Saint Kargoth

Akkad's page

136 posts. Alias of The Doom That Came to Sarnath.


Full Name

Akkad

Race

Space Marine

Classes/Levels

Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

Size

Hulking

Alignment

Unaligned

About Akkad

Name: Akkad
Race: Space Marine
Archetype: Dark Apostle
Legion: Word Bearers
Pride: devotion: +5 willpower, -5 strength
Disgrace: hubris: +2 infamy, -4 intelligence
Motivation: ascendency: -2 wounds, +5 willpower
Description:

Alignment: Unaligned (possessed)
Khorne: 0
Nurgle: 0
Slaanesh: 2
Tzeentch: 1

Total XP Earned: 1500
Total XP Spent: 700

Advancements Taken/Cost:

WS simple 250
Fellowship simple 250

Deceive 200

Characteristics:

WS: 49
BS: 39
S: 40 (60) [12]
T: 41 [10] (+4 unnatural toughness, +2 daemonic)
Ag: 43
Int: 40
Per: 37
Wil: 63
Fel: 59 [6]
Inf: 43
Wounds: 18
Infamy Points: 4
Corruption Points: 34
Mental Disorders:

Skills:

Athletics: 40 (60)
Awareness: 37
Charm +10: 69
Command +10: 69
CL Eye of Terror: 40
CL War: 40
Deceive: 59
Dodge: 43
FL Adeptus Astartes: 40
FL Daemonology: 40
FL The Book of Lorgar: 40
FL The Horus Heresy: 40
FL The Long War: 40
FL The Warp: 40
Intimidate: 40 (60)
L Gothic: 40
Nav Surface:40
Nav Warp:40
Op Surface: 43
Parry: 44
Psyniscience: 63
SL Occult: 40

Talents/Traits:

Air of Authority
Ancient Warrior
Demagogue
Enemy (Ecclesiarchy)
Inspire Wrath
Iron Discipline
Unshakable Will
Warp Sense

Astartes Talents
Ambidextrous
Bulging Biceps
Heightened Senses (Hearing, Sight)
Legion Weapon Training
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poisons)
Unarmed Warrior

Traits
Amphibious
Daemonic (2)
Unnatural Fellowship (+1 gift)
Unnatural Strength (+4 space marine +2 daemon)
Unnatural Toughness (+4 space marine)

Weapons:
Accursed Crozius Dam 2d10+6E Pen: 7 Special: Balanced, Concussive (0) (when wielded in two hands), Power Field, Felling (4), Special

Legion Bolter (4 clips)
Legion Combat Knife

Legion Bolt Pistol Rng: 30m RoF: s/2/-- Dam 1d10+9X Pen: 4 Clip: 8 Rld: Full Special: Tearing Mags x2

1 Legion frag grenades Rng: Thrown SBx3 RoF: S/–/– Dam 2d10+2 X Pen: 0 Special: Blast (4)

Armour:
Head: 9
Right Arm: 9
Left Arm: 9
Body: 11
Right Leg: 9
Left Leg: 9
--Sustainable Power Source
--Auto-Senses
--Magnetised boot soles
--Recoil Suppression
--Enhanced Ceramite Plating
--Biomonitor
--Nutrient Recycling
--Black Legion founding armour

Gear:
Good helment augmentations
Pheromone Generator
Unholy icon
Book of Lorgar with Ritual of Loathing and Ritual of Possession

Gifts of the Gods:
Illusion of Normalcy
Chaos Organ (tongue, unnatural fellowship)

Psychic Powers:
Psy Rating: 0

Space Marine Abilities:

Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits.
Larraman’s Organ: Only 5% chance of dying from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

Backstory:

Akkad was born on a Colchis steeped in worship of the Emperor. The priests spoke of hope, of a future where all people would enjoy prosperity and equality, and everything in his life showed their words to be a lie. Even in an advanced and enlightened world, anyone could see the lives of ease and luxury lived by the privileged, while his own family slaved away to barely survive. His only escape from poverty was qualifying to be raised to the Astartes, leaving his family to an unknown fate.

In these days, the Word Bearers had already found the Primordial Truth in a grand pilgrimage, and while they kept it from the mortals of Colchis, Akkad was taught it upon his induction into the legion. Unlike the beautiful lies of the Emperor, the worship of Chaos made sense. The universe was indifferent at best and more often actively malevolent, ruled by cruel and inhuman intelligences with values beyond mortals. Akkad devoted himself to understanding these mysteries, seeing them as an opportunity to elevate himself even further.

His first battle as a full brother was on Istvaan V. He battled across Ultramar in the Shadow Crusade and was on Terra when the armies of the true Gods tried to cast down the False Emperor. He proved himself as a leader and a student of the mysteries of faith during this time, and served as an acolyte, joining a rout into the Eye of Terror.

Akkad took part in the regular backstabbing and jockeying for position among survivors, swiftly gaining the crozius and the rank of Apostle. His elation was short lived. Despite failing shamefully in overthrowing the false Emperor, his spirits were strong until the day Lorgar ascended to daemonhood and sealed himself away. The loss of the Aurelian shook him like nothing ever had. He was ashamed at the backstabbing and infighting overtaking the legions, even within his own ranks, and departed on a pilgrimage to determine the will of the gods. He would seek out lore, opportunities to prove himself, and try to understand his fellow legions so he could work to reunite the broken hordes and to personally ascend beyond the mere material.

He is currently working in a Night Lord warband, and is certain he has completed any meaningful purpose within it. The Night Lords have no respect for the gods, shunning their power or trying to use it foolishly like a toy. They attack the Imperium not out of holy purpose, but at most out of a spiteful desire to tear down what they built or more usually for crude entertainment. It is time for him to move on to greater things and continue his path to wisdom and enlightenment while enacting the will of the gods.

The Passenger
WS: 37
BS: 30
STR: 49
TOU: 31
AGI: 31
INT: 29
PER: 48
WIL: 38
FEL: 25
INF: 20

Daemonic Manifestation
Chaos Aura (Force Field 38%, Rolls of doubles character gets 2 corruption)
One arm is mutated with clawed hand (Deadly Natural Weapon Trait)

Possession Traits:
Daemonic (2), Fear (2), Unnatural Strength (2)