
Truk'tosh |

Truk descends at basically half-speed (so that the speed 20 folks can keep up).

baldwin the merciful |

Lucrezia there is an intense pulse of right light, that is nearly blinding on the pupils coming from beyond the landing of the stairs.
[Is the marching order good for everyone. The stairs widen where two can go abreast: Truk/Grim, Lucrezia/Andrea, Orsin/Faleyn, Fluer/John? Or do you want something else?

Truk'tosh |

Sounds good to me.

baldwin the merciful |

As the group gets to the landing a couple things pop out to them, first you are standing in long hallway that has several sets of single and double doors. Second, in front of you is set of broken double huge vault doors of stone once barred the way down this massive dark hall. Third, there is an eery looking gaunt humanoid walking towards you, 40 feet away (bottom of the map). Lastly, you do not see the pulsating light.
Anyone with a Know Religion can make roll. Everyone can roll a perception too, if they like.
I will roll out initiatives.

baldwin the merciful |

Andrea: 1d20 + 0 ⇒ (4) + 0 = 4
Orsin: 1d20 + 1 ⇒ (2) + 1 = 3
Truk: 1d20 + 1 ⇒ (4) + 1 = 5
Fluer: 1d20 + 3 ⇒ (3) + 3 = 6
Lucrezia: 1d20 + 3 ⇒ (18) + 3 = 21
John: 1d20 + 5 ⇒ (11) + 5 = 16
Grimm: 1d20 + 5 ⇒ (20) + 5 = 25
Faelyn: 1d20 + 9 ⇒ (12) + 9 = 21
Faelyn: 1d20 + 9 ⇒ (14) + 9 = 23
Good Guy 1: 1d20 + 1 ⇒ (5) + 1 = 6
*Grimm this is 4 of 5 extra initiative rolls.
Initiative Order:
Grimm
Faleyn
Lucrezia
John
Fluer
Good Guy 1*
Truk
Andrea
Orsin
*Good Guy from the DM's POV only.

Truk'tosh |

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Andrea1 |

Battle Template
HP 52/52
Current Saves: F8R4W10
AC: 20/T13/FF20
In hands: Wooden shield
Current BaB: +7 melee +7 Ranged
Spells in Effect; Magic Circle against Evil on Orsin(+2 AC/Saves,Protect against mental effects 70 minutes)
Resist Fire (20 points, 70 minutes. on Andrea and Shadow)
Remove Fear (+4 saves vs. fear, 8 1/2 minutes) Lucrezia, Orsin
Bless (+1 BaB/Saves vs. Fear 5 1/2 minutes)
Magic weapon on shadow's lt.xbow (5 1/2 minutes)
Eagle's Splender +4 CHA 5 1/2 Minutes
Haste (On Faelyn's Action] +1 BaB/AC/Reflex +30 Movement +1 Full attack
perception: 1d20 + 11 ⇒ (20) + 11 = 31
Know-Religon: 1d20 + 10 ⇒ (2) + 10 = 12

baldwin the merciful |

Knowledge religion results:
You don't have the best angle to see the humanoid approaching from the lower hallway but you do believe it's undead...perhaps a wight or vampire spawn or zombie
You really really don't know the type of humanoid approaching from the lower hallway.
You don't have the foggiest idea about want is approaching.

baldwin the merciful |

Perception Check Results:
From your rear POV, the stone door in front of you looks scarred and chipped from battering.

Lucrezia Villanova |

Figuring that the mist is most likely not a good thing, Lucrezia will fire at it with a couple of her ghost salt arrow.
ghost salt arrows used on mist thingy
attack 1 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
damage 1d8 + 4 ⇒ (3) + 4 = 7
attack 2 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
damage 1d8 + 4 ⇒ (7) + 4 = 11

baldwin the merciful |

Fluer is going to move up and to the right, hex M14. using the bowbow and mithral +1 arrows from Andrea she will fire at the creature on the ceiling. Assuming she can see the humanoid Andrea is pointing at.
perception: 1d20 + 12 ⇒ (18) + 12 = 30
Cross bow: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24;dam: 1d8 + 1 ⇒ (1) + 1 = 2
Striking the humanoid.

Orsino 'Orsin' Bessatte |

Orsin uses his scroll of shield as a standard action (I rolled the UMD for the check a while ago) and inspires courage as a move action.
Current AC: 20 (with an additional +2 deflection against evil)

Lucrezia Villanova |

The bow is magic, the arrows themselves were just regular ones that she had put the blanche on.

baldwin the merciful |

The creature on the ceiling that Fluer shot at moves forward to J15 and tries to effect Fluer. One the map I put the fly wings on him, is is actually on the ceiling like a spider.
Fluer DC15 Will save: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
The elf shakes her head wildly trying to clear her thoughts.
The creature moves up to T15 and tires to effect Andrea.
Andrea make a Will Save DC15
While the gaseous form settles down at to the ground in V14 The red blood spot is the gaseous form.

baldwin the merciful |

RD 1: update
Initiative Order:
Grimm - cast divine favor
Faleyn - haste
Lucrezia - two arrows into the mist and and sink in the ceiling.
John
Fluer - hits Good Guy 1 on the ceiling.
Good Guy 2* - moved to J15 and tried to dominate Fluer
Good Guy 1* - moved to T15 and tries to dominate Andrea
Truk
Andrea
Orsin - cast shield and inspired courage.

Truk'tosh |

"What are they?", Truk growls as the creatures advance in unnatural ways. "Stay close", he warns.
I was kind of waiting to see what John did.

Truk'tosh |

Truk follows after John and grips his hammer for a two-handed swing at the strange gaseous creature.
Attack: 1d20 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16
Damage: 1d8 + 13 + 2 + 1 ⇒ (4) + 13 + 2 + 1 = 20
Just a normal magic iron warhammer.

baldwin the merciful |

RD 1: update
Initiative Order:
Grimm - cast divine favor
Faleyn - haste
Lucrezia - two arrows into the mist and and sink in the ceiling.
John - moved up to S14 and attacked hitting the creature.
Fluer - hits Good Guy 1 on the ceiling.
Good Guy 2* - moved to J15 and tried to dominate Fluer
Good Guy 1* - moved to T15 and tries to dominate Andrea
Truk - moved up next to John at S15 and hit the creature.
Andrea - deeathward cast on Faelyn and handed him a scroll of Sunburst.
Orsin - cast shield and inspired courage.
Andrea still has an action.
RD 2
Bad News: 1d20 + 10 ⇒ (20) + 10 = 30
Initiative Order:
True Bad Guy -
Grimm -
Faleyn -
Lucrezia -
John -
Fluer -
Good Guy 2* -
Good Guy 1* -
Truk -
Andrea
Orsin

Andrea1 |

Battle Template
HP 52/52
Current Saves: F8R4W10
AC: 20/T13/FF20
In hands: Wooden shield
Current BaB: +9 melee +9 Ranged
Spells in Effect; Magic Circle against Evil on Orsin(+2 AC/Saves,Protect against mental effects 70 minutes)
Resist Fire (20 points, 70 minutes. on Andrea and Shadow)
Remove Fear (+4 saves vs. fear, 8 minutes) Lucrezia, Orsin
Bless (+1 BaB/Saves vs. Fear 5 minutes)
Magic weapon on shadow's lt.xbow bolts(5 minutes)
Eagle's Splender +4 CHA 5 Minutes
Haste +1 AC/BaB/Reflex +1 Full attack/30'move (2/7 rounds)
Inspire Courage +2 Bab/Damage/Save vs. fear on orsin's action
Andrea remembers some words from the past....
"Oh...don't worry, Ilnerik rose again the next moon. Since then he has learned to bend shadows to his will and he learned about the real power of the bat head relic - once a sacred treasure of a now-dead demon lord of the bats and shadows named Vyriavaxus." He spits when he mentions demon lord and then again at Vyriavaxus' name.
Worse, these “dark spirits” have in them a hideous familiarity—Bisby worries that his old friend Ilnerik is behind their appearance, and that they seek to destroy the Morrowfall, which even now works to oppose the Totemrix. With the Morrowfall’s destruction, who knows
what shadowy growth and vile magic the keeper of the Totemrix might unleash?"
Know-Religon: 1d20 + 10 ⇒ (3) + 10 = 13
Andrea reaches into her pouch where she keeps her scrolls, the gifts Liriam left in the Wavedoor now pushing right into her foremost thoughts. Andrea's fingers close about the itemand she pulls ity outMove Action and thrusts the scroll of Sunburst towards Faelyn.
Faelyn! We are going to need this very soon!
Andrea then casts Death Ward on Faelyn.
He needs to stay up long enough to use this.

Truk'tosh |

Does it provoke from John and Truk?

Truk'tosh |

Truk swipes at the fleeing cloud of mist.
AoO Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d8 + 16 ⇒ (1) + 16 = 17

Truk'tosh |

I think we're waiting on the ominous True Bad Guy™.

Lucrezia Villanova |

Lucrezia seems to letting her own inner wolf out as she lets out a long, loud howl.
Haste action: Casting Hunter's Howl to treat Undead as a Favored enemy for 7 rounds if they fail the will save, dc 13.
Hunter's Howl
School necromancy [fear, mind-affecting]; Level ranger 1
Casting Time 1 standard action
Components V, S
Range 20 ft.
Area 20-ft.-radius burst
Duration 1 round/level
Saving Throw Will negates; Spell Resistance none
With a single primal howl, you strike fear in your opponents. Until the end of the spell's duration, you treat those affected by it as if they were your favored enemy, gaining a +2 bonus on weapon attack and damage rolls against them, and a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. If an affected creature is already one of your favored enemies, it is shaken instead. This is a mind-affecting fear effect.
Lucrezia then turns to focus on the figure closing in on the other side of the group.
Okay, I can't seem to be of much use against that mist for some reason, so let's try something that looks a little more solid.
This time reaching for her alchemical silver arrows, Lucrezia lets them fly towards the creature.
attacking creature in J15 with alch silver arrows shot from a +1 bow.
attack 1 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
damage 1 1d8 + 5 + 2 + 4 ⇒ (7) + 5 + 2 + 4 = 18
attack 2 1d20 + 19 - 2 ⇒ (17) + 19 - 2 = 34
damage 2 1d8 + 5 + 2 + 4 ⇒ (7) + 5 + 2 + 4 = 18
Add +2 to all attacks and damages if they failed the will save.