Lucrezia Villanova |
Lucrezia manages to get down one snake. I'd feel better eating the snake if I didn't know what ithad eaten first.
baldwin the merciful |
The mayor announces he has but one course remaining before they can adjourn for cocktails in lounge, sleep or other pleasures. Tweaker is bit concerned with the the mayor and few servants watching him now.
"Now tomorrow morning, feel free to sleep and enjoy the comforts, lunch will be served at noon."
The majority of guests are are nearly incoherent by the time the last course arrives.
12:00—The Insatiable Hungers: This last “course” consists of exotic tobaccos and potent liquors that deliver the coup de grace, rendering many
guests insensible.
When the last course is done a servant leads you to your rooms.
Andrea1 |
Andrea draws a cigar under her nose, catching the scent before lighting up. My dear Fool, you look a little tuckered after all that food and wine, how about a little nap to make you feel better?
Turning to the others when they get the chance. We'll have a few hours for them to sleep it off, that booze hits like one of those troll skellies. Andrea blowsa few smoke circles.
Lucrezia and I will be heading up for a little indignity, but I suspect that our 'partners' will not go the distance and will be face down rather soon. When that happens, we can get a look around as we head to our rooms and plan on finding that mirror. Orsin, think you can charm Nymmis? I do have some invisibility magic so we can look around and find the right mirror.
baldwin the merciful |
The mayor is snoring in his armchair, his cigar is hanging from his mouth. Several guests are face down on the table and few on the floor. Those that can walk have to guest rooms, the servants are busy cleaning up hall. One person lead the group to their rooms on the second floor.
The servant leads the group to Room A13, which is near the privy several of you have used. There is a stair case going upstairs in that room and this is where you are led.
baldwin the merciful |
The stair leading up end in game room (A37 on the Map). There are a few tables and chairs and serves as place guests can play cards or a board game. There are several games on the shelves. The servants invites you to use the game room, if you like, then leads your to a wing of guest rooms that surround one privy. The lights are flickering again when you enter this wing. The guest rooms each contain a fireplace, a bed, a dresser, and small sink with hot and cold water. There are five rooms for the six guests in this wing.
Andrea1 |
Unfortunatly Andrea doesn't have Detect Magic memorized so she will examine them while letting Duncan do the detect magic route and Tweaker doing the more fine examination.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Andrea however, is suffering the effects of alcohol, too much food and cigars to notice anything.
For some reason I am wishing for something called 'Tums'
Duncan Redhammer |
Go do what ye need ta do girl. Me and the sneak have got this.
Duncan will go around with Tweaker, using Detect Magic and Spellcraft to sweep the rooms with Mirrors and work out what any items with Magical Auras do.
Detect Magic and Spell crafts checks per room
Spellcraft1d20 + 10 ⇒ (14) + 10 = 24
Rm2
Spellcraft1d20 + 10 ⇒ (17) + 10 = 27
Rm3
Spellcraft1d20 + 10 ⇒ (13) + 10 = 23
Rm4
Spellcraft1d20 + 10 ⇒ (4) + 10 = 14
Rm5
Spellcraft1d20 + 10 ⇒ (7) + 10 = 17
He will stealth around with Tweaker so as to not get caught
Stealth Synergy. Take Duncan or Tweaker's roll1d20 + 9 - 3 ⇒ (16) + 9 - 3 = 22
Duncan keeps a weary eye for guards/servants
Perception1d20 + 7 ⇒ (7) + 7 = 14
Andrea1 |
Tweaker and Duncan do look to be the best ones to scout around. I can lend my invisibility magic to both of you and use the scrolls I scribed for Tweaker. Andrea does sigha little. Most of the magic I prayed for were spells that would help us in social situations but I can convert them to healing magic. So, We should make an attempt to enter the Knot and map as much as possible. Perhaps Lucrezia, Orsin and I can discuss hwo to draw out the party if we need more time.
Andrea1 |
While Tweaker and Duncan search their guest wing, Andrea will cast Guidance on each of them to aid in the search.
While we are in our guest wing, i can follow youa round and ad a +1 to each of your rolls.
Shall I cast my Augury spell to see if searching the other wing will let us find the proper mirror?
Basically, a Weal or Woe if asking if searching the other guest wing for the mirror will help.
Oh come now John, we could always sneak off to look and make it look like we were fooling around.
Lucrezia Villanova |
Lucrezia agrees that it is her luck day and that she doesn't mind holding onto what little dignity she has left.
baldwin the merciful |
Orsin, Lucrezia and Andrea the game room has small bar and quite a few games, including two copies of Pits and Perils. A servant comes into the room and asks, "I there anything else that you will require this evening?"
If there is nothing else he will go back down the stairs.
---
John has retired to his room.
Andrea1 |
Up now and ready to go Perhaps Orsin wants to charm the servent?
Andrea shakes her head, No thank you, we will just entertain ourselves with the games. Oh, is the Majordomo in attendance? We heard she adores poetry and Orsin here has bought her some that she might like.
Maybe we can Charm spell some of the servants and they can give us more info? Perhaps where the Major Domo is
Tweaker |
Tweaker expects the rooms to be on guest side and suggests going to the other side of hall and starting there. The other side of A3 at the bottom.
He will listen at the door before trying to open it.
Perception: 1d20 + 18 ⇒ (7) + 18 = 25
Orsino 'Orsin' Bessatte |
Orsin seems to have been sonewhat distracted since the last course, but he acquiesces without objection to whatever actions the others believe will help them towards their goal.
Andrea1 |
Andrea decides to take the chance and casts Augury Inquiring if searching the other guest wing(If the mansion has two guest wings or another wing like the one we are in) will produce good results towards finding the right mirror.
74% chance of getting a response.
baldwin the merciful |
Andrea decides to take the chance and casts Augury Inquiring if searching the other guest wing(If the mansion has two guest wings or another wing like the one we are in) will produce good results towards findign the fight mirror.
74% chance of getting a response.
Andrea frame the question you would like answered. For instance, what are you searching for?
Tweaker |
Tweaker silently opens the door and quickly enters. He moves to a corner waiting on Duncan to follow.
What do we see. I figure we will head west and north and search counter-clockwise as I figure most of the house is behind the dining room but want to search as quickly and as much as possible. Already found one secret hall and there might be more that allows group to move without being seen.
Andrea1 |
Andrea tells Lucrezia and Orsin this. Good and bad results. So we might find the mirror and be hampered in some other manner, or perhaps the Majordomo lives there and we will have to interrorgate her about the mirror. We will have to search there to find out exactly.
baldwin the merciful |
Tweaker the room is lit well, but not excessively. Upper Galley: This large open space has a polished hardwood floor and serves as a place for
guests to mingle—sometimes, the chamber is used as a ballroom, but not this evening. The stairs lead down and by the looks of thing they appear to go to the front entrance way "A3".
Lucrezia Villanova |
"Any bottles of wine we can take with us so we can at least pretnd to be drunk and lost if found snooping?"
Tweaker |
We are on the second floor? I thought we were on first. That was my mistake.
Tweaker will head to the door across from the one he has came out of and listen there before opening it. The SW corner of A31 He will stop at the door he passes and checks it quickly before making it to the other door.
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Perception: 1d20 + 18 ⇒ (14) + 18 = 32 Middle door
Perception: 1d20 + 18 ⇒ (10) + 18 = 28 Corner door
Disable Device: 1d20 + 18 ⇒ (7) + 18 = 25
Andrea1 |
"Any bottles of wine we can take with us so we can at least pretnd to be drunk and lost if found snooping?"
We have a bar here, and we stink of booze already so we can make us of those.
I am afraid we didn't talk things over well enough about the information we found.Hint from DM So we might be here a while. Since the Mayor is drunk downstaits, we might be able to search his room for clues.
Lucrezia Villanova |
"Well, I suppose we should get started then before he has the nerve to sober up?"
Lucrezia will follow Andrea's instructions on where to search and what for.
Rolls that may be needed
Stealth 1d20 + 13 ⇒ (12) + 13 = 25
Perception 1d20 + 11 ⇒ (12) + 11 = 23
Bluff to lie convincing 1d20 + 9 ⇒ (10) + 9 = 19
(something along the lines of the mayor wanting a private whipping session?
Disable Device if there are traps 1d20 + 7 ⇒ (20) + 7 = 27
Not sure how long I'm going to be on tonight and I may not on too much tomorrow either since we're going sightseeing and doing a lot of driving, so there's some rolls to use if you need to bot me a bit.
Tweaker |
Tweaker whispers to Duncan he believes that must be the bath.
Tweaker goes in and will perform a counter-clockwise search of the rooms.
Let me know what rolls you want. It could be you want to use a single roll for stealth, listen and searching.
Duncan Redhammer |
Duncan Continues to back up Tweaker but keeps his weapons away. He had his cesti on and didn't want to look threatening if they were caught.
Tweaker got a 20 on his stealth. My stealth synergy feat let's me take his better rollso my stealth is 27
Perception 1d20 + 7 ⇒ (4) + 7 = 11
Tweaker |
Ok, will just keep doing same thing every door. Will go through the right hand door.
Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Perception: 1d20 + 18 ⇒ (19) + 18 = 37
Disable Device: 1d20 + 18 ⇒ (2) + 18 = 20
Andrea1 |
Lucrezia, I can turn invisible and head downstairs to see if the mayor has house keys on him. So if you want to scout they can help you out. What do you think?
Orsin, perhaps you could find Nymmis and persuade her, if she hasn't fallen over, to take you into the attic for a rmp so you can looka round for a mirror.
Tweaker |
Yes, just won't do so stealthily.
Tweaker will walk in and if asked then will say just wandering around as not sleepy and baths have people in them.
baldwin the merciful |
When you open the door you see three guests sitting on two couches, and they are laughing. Its two females and one man in various stages of being undressed. The guests lights partially off but the lighting is still good. There are several comfortable leather chairs around the room and side tables. There are stairs going down and another door across the room.
When you enter the guests stop laughing for moment then one of the females says, "Its da...<hickup> entertain..ment...ers." There is laughter.
Tweaker |
Howdy.... Is this a different show? I was bored being in strange place and couldn't sleep. Decided to just start exploring and see if anything else was like the honey fountain. We will leave. Does this go somewhere intersting? Tweaker points to the stairs and moves to them. He waits for a response.