".
Seeing the Phedran has stabilized the other goblin he heads over. I ain't no good with rope, but you look pretty handy. Should we tie him up and get some answers?"

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Sofia opens the chest and is relieved that the Goblins had not set a trap. She pulls out the contents Let us share the spoils of this battle companions. I would be happy for one of you to take this fine looking dagger. Trust me, it looks well made assume masterwork? Phedron, can you offer some insights on this vial? This red gem also looks valuable and I will take my share of the coin it is worth, though I do not have an idea of its value
Sofia takes 5 gold pieces and leaves the sack on the floor for others to take their share Character sheet updated with 5 gp

Belliken Weaver |

"I would love a sharper dagger if no one else is opposed. I also know I thing or two a about potions as well". Belliken checks to see if he knows what potion this is. He casts detect magic on it to see if can get any hints as he takes four from the pile and keeps the two he took off the golbin.
Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18
Added four gold to my sheet, waiting to see if anyone else wants the dagger, and to know what the potion is.

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Before Phedran can get a word out, the diminutive sorcerer grabs the vile of liquid and determines its contents.
Astonishing. Perhaps I've misjudged this one. I would find it most fascinating to pick his brain, certainly when it comes to everything magic. Pickling his brain? No, he's a travelling companion. Focus. Back to the task at hand.
"Excellent deduction, Belliken!"
Phedran allows a proud smirk to escape his typically grim visage.
No ulterior motives, just exploring the "unhinged" nature of the alchemist's mad scientist trope.

Hank the Keeper |

Hank weighs in: Well if we got the treasure split up let's be movin' on. Anyone can put whatnot in Cammy's saddlebags if yer worried about anywhat slowin' you down. I'm a take a peek.
Hank nudges Cammy out of the way of the double doors, and unless somebody interrupts him, he opens them carefully, peering through the gap.
If necessary, he makes a perception check
Perception: 1d20 + 8 ⇒ (14) + 8 = 22

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Phedran follows Hank, keeping his distance 25 feet back from Hank so as to cover him as before.
"I've got your back, shepherd. This time, I'll be ready."

Hank the Keeper |

Oh I forgot we were going to interrogate the goblin! I guess that's kind of in character for Hank, but, unless there's a monster right on the other side and you feel like rolling with it, which would be fine with me:
Hank, realizing that he was getting a little ahead of his friends, draws the doors carefully shut. He needs to learn how to be patient.

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"Oh, right. Our captive."
Phedran wheels around and half-draws his bow, hoping to dissuade the goblin from attempting anything rash.

Hank the Keeper |

"Uhhh... any of you guys speak goblin? I could barely learn druid. Mama always says you don' need a masterwork mind to be a hero. I feel kinda bad for the lil' bugger. We kill'd his bro and now we're haulin' him back from the Abyss to ask him stuff? I mean I know he was all stabby but still."

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"Well, in addition to the common tongue, I'm fluent in Elvish... my Orc is passable, but with a smoother accent than what is normally grunted... Oh, I spent three semesters decoding Draconic scrolls... and learned the Sylvan whispers in my studies abroad for a summer...
Phedran pauses, having realized that he is prattling on.
"I assure you, the chittering of goblinoids has no presence in my verbal repertoire."

Belliken Weaver |

"I've picked up enough to talk to the dwarves and elves that come into the shop, but ain't never seen a goblin before" Belliken says, putting the masterwork dagger into his wrist sheath to replace the old one. "But he did scream 'horse' in common when he came out, we might be able to speak with him in that. Maybe it is a waste of time but being armed with information is often as useful as having a sharp blade".

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I hate to metagame, but trying to get information from this guy will be a pretty big Diplomacy check, as he is certainly unfriendly or hostile (putting the DC at 20 to 25, plus his CHA bonus), and revealing any secret will be another 5-10 added to the check depending on the severity of our request.
Phedran is definitely not a people person (-3 to Diplomacy) and would certainly make matters worse, so he'll leave any coercing or convincing that need to be done to Belliken and Sofia.

Belliken Weaver |

Belliken approaches the other goblin slowly, and kicks his weapon away, keeping his dagger lightly in his right hand. He pulls the lizard out from behind his back and lightly nudges the goblin with his foot to wake him.
Belliken hands the goblin the fried lizard from the other goblin. "Look here. We have no quarrel with you. We are after a beast with large black teeth. Tell us what we might find inside the cave we will let you go."
diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

Hank the Keeper |

Aw dang, now I'm trapped between my desire to respect that nat 20 and my desire to hoard healing. Gonna have Hank explain how he feels.
"Leaving anywhat out cold and bound up in the wild is bad. Like real bad. Ants about these woods and such. While my gut says Sofie's right, we either oughta gotta heal him. Or we gotta put him outta the reach of suffering."

Belliken Weaver |

oops looks like missed the part where we didn't wake him up. I think that potion might be our only healing, so I say we just end it then unless someone has a easy way to heal him. He may not even speak common or know anything useful.

Hank the Keeper |

"Sofia, I don' mind doin' the deed but I reck you will make a cleaner job of it."
Hank thinks to himself, All things end. Mayhaps my hunt for the beast that preys on my flock is no more than this goblin slingin' blades at those what gather outside his cave. Why fear so much 'bout friends and foes, life and loss? We all go back to the mothers of nature some time.

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"Step back, I might be able to do more for the little wretch."
Without his healer's kit, Phedran is certainly at a disadvantage, but he kneels beside the goblin and sees if there's anything he can do.
DC 20 Heal check, treat deadly wounds: 1d20 + 5 ⇒ (5) + 5 = 10
-4 for no charges in healers' kit = 6. Oh well, worth a shot.

Belliken Weaver |

"Alright well let's carry on then. We still gotta find the thing that lost that tooth" Belliken says. He replaces the masterwork dagger in to his sheath and readies his crossbow.
"Ill Let someone a little heartier take the lead this time". Belliken trains his crossbow down towards the door waiting for someone else to head in.

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Phedran straps his buckler to his off-hand, then removes a vial of a volatile-looking compound from his bandolier. He then draws his rapier from its scabbard.
"Anything that aims to do us harm on the other side of these doors will experience a slight... burning sensation. Mistress Sofia, I trust your spirited blade will at my flank?"
His studded leather harness looks a little awkward on the slim elf, but it looks hearty enough to protect from chipped and half-broken goblin steel. He turns his head over his shoulder. "Once you're ready, at your signal, I'll open the door" he whispers.
Even though I'm more of a ranged character, it seems I've got the highest AC in the party. So with that in mind, it makes sense for me to be the first target for any baddies.
NOTE (so I don't forget): Having the buckler equipped will incur a -1 to his attack roll with the bomb.

GM MacShack |

Map updated, also the link is now in the Campaign Info tab. Spoilering the description of the next room in case you want to do anything else first.

Hank the Keeper |

Before clicking on the spoiler
"Might as well get you a lil' virtue"
Hank casts virtue on Sofia and Phedran right before the door opens. He's got Cammy's lead in his hand, and is more toward the back.

Belliken Weaver |

I think we are all set, just waiting on Sofia to open the door with Phedran. Since there is no immediate threat I am going to assume the door gets opened and continue.
Belliken peers around his friends torsos when he does not hear the din of battle or the chattering of goblins. All that prep for nothing. Well at least we are safe for another moment.
Coming just inside the room Belliken notices the fountain.
"Interesting, there looks to be some sort of magic here." He tilts his head and scans the rest of the room. His nose wrinkles as he notices the runes. "Oh great, can't speak goblin and now I can't read whatever this is. Perhaps I can discern this mystery another way." Belliken sits and does the only thing he knows to do when he encounters magical aura's, cast detect magic and check his spellcrafting!
spellcraft: 1d20 + 6 ⇒ (5) + 6 = 11
Cast detect magic
Knw Arcana: 1d20 + 2 ⇒ (9) + 2 = 11
I realize it is a religion check, but having even only a hazy understand of his own deity Brigh, Belliken does his best to identify the magic with the tools at his disposal. Detect magic to check the school and spellcrafting just cus. Though with 11's look like i'm out of luck :(

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Sofia approaches the fountain quietly, with one ear on the voices in the distance. The water looks so good she thinks.
She sees Hank straining to listen to the voices and kneels down at the stone fountain to examine the markings in more detail. I recognise these markings from somewhere. I'm sure I do
Taking 10 for the Knowledge religion check if that's okay with the GM + 2 Int Mod + 4 for ranks and class skill = 16
These markings are those of the Goddess Desna. This water will be of benefit to us if we partake of its refreshing qualities, if we offer coin in return
Sofia reaches into her pack and retrieve one of the gold coins taken from the chest in the previous room Character sheet updated and flips it into the fountain. Sofia cups her hands and scoops a mouthful of the refreshing water into her mouth.

GM MacShack |

Random Effect: 1d6 ⇒ 2
As Sofia drinks from the fountain, she feels a bit quicker, heartier, and bolder. +2 to all saves for the next combat.
Belliken can't identify the magic of the fountain, but it is definitely magical in nature.
As Hank listens to the voices around the corner, he discerns that they are talking in some harsh language that he doesn't know. They sound like they are fighting, but there is no sound of weapons.

Hank the Keeper |

In a further whisper, "Friends, there's somewhat ahead of us speakin' in a strange tongue and they don' sound happy. Let's amble over and check. We gonna assume angry means bad and charge in there, or head in peaceful-like? I vote parley first."
Hank's good heart leads him to try to explore peaceful options first, even when that might not be the smartest plan. If the party votes to proceed aggressively, Hank casts "virtue" on Sofia before we proceed. If we decide to go forward peacefully, Hank opts for "Guidance" to give a +1 to Sofia's potential diplomacy roll... or attack roll, if that becomes necessary. Both cantrips last a minute.

Belliken Weaver |

"Judging by what we just faced, doesn't seem like the goblins are much in the talkin' mood. We might be able to spook one, or leave one left alive to intimidate into givin' us some info."
Belliken readies his crossbow again and keeps back from the door, training his attack down the hall.

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"Savage as they may be, the honourable course of action would be to allow them to express themselves.
Of course, if they choose violence, I intend to return the favour."
He gives the explosive vial a gentle swish.

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Easy my halfling warrior Sofia says to Belliken. No doubt you would provide a lethal shot but I am with Phedran and Hank. I am quite happy for them to know that two of their brethren lie rent in two and that they shall suffer the same fate if they choose it. I say we offer an olive branch but be ready should it be needed.
As a standard action, Sofia draws her longsword

Belliken Weaver |

Belliken seems to perk up when Sofia praises his marksmanship. "Alright, it's not the goblins we're after anyway. If they prove peaceful no need risking another cut for nothin'"
Despite the talks Belliken still appears weary, and keeps the crossbow at his side.

GM MacShack |

I guessed where to put your characters, let me know if you want to be somewhere else.
As you proceed to the next chamber, you see the source of the voices, or rather sources. In the southwest corner of this relatively large chamber, there is a throne made of a mixture of small animal bones and scraps of wood. On top of it sits a goblin wearing a crude crown of feathers and bones, plugging his ears and looking very exasperated. In front of him, four goblins seem to be arguing over something in their native language, but stop and look up when you come into view.
As the goblin on the throne sees you enter the room, he sits up straight and says in what he seems to think is an impressive, scary voice, "Who you? This is throne room of me, King Fatmouth!"

Belliken Weaver |

Since it looks like Sofia is going to try and diplomacy, I will aid another and make a diplomacy check. I am not sure what your rulings are on aid another, but hopefully I can get her a +2
Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23
Killing the diplomacy rolls haha

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...and a fine room it is too King Fatmouth. Make no mistake, my companions and I have no quarrel with you lest you bring one to us but my strong advice would be to consider that two of your brethren lie outside having not offered the opportunity to talk first. What say you, King? Will you talk with us, or will you choose a darker, and from your perspective, a much less successful path?
Diplomacy: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
+4 from rank in class skills, +1 from Guidance

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Phedran nervously shifts his weight from one foot to the other during the tense standoff.
Darker path? They'll find their path quite brilliant if I let this flask fly through the air...

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"Webby cave... you mean spiders?"
Phedran considers the fact that the goblin might not have quite a great grasp on the common tongue.
"Web-makers? Crawlers? Many legs and many eyes?"