Stolen Fury: You were forced to take part in a demonic ritual as a youth after being captured by cultists. Whatever the ritual's purpose might have been, it didn't work out the way your captors envisioned— rather than losing your soul, you absorbed the ritual's energy and made it your own before you escaped to safety.
Benefit When you face demons in combat, those energies bolster your fury, granting you a +2 trait bonus on all combat maneuver checks against demons.
Steel Skin: Benefits: You gain the ability to don or remove heavy armor in half the normal time. Additionally, you begin play with a great helm bearing the iconography of your family (this helm grants no special defensive benefits). While wearing this helm with a suit of heavy armor, you gain a +2 trait bonus on Intimidate checks.
Empyreal Pantheon: No real bonus other than allowing the character to proclaim that he worships a pantheon and that his patron is Ragathiel
Influence: Your position in society grants you special insight into others, and special consideration or outright awe from others.
Benefits: Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You gain a +1 trait bonus on that skill, and it is always a class skill for you.