Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Int Check: 1d20 + 6 ⇒ (2) + 6 = 8


Evil GM

truk you are covered with ash but its not in your mouth or eyes. Suffering no ill effects.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Well is the wall gone at least?


Evil GM
Faelyn Sindrel wrote:

Your eyes don't burn nor are your verbal skills comprised.

Orsin compromised RDs: 1d4 ⇒ 3


Evil GM

The wall is damaged and several shelves are broken but its still up.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Faelyn Sindrel wrote:

Your eyes don't burn nor are your verbal skills comprised.

[dice=Orsin compromised RDs]1d4

We are breathing in dead people's remains...yuck!


Evil GM

John still needs to do a fort save. Orsin has immediately stopped his actions ans he is coughing in an uncontrolled fit with his eyes burning and watering terribly.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

At the yelling of 'undead', Lucrezia had applied the oil to her arrows, when done she will move to within 30 feet and fire some at the creature.


Int check for something? 1d20 + 2 ⇒ (4) + 2 = 6
attack 1 1d20 + 9 ⇒ (12) + 9 = 21
damage 1 1d8 + 5 ⇒ (8) + 5 = 13
attack 2 1d20 + 4 ⇒ (15) + 4 = 19
damage 2 1d8 + 5 ⇒ (3) + 5 = 8
rapid fire attack 1d20 + 2 ⇒ (17) + 2 = 19
damage 1d8 + 5 ⇒ (7) + 5 = 12
haste attack 1d20 + 9 ⇒ (18) + 9 = 27
damage 1d8 + 5 ⇒ (6) + 5 = 11
These are the arrows with Oil of Bless Weapon smeared upon them.


Evil GM

RD2:

Initiative:

Cairn Queen - hit john for 31 HP, dropped greatsword with grease spell
Lucrezia - last arrow hits for 11 HP
Faelyn - grease
Andrea - Tried to turn, unsuccessfully
John - one hit for 16HP but he dropped his sword.
Shadow - flanking
Orsin - Inspired Courage until Truk hits the shelves. CMW on John 7HP. Now he is coughing.
Truk - hits the shaelves exploding vases and shelves alike.

save from turning: 1d20 + 14 ⇒ (8) + 14 = 22


Evil GM

RD2 - Orsin before Truk's action,

He taps John with CMW wand.

CMW: 2d8 + 3 ⇒ (2, 2) + 3 = 7

After he taps John and Truk goes he gets effected by the ash.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:

RD2:

Initiative:

Cairn Queen - hit john for 31 HP
Lucrezia - last arrow hits for 11 HP
Faelyn -
Andrea - Tried to turn, unsuccessfully
John - one hit for 16HP but he dropped his sword.
Shadow - flanking
Orsin - Inspired Courage until Truk hits the shelves. Now he is coughing.
Truk - hits the shaelves exploding vases and shelves alike.

[dice=save from turning]1d20+14

R 2 was the grease spell and makes fort save vs ashes.


Evil GM

Initiative:

RD3:

Cairn Queen -
Lucrezia -
Faelyn -
Andrea -
John - .
Shadow -
Orsin - Indisposed for 3 RDs
Truk

BASEMENT 3


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Back up some John!

Ha ha. Oh wow that is one huge Will save.


Evil GM

The creature will try to slam John twice.

slam 1: 1d20 + 14 ⇒ (12) + 14 = 26damage: 1d6 + 6 ⇒ (3) + 6 = 9

slam 2: 1d20 + 14 ⇒ (20) + 14 = 34damage: 1d6 + 6 ⇒ (5) + 6 = 11

confirming Crit
slam 2: 1d20 + 14 ⇒ (1) + 14 = 15damage: 1d6 + 6 ⇒ (1) + 6 = 7

You need to make Fort Saves DC16 for each time it hits or be drained 1 level.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:

The creature will try to slam John twice.

[dice=slam 1]1d20+14[dice=damage]1d6+6

[dice=slam 2]1d20+14[dice=damage]1d6+6

confirming Crit
[dice=slam 2]1d20+14[dice=damage]1d6+6

You need to make Fort Saves DC16 for each time it hits or be drained 1 level.

Not as bad as 4d6+13 at least!

How many HP does John have left? I have him down 42 points with the heal.


Evil GM

the 4d6 was becasue he was vital attacking with is double base weapon damage. He was hit for 31 and 11 but orsin healed him 7 HP. so he is down 35 right now.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

attack 11d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
damage 1 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
attack 2 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
damage 2 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14
haste attack 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
haste damage 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17
These are the arrows with Oil of Bless Weapon smeared upon them.
Remembered to use Deadly Aim this time. I always forget my new feats.

Lucrezia carefully takes aim and fires again.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
the 4d6 was becasue he was vital attacking with is double base weapon damage.

11 points beats 31 without sword. I'm just glad he doesn't have the option to vital strike with a 2d6 weapon with probably an increased crit chance.

Keep John up!


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

R 3
3/6 Haste

Fealyn casts summon monster III (Latern Archon) next to John.


Evil GM

Two of Lucrezia's arrows strike home for 19 HP of damage. The warrior sneers and is still upright.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
the 4d6 was becasue he was vital attacking with is double base weapon damage. He was hit for 31 and 11 but orsin healed him 7 HP. so he is down 35 right now.

Crit didn't confirm. I missed that.


Evil GM
Faelyn Sindrel wrote:

R 3

3/6 Haste

Fealyn casts summon monster III (Latern Archon) next to John.

it shows up next round.


Evil GM

RD3:

Cairn Queen - hit john for 11HP,
Lucrezia - hit for 19HP with 2 arrows
Faelyn - cast summon monster
Andrea -
John -
Shadow - protecting flank
Orsin - Indisposed for 3 RDs
Truk

John still owes two Fort saves: 1 for the ash and the second for the energy drain


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

RD 3

Andrea concentrates and a bolt of burning light springs out from the circlet on her head.

Searing Light Touch Attack: 1d20 + 6 ⇒ (8) + 6 = 143d8 ⇒ (5, 6, 4) = 15

If Andrea can do this since she is hasted, she channels energy once again, this time to harm the undead creature.

DC 17 Save 3/5 channels used
4d6 ⇒ (3, 1, 4, 4) = 12


Evil GM

The searing light actually puts the creature down.


Evil GM

The assassin did not lie to you either, she said Deaths Remains were down here...the ashes, and she stated Deaths Guardian was down here...the Barrow Queen Cairn Wight.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Yay Andrea! It's actually 7d8 I think since it was undead! I may be wrong though.

Never mind. That is the major version. Great job either way!


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk stops his demolition efforts when he hears the adjacent struggling stop.

"Good work", the big orc says as he dusts himself off.


Evil GM

BASEMENT MAP

The walls are lined with vases containing the ashes of cremated. What are you all doing?


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn casts detect magic.

LA casts detect evil.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk picks up the fallen guardians weapon and gives it a few swings.

"What was the name of the Pathfinder we're looking for?" he asks as he tests the weapon's balance.


Evil GM

The weapon is very slippery truk.


Evil GM

Faelyn the undead creature is/was evil. Dozens of the urns emanate evil.

There are urns remaining after Truks destruction: 3d100d6 ⇒ (2, 1, 4, 6, 2, 2, 2, 6, 1, 1, 4, 3, 2, 1, 1, 2, 6, 4, 3, 5, 1, 6, 4, 5, 2, 6, 1, 3, 1, 3, 1, 1, 1, 4, 3, 3, 3, 6, 3, 4, 1, 3, 3, 5, 4, 5, 5, 1, 4, 2, 6, 6, 1, 6, 1, 6, 1, 4, 2, 4, 6, 1, 3, 2, 1, 2, 1, 1, 6) = 2121d1d99 ⇒ 51

263 urns on the shelves.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Coriana Heavenscape. Unless we can find some records we have quite the search ahead of us. Do we want to dispose of the remaining monk and recover Duncan's ashes?

Andrea looks at John. I can heal your loss of life force with time to pray, or we can go to Alistar.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

"Hey Champ, can you do something about this?" Truk asks while struggling to hold onto the slippery weapon.


Evil GM

You can see each urn is labeled with a names and dates in infernal.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Truk'tosh wrote:
"Hey Champ, can you do something about this?" Truk asks while struggling to hold onto the slippery weapon.

Can I dismiss grease?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Yeah.

Anytime you see a (D) in the duration for a spell, it's dismissable.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Truk'tosh wrote:
"Hey Champ, can you do something about this?" Truk asks while struggling to hold onto the slippery weapon.

Faelyn dismisses the grease spell then starts looking for a method to the filing of the urns.


Evil GM

yes it can be dismissed.

John will still need to have the neg energy fort save DC16. The other one for the ash is moot now.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Faelyn the undead creature is/was evil. Dozens of the urns emanate evil. .

Anything detect as magic?


Evil GM

Who ever can read infernal can help in the search tell me which area each person is searching. It takes 10 minutes per area.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk gives the elf a nod of thanks and then resumes his test swings.

Is it just masterwork?


Evil GM

It looks fine quality, anyone detecting magic?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Faelyn did earlier.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Who ever can read infernal can help in the search tell me which area each person is searching. It takes 10 minutes per area.

Faelyn spends time reading the urns.


Evil GM

Faelyn you see the greatsword glows magical, a ring does too, along with the dragonhide breastplate, and the cloak the warrior is wearing.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I can help search the urns. Lucrezia, Shadow, perhaps you can keep an eye on the monk. We still need to deal with that furnace.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Sword Spellcraft: 1d20 + 15 ⇒ (10) + 15 = 25
Ring Spellcraft: 1d20 + 15 ⇒ (15) + 15 = 30
Breastplate Spellcraft: 1d20 + 15 ⇒ (20) + 15 = 35
Cloak Spellcraft: 1d20 + 15 ⇒ (1) + 15 = 16


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Fort for ash: 1d20 + 8 ⇒ (13) + 8 = 21
Fort for neg level: 1d20 + 8 ⇒ (17) + 8 = 25
Int check: 1d20 + 2 ⇒ (10) + 2 = 12

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