Before the Dawn Part 2 (Table -B Invite Only) (Inactive)

Game Master Nightfiend

The Metallic Door

Azlant Ridge

Resting Place


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You are several days northwest of Bloodcove—days of dusty, dirty running and riding as your wagoner, the scoundrel Raimondo Scevola, whipped his horse to go faster, faster!

Closing in behind you, no more than an hour by horse, ride a large force of Aspis mercenaries. Your activities in Bloodcove, it seems, were not as secret as you hoped.

After days of bumping around, in the back of an overly cramped wagon, Scevola finely brings the wagon to a slower pace. After looking back over his shoulder a couple times, he turns to the group. "It looks like we have put enough distance between ourselves and the consortium. I think they have given up the chase. I don't know about you, but I could use a small rest." As Scevola finishes his statement, he brings the wagon to a slow stop. "By the looks of it, I think the horses have taken all they can. I'm going to give them a moment to rest." After setting the wagon's brake, Scevola climbs out of the wagon and begins to water down the horses.

The wagon now sits in front of a fallen tree and is surrounded by a shrub covered landscape. The grassy knolls that dot the landscape are separated by shallow dirt ditches that pose a small challenge for the wagon and the horses. It is now dusk and the humidity has increased with your distance from the coast, even with the waning sun.

I will have an update as soon as everyone has populated over.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn sets himself up with a view of the trail behind them and spends a little time practicing with his confiscated xbow.

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv helps Scevola to take care of the horses before he sits with his back against a tree, checking the fletching on his arrows.

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny pokes through the inventory idly, finding a silken rope that she fancies and paying Scevola the fair market price.

She sidles up to Ostrogard slyly.

Do you know a knot that will keep this attached to a bedpost for an hour or two? They always slip off too soon.

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Girzog silently and cautiously stands on the side of the path, standing watch

You can never have enough distance from the Aspis...

Liberty's Edge

Male Halfling Rogue (Unchained) 2 | AC 19 (t 15) (ff 15) | F+3, R+8, W+2 (+4 vs fear) | Per +8 (+9 to find traps) SM +1 | speed 20 ft. | HP 20/20

Ostrogard finds a grassy knoll with a good view of the trail back to Bloodcove. He settles in to keep watch. Satisfied that he is hidden from casual observation, he takes out a ration and has a snack.


Below is the map for the resting spot. Please place yourselves on the map where you would like to be.

Resting place

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

I got a baaad feelin' about this.

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Don't worry, that balances out the good feeling I had about the ropes.

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Shhh. That was just between us. What happens in Bloodcove stays in Bloodcove.

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

::prepares to roll initiative::

I said earlier that in order to look like a merchant I had doffed my armor... Would that still be the case, or would we have stopped caring about that?

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn is placed


You would have had time, over the last couple days, to put your armor back on. I will have an update latter tonight, when I have access to the maps and what not.

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Girzog located and subconsciously waiting for the obvious group of Aspis about to come shooting out of nowhere...

Oh, and PUPPY!


Perception Rolls:

Perception (Jinhong): 1d20 + 0 ⇒ (13) + 0 = 13
Perception (Girzog): 1d20 + 5 ⇒ (16) + 5 = 21
Perception (Kardiv): 1d20 + 5 ⇒ (12) + 5 = 17
Perception (Butharn): 1d20 + 0 ⇒ (20) + 0 = 20
Perception (Ostrogard): 1d20 + 7 ⇒ (15) + 7 = 22
Perception (Dumm): 1d20 + 7 ⇒ (7) + 7 = 14

Initiative Rolls:

Init (Jinhong): 1d20 + 3 ⇒ (17) + 3 = 20
Init (Girzog): 1d20 + 5 ⇒ (18) + 5 = 23
Init (Kardiv): 1d20 + 6 ⇒ (16) + 6 = 22
Init (Butharn): 1d20 + 1 ⇒ (1) + 1 = 2
Init (Ostrogard): 1d20 + 6 ⇒ (17) + 6 = 23
Init (Dumm): 1d20 + 2 ⇒ (20) + 2 = 22
Init Lanced Rider: 1d20 + 2 ⇒ (3) + 2 = 5
Init (Mounted Archers): 1d20 + 2 ⇒ (4) + 2 = 6

Approximately an hour into the rest, two groups of riders bolt out from behind a distant grassy knoll. Carful in their approach, it was difficult for the group to hear their approach. Because of their current heightened awareness, Girzog, Kardiv, Butharn, and Ostrogard catch sight of the mounted threat as they approached.

Surprise Round
Bold may post a (Standard) action.

Ostrogard (23):
Girzog (23):
Kardiv (22):
Butharn (2):

Note if Dumm wishes to have the dog do anything during encounters, he can treat the dog as a pet and use animal handling to inspire it to attack. You can use the stats from riding dog as his stats. The dog will act on Dumm's turn.

Liberty's Edge

Male Halfling Rogue (Unchained) 2 | AC 19 (t 15) (ff 15) | F+3, R+8, W+2 (+4 vs fear) | Per +8 (+9 to find traps) SM +1 | speed 20 ft. | HP 20/20

Ostrogard gets out a flask of alchemist fire from his pack and prepares to throw it at the oncoming riders.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn takes a pot shot at the lead rider of the left hand group.

not sure of the minuses for cover so, I'll let you modify my roll.

crossbow: 1d20 + 3 ⇒ (8) + 3 = 11

Ah, never mind that wont hit anyways.

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Girzog fires an arrow at either black or teal whichever looks more open of a path to avoid cover, if same then teal

Composite Longbow +1: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Kardiv, to the east!!

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv fires at whichever rider he has the clearest shot to, but his arrow flies wide.
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Surprise Round Conclusion
Environmental: any square that is 50% or more covered by a shrub, provides partial cover (+2 to AC, and +1 to reflex save) and requires a double move to pass through. The fallen tree provides the same, while the wagon can, depending on your position, provide total cover.

The men on horseback bolt into sight of the group, then take a moment to observe the situation.
Ostrogard: The small rogue pulls out a flask and prepares to throw it at a rider.
Girzog: The Tengu fires his composite longbow at one of the mounted archers. The arrow strikes the man's left thigh, which causes him to scream out in pain. Best line of sight is going to be on blue. (Hit -5 Lethal)
Kardiv: The paladin takes a quick shot at one of the riders, but is distracted by the onset of an additional group from the East. (Miss)
Butharn: fires his crossbow at one of the riders. The bolt strikes a shrub and vanishes into the foliage.

Round (1)
Bold may post an action.

Ostrogard (23):
Girzog (23):
Kardiv (22):
Dumm (22):
Jinhong (20):
Butharn (2):
Lanced Rider (1) (Delayed)
Mounted Archers (1): (Delayed)
……..Blue (-5 Lethal)

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny hurls a sling bullet at Green, then ducks back down by the log for cover, hoping to be overlooked.

Sling: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d4 + 0 ⇒ (4) + 0 = 4 And the combat awesomeness continues...

Liberty's Edge

Male Halfling Rogue (Unchained) 2 | AC 19 (t 15) (ff 15) | F+3, R+8, W+2 (+4 vs fear) | Per +8 (+9 to find traps) SM +1 | speed 20 ft. | HP 20/20

Ostrogard prepares a flask and will throw it at the first rider that gets near him.

Ready action to throw alchemist fire at first rider to move within 10' of Ostrogard.

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv steps closer to Jinny and prepares to fire once any of the riders come within 20 feet of him.

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Dumm draws his sling and loads it. "Stay back!" he says, twirling it over his head.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn drops the useless crossbow and readies shield and axe.

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Girzog takes a quick step out from behind the brush to get a clear line of sight to his previous target and fires one more shotteal

Composite Longbow +1: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Dang, almost a crit


Round (1) Conclusion
Environmental: any square that is 50% or more covered by a shrub, provides partial cover (+2 to AC, and +1 to reflex save) and requires a double move to pass through. The fallen tree provides the same, while the wagon can, depending on your position, provide total cover.

Ostrogard: The small rogue prepares to throw his flask at the first rider that gets to close.
Girzog: The sharp eyed Tengu fires another arrow at one of the mounted archers (Teal). The arrow burrows deep into the man’s neck, causing a burst of blood to spew forth. (Hit -6 Lethal)
Kardiv: The paladin takes a defensive posture next to the swashbuckler, then knocks an arrow and prepares to fire it.
Dumm: The mighty barbarian begins swinging his sling and verbally warns the distant men to not approach.
Jinhong: Loads a sling bullet into her sling. After twirling the sling a few times she sends the chunk of metal off into a nearby shrub. (Miss)
Butharn: Butharn drops his crossbow, draws his axe, and then straps on his shield.

Lanced rider: The man with the lance watches has his companion takes an arrow through the neck. Without hesitation he waves his hand in the air in a circular motion, which sends the rest of the riders into combat mode. After giving the order to attack, the man brings his mount into a charge, towards Jinhong. (This will activate Kardiv’s readied action.) The charging mount, barrels down on the swashbuckler with its rider, who has his weapon set and lowered. (Miss, Barely!)

(Attack) Lance vs Jinhong: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14 (I applied a cover bonus for being behind the shrub.)
(Damage) Lance vs Jinhong: 1d8 + 3 ⇒ (4) + 3 = 7
(Charge-Damage): 1d8 + 3 ⇒ (8) + 3 = 11

Once the mounted lance-man makes his pass by the swashbuckler, he continues moving towards the other side of the camp.

Archer (Orange): Moves west and takes aim at the large barbarian behind the tree. (Miss)

(Attack) Orange vs Dumm: 1d20 + 3 - 2 - 2 ⇒ (16) + 3 - 2 - 2 = 15
(Damage) Orange vs Dumm: 1d8 ⇒ 3

Archer (Purple): Follows the orange archer’s lead, moves into the clearing, and then fires a shot at the barbarian. (Miss)

(Attack) Purple vs Dumm: 1d20 + 3 - 2 - 2 ⇒ (2) + 3 - 2 - 2 = 1
(Damage) Purple vs Dumm: 1d8 ⇒ 7

Archer (Red): Moves slightly forward and fires a shot at the paladin. (Hit -1 Lethal)

(Attack) Red vs Kardiv: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
(Damage) Red vs Kardiv: 1d8 ⇒ 1

Archer (Black): Moves south and takes a shot at Girzog. (Miss)

(Attack) Black vs Girzog: 1d20 + 3 ⇒ (10) + 3 = 13
(Damage) Black vs Girzog: 1d8 ⇒ 1

Archer (White): Also moves south and takes a shot at Girzog. (Miss)

(Attack) White vs Girzog: 1d20 + 3 ⇒ (8) + 3 = 11
(Damage) White vs Girzog: 1d8 ⇒ 6

Archer (Blue): Moves slightly up and takes careful aim at the small Halfling, then fires an arrow. (Hit -5 Lethal)

(Attack) Blue vs Ostrogard: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
(Damage) Blue vs Ostrogard: 1d8 ⇒ 5

Archer (Pink): Follows the dirt clearing, then takes aim at Butharn and fires. (Miss)

(Attack) Pink vs Butharn: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
(Damage) Pink vs Butharn: 1d8 ⇒ 5

Round (2)
Bold may post an action.

Ostrogard (23): (-5 Lethal)
Girzog (23):
Kardiv (22): (-1 Lethal)
Dumm (22):
Jinhong (20):
Butharn (2):
Lanced Rider (1):
Mounted Archers (1):
……..(Teal) (-11 Lethal, Unconscious, Prone, Bleeding)

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Whew! That was close. That could have taken my head off!

Jinny bounds over the fallen log and climbs into the cart, looking for a braceable weapon like a spear, bill, glaive, etc., and a longbow and arrows.

Didn't I see them when I was looking for the rope?

As she does this, she keeps an eye on the leader, preparing an Opportune Parry and Riposte if he comes near.

@GM, can I OP&R his horse instead of him? If so, that's my plan.

I would also OP&R any other rider who comes near if that's possible.

Anybody need a better weapon?

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Noticed you took out the northeast guy. I've been attacking southwest. Of that teal is dead, then I'm firing on pink instead.

Girzog draws another arrow, hoping to finish off his opponent.

Bow vs. Teal: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Perception - Aspis?: 1d20 + 5 ⇒ (12) + 5 = 17

He darts behind a bush hoping to provide cover against another counterattack.

Don't let them surround us!

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Readied Action: 1d20 + 8 ⇒ (7) + 8 = 15
Readied Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Kardiv turns, following the lancer and firing again,
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Dumm unleashes his sling bullet against (pink).

Sling vs pink: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

-Posted with Wayfinder


Girzog wrote:
Noticed you took out the northeast guy. I've been attacking southwest. Of that teal is dead, then I'm firing on pink instead.

Well originally I was applying your attack to blue, which was located to the west. The confusion came when you specifically stated teal, which is a greenish blue color...LoL. Anyway, I switched the damage to green, thinking that's what you where aiming for. If it matters, I can adjust the damage back to blue. Green? Blue? Which one is teal? Well you are a Tengu, after all. Oh and just for the record, the other one is truly pink. Its a girl archer ).

Ill have an updated post, a little later tonight.

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

I don't know what I was seeing, but I could swear the West was teal. Yes that western blue is who I want the damage going to. In a smaller group I wouldn't care, but against 10 mounted opponents making sure the right people get damaged makes a difference :)

So, to be clear. The light blue who is 4 spaces in from the left edge of the image, exactly one space southeast of his dark blue X of origin. I want him dead. I want his family dead!

Also, I love Google Docs. I'm watching Ostrogard move around right now lol

Liberty's Edge

Male Halfling Rogue (Unchained) 2 | AC 19 (t 15) (ff 15) | F+3, R+8, W+2 (+4 vs fear) | Per +8 (+9 to find traps) SM +1 | speed 20 ft. | HP 20/20

Ostrogard dashes past Girzog to the next bush, trying his best to maintain his concealment. After sliding under the bush, he tosses his alchemist fire at the nearest horseman.

Ranged Touch attack: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18

Alchemist Fire damage: 1d6 ⇒ 4

Range touch attack aginst nearest archer (pink) I figured range at 25', so at 10' range increment, I took that as a -4 to hit. Also, does the horse take 1 splash damage?

If the horseman doesn't put the flame out, he/she takes another d6 of damage next round. It is a dc15 reflex save to douse the flames.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn notes that they have ranged weapons and he doesn't anymore and charges the nearest horse archer swinging with gusto.

waraxe, charge, power attack: 1d20 + 7 + 2 - 1 ⇒ (1) + 7 + 2 - 1 = 9

But not much accuracy. AC down to 20 because of the charge.


Round (2) Conclusion
(Girzog’s damage has been applied to the blue archer. It is apparent that these are Aspis agents based on their actions. The blue archers attack has been retroactively switched to the green archer, with a similar result. Also, in the stats bar, I see it says Butharn is 19/22. He has had time to heal since scenario 1, so he should be maxed on HP.)

Ostrogard: Ostrogard quickly moves up and takes cover in one of the nearby shrubs. Without delay he lobs a vial over the shrub and at one of the mounted archers (Pink). (Hit -4 lethal, Burning) (The horse takes 1 point of damage as well.)
Girzog: The Tengu draws another arrow and fires at one of the mounted archers. (Hit -4 Lethal, seeing the blue archer has fallen, which would you like to apply this damage to?)
Kardiv: As the lanced rider makes his ride-by attack on Jinhong, the paladin quickly fires two arrows in succession. The first arrow glances of the riders thick chain overcoat, but the second shot burrows deep into the man’s side. (AoO-Miss, 2nd attack Hit -6 Lethal)
Dumm: The large barbarian twirls his sling faster and faster. Once the small leather sling reaches its maximum speed, Dumm flings the little metal bullet towards the (Pink) mounted archer. The bullet nearly strikes the rider, but fails to make contact and skitters off into a shrub. (Miss)
Jinhong: The swashbuckler barley manages to duck the lanced rider’s attack, then bolts for the back of the wagon. Taking cover in the wagon, she begins opening a sealed crate. (There are some miscellanies weapons within the wagon. Most of them are in sealed crates. I will give you a 50% chance of finding a spear, and another 50% chance of finding a long bow with arrows, the following round. That’s assuming you wish to keep looking. 1-50 you don’t find a spear this round, 51-100 you find a spear this round. If you fail to find a spear, you can continue looking the following round with the same chance of finding one.)

(Jinhong) Chance to find a spear: 1d100 ⇒ 43 <--No spear this round

Butharn: The sturdy dwarf sees the (pink) mounted archer become engulfed with flame and seizes the opportunity to close the distance. Quickly he bolts over to the mounted archer and takes a heft swing. (Miss)

Lanced rider: After observing the dwarf charge out and attack the flame engulpher archer, the lanced rider lowers his lance and brings his mount into a charge towards the sturdy fighter. (Hit -15 Lethal)

(Attack) Lance vs Butharn: 1d20 + 10 ⇒ (17) + 10 = 27
(Damage) Lance vs Butharn: 1d8 + 3 ⇒ (3) + 3 = 6
(Charge-Damage) Lance vs Butharn : 1d8 + 3 ⇒ (6) + 3 = 9

Archer (Orange): takes another shot at the large barbarian, then moves southwest. (Miss)

(Attack) Orange vs Dumm: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13
(Damage) Orange vs Dumm: 1d8 ⇒ 7

Archer (Purple): Also takes another shot at the large barbarian and then moves southwest. (Hit -7 Lethal)

(Attack) Purple vs Dumm: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
(Damage) Purple vs Dumm: 1d8 ⇒ 7

Archer (Red): Takes note of the paladins focused ability with the bow and takes a shot at the holy man, then moves west. (Miss)

(Attack) Red vs Kardiv: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
(Damage) Red vs Kardiv: 1d8 ⇒ 2

Archer (Green): Also takes a shot at the paladin, then moves west. (Hit -2 Lethal)

(Attack) Green vs Kardiv: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21
(Damage) Green vs Kardiv: 1d8 ⇒ 2

(Critical Conformation) Green vs Kardiv: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4 (No Critical!)
(Critical Damage) Green vs Kardiv: 1d8 ⇒ 8

Archer (Black): Moves ferther East, then takes a shot at Girzog.

(Attack) Black vs Girzog: 1d20 + 3 ⇒ (2) + 3 = 5
(Damage) Black vs Girzog: 1d8 ⇒ 2

Archer (White): Also moves East and then takes a shot at Girzog.

(Attack) White vs Girzog: 1d20 + 3 ⇒ (1) + 3 = 4
(Damage) White vs Girzog: 1d8 ⇒ 8

Archer (Pink): Panics and begins trying to put out the fire!

Pink (Reflex Save): 1d20 + 2 ⇒ (16) + 2 = 18 (Successfully puts out the fire)
Pink (Ride Check): 1d20 + 6 ⇒ (1) + 6 = 7 (Gets bucked from her mount and is prone.)

GM Rolls:

(Blue) Stabilize: 1d20 + 1 - 5 ⇒ (9) + 1 - 5 = 5

Round (3)
Bold may post an action.

Ostrogard (23):
Girzog (23):
Kardiv (22): (-2 Lethal)
Dumm (22): (-7 Lethal)
Jinhong (20):
Butharn (2):(-15 Lethal)
Lanced Rider (1): (-6 Lethal)
Mounted Archers (1):
……..(Blue) (-12 Lethal, Unconscious, Prone, Bleeding)
……..(Pink) (-4 Lethal, prone)

Liberty's Edge

Male Halfling Rogue (Unchained) 2 | AC 19 (t 15) (ff 15) | F+3, R+8, W+2 (+4 vs fear) | Per +8 (+9 to find traps) SM +1 | speed 20 ft. | HP 20/20

Seeing the mounted lance galloping by in the gap between the bushes, Ostrogard carefully moves through the shrubs, trying to maintain concealment, and dumps his bag of caltrops in the space, hoping to slow down the lancer if he charges through again.

Ostrogard 5'steps 1 square to the west and dumps his bag of caltrops in the square to his west . Also I am at -5 lethal from round 1

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Last arrow to pink. Thanks for modifying it, and sorry for the confusion.

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Where is it??? Did someone rearrange these just to confound me?

I had no idea it would be so hard to find a weapon in the wagon after poking around it earlier doing some random shopping. I thought hafted weapons and longbows would be big enough to see quickly, and I thought it would be possible to look for either type simultaneously. Ah, well, the best laid plans...

Frustrated at not finding any better weapons, Jinny gives up and uses her sling instead, firing due South at White.

Sling: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d4 + 0 ⇒ (4) + 0 = 4 Well, now we're talking!
Crit Confirm: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d4 + 0 ⇒ (2) + 0 = 2 Yeah, guess I should've seen that coming.

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Dumm reloads his sling and switches targets.

Sling vs purple: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

-Posted with Wayfinder

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv continues his fire at the lancer,
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn gathers himself after the charge and strikes at the downed Pink Archer.

waraxe: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d10 + 4 ⇒ (5) + 4 = 9

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

Girzog rushes around the fallen tree towards the lance-wielding rider and swipes at his horse with his right claw.

Claw vs. Yellow Lance Horse: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Round (3) Conclusion
Girzog’s round one damage has been applied to the pink archer.

Ostrogard: The small Halfling crawls out of one of the shrubs and sprinkles some caltrops on the ground. After looking at the location he has chosen, he feels that the placement was a reasonable choice. (I marked the location for the caltrops with a black icon. If this is not where you intended to place them, go ahead and move them at your leisure.)
Girzog: The Tengue rushes up to the lanced rider and lashes out at the man’s horse with one of his unoccupied talons. As the Tengue tries to rake the mount, its rider quickly maneuvers to avoid the damage. (Miss do to a successful mounted combat skill check.)

Lanced Rider’s (Ride Check): 1d20 + 6 ⇒ (19) + 6 = 25 (To avoid the damage to his mount)

Kardiv: While taking carful aim, the experienced paladin fires an arrow just over the Tengu’s head, which strikes the lanced rider’s left arm. Blood begins to trickle down the man’s chain armor as he struggles to remain in control of his mount. (Hit -8 Lethal)
Dumm: The mighty barbarian reloads a little chuck of iron into his sling. Once again the man begins twirling the sling as fast as he can, then releases the small chuck of iron towards the purple archer. A loud crack echoes through the area, as the little chunk of iron smashes into the rider’s head with an unbelievable amount of force. The man’s eyes roll up into the back of his head, as he falls from his mount. (Hit -8 Lethal)
Jinhong: having no luck retrieving the desired weapon from the wagon, the swashbuckler loads up her sling and fires a well-placed bullet towards the white mounted archer. The chunk of iron strikes the man in the face, causing him to cover his head instinctively. As the man recovers from the impact, Jinhong can see the man’s face begin to swell up. (Hit -4 Lethal)
Butharn: (Pink Archer has been slain by Girzog’s attack in round (1). She is now laying on the ground dead and burning. If Butharn would like to change his round 2 action, he may do so.)

Lanced rider: The lanced rider maneuvers desperately to retain control of his mount, as the Tengu threatens serious injury to the beast. The horse bucks and struggles against its rider, leaving no time for anything else other than staying in the saddle.

(Ride skill check) to control the mount: 1d20 + 6 ⇒ (12) + 6 = 18

Archer (Orange): Moves south and fires an arrow at Butharn. The well placed bolt strikes the hevaly armored dwarf, but fails to penitrate his armor. (Miss)

(Attack) Orange vs Butharn: 1d20 + 3 ⇒ (15) + 3 = 18
(Damage) Orange vs Butharn: 1d8 ⇒ 3

Archer (Red): Stays nestled behind a Northern shrub and fires an arrow at Kardiv. (Miss)

(Attack) Red vs Kardiv: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11
(Damage) Red vs Kardiv: 1d8 ⇒ 4

Archer (Green): Works his mount in and out of the shrubs as he makes his way south. After clearing the grassy knoll, he knocks an arrow and fires at Ostrogard. (Miss)

(Attack) Green vs Ostrogard: 1d20 + 3 - 2 - 2 ⇒ (8) + 3 - 2 - 2 = 7
(Damage) Green vs Ostrogard: 1d8 ⇒ 8

Archer (Black): Moves slightly East and fires a shot at Ostrogard. (Miss)

(Attack) Black vs Ostrogard: 1d20 + 3 ⇒ (5) + 3 = 8
(Damage) Black vs Ostrogard: 1d8 ⇒ 5

Archer (White): Also moves East and returns fire at Jinhong. (Hit -1 Lethal)

(Attack) White vs Jinhong: 1d20 + 3 ⇒ (18) + 3 = 21
(Damage) White vs Jinhong: 1d8 ⇒ 1

GM Rolls:

(Blue) Stabilize: 1d20 + 1 - 6 ⇒ (8) + 1 - 6 = 3
(Purple) Stabilize: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7

Round (4)
Bold may post an action.

Ostrogard (23): (-5 Lethal)
Girzog (23):
Kardiv (22): (-2 Lethal)
Dumm (22): (-7 Lethal)
Jinhong (20): (-1 Lethal)
Butharn (2): (-15 Lethal)
Lanced Rider (1): (-14 Lethal)
Mounted Archers (1):
……..(Blue) (-13 Lethal, Unconscious, Prone, Bleeding)
……..(Pink) (Dead, Burning)
……..(Purple) (-9 Lethal, Unconscious, Prone, Bleeding)
……..(White) (-4 Lethal)

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Emboldened by her success, Jinny lobs another bullet at White.

Sling: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d4 + 0 ⇒ (2) + 0 = 2

Any cover bonus for hiding among the crates between shots?

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv continues to focus on the lanced rider, connecting with a solid thwack,
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Male Halfling Rogue (Unchained) 2 | AC 19 (t 15) (ff 15) | F+3, R+8, W+2 (+4 vs fear) | Per +8 (+9 to find traps) SM +1 | speed 20 ft. | HP 20/20

Seeing Butharn injured, Ostrogard decided to do something he has never done before. He dashes across the tail next to the dwarf, dropping prone next to him, he then rached out with his new healing wand he recently bought and taps the fighter on the shoulder, saying, Here goes nothing---HEAL!

Use Magic Devise: 1d20 + 5 ⇒ (17) + 5 = 22

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Stunned at the magic power he unleashed, Ostrogard can't help but smile.

prone -4 to range attacks, I did not have enough movement to get into the shrub.

Grand Lodge

LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft

If Kardiv's arrow did not kill him (but please say it did!)

Girzog unleashes a flurry of strikes at the rider himself, seeing attacking the horse is of no use.

Claw: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

If Kardiv's arrow did kill him

Girzog grabs the horse as the rider falls and jumps on! He draws his bow and fires at green to the southwest

Would use first claw d20 above with a 5 bonus for 10
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Like so many squirrels and rabbits, Dumm thinks, remembering his childhood and learning how to hurl stones this way. He reloads his sling and barks once sharply, in his best approximation of the 'attack' signal he's seen alpha wolves give their packmates. To his relief, the dog seems to understand and charges the (green) archer.

Dog vs green (charge): 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trip if successful (can a mounted creature be tripped?): 1d20 + 3 ⇒ (7) + 3 = 10

Sling bullet vs green: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Thank you, that really helped, Ost.

Butharn continues his fruitless running around, trying to get between Ginny and the riders.

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