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Seeing Girzog attack the sticky ape, Ostrogard tumbles in to help his friend.
Acrobatics: 1d20 + 9 ⇒ (5) + 9 = 14
move: Acrobatics check means half movement speed, not enough to get to flank. standard: attack
attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage(just in case): 1d3 + 1 ⇒ (3) + 1 = 4

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Stupid wagon in my way for flanking, somebody cast fireball on it!
Girzog smacks the ape again!
Claw: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Well, tries to smack the ape again...

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Butharn steps to his right and takes a swing at the Red Ape.
waraxe: 1d20 + 7 ⇒ (17) + 7 = 24 a palpable blow
damage: 1d10 + 4 ⇒ (10) + 4 = 14

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Stupid wagon in my way for flanking, somebody cast fireball on it!
If we had a fireball-capable wizard in the party, my guess is he'd have done that anyway...
Kill.
Dumm takes another blow, then turns his sword on his attacker.
Greatsword: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 2d6 + 12 ⇒ (4, 5) + 12 = 21

GM Nightfiend |

Round (3) Conclusion
Ostrogard: After a quick acrobatic tumble, the rogue makes a side attack on the gray-square monkey-man. His blade catches air, as the agile primate quickly dodges back. (Miss)
Kardiv: With a clear line of sight, the paladin fires another arrow at the black Charau-ka. The arrow lodges deep into the beast’s side, causing the creature to scream out.(Hit -9 Lethal)
Dumm: The powerful barbarian takes a two-handed overhead swing at the black square primate. The over-sized blade barley manages to catch the creature on its shoulder, killing it instantly. (Hit -21 Lethal)
Girzog: The fighter takes another clawed attack on the gray-square ape-man, but fails to connect with anything. (Miss)
Butharn: The dwarf slides over and takes a powerful swing at the red-square ape-man, The heavy axe catches the creature off guard and cuts deep into his shoulder. (Hit -14 Lethal)
Golem: The massive construct brings down a finally of powerful blows that sends the huge four armed primate crashing to the ground. The beast takes a couple last breaths before finally dying. With the threat of the Angazhani removed, the golem turns and heads back to its original location. Shortly after, Jinhong comes to. (1st attack Hit -55 Lethal, 2nd attack Hit -42 Lethal)
Charau-Ka: With the death of the Angazhani, the smaller primates begin to retreat or fall in the process of turning their backs on the camp’s seasoned defenders.
Red: The red primate takes two more swing at the dwarf, but cant seem to penetrate his thick armor.
(Attack) Red vs Butharn: 1d20 + 5 ⇒ (15) + 5 = 20 (Miss)
(Damage) Red vs Butharn: 1d4 + 2 ⇒ (1) + 2 = 3
(Attack) Red vs Butharn: 1d20 + 5 ⇒ (13) + 5 = 18 (Miss)
(Damage) Red vs Butharn: 1d4 + 2 ⇒ (3) + 2 = 5
Gray: In a panicked rage, the gray-square primate takes two swings with his makeshift club.
(Attack) Gray vs Girzog: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 (Hit -5 Lethal)
(Damage) Gray vs Girzog: 1d4 + 3 ⇒ (2) + 3 = 5
(Attack) Gray vs Ostrogard: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6 (Miss)
(Damage) Gray vs Ostrogard: 1d4 + 3 ⇒ (3) + 3 = 6
Round (4)
Bold may post an action.
Ostrogard: (23) (-1 Lethal)
Kardiv: (17)
Dumm: (17) (-12 Lethal)
Girzog: (12) (-10 Lethal)
Butharn: (4) (-5 Lethal)
Jinhong: (4)
Charau-Ka: (1)
…..Gray square (-2 Lethal)
…..Red Square (-14 Lethal)

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Glad I decided on Axe and Board for this run...seemed prudent given the make up of the party
Butharn tries to finish off his foe.
waraxe: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d10 + 4 ⇒ (5) + 4 = 9
Assuming that that drops the enemy he moves over the downed body to help Ost and Gir.

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As the golem, its duty fulfilled, returns to its resting place, Jinny's eyes flutter open and she stands warily.
Wha...what happened?
After a momentary confusion, she notices her companions in danger and sprints toward the nearest ape-man, drawing her scimitar as she moves. Gray
Scimitar: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d6 + 0 ⇒ (3) + 0 = 3

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Claw: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Girzog swipes out at the ape again, then swiftly steps back, drawing and chugging a healing potion.
Standard to attack, 5ft step back, move to retrieve potion, Potion Glutton feat to swift action drink
Potion of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Good to have you back Jinny, I see you had a little side adventure of your own!

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Not seeing the point in blocking the enraged ape man's path, Ostrogard attacks from where he is.
attack: 1d20 + 6 ⇒ (20) + 6 = 26
confirm crit: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d3 + 1 ⇒ (3) + 1 = 4

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Jinny dances warily around the ape-man, but finds time to answer Girzog.
What are you talking about? How long have I been out?

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Kardiv looks back in time to see Jinny getting up before turning his attention to the closest monkey, stepping to get a better view without the tent in the way before loosing his shot at the red foe.
Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

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Jinny's voice.
Dumm's mental faculties return. The fur recedes back into his body. He follows the sound of his fox companion's voice. "Jinny!" he says when he sees her. "You are awake!"

GM Nightfiend |

Round (4) Conclusion
Ostrogard: The rogue retrieves a wand from his belongings and then begins manipulating the device. Making the correct gestures, he manages to activate the wand and heal Butharn. (Heal +9 Lethal)
Kardiv: Fires an arrow at the red-square monkey, which sinks deeply into the neighboring tent after missing its mark. (Miss)
Dumm: To the sounds on Jinhong’s voice, the barbarian calms down and responds to the swashbuckler.
Girzog: The Tengu takes a clawed attack on the grey-square primate. The agile monkey-man easily ducks the blow then cackles. After missing his intended target, Girzog steps back and drinks a potion. (Heal +6 Lethal)
Butharn: The dwarf puts his shoulder into a final swing of his axe. The heavy weapon comes down in a deadly arc, which severs the red-square monkey-man’s head. (Hit -9 Lethal)
Jinhong: The swashbuckler moves over to the minkey-man and takes a swing with her sword. After conecting with the beast, she begins to dance around.(Hit -3 Lethal)
Gray: While still entangled with the goo from the tangle-foot bag, the beast struggles to maintain a combat posture. After watching the swashbuckler begin dancing around him, the ape-man lashes out with his club in a frantic rage. The two-sided blow, sends Jinhong cascading to the ground.
(Attack) Gray vs Jinhong: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 (Hit -7 Lethal)
(Damage) Gray vs Jinhong: 1d4 + 3 ⇒ (4) + 3 = 7
(Attack) Gray vs Jinhong: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18 (Hit -6 Lethal)
(Damage) Gray vs Jinhong: 1d4 + 3 ⇒ (3) + 3 = 6
Round (5)
Bold may post an action.
Ostrogard: (23) (-1 Lethal)
Kardiv: (17)
Dumm: (17) (-12 Lethal)
Girzog: (12) (-4 Lethal)
Butharn: (4)
Jinhong: (-13 Lethal, Unconscious, Prone, Bleeding)
Charau-Ka: (1)
…..Gray square (-9 Lethal)

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Thank you Ost! Ah Ginny lass, ya shoulda let me handle this one. You took care of the big guy, that is enough.
waraxe: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d10 + 4 ⇒ (8) + 4 = 12
Can someone get Ginny up? You are welcome to use my wand if you need to.

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Kardiv runs towards the sounds of combat on the other side of the tent, firing quickly at the ape before seeing Jinny on the ground, Someone, get her away from here!
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

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Girzog turns to respond to Jinny
Not long bu... LOOK OUT!
Seeing his ally fall to the ground
By the gods woman, stay up! Or at least come back with that hunk o' junk!
Girzog tries to patch up Jinny's wounds, and failing, draws out another potion ready to administer
DC 15 Heal to stabilize: 1d20 + 1 ⇒ (7) + 1 = 8
Uhh... I don't think she's supposed to be bleedin' like this you guys!

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Well, that was fast.
Stabilize: 1d20 + 1 - 3 ⇒ (3) + 1 - 3 = 1
This means I get to control the golem again, right? Right? Hello...?

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Seeing Jinny down next to her, Ostrogard tries to get some more healing energy out of his wand.
He taps Jinny with it and yells out, Heal!!
UMD: 1d20 + 5 ⇒ (11) + 5 = 16
Not good enough. standard action: UMD move action: pull wand out of pack (if required)

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Despite the fatigue of his transformation, when Jinny drops Dumm forces himself to raise his sword.
Step into the empty space by the creature. This provokes, but I don't have much choice really. Also I just checked and Animal Focus never actually says you can dismiss it early, so that'll just cancel out the -1 to attack from fatigue.
Greatsword: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17
-Posted with Wayfinder

GM Nightfiend |

Round (5) Conclusion
It looks like I made an error in my last post. I believe I was on the wrong tab when noting Ostrogards last action. I posted that he retrieved a wand and healed Butharn, when in fact he successfully attacked the gray-square monkey-man for (-4 Lethal). The damage will be added to the creature and unfortunately, Butharn’s damage is still (-5 Lethal). I apologize for the error.
Ostrogard: After pulling out a wand (For real this time) Ostrogard attempts to activate the device, but fails to grasp the right combination of words and gestures to release the wands magic. (UMD Fail)
Kardiv: The paladin bolts around the tent, takes aim, and precisely fires an arrow that embeds itself into the gray primate’s ribs. Upon the impact of the arrow, the beast turns one last look of rage towards Kardiv, then crumples to the ground. (Hit -8 Lethal)
Dumm: The Exasperated barbarian moves up to finish the ape, but finds the creature laying limp at his feet.
Girzog: Kneels down in attempts to apply first aid to Jinhong. Even after apply pressure to any wounds the woman has, the blood continues to pore out her nose and mouth. (Heal Failed)
Butharn: Like the barbarian, Butharn moves into a combat position to finish the last ape, but observes the creature laying at his feet with an arrow sticking out of its ribs.
Jinhong: Continues to bleed. (-1 Lethal)
We are still in rounds. Rounds (6) and (7) seem peaceful, with the Charau-Ka withdrawing. If you wish to complete any actions within these two rounds, go ahead and post what you would like to do.
Groups current condition
Bold may post an action.
Ostrogard: (23) (-1 Lethal)
Kardiv: (17)
Dumm: (17) (-12 Lethal)
Girzog: (12) (-4 Lethal)
Butharn: (4) (-5 Lethal)
Jinhong:(4) (-14 Lethal, Unconscious, Prone, Bleeding)

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Grateful that the threat has been abated by the time he gets there, and seeing Ostrogard struggle with a wand, Dumm holds out a hand. "I can."
Cure light wounds (if Ostrogard lets him): 1d8 + 1 ⇒ (3) + 1 = 4
-Posted with Wayfinder

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Butharn will take this time to try and see if any of the Aspis have survived the attack. If so he keeps a wary eye on them.

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Jinny gets shakily to her feet, slightly embarrassed at having been taken down twice in recent memory.
Thanks, Dumm. You're a peach.
I must buy some better armor as soon as I can. This stuff is pretty, but it's not doing the job.
Watching the injured Charau-Ka retreat, she muses to herself,
Well, at least I got one successful thrust this time.
She pulls out two potions and drinks them down, feeling much better.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Taking next round's action now for simplicity.

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As I was saying before the beast so risky interrupted, you weren't out long, but I think that cube did something because for precisely the time you were out a golem from below was up here helping.

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Ostrogard hands the wand over to Dumm.
Please, be my guess. I am still getting the feel for that thing. If you do not mind, please make sure everyone who needs it gets some healing.

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Jinny pulls the cube out and examines it wistfully.
Odd. I don't remember a thing. I wish I'd seen that.

GM Nightfiend |

Round (6-7) Conclusion
Ostrogard: After failing to activate his wand, the Halfling hands the device over to Dumm.
Kardiv: The paladin takes a moment to consider the situation.
Dumm: The barbarian successfully activates Ostrogard’s wand and heals Jinhong. (Heal +4 Lethal)
Girzog: Begins to explain what happened to Jinhong.
Butharn: The dwarf glances around and makes note that more than a few of the Aspis are still moving about. Most of them seem to honestly be trying to aid in the resistance.
Jinhong: The swashbuckler pulls out a couple potions and drinks them. (Heal +13 Lethal)
Charau-Ka: As quickly as they retreated, the Charau-ka regroup and make a run for the compound’ side walls. The East and West palisade, quickly become overrun with monkey-men attempting to climb the walls. The defenders launch into action as the horn from the main gate’s tower sounds out. Soon the fight is renewed with a new vigor.
Round (8)
Bold may post an action.
Ostrogard: (23) (-1 Lethal)
Kardiv: (17)
Dumm: (17) (-12 Lethal)
Girzog: (12) (-4 Lethal)
Butharn: (4) (-5 Lethal)
Jinhong:

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Jinny runs to the wagon and vaults in.
Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10
Once in the wagon, she readies her scimitar for the next assailant.
If more than one attacker targets her, she will use Opportune Parry and Riposte on the second one.

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Butharn moves up to bolster the defense of the wagon and swings at Green.
Form a line don't let them get past us!
waraxe: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d10 + 4 ⇒ (4) + 4 = 8

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@Dumm, your dog is still back at the door to the temple, presumably peeing on the iron golem. Don't forget him (her?).

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Oh yea. I've been worried that it would get clobbered if I sent it into battle though.
Dumm taps himself with the healing wand.
Using this twice since I didn't actually post an action for the 2nd round of our little hiatus. This is round 3 of my 4-round exhaustion, round 6 of my 10-round Animal Focus.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

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Ostogard moves up to the edge of the wagon, dagger in hand, and readies to attack the first ape that comes within his reach,
move: move to edge of wagon. standard: ready action. Currently, he has is MW cold iron dagger in one hand. The other hand is free. Dumm still has the wand of CLW

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How many are there?!
Girzog rushes around the wagon and strikes at an ape black
Claw: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
The woman to the east, she's the one we were speaking with when we got here?

GM Nightfiend |

Round (8) Conclusion
Ostrogard: Carefully planning his attack, the Halfling moves up to the side of the wagon and prepares to stab a monkey-man. (Ready action to attack a monkey-man, if one comes within range)
Kardiv: After taking note of the massive wave of Charau-Ka flooding over the walls, the paladin knocks an arrow and fires it at the green circle monkey-man. The projectile strikes true and sends the monkey-man into a fit of pain. (Hit -5 Lethal)
Dumm: Enjoying the positive energy that flows from Ostrogard’s wand, Dumm activates the device and performs a couple self-heals. (Heal +12 Lethal)
Girzog: moves around the wagon and takes a clawed swing at the black-square monkey-man. The Charau-Ka sees the Tengu’s intent and manages to dodge back just in time to avoid the impact. (Miss) Yes, the woman to the east is Juliet. She is the one you were talking to when you entered the camp.
Butharn: The dwarf digs in and squares off with the green monkey-man. The heavy axe is slow in comparison to the agile target, yet the strength of the dwarf inspires the weapon to move quicker than normal. The heavy axe finds its prey, as it cuts deep into the creatures shoulder. (Hit -8 Lethal)
Jinhong: The swashbuckler vaults into the back of the wagon and prepares for a heavy fight.
Charau-Ka: Vigorously the Charau-Ka assault the compound. Many of the defenders look to be overwhelmed, as the beasts hurl obscure objects at them from the top of the palisade. Other Charau-Ka manage to completely climb over the palisade and retrieve makeshift tree limbs, which they use like a club. From time to time you see a monkey-man enter some sort of feral like rage and begin attacking in quick succession. (Quick succession, as in more than one attack a round.)
-----------APE RAGE!----------
(Attack) Green circle vs Butharn: 1d20 + 5 ⇒ (6) + 5 = 11 (Miss)
(Damage) Green circle vs Butharn: 1d4 + 3 ⇒ (2) + 3 = 5
(Attack) Green circle vs Butharn: 1d20 + 5 ⇒ (17) + 5 = 22 (Hit -5 Lethal)
(Damage) Green circle vs Butharn: 1d4 + 3 ⇒ (2) + 3 = 5
(Attack) Black square vs Butharn: 1d20 + 5 ⇒ (6) + 5 = 11 (Miss)
(Damage) Black square vs Butharn: 1d4 + 3 ⇒ (1) + 3 = 4
(Attack) Black square vs Butharn: 1d20 + 5 ⇒ (6) + 5 = 11 (Miss)
(Damage) Black square vs Butharn: 1d4 + 3 ⇒ (4) + 3 = 7
(Attack) Gray square vs Dumm: 1d20 + 5 ⇒ (9) + 5 = 14 (Miss)
(Damage) Gray square vs Dumm: 1d4 + 3 ⇒ (1) + 3 = 4
(Attack) Gray square vs Dumm: 1d20 + 5 ⇒ (20) + 5 = 25 (Hit -7 Lethal)
(Damage) Gray square vs Dumm: 1d4 + 3 ⇒ (4) + 3 = 7
(Attack) Critical conformation vs Dumm: 1d20 + 5 ⇒ (12) + 5 = 17 (Critical confirmed -4 Lethal) Good thing Dumm is standing there with Ostrogard's cure wand LoL.
(Damage) Critical vs Dumm: 1d4 + 3 ⇒ (1) + 3 = 4
(Attack)Red square vs Girzog: 1d20 + 5 ⇒ (20) + 5 = 25 (Hit -4 Lethal)
(Damage) Red square vs Girzog: 1d4 + 3 ⇒ (1) + 3 = 4
(Attack) Critical conformation vs Girzog: 1d20 + 5 ⇒ (14) + 5 = 19 (Critical confirmed -5 Lethal)
(Damage) Critical vs Girzog: 1d4 + 3 ⇒ (2) + 3 = 5
(Attack)Red square vs Girzog: 1d20 + 5 ⇒ (17) + 5 = 22 (Hit -6 Lethal)
(Damage) Red square vs Girzog: 1d4 + 3 ⇒ (3) + 3 = 6
Round (9)
Bold may post an action.
Ostrogard: (23) (-1 Lethal)
Kardiv: (17)
Dumm: (17) (-11 Lethal)
Girzog: (12) (-19 Lethal)
Butharn: (4) (-10 Lethal)
Jinhong:
Charau-Ka: (1)
…..Green circle (-13 Lethal)

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DEAR GOD APE RAGE INDEED... Girzog's spot is bad to be in. Really really bad...
Maybe going to that door first thing wasn't the best idea!
Reeling back from the assault, Girzog takes one final swipe at the same ape as before
Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
And quickly shuffles back 5ft step in an attempt to avoid being next to too many opponents. He nabs another potion from his pack and drinks it.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

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Jinny moves forward on the wagon to Butharn's aid. Black rectangle
Scimitar, higher ground: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 Damage, nonlethal: 1d6 + 1 ⇒ (2) + 1 = 3

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Ostrogard moves in a circuitous route as far as he can, looking for an advantageous position, and attacks the ape who attacked Girzog.
move: going around ape, avoiding AOO, not enough movement to set up flank. standard action: attack
attack: 1d20 + 6 ⇒ (3) + 6 = 9

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Butharn swings at the pesky green apeman.
waraxe: 1d20 + 7 ⇒ (4) + 7 = 11
and then hunkers down for the next flurry of attacks.

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Dumm was so focused on using the magic wand that he forgot to pay attention around him.
WHAM.
A thick tree branch clubs him in the side of the head. Dumm drops the wand and, through the pain, swings his sword at the creature in front of him. He manages to bark toward the dog, whom he'd been worried would not survive a battle but whose help he now needs.
Greatsword: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d6 + 10 ⇒ (3, 5) + 10 = 18
Double move for the dog to get beside me.

GM Nightfiend |

Round (9) Conclusion
Ostrogard: The small rogue moves behind the red square monkey-man in hopes of gaining a flank attack. Fortunately, the primate is too caught up in a rage like state to notice the Halfling. Just before gaining a full flank, the halfling strikes out with his dagger, which misses its mark. (Miss)
Kardiv: Takes a moment to consider his next arrow. (Delayed, can act at any time.)
Dumm: caught off-guard by the vagarious assault of the monkey-man, the barbarian drops the wand he had used only moments ago and brings his massive sword down into a powerful swing. The blade clumsily misses the agile primate and comes crashing down into the dirt at Dumm’s feet. (Miss)
Stray Dog: The stray dog from Bloodcove comes to Dumm’s beckon and attempts to defend the barbarian. (Hit -8 Lethal, trip failed)
(Attack) Stray Dog vs Gray square: 1d20 + 3 ⇒ (17) + 3 = 20
(Damage) Stray Dog vs Gray square: 1d6 + 3 ⇒ (5) + 3 = 8
Trip CMB: 1d20 + 3 ⇒ (9) + 3 = 12
Girzog: The Tengue reals back from the monkey-man's attack then reasserts himself. After regaining his footing, he takes a clawed attack at the primate, then steps back. Once out of reach of the beast, Girzog pulls a potion and drinks it. (Hit -3 Lethal, Heal +4 Lethal)
Butharn: The stalwart fighter takes a hefty swing at the green circle primate, which fails to connect. (Miss)
Jinhong: After moving to the edge of the wagon, Jinhong begins slicing away with her scimitar. The red square monkey man seems surprised, as the swashbuckler’s blade strikes true. (Hit -3 Nonlethal) Did you intend to do none lethal damage?
Juliet: The compound’s leader finisher off her foe and moves into a flanking position with Butharn.
Charau-Ka: The Charau-Ka continue to attack in a frantic like manner, while the compounds defenders are dispatching primates in a large production.
(Attack) Green circle vs Butharn: 1d20 + 5 ⇒ (17) + 5 = 22 (Hit -4 Lethal)
(Damage) Green circle vs Butharn: 1d4 + 3 ⇒ (1) + 3 = 4
(Attack) Green circle vs Butharn: 1d20 + 5 ⇒ (11) + 5 = 16 (Miss)
(Damage) Green circle vs Butharn: 1d4 + 3 ⇒ (3) + 3 = 6
(Attack) Black square vs Butharn: 1d20 + 5 ⇒ (15) + 5 = 20 (Miss)
(Damage) Black square vs Butharn: 1d4 + 3 ⇒ (1) + 3 = 4
(Attack) Black square vs Butharn: 1d20 + 5 ⇒ (17) + 5 = 22 (Hit -5 Lethal)
(Damage) Black square vs Butharn: 1d4 + 3 ⇒ (2) + 3 = 5
(Attack) Gray square vs Dumm: 1d20 + 5 ⇒ (8) + 5 = 13 (Miss)
(Damage) Gray square vs Dumm: 1d4 + 3 ⇒ (1) + 3 = 4
(Attack) Gray square vs Dumm: 1d20 + 5 ⇒ (19) + 5 = 24 (Hit -7 Lethal)
(Damage) Gray square vs Dumm: 1d4 + 3 ⇒ (4) + 3 = 7
(Attack)Red square vs Girzog: 1d20 + 5 ⇒ (15) + 5 = 20 (Hit -5 Lethal, which leaves Girzog staggered.)
(Damage) Red square vs Girzog: 1d4 + 3 ⇒ (2) + 3 = 5
(Attack)Red square vs Girzog: 1d20 + 5 ⇒ (7) + 5 = 12 (Miss)
(Damage) Red square vs Girzog: 1d4 + 3 ⇒ (4) + 3 = 7
Round (10)
Bold may post an action.
Ostrogard: (23) (-1 Lethal)
Kardiv: (17)
Dumm: (17) (-18 Lethal)
Girzog: (12) (-20 Lethal, Staggered)
Butharn: (4) (-19 Lethal)
Jinhong: (4)
Charau-Ka: (1)
…..Green circle (-13 Lethal)
…..Red square (-3 Lethal)
.....Gray square (-8 Lethal)
.....Black square (-3 Nonlethal)

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Yes on the nonlethal damage question. Sorry, should have made that more clear the first time.
Blade of Mercy When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.
The dumb brutes aren't really my enemy. They are driven to this madness by some outside force. How many of my kin have been hunted to death by some misunderstanding over the years?
Jinny attempts to scare the same Charau-Ka black square away with another painful, but nonlethal cut.
Scimitar, higher ground: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Damage, nonlethal: 1d6 + 1 ⇒ (4) + 1 = 5
Jinny will Opportune Parry & Riposte the first attack which comes her way.

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This is beginning to hurt we need to scare these off or kill them soon!
Butharn attacks green again, hoping to have less apes swinging at him, however given how badly hurt he is, he goes on the defensive.
AC24 now
waraxe, attack defensively, flank: 1d20 + 7 - 4 + 2 ⇒ (6) + 7 - 4 + 2 = 11 missing again due to his cautiousness.

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Dumm swings a second time at the ape.
Greatsword vs grey: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 + 10 ⇒ (4, 2) + 10 = 16

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Ostrogard moves behind the ape man and prepares to attack. He sees Girzog on the apes other flank, but the Tengu doesn't look so good. Ostrogard attacks the ape, weaving a defense of jabs and feints in an effort to bolster his own defenses.
5' step to flank. Does Girzog still provide flanking bonus if he is staggered? I am going to proceed with my action as if he does. I will attack using he "Fighting Defensively" option. Fighting Defensively as a Standard Action: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.
attack: 1d20 + 6 - 4 + 2 ⇒ (3) + 6 - 4 + 2 = 7
AC is currently 21

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Barely even able to stand, Girzog decides to go down fighting. He carefully takes a single swipe at the animal between him and his ally. [ooc]Fighting defensively, AC 18[/dice]
Claw: 1d20 + 6 - 4 + 2 ⇒ (19) + 6 - 4 + 2 = 23
Damage: 1d3 + 1 ⇒ (2) + 1 = 3