Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

There is no dramatic way to say "And Truk made a sister pancake"


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

continue attack with bow?
attack 1 1d20 + 12 ⇒ (5) + 12 = 17
damage 1 1d10 + 7 ⇒ (5) + 7 = 12
attack 2 1d20 + 7 ⇒ (2) + 7 = 9
damage 2 1d10 + 7 ⇒ (6) + 7 = 13
attack 3 1d20 + 5 ⇒ (18) + 5 = 23
damage 3 1d10 + 7 ⇒ (10) + 7 = 17


Evil GM

The Flashback from Rd 1:

The beastly half-orc winds up and crushes the frail human skull with his mighty hammer. Fragments of bone and grey matter splat out in a 10ft radius covering all in the area with the gore of the unlucky. The low satisfying growl is a nearly orgasmic purr that sends Lucrezia in wild lustful rage....


Evil GM

Lucrezia's third arrow hits home piercing the female in her liver but she carries on.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Much better. =P


Evil GM
Truk'tosh wrote:
Much better. =P

I aim to please and provide a satisfying gaming interaction. :-)


Evil GM

RD 2: mid RD update

Assassin 1 - dead
Assassin 2 - steps up to fill the doorway and attacks Truk - missing.
Shadow
Lucrezia - Hit ass 2 for 17 HP.
John - John hit and killed Ass 3
Ass 3 - dead
Truk
Faelyn
Andrea
Orsin


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I think for this battle you should replace the word hit with tap...


Evil GM

RD 2: Shadow will move in and behind Assassin 2 for flanking wiht Truk.

dueling blade: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15dam: 1d6 ⇒ 2;sneak: 3d6 ⇒ (3, 2, 4) = 9

She misses though.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Same Fervor. Continue rage.

Truk twirls his hammer in hand a moment before smashing into his new opponent.

Hammer /w Power Attack, Fervor, flank, and inspire: 1d20 + 19 ⇒ (4) + 19 = 23
Damage: 1d8 + 19 ⇒ (5) + 19 = 24

"Distract her little one!"


Evil GM

The sister grunts with pain and is pale white but still standing. Wobbly kneed but up.


Evil GM

Faelyn's hyena joins the fray looking around but not finding anyone it can trip, since Shadow is in flanking with Truk.


Evil GM

The assassin finally drops her nunchuks and says, "Mercy."


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Shadow sighs, shrugs...and opens the door before her, only a slight wince upon her features as she imagines the myriad possible nasty surprises awaiting her on the other side.

Edit: Yeah...what the DM said! :P


Evil GM

The last assassin stands there unarmed seeking mercy from her enemies.

The hyena, Shadow, Truk and John can make perception checks.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

The same "mercy" you showed our friend?

Hyena Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Evil GM

The Hyena starts to circle the spiral staircase going downward.

"We did not come to your house with weapons drawn and batter your doorway without warning." She grimaces in pain, "Did you knock, request admittance, desire to parlay" shaking her head "No you came with murder in your eyes."


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn walks over to the spiral railing and looks down.

Infernal:
What is down below?


Evil GM

infernal:
"Death's remains."


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Infernal:
Are there more sisters?


Evil GM

Infernal:
"There are no more sisters."


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Infernal:
But there is another threat below...What is it?


Evil GM

infernal:
Death's Guardian


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Infernal:
You are being mighty coy for someone whose life is hanging in the balance. I tire of word games. Do you desire to test the heat of the furnace? Describe the guardian in detail.


Evil GM

The assassin cackles at the elf then in common, "You are but assassins for the other side, no more and no less, you came into this sacred place with murder in your eyes, and either in this life or the next you all shall meet the same fate."


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk looks from the elf to the prisoner trying to get a sense for what's been said.

"Are the remains of your victims down there?" he says with a gesture at the staircase.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Truk...John...she says that she would like to join our deceased friend in the furnace.

Faelyn spits in the assassin's face.

Infernal:

Then we shall meet again in the Hell.


Evil GM

Inferanl:
She smirks at Faelyn. The Holy furnace shall be a welcomed end


Evil GM

In common she responds to the half-orc in common, "As I've stated, Deaths Remains there."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well it is a kind of moot point right now is it? We tried the parlay road before with the Bastards, we said 'Why hello, is there a way we can have a chat and not stab each other in the face?' They kidnapped our messenger sent us a severed head back as their answer and fought to the death.

Aside, we did get a very strong 'No talking only fighting' message here from the DM.

The Council has determined that the Sisters of Eiseth are no longer needed in Westcrown. If you seek vengeance, go seek out Alphonse since he was the one that hired us for them.

Bluff: 1d20 + 10 ⇒ (11) + 10 = 21


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I'm content with being able to say, 'told you so.' =P

After a thorough search of her person, Truk binds the prisoner and looks to the others for direction.

It appears Faelyn is in favor of offing her.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

More fool us.


Evil GM

"We did what you ... again? She coolly responds. Thrune shall not be happy with the usurpers Her eyes focus on the armored man, "This was lawful?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

To Faelyn

Infernal:
"I know what she said."

To the group "She said death's remains are down below, I bet you that is where the remains of the pathfinder are."


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

She says she would like to taste the flames of the sacred furnace. I say we give her what she wants.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Infernal:
I understand as well, so there is some kind of Guardian down there.

I heard that she mentained some kind of Guardian, not surprising that there would be on.


Evil GM

Its been a good 6-7 minutes or so since you've been applying buffs, dealt the adversaries. You only 1 minute left on your fire resistance spell.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Well Truk isn't throwing any helpless prisoners into a furnace even if they want it.

"Let's get down there and find what we came here for", the big orc says.

John, if you're around do you want to lead the way?

Andrea, did you want to roll that CLW off the wand?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"If she wants the furnace then she can get herself there. Now let's get what we came for." John will take the lead.


Evil GM

Give me a marching order, the spiral staircase is only wide enough for single file. Also, advise how much spacing between party members.

An iron flight of spiral stairs descends, 40 feet, from the room’s center into complete darkness.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

So we let the assassin go...even after our hellknight has mentioned what we are after?


Evil GM

John what is your light source and I need you to make a perception check since you are in the lead.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 on Truk

Let us get downstairs now, there is only a minute left on the fire resistance spell.

I suggest letting Lucrezia and/or Shadow take the lead, 5' spacing between everyone.

If you wish to end her, then be swift about it.

ANdrea will cast Light on John's shield


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Perception: 1d20 + 11 ⇒ (15) + 11 = 26


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

It's better if John takes the lead. We want Mr. Guardian to open up on him.

Marching Order:
John, Andrea, Orsin, Truk, Faelyn, Lucrezia, Shadow.

Truk shakes his head with a bit of sadness.

"Enough blood's been spilled for now. We can figure out what to do with her after we've found the ashes. Come on elf."

She's bound tightly. I doubt she's going anywhere.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Shirac.

Multiple lights that look like small lanterns appear on the stairwell lighting the way down. Dancing Lights


Evil GM

John as you get within 10 feet from the bottom you see the glint of metal as a throwing axe is heading your way. You get an action in the surprise round.

1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27;damage: 1d6 + 6 ⇒ (2) + 6 = 8

John Only:
You see an unusual humanoid 15 feet from you. there is a large greatsword on its back, that he draws after he throws the axe. Make a knowledge religion


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps Truk in front of Andrea since we want the hammer and anvil together for maximum smashing


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

That's fine. I assumed you wanted to be closer for ease of getting your aura into position.

That attack only barely hit because John was flatfooted.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

No Knowledge Religion
John will move up and attack the creature with his Longsword.
Attack with PA: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d8 + 11 ⇒ (6) + 11 = 17

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