Beginning of the End? (Inactive)

Game Master RocksAhead

Zombie Apocalypse Survival set in 2025 Midwestern USA. Using D20 Modern and D20 Apocalypse

Sandy Point Map | {Path to Backwoods} | {Backwoods Floorplan} |Map to Resort|Civic Center Combat Map


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Guessing you wanted the withdraw action and I just didn't clue into what you were saying as retreat.

Withdraw:

Withdraw: Withdrawing from melee combat is a full-round action. When a character withdraws, he or she can move up to twice his or her speed. (The character doesn’t also get a 5-foot step.) The square the character starts from is not considered threatened for purposes of withdrawing, and therefore enemies do not get attacks of opportunity against the character when he or she move from that square.
If while withdrawing, the character moves through another threatened square (other than the one started in) without stopping, enemies get attacks of opportunity as normal.
Some forms of movement (such as climbing and swimming) require skill checks from most creatures. A character may not withdraw using a form of movement for which that character must make a skill check.

Retcon
Richard's shirt was torn but no damage was done. Still full hp Richard.


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Here are the Action Rules

In D20, retreat means run full speed without any defensive actions. While withdraw means, defensive and methodical retreat.

Withdraw

Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. (Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded.) You can’t take a 5-foot step during the same round in which you withdraw.

If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

You may not withdraw using a form of movement for which you don’t have a listed speed.

Note that despite the name of this action, you don’t actually have to leave combat entirely.

Restricted Withdraw

If you are limited to taking only a standard action each round you can withdraw as a standard action. In this case, you may move up to your speed (rather than up to double your speed).

Note, watch creatures with reach (long arm Sickos ... lol) because it is only the first square you move that does not provoke and watch your withdraw path for the same reason.

Make sure to thank the GM for his merciful retcon. Another game I am in, I wasn't so lucky after I mistyped my actions ... lol.


Female Human Fast Hero 2 (Investigative)

Was trying to find the "you hit your ally rules", but apparently it's just a houserule. The only thing that came close was if an enemy was using your ally as cover used to have weird percentage things if you missed by enough.


D20 Modern doesn't list "retreat" as an action so it is syntax confusion does that mean RUN or WITHDRAW. Hence my note about putting non-standard actions in ooc tags in the future.


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If you hit the target and there is damage overflow, I can see why you hit someone else. Basically, the round flys through the target. And I can also see if you miss a shot with/without precise shot, you can hit an ally. It really just doesn't take much to miss your intended and hit an ally/innocent.


Female Human Fast Hero 2 (Investigative)
Marcus Magnum wrote:
If you hit the target and there is damage overflow, I can see why you hit someone else. Basically, the round flys through the target. And I can also see if you miss a shot with/without precise shot, you can hit an ally. It really just doesn't take much to miss your intended and hit an ally/innocent.

Finally found it.

http://www.iourn.com/dnd/miscellany/cover.htm

Quote:


Cover and Firing into Mêlée: If you throw or shoot a ranged weapon at a foe engaged in mêlée combat with an ally (or anyone else) you have a chance to hit your ally by mistake. Your ally is considered to give the target one-half cover, granting a +4 cover bonus to the foe's armour class. Make your attack roll. If your roll is good enough to strike the foe normally, but falls short of the new target number the weapon is judged to have hit the cover - i.e. your friend.

Now compare the same attack roll to your friend's armour class. If it is good enough to hit him then it does so and deals normal damage. You will have some profuse apologising to do. If the roll is not good enough to hit your friend then the arrow misses completely.

At the GM's discretion a cover bonus of less or greater than +4 could be applied to the foe's armour class depending on circumstances. For example, if the enemy is an ogre and your friend is a gnome then the gnome is going to give the target significantly less cover. Equally if eight of your allies are pounding away on the one enemy, then the foe may enjoy nine-tenths cover (+10 to AC). If more than one ally is attacking the foe then roll a random dice to see which ally your weapon would have struck.

If you have the feat, Precise Shot, you can fire into mêlée without any risk of hitting your allies. You also ignore the cover bonus your allies grant the foe. However, Precise Shot does not help you circumvent normal cover, such as a low wall or a bush. The feats Sharp Shooting and Improved Precise Shot will reduce help in this respect (see above).


Yael Dahan wrote:
Was trying to find the "you hit your ally rules", but apparently it's just a houserule. The only thing that came close was if an enemy was using your ally as cover used to have weird percentage things if you missed by enough.

Correct RAW is -4 penalty imposed on ranged attacks into melee.

I use a homerule that treats that penalty as if it were due to the other combatant providing cover and use the striking cover RAW rules as follows.
"If it ever becomes important to know whether the cover was actually struck by an incoming attack that misses the intended target, the GM should determine if the attack roll would have hit the protected target without the cover. If the attack roll falls within a range low enough to miss the target with cover but high enough to strike the target if there had been no cover, the object used for cover was struck."

So in this case the Sicko had Defense 12. Geoffrey rolled a 16 but with a -4 modifier this became 12 so he still hit the target. If he had rolled 15 with a -4 modifier this would have missed the target but been high enough a roll to strike the cover (other person in melee if their defense was 11 or less).

Also should be noted that firing into a grapple is even worse odds. Per raw firing into a grapple is even risking imposing no penalty but instead a 50/50 chance of hitting either person in the grapple.


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Yeah, Marcus was watching angles of fire, sickos in melee, and he really does not want to be in melee until everyone knows, without a doubt, the disease is not commutable by touch, immediately airborn, or from body/blood splatter hence the reason why he didn't attack Jojo's Sick Buddy.


Yeah one of the questions I ask myself is how many of the mechanics do I let you know about or how many do I let you discover as you play. I am favoring the latter as it prevents player/character cross knowledge from occurring and also lets YOU discover things along with the characters.


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I guess that depends on how much carnage a surprise rule (mechanic) will cause ... lol


Male Human Dedicated Hero 2 (HP 12/12) (AC 14/14/10) (Fort +3, Ref +2, Will +5) (Init +2)

Yeah, I knew about the dangers of firing into grapples (which is why I wanted to eliminate the 'zombie' before that happened), but was unaware of the 'hitting cover' rule :-/


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Yeah buddy, who's the psycho man now?! ... lol

<joking>


Male Human Dedicated Hero 2 (HP 12/12) (AC 14/14/10) (Fort +3, Ref +2, Will +5) (Init +2)

Well, these things clearly aren't human any more - shooting someone in the heart will kill a human.

However, it is equally clear that they were once human.

Casting aside the highly unlikely situation that they are a sudden evolutionary jump to 'post-human' state, It seems reasonable to assume that they are afflicted with some sort of contagion (probably man-made)... and I have no desire to see it spread.

Adopting quarantine protocols, the way to protect the main body of a population is to cleanse the infection... so annihilating the (irredeemable) carriers seems like the logical thing to do.


Well rationalized kill Dr. Whittaker.
lol expected an updated post at 5 but most likely the NPCs will get into the fray and clean up. Brian and Schmitty won't abandon JoJo.


Female Human Fast Hero 2 (Investigative)

So just verifying that the house rule works like the one posted (thinking I have read your home rule right):

Being in melee gives each character "cover".
Being in cover gives a -4 penalty to attack.
Missing someone strikes cover if it would hit the target without the cover.
If cover is struck, having a high AC might still mean you don't hit (but you don't get the -4 from being in melee).

Having precise shot allows you to ignore the cover granted by being in combat ie no -4 for shooting into melee, meaning no possibility of the cover being struck.

If the above is right, I had one more question regarding grappling, not supported by the rules, but checking since it seems in a similar vein.

Can someone shoot into a grapple using a called shot? Giving a -8 penalty (-4 called shot, -4 melee), meaning if you miss by 8 or less, you possibly hit the other. Ie grapple is to people with precise shot what melee is to people without it.


Yael Dahan wrote:

So just verifying that the house rule works like the one posted (thinking I have read your home rule right):

Being in melee gives each character "cover".
Being in cover gives a -4 penalty to attack.
Missing someone strikes cover if it would hit the target without the cover.
If cover is struck, having a high AC might still mean you don't hit (but you don't get the -4 from being in melee).

Having precise shot allows you to ignore the cover granted by being in combat ie no -4 for shooting into melee, meaning no possibility of the cover being struck.

If the above is right, I had one more question regarding grappling, not supported by the rules, but checking since it seems in a similar vein.

Can someone shoot into a grapple using a called shot? Giving a -8 penalty (-4 called shot, -4 melee), meaning if you miss by 8 or less, you possibly hit the other. Ie grapple is to people with precise shot what melee is to people without it.

Yes mechanically up to the part of grappling. Quick clarification the cover comes from being engaged in melee not necessarily being in line of fire. Yes I realize under these rules most of you will be relatively safe from misfires into melee as you have a higher defense than the normal sicko. I am ok with this but the danger is there mechanically and now I think thoroughly explained. This is as close to RAW as I read it.

When firing into an active grapple it is entirely based on luck who you hit. Think of a constantly changing entwining of bodies. You would roll your attack roll and a 1d100 with the 100% divided evenly between all grappling subjects. Your allies will be the lower numbers with targets being the higher number. High rolls = Good in this case. (Example 2 Sicko's have Yael in a grapple 1-33=Yael 34-67=Sicko 1 68-100=Sicko 2) Your attack roll hits that target if it exceeds it's flat-footed defense as dex and dodge to def is deprived in a grapple.

Spoiler:
No Dexterity Bonus: A character loses his or her Dexterity bonus to Defense (if the character has one) against opponents the character isn’t grappling. (The character can still use it against opponents he or she is grappling.)
This is RAW and I like the flavor of it. Makes shooting into grapple very dangerous but could save a life so maybe you do it.
Called Shots in of themselves are a commonly used home rule I don't really want to increase their use. If I am mistaken about Called Shots being RAW for D20 modern please provide link to information.


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Geoffrey Whittaker wrote:
... so annihilating the (irredeemable) carriers seems like the logical thing to do.

I wonder if Yael would think the same thing if you had hit her in the Mounds of Infinite Loving or the Cave of Wonder.

;-)

Anyway, I am just joking around. Nice Shot!


Added the google maps showing your current location and the resort. I will say that there have been changes to the resort property as they recently put in a stone wall and black wrought iron drive gates. The stone wall completely enclosed their property lakefront to lakefront. and extended 5 feet beyond the shoreline into the lake. There are many options for actions here so discuss in character or out what course of action you want to do next.
Some options:
Steal the truck and drive to Backwoods
Walk to Backwoods
Walk to the Resort
Check out the bodies of the sickos you just put down.
Head back out on the canoes with no food left.


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I just saw this not-so-survival tidbit on the Hurricane Warning website since good old "Hermine" is going to make a visit here shortly.

Vodka isn't perishable
Milk is
Think of the family.

... LOL ...

Of course, remember this, you only can last 1 to 10 days without water depending on your homeostasis, the environment, and what else you are "drinking".


Marcus Magnum wrote:
I vote for a Homebrew d20 skill of Perception instead of Spot, Search, Listen ... ;-))

I am contemplating this but if we did it, it would probably only extend to combining Spot and Listen into Perception and Search would remain a separate skill as it is very different. Spot and Listen are Wisdom skills and can be used passively. Search is an Intelligence skill that needs to be actively used. Search would be used when trying to find supplies or something specific. Perception would be a passive or active check answering are you aware of something in the environment.

I need to research what this would do to game balance. I do like how it seems that there is an opposite skill for each of the perception skills. Hide is opposed by Spot and Move Silently is opposed by Listen. So there is that to think about. I am not ready to pull the trigger on this yet.


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Pathfinder "bound them all" into perception and really there is no major balance shift other than you receive a few more points to get other skills. Paizo didn't shift the balance, however they shifted how the points are applied so there would no longer be a fraction like 2.5 points to a skill and you automatically receive the 3 points that you could receive in 3.5 for class skills. Regardless, at least you are open to a good idea.


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I love all the Freudian slips we are making;

1. Marcus wanting to steal the truck before Apoc was confirmed or there was more evidence to support one.
2. Rich just said turned but it should have been sick.
3. People going hand to hand with the sickos but I bet in real life they would have used something with more reach so they wouldn't catch a disease like Ebola or Zombieland rabies. Although in the current culture, we would probably label it as a zombie and treat us such. First by determining if it's a living zombie (Zombieland) or an undead zombie (sterotypical genre zed), and does 22 LR really or efficiently work on undead zombies? ... lol


Marcus Magnum wrote:

I love all the Freudian slips we are making;

1. Marcus wanting to steal the truck before Apoc was confirmed or there was more evidence to support one.
2. Rich just said turned but it should have been sick.
3. People going hand to hand with the sickos but I bet in real life they would have used something with more reach so they wouldn't catch a disease like Ebola or Zombieland rabies. Although in the current culture, we would probably label it as a zombie and treat us such. First by determining if it's a living zombie (Zombieland) or an undead zombie (sterotypical genre zed), and does 22 LR really or efficiently work on undead zombies? ... lol

Well I don't know I think going hand to hand but be done at first until you really know what the threat is. In fact that is all some people have and if it is a choice between hand to hand or see someone get attacked some people would definitely go hand to hand. At that point in combat not much is know. Marcus is jumping to the conclusion that there is some sort of transmittable disease may be the case maybe not. Could just be drugged out of their mind. Now with more evidence in. Gun shut to the chest. Weird eye crap. And notes and radio stations playing Apocalyptic songs on repeat. Yeah who knows how you will all react during the next contact with the Sickos. And what is the proper plural form for Sicko is it Sickos or Sickoes? And that name doesn't need to stick feel free to term them whatever you want.


female German (Bavarian)
Stats:
HP: 13/13 // Ac 13 FF10 T13//F+2/R+3/W+3 Ini +3
Smart Hero (Apothecary) 2

Also do not forget Richard, and the one controlling him is german. There will be strange uses of words. Misunderstandings. It took me some research to understand that there was just one car, not a pickup and a taxi!


Female Human Fast Hero 2 (Investigative)
RocksAhead wrote:
Marcus Magnum wrote:
I vote for a Homebrew d20 skill of Perception instead of Spot, Search, Listen ... ;-))

I am contemplating this but if we did it, it would probably only extend to combining Spot and Listen into Perception and Search would remain a separate skill as it is very different. Spot and Listen are Wisdom skills and can be used passively. Search is an Intelligence skill that needs to be actively used. Search would be used when trying to find supplies or something specific. Perception would be a passive or active check answering are you aware of something in the environment.

I need to research what this would do to game balance. I do like how it seems that there is an opposite skill for each of the perception skills. Hide is opposed by Spot and Move Silently is opposed by Listen. So there is that to think about. I am not ready to pull the trigger on this yet.

Pathfinder also bound Move Silently and Hide into Stealth. The other ones it combined were Balance, Jump, and Tumble into acrobatics. A couple of other smaller ones... but it's a lot smoother in my opinion since it opens up a lot of character building options, and turned a lot of rolls into one. It never made sense to me that you could be perceptive and just be completely unable to find anything or could find things super quickly but couldn't sense an Ogre standing right in front of you. It was insanely annoying to be scouting, enter a room and make a spot/listen check, find nothing, make a hide/move silently check, and then use an entirely different skill to actually look through the room.

One of the problems with 3.5 (and seems like modern) was a lack of skill points to make a realistic character because of all the skill taxes. Wanted to be the party scout? Tough s#+@ for knowledge and profession skills, Perception (Spot search listen) and stealth (Hide and move silently) are taking up pretty much all of them. Seems exacerbated in d20 modern because Knowledge skills and Profession seem so much more required.


Richard Sauerbruch wrote:
Also do not forget Richard, and the one controlling him is german. There will be strange uses of words. Misunderstandings. It took me some research to understand that there was just one car, not a pickup and a taxi!

Apologies Richard and thanks for reminding me that my slang should consider that others may not be native English speakers. I will hopefully avoid confusion in the future by taking that into consideration.


Female Human Fast Hero 2 (Investigative)
Richard Sauerbruch wrote:
Also do not forget Richard, and the one controlling him is german. There will be strange uses of words. Misunderstandings. It took me some research to understand that there was just one car, not a pickup and a taxi!

I feel you. I started learning English in primary school and watched a ton of english entertainment growing up, but I still had to learn a bunch of slang when I moved to the states. Western europe is probably better than eastern europe, but in eastern europe TV shows and pop culture in general were at least 10 years behind.


female German (Bavarian)
Stats:
HP: 13/13 // Ac 13 FF10 T13//F+2/R+3/W+3 Ini +3
Smart Hero (Apothecary) 2
RocksAhead wrote:
Richard Sauerbruch wrote:
Also do not forget Richard, and the one controlling him is german. There will be strange uses of words. Misunderstandings. It took me some research to understand that there was just one car, not a pickup and a taxi!
Apologies Richard and thanks for reminding me that my slang should consider that others may not be native English speakers. I will hopefully avoid confusion in the future by taking that into consideration.

Actually please don´t. It adds to the story!


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Rich if you have any questions on the slang, please ask. We want our gaming buds (friends) from across the pond to have fun too.

:-)


female German (Bavarian)
Stats:
HP: 13/13 // Ac 13 FF10 T13//F+2/R+3/W+3 Ini +3
Smart Hero (Apothecary) 2

The problem is, and will be, that I will notice the slang word too late!


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We can place the non-slang word in (). Would that help?


Female Human Fast Hero 2 (Investigative)

Test.... it seems like I can't post


Male Human Tough Hero, (HP 26/26) (AC 11) (Fort +5, Ref -1, Will +0) (Init -1)

Marcus, just to check, you're acting antagonizing on purpose right?

And i see the test post yael.


pausing here for Yael to at least check in. There was a lot of posting yesterday so a lot to catch up on. As summarized in character by Marcus: the Canterburys left in the middle of their watch duty but not before pushing all the canoes adrift. Edwin was awoken by a splash of Piper's paddle and heard a quiet scolding of Arlo. He alerted the camp to their leaving and that's when the canoes were discovered adrift. Edwin, Marcus, and Geoffrey acted quickly in securing the canoes. Marcus wanted to shoot at the Canterbury canoes this action was opposed by Greg. Greg and Marcus are getting into it a bit right now. It is almost 5 AM still some time (roughly 2 hours) before dawn and in the moonlight visibility is greatly reduced. Some of you have flashlights that have been turned on to see what is going on.


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Edwin Harrison wrote:
Marcus, just to check, you're acting antagonizing on purpose right?

As the rest of you, Marcus has his point of view. He will surprise you yet when you find out who he prefers to lead the group if that decision arises.


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I am holding for Yael and how long do you want to wait?


I'll make a game moving post in about 6 hours. Roleplaying dialogue is fine in the mean time. Roleplaying choices about sleep or not is also acceptable. I just want to make sure we haven't lost a player due to a posting issue.


Female Human Fast Hero 2 (Investigative)

Yeah sorry, I've been traveling, am trying to find some time to make a detailed post. I lost the last one I tried doing on my phone. Urgh


just glad you didn't ghost on us. Thanks for letting us know your current status and I will give you some time to post when it's your turn. Speaking of turns I will make a post shortly. Hopefully it won't mean the end of one of our "good" NPCs.


Yael you are up whenever you get a chance. You can move and then up fire on a Sicko away from others. I am going to ask everyone to include a melee Attack of Opportunity and Opposed Grapple roll in spoilers with their posts to help speed things up. I won't look at them unless I need to.


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Does an activated weapon tactical light negate the 10% miss chance?


For targets within 30' only.


Ha. I forgot I have a strength bonus.


Female Human Fast Hero 2 (Investigative)

The first time I have had internet on my computer at the hotel I'm staying at. Yay for spotty wifi.

RocksAhead, if I end up not posting quickly enough and you need to move on, feel free to make a post for Yael. I am checking pretty regularly but my phone has a lot of problems posting to paizo's forums.


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RocksAhead, we are already on our feet, correct?


I am hand waving that during the surprise round you all scramble to your feet and got armed.


Geoffrey Whittaker wrote:
That's fine. It's fairly iconic in zombie lore to go for the head, so I thought I should check ;-)

Yep my thing was going to be a confirmed critical meant you made a headshot and killed a zombie outright. I will let the group decide do you want critical rolls as autokills on the zombie/sickos or do you want to employ some sort of called shot rule such as -8 to attack but any hit kills. So what say you players vote on an option and majority rules. I'll break a tie if there is one.

Option 1: Headshots on Z's are represented by a confirmed critical resulting in immediate death.

Option 2: Headshots are a specific called shot that puts a -8 onto the attack but with the result that any damage done is an auto kill.

Both options would apply to most Zombies or Sickos I reserve the right to challenge you later with something immune to headshots if it seems right challenge wise. So lets hear your vote Option 1 or Option 2.


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I vote for option 2, it's a head shot and you have hit the old brain (in theory) because that is where the infection is animating the corpse from in the genre. Meaning it can not be just anywhere on the brain, but either at the center just above the base of the skull or between the eyes which will equal the same target. I don't mind a zombie or two wearing a bullet resistant swat helmet or it's head covered in steel like seen in The Walking Dead that almost got Eugene.


Its a -5 in pathfinder to hit the head but its not an auto kill so that's fair. Option 2 as well. Standard or full round action? Or like power attack where every attack takes a -8. Might be helpful if we take on a horde. Or perhaps a custom feat is necessary for multiple shots.


Good question for future down the road once you all have multiple attacks. I would say that would be a little different then the options you listed. If you are doing a full round attack where you have an attack at +7 and then +1. You can choose to say the first shot I am going to aim for the head and then the second I will be target center of mass. So you would then have 1 attack at -1 (+7-8) and one at +1.
If the -1 attack hits it kills but you have a safer second shot to still do some damage if it misses. Does that make sense?

Marcus yeah the immunity to head shots could be from equipment that was worn when the person turned or from some other effect. I just don't like making a rule that would tie my hands later.

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