Black Fang's Dungeon (Inactive)

Game Master PorterMacShack


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Phedran's statblock:
Phedran den-Aadesh
Male elf alchemist (chirurgeon) 1
LN Medium humanoid (elf)
Init +5; Senses low-light vision, Perception +7

DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +2, Ref +5, Will +1, +2 vs. enchantment spells and effects

OFFENSE
Speed 30 ft.
Melee rapier +1 (1d6+1/18-20)
Melee dagger +1 (1d4+1/19-20)
Melee club +1 (1d6+1)
Ranged shortbow +3 (1d6/x3)
Ranged dagger (thrown) +3 (1d4/19-20)
Ranged acid (flask) +4 (1d6+3)
Ranged bomb +4 (1d6+3)
Space 5 ft.; Reach 5 ft.
Special Attacks bomb, throw anything
Alchemist Spells Prepared (CL 1st, concentration +4):
1st—adhesive spittle ACG (DC 14), shield

STATISTICS
Str
12, Dex 16 (14+2), Con 11 (13-2), Int 17 (15+2), Wis 12, Cha 5
Base Atk +0; CMB +1; CMD 14
Feats Brew Potion, Point-Blank Shot, Throw Anything
Skills Acrobatics +2 , Climb +0 , Craft (Alchemy) +7 , Craft (Alchemy) (Create item) +8 , Escape Artist +2 , Fly +2 , Heal +5 , Knowledge (Arcana) +7 , Knowledge (Nature) +7 , Perception +7 , Ride +2 , Spellcraft +7 , Spellcraft (Identify magic item) +9 , Stealth +2 , Survival +5 , Swim +0
Languages Common, Draconic, Elven, Orc, Sylvan
SQ alchemy, brew potion, elven immunities, elven magic, keen senses, mutagen, weapon familiarity
Combat Gear acid (flask); Other Gear studded leather, rapier, shortbow, club, dagger (4), acid (flask), bomb, outfit (scholar's), arrows (20), bandolier, backpack, common, formula book, buckler


I was going to ask how you got three feats but I looked it up and alchemists get two of those at first level haha wow


I'm just finishing up a write up for a Cleric, but if the Barbarian spot is still open I would just as much write up a Half-Orc Barbarian. I just wouldn't want to over-write someone who called it earlier in the thread.


Seeing as we have a sorcerer, a druid, and an alchemist, a barbarian would balance out the party. I think that, since submissions are slow, I'll be closing submissions on July 5th.


Roger roger! I'll get the Barbarian write up shortly then!

Dark Archive

Hi @GM MacShack. I would like to join if someone drops out for any reason. I've been trying to get into pathfinder but family commitments (four kids) mean that time for live or even long online sessions is difficult. I've got all of the documents needed. My character is a Half-Orc FIghter - Hakak. Hakak was forced to flee from his town and his job as a bodyguard for a human princess, Pisalia, after her father, a cruel and ruthless king, found out his daughter and Hakak had began to fall in love. Pisalia denounced her father and, in his shame, he had her killed. Hakak now roams the lands, homeless, angry and seeking vengeance upon her family. Here are my basic rolls. The rest of the character is being put together as I type.

I can easily commit to daily posting, and really look forward to getting into a deep play by post game and if it isn't this one, no problem and I hope the game is a great success.

4d6 ⇒ (1, 2, 1, 5) = 9
4d6 ⇒ (3, 3, 1, 6) = 13
4d6 ⇒ (3, 3, 2, 1) = 9
4d6 ⇒ (4, 2, 5, 6) = 17
4d6 ⇒ (1, 4, 2, 5) = 12
4d6 ⇒ (6, 6, 2, 2) = 16


Looks like we just might make 4 haha


Is this a homebrew adventure or an adventure path (and if so which)? I ask because if it is an adventure that I have already read, I'd rather not join. Also, I wanted to ask if there was room for one more player. I have played table top for years but this is my first attempt at play by post.

EDIT: My bad, just read the title of the thread again. Forgot about that. Sorry about that. Well if there is still room, I am willing to give it a try!

The Exchange

rollz: 4d6 ⇒ (2, 2, 5, 6) = 15
rollz: 4d6 ⇒ (1, 6, 5, 5) = 17
rollz: 4d6 ⇒ (3, 3, 5, 1) = 12
rollz: 4d6 ⇒ (2, 4, 3, 3) = 12
rollz: 4d6 ⇒ (6, 2, 5, 2) = 15
rollz: 4d6 ⇒ (4, 5, 6, 2) = 17

13,16,11,12,13,15

Seems to be spelling Oracle. Let's see..

The Exchange

About Immariel

Female Human Oracle 1 (Battle)
Curse: Haunted
NG Humanoid
Init +6; Perception +5
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13
hp 9
Fort +1, Ref +4, Will +3;
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cold Iron Dagger +1 (1d4+1)
Ranged Shortbow +4 (1d6)
Spells (CL 2nd; concentration +6)
. . At will—Stabilize, Create Water, Light, Guidance, Mage Hand, Ghost Sound
Lv 1 spells known (4/day): CLW, Magic Weapon, Bless

--------------------
Statistics
--------------------
Str 13, Dex 18, Con 11, Int 12, Wis 13, Cha 15
Base Atk +0; CMB +1; CMD 15
Feats Point Blank Shot, Precise Shot
Traits Reactionary,Militia Veteran
Skills Knowledge Religion +5, Perception +5, Diplomacy +6, Knowledge planes +5, Survival +5, Sense motive +5
Languages Common, Elven

Other Gear
Shortbow, Studded Leather Armor, Grappling Arrow, Spell Component Pouch, Cold Iron Dagger, Waterskin, Backpack, Silk Rope, 60 arrows, 4 days trail rations, Silver Mace, Backpack

Backstory:

Immariel has been traveling from town to town to show off her archery skills. She just won her shortbow in the last archery competition she competed in, and she hears the Swallowtail festival is round the corner. Perhaps there will be an archery contest too?


Recruitment is now closed!
I will select the players soon.


Thank you to everyone for your submissions. Hank, Hakak, Belliken, and Phedran, feel free to join the discussion thread.

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