
Storyteller Shadow |

So many options.....
Would you recommend I get to a 5 in Psyker rating and build around that? Would cost 2250 to do so though...

Papa Nurgle |

Character Sheet
Name:
Race:
Archetype:
Pride:
Disgrace:
Motivation:
Description:
Alignment:
Total XP Earned:
Total XP Spent:
Advancements Taken/Cost:
Super Power - 100xp
Characteristics:
WS:
BS:
S:
T:
Ag:
Int:
Per:
Wil:
Fel:
Inf:
Wounds:
Infamy Points:
Corruption Points:
Mental Disorders:
Skills:
Talents/Traits:
Weapons:
Armour:
Head:
Right Arm:
Left Arm:
Body:
Right Leg:
Left Leg:
Gear:
Gifts of the Gods:
Psychic Powers:
Psy Rating:
Space Marine Abilities:
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits.
Larraman’s Organ: Only 5% chance of dying from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

Dennis Harry |
Caps, draft of my Black Crusade Sorcerer. Once it is final I will create a profile and utilize the Template you set up above.
_________________________
Ulasht the Living Nightmare
Sorcerer - Unaligned
HP -19
Weapon Skill - 43
Ballistic Skill – 46
Strength - 39
Toughness - 46
Agility - 45
Intelligence - 46
Perception - 45
Willpower – 52
Fellowship - 43
Infamy – 21
Corruption 1
Special Ability: Sorcerer – Psyker Trait. Psy Rating 2, 1 Corruption Point, Bound.
Skills:
Athletics
Awareness
Common Lore (War)
Deception
Dodge
Forbidden Lore (Adeptus Astartes, Horus Heresy, Long War)
Forbidden Lore (Daemons)
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Parry
Psyiscience +10
Scholastic Lore (Occult)
Starting Talents:
Ambidextrous,
Bulging Biceps
Legion Weapon Training,
Heightened Senses (Hearing, Sight)
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poison)
Unarmed Warrior
Traits:
Amphibious
Unnatural Strength +4
Unnatural Toughness +4
Gear:
Legion Bolt Pistol (4 magazines), Force Weapon, Legionnaire Power Armor, Legionnaire Combat Knife
Experience:
Earned - 3600
Spent - 3600
Psy Rating 3 – 750
Psy Rating 4 – 750
Psy Rating 5 – 750
Simple Willpower – 250
Psyiscience +10 - 200
Ancient Warrior - 200
Doombolt – 200
Mind Over Matter – 100
Precision Telekenesis - 100
Precognition – 100
Precognitive Dodge – 200
Next to be Purchased:
Hatred – Ecclesiarchy (500)
Hellish Blast (600)
Precognitive Strike (300)

Papa Nurgle |

yeah will be about 2 months or so.
So far we will have a CSM Sorcerer (former sons of horus ancient warrior), CSM Veteran of the Long War (Dark Angel Fallen), Alpha Legion (unsure background yet). The other 2 will probably be a World Eater Berserker and a tech-priest of some sort not sure if it will be the warpsmith or the Polox human one.

Storyteller Shadow |

I will look through books to make sure I dont have a better option than what I already picked n finalize this weekend.

Deathraven |

I am a Fallen Angel.
Character Sheet
Name: Deathraven
Race: Chaos Space Marine
Archetype: Veteran of the Long War
Pride: Craftsmanship
Disgrace: Wrath
Motivation: Legacy
Description:
Alignment: Unaligned
Total XP Earned:
Total XP Spent:
Advancements Taken/Cost:
Super Power - 100xp
Characteristics:
WS: 46
BS: 50
S: (8) 40 (10)[60]
T: (8) 42
Ag: 51
Int: 46
Per: 52
Wil: 41
Fel: 40
Inf: 39
Wounds: 17
Infamy Points: 3
Corruption Points: 15
Mental Disorders:
Skills:
Athletics
Awareness +10
Common Lore (Screaming Vortex, War)
Dodge +10
Forbidden Lore (Adeptos Astartes, Horus Heresy and the Long War, Daemonology)
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Parry
Intimidation +10
Scholastic Lore (Tactica Imperialis)
Command
Talents/Traits:
Ambidextrous
Bulging Biceps
Legion Weapon Training
Heightened Senses (Sight, Hearing)
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poisons)
Unarmed Warrior
Amphibious
Air of Authority
Ancient Warrior
Enemy (Adeptus Astartes)
Hatred (Adeptus Astartes, Imperial Guard)
Jaded
Peer (Traitor Legions, Warlords)
Rapid Reload
Unshakeable Will
Weapons:
Legion Bolter w/ 4 clips
Legion Bolt Pistol w/ 2 clips
Legion Frag Grenade
Legion Krak Grenade
Legion Combat Knife
Legion Power Fist
Armour: Well-Maintained
Head: 8
Right Arm: 8
Left Arm: 8
Body: 8
Right Leg: 8
Left Leg: 8
Functioning Armour Systems:
Auto-Senses
Osmotic Gill Life Sustainer
Vox Link
Sustainable Power Source
Nutrient Recycling
Gear:
Cameleoline Cloak
CSM Attack Bike w/ Bolter armament (Pending approval)
Gifts of the Gods:
Psychic Powers:
Psy Rating:
Space Marine Abilities:
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits.
Larraman’s Organ: Only 5% chance of dying from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

Papa Nurgle |

Deathraven,
Change Common Lore Screaming Vortex to Common Lore Eye of Terror.
S: (8) 40 (10)[60] - What is the (10) [60]? 40 +20 from power armor unsure what the (10) is.
On the assault bike I'm going to say no on that for now. Don't want any vehicles in play at this time other than possible space vessels you may be with at start of game. And the bike won't have any action for a long time.
Everything else seems ok to me.

Storyteller Shadow |

Stickin with what I have and my planned progression. Will finalize avatar next week.

Herodius |

Herodius
Veteran of the Long War
WS: 43
BS: 44
ST: 38 +9
AG: 42
TO: 48
IN: 30
PR: 38
WP: 43
FE: 46
Inf: 32
Wounds: 20
Corruption: 24
Alignment
Khorne: 0
Nurgle: 0
Slaanesh: 0
Tzeentch: 0
Pride: Fortitude (+5 Toughness, -3 Agility, -3 Intelligence)
Disgrace: Greed (+4 Corruption, -10 Commerce Tests)
Motivation: Violence (+5 Corruption, -3 Intelligence)
Skills
Athletics: 42
Awareness: 48
Charm: 46
CL: Imperium: 30
CL: War: 30
Command 58
Dodge: 52
FL: Astartes: 30
FL: Codex Astartes: 30
FL: Horus Heresy: 30
FL: Long War: 30
Intimidate: 58
Ling: Low Gothic: 30
Nav (Surface): 30
Operate (Surface): 42
Parry: 43
SL: Tactica: 30
Talents and Traits
Air of Authority
Ancient Warrior
Dread Wail
Enemy (Adeptus Astartes)
Hatred (Adeptus Astartes, Imp Guard)
Jaded
Peer (Traitor Legions, Warlords)
Lightning Reflexes
Unarmed Warrior
Traits
Amphibious
Unnatural Strength +4
Unnatural Toughness +4
Warp Eater
Space Marine Abilities:
Trappings
Power Armor
Head: 8
Right Arm: 8
Left Arm: 8
Body: 10
Right Leg: 8
Left Leg: 8
--Autosenses: Heightened Senses +10 (Sight, Hearing); Dark Sight
--Enhanced Ceramite Plating: Body AP 10
--Horns
--Sustainable Power Source
Legion Bolt Pistol 44 Rng: 30m RoF: s/2/-- Dam 1d10+9X Pen: 4 Clip: 8 Rld:
Full Special: Tearing Mags x2
Sonic Blaster 44 Rng: 100m RoF: S/2/4 Dam 1d10+9E Pen: 4 Clip: -- Rld: -- Special:
Frag Grenade(x1) 44 Rng: SB x3 RoF: s/--/-- Dam 2d10+2X Pen: -- Special: Blast (4)
Krak Grenade(x1) 44 Rng: SB x3 RoF: s/--/-- Dam 2d10+8X Pen: 6 Special:

Papa Nurgle |

Dennis I put your character into a character sheet.
All normal archetypes are getting +15 corruption and +9 infamy just like the advanced archetypes.
you still have 500xp to spend on psychic powers for picking sorcerer.
You need to roll for your pride, disgrace, motivation, corruption table, and pick additional starting gear (3 items with rarity of no worse than -10) or you can look at legacy weapon options.
Also need to roll for your armor abilities.

Herodius |

Oh sorry...Dread Wail is there in the talents!

Papa Nurgle |

small house rule after going through char creation with curt yesterday. For the subsystems open on your power armor all the Legion Power Armor subsystems are good. The 5 normal ones are the ones you pick the 3 from. If you pick the armor special that gives you 2 extra that means all subsystems are active.
Any questions let me know.

Deathraven |

Name: Deathraven
Race: Chaos Space Marine
Archetype: Veteran of the Long War
Pride: Craftsmanship
Disgrace: Wrath
Motivation: Legacy
Description:
Alignment: Unaligned
Total XP Earned:
Total XP Spent:
Advancements Taken/Cost:
Characteristics:
WS: 46
BS: 50
S: (8) 40 (10)[60]
T: (8) 42
Ag: 51
Int: 46
Per: 52
Wil: 41
Fel: 40
Inf: 39
Wounds: 17
Infamy Points: 3
Corruption Points: 15
Mental Disorders:
Skills:
Athletics
Awareness +10
Common Lore (Eye of Terror, War)
Dodge +10
Forbidden Lore (Adeptus Astartes, Horus Heresy and the Long War, Daemonology)
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Parry
Intimidation +10
Scholastic Lore (Tactica Imperialis)
Command
Talents/Traits:
Ambidextrous
Bulging Biceps
Legion Weapon Training
Heightened Senses (Sight, Hearing)
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poisons)
Unarmed Warrior
Amphibious
Air of Authority
Ancient Warrior
Enemy (Adeptus Astartes)
Hatred (Adeptus Astartes, Imperial Guard)
Jaded
Peer (Traitor Legions, Warlords)
Rapid Reload
Unshakeable Will
Insurrectionist
Abhorrence Unchained
Weapons:
Legion Bolter w/ 4 clips
Legion Bolt Pistol w/ 2 clips
Legion Plasma Pistol
Legion Frag Grenade
Legion Krak Grenade
Legion Combat Knife
Legion Power Fist
Armour: Well-Maintained
Head: 8
Right Arm: 8
Left Arm: 8
Body: 10
Right Leg: 8
Left Leg: 8
Functioning Armour Systems:
All
Gear:
Cameleoline Cloak
Black Blood (Autosanguine)
Gifts of the Gods:
Steel-hearted
Psychic Powers:
Psy Rating:
Space Marine Abilities:
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits.
Larraman’s Organ: Only 5% chance of dying from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
*Final Draft*