Andrea1 |
Hey, no problems. Remember that we all are hopeless insomniatics
Hate to be a party pooper, Tweaker. But how does your BAB get so high? Unless you have Weapin Finesse, you wouldn't get a +4
+3 Base bab, +1 Inspire, +1 MW Cestus +2 Flank=+7
baldwin the merciful |
RD4: Duncan's action at the end of the round.
Duncan as you enter his 10 feet reach he will take his AoO.
[dice=glaive AoO]1d20+11;1d10+6
He does hit with his attack of opportunity.
Duncan's two handed blow misses his target.
Make a DC17 Heal check to avoid the infernal bleed, which is minus 2 HP each round. Any attempt to heal Duncan must succeed on a DC16 caster level check or the spell fails. Success stop the bleed.
Duncan disregard this last post. I didn't realize it was a five foot step.
Duncan Redhammer |
No worries as I was thinking you had confused Duncan and John. I got confused on the map just like knocking the guy off. I always ask so I can learn. I really appreciate you teaching me about climbing. This is why I am not trying to GM. I don't have the experience. I think you are doing great job.
[smaller]Yikes, this thing is mean.
[dice=No sign of the caster?]1d20 + 18
I count BAB3+4Dex+1inspire+1cestus+2flank=11
John Deos |
Knowledge Planes: 1d20 + 9 ⇒ (9) + 9 = 18
For rd3 John will 5ft step to flank with Andrea and attack the Lemure that is threatening Andrea.
Attack with power attack: 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
For round 4 John will 5ft step and move up to the New devil and Attack him.
Attack with power attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Andrea1 |
I think he is technically in D3, directly NW of the devil. If Duncan is in E3, than you are adjacent. Since he 5 footed on the map to be one sqaure north of where Duncan's icon is on the map and then stepped diagonally SE to get in range of the devil if that makes sense
I do in fact sleep, just woke up briefly. ;)
Tweaker |
Tweaker wrote:I count BAB3+4Dex+1inspire+1cestus+2flank=11No worries as I was thinking you had confused Duncan and John. I got confused on the map just like knocking the guy off. I always ask so I can learn. I really appreciate you teaching me about climbing. This is why I am not trying to GM. I don't have the experience. I think you are doing great job.
[smaller]Yikes, this thing is mean.
[dice=No sign of the caster?]1d20 + 18
That is what I rolled up there on the attack. Got a 19 + 11 for 30. The roll quoted there is my check to see the caster which hidden things I have +18 to perception.
Tweaker is worried about this thing. He asks Does anyone know what it is? in a low tone of voice.
Lucrezia Villanova |
attack 1d20 + 7 ⇒ (8) + 7 = 15 +2 if I can get into a flanking position
damage 1d10 + 4 ⇒ (2) + 4 = 6
Seeing just the one target left, Lucrezia attempts to move over towards it, trying to get into a flanking position with anyone else who's attacking it.
baldwin the merciful |
RD3: John took 5 ft step and attacked the Lemure fighting Andrea.
RD4: Mid-round recap.
Init.
Tweaker - acros up to flanking and attacks.
CN- She is hiding behind Orsin.
Lucrezia- (I don't know where you moved?0
Guest Devil - Hit Ducnan twice for 26 HP and 2 possible infernal bleeds.
Lemure - attacked Andrea and missed.
Andrea - killed the Lemure
Orsin -
John - Five foot steps D3 up and hits. I do not think he is using any special material for his weapon so DR5 applies. 15-5=10HP
Duncan - In his RD4 action takes a 5 ft step from E2.5 to E3, if he is still up on his feet and attacks the devil. His attack misses, if he is still on his feet.
baldwin the merciful |
Let's make sure everyone is clear on the initiative order and how RD 4 is proceeding. At the end of Round 3 Duncan was in E2.5 (Not in a flanking position yet). Duncan goes last in the round.
RD4: Tweaker moves up 20 feet, then acros 1/2 of his available movement the remaining 5 feet to put himself in E4. His acro was successful. At this time he does not have flanking or sneak attack damage because Duncan is not in position. (Nor has the Devil use his AoO) Removing the sneak attack damage I have Tweaker's damage at 7.
Lucrezia where are you moving that will help tremendously.
The devil's RD4 attack will be full round attack on Duncan, who is currently 10 feet away since Duncan has yet to go in RD4:
glaive1: 1d20 + 11 ⇒ (10) + 11 = 211d10 + 6 ⇒ (7) + 6 = 13
glaive2: 1d20 + 6 ⇒ (19) + 6 = 251d10 + 6 ⇒ (7) + 6 = 13
He does hit twice for 26 HP of damage.
Make two DC17 Heal check to avoid the infernal bleed, which is minus 2 HP each round. Any attempt to heal Duncan must succeed on a DC16 caster level check or the spell fails. Success stop the bleed.
Duncan remember this is the first time this devil has hit you and you have not had to make a bleed check yet. I corrected that in earlier posts, so make your your HP and your fast heal reflect that. Sorry about the earlier confusion.
If Duncan's current hit points are correct, he is down before he can make the 5 ft step and get to flanking position. Duncan need to clarify before anyone else takes any actions.
Lucrezia Villanova |
The bearded one isn't on the map I'm looking at and I'm still trying to find the post that has it's position
Edit: Ok, I think I'm moving to D/E:3.4
Duncan Redhammer |
OK. Now I'm totally confused. I was pretty sure I 5ft stepped up to the Devil in round 3. I made an attack and Missed, didn't I? Any way GM call. The 2 attacks I took were the first 2 hits, so I am still up. Not sure why I am not adjacent already but Duncan will 5ft step up again and attack. Clarification?
baldwin the merciful |
baldwin the merciful |
OK. Now I'm totally confused. I was pretty sure I 5ft stepped up to the Devil in round 3. I made an attack and Missed, didn't I? Any way GM call. The 2 attacks I took were the first 2 hits, so I am still up. Not sure why I am not adjacent already but Duncan will 5ft step up again and attack. Clarification?
Rd 3.
Duncan sees the new foe before him and casts Divine Favor. He then moves to stand beside Andrea.
John, With Me!
Look at page 100. You took your 4th RD turn as you completed your 3rd Rd turn.
Duncan Redhammer |
Off to bed soon so post alternate round 5 actions now, remember adjacent to John my AC is 22. His fast healing last round took him to 10hp.
Duncan faces the Devil and swings his Bastard sword, hoping the Flank is enough to get a hit. The Dwarf was very badly wounded, this foe was more powerful than any they had seen before. He needed to drop his foe, so transfers his Judgement to damage.(swift action)
1 hand PA, Inspire, Divine Favor, Flank1d20 + 7 - 1 + 1 + 2 + 2 ⇒ (12) + 7 - 1 + 1 + 2 + 2 = 23
Damage, Destructive Smite, Judgement 1d8 + 3 + 2 + 2 + 1 + 2 + 2 ⇒ (5) + 3 + 2 + 2 + 1 + 2 + 2 = 17
OR
Should the Devil Teleport to away, Duncan cast CMW on himself and attempt to close.
Duncan Redhammer |
Tweaker and DM, quickly hop over to the Legacy of Fire thread, so we can rp you joining us. Megan is online
Tweaker |
Tweaker's flanking attack misses the devil.
I was aiding Duncan and not attacking. I was trying to give Duncan a +2 to hit to make sure his mega hit connects. Aid Another
baldwin the merciful |
baldwin the merciful wrote:Tweaker's flanking attack misses the devil.I was aiding Duncan and not attacking. I was trying to give Duncan a +2 to hit to make sure his mega hit connects. Aid Another
Tweaker you are in flanking position with Duncan so he gets +2 from that benefit. Are you sure you want to use your standard action to give +2 to "Aid" Duncan's attack? As opposed to taking your own flanking, with sneak attack action, at the top of the round 5? Statistically, If the devil attacks Duncan there is a a high percentage of probability that Duncan dies before he ever gets the benefit of the aid. Alternatively, Aid to give him the +2 to AC to avoid being hit is a consideration.
Duncan Redhammer |
Nah, Duncan is a positive thinker. The devil is gonna miss! Or at least Some bastard better drop the damn thing if I go down....
Orsino 'Orsin' Bessatte |
Orsin continues to inspire courage (a free action) in both rounds 4 and round 5. He also will cast ear-piercing scream on the devil each round.
DC 14 Fort save halves sonic damage and negates the 1-round stun.
Round 4 ear-piercing scream sonic damage: 2d6 ⇒ (2, 5) = 7
Round 5 ear-piercing scream sonic damage: 2d6 ⇒ (3, 6) = 9
John Deos |
John has been Using his silver mace the whole battle. He pulled it out round 1 and has not switched at all through out the combat.
John will attack the Bearded devil again.
Attack with silver mace: 1d20 + 6 ⇒ (1) + 6 = 7
Dex: 1d20 + 1 ⇒ (9) + 1 = 10
If duncan falls John will 5ft step and take his place in flanking.
"This Devil is immune to fire, it also has some resistance to magic."
Orsino 'Orsin' Bessatte |
If John's comment about resistance to magic means SR, here are my CL checks:
Caster level check for round 4: 1d20 + 4 ⇒ (3) + 4 = 7
Caster level check for round 5: 1d20 + 4 ⇒ (19) + 4 = 23
Duncan Redhammer |
Are they necessary?The healing from fast healing should have worked anyway. Any form of healing usually stops bleed. Oh, well.
Heal1d20 + 2 ⇒ (16) + 2 = 18
Heal1d20 + 2 ⇒ (5) + 2 = 7
baldwin the merciful |
Orsin you fail to do anything in Round 4. He has SR.
---
% who the devil attacks: 50% lower Duncan, 51% higher John: 1d100 ⇒ 67
The devil seeing his attacks successful on the dwarf turns his attention to the John. Dropping his glaive and lashing out with two claws:
Claw1: 1d20 + 10 ⇒ (1) + 10 = 111d6 + 4 ⇒ (2) + 4 = 6
Claw2: 1d20 + 10 ⇒ (14) + 10 = 241d6 + 4 ⇒ (2) + 4 = 6
John is slashed. No infernal bleed check is necessary with his single claw strike.
The devil then step to D/E4 and moves backwards to B/C4 which is the corner of the stage. There is a wall on his right hand side, on his left is the orchestra pit which is below the stage.
Tweaker and Lucrezia have AoO on the devil.
---
RD5:
Orsin: my math has the devil 60 ft away by the time its your action. I think this is out of your range 25ft +5 (every 2 levels). Tell me if you see it different.
fails his save. He initially missed the save but Paizo's reset the dice roller.
Andrea1 |
Ok I will be down for a few hours at work so I will post some alternative actions
If Duncan goes down but is still alive Andrea pours a CMW potion down his throat (2d8+3)
If Duncan dies Andrea sticks close to John and keeps healing him with her CLW wand (1d8+3)
If Devil switches targets or teleport away. Andrea gives Duncan a CMW potion to drink
baldwin the merciful |
Are they necessary?The healing from fast healing should have worked anyway. Any form of healing usually stops bleed. Oh, well.
Heal1d20+2
Heal1d20+2
Your fast heal does stop the bleed it is a SU ability not SLA (APG 38, CRB 221). If you had to cast a cure spell or receive a cure spell there is a caster level roll required. Since you stopped the bleed you can receive healing magics without the DC check.
baldwin the merciful |
RD 5: Mid round recap
Tweaker - aiding Duncan's hit +2 on Duncan's turn. The aid fails since the devil is not there to be hit by Duncan.
CN- She is hiding behind Orsin.
Lucrezia-
Guest Devil - dropped glaive, double claw attack on John. Hitting once for 6 HP. He then moved to an area of some cover (B/C 4). Tweaker and Lucrzia each have an AoO.
Lemure - Dead
Andrea - gives Duncan a CMW potion CMW: 2d8 + 3 ⇒ (4, 6) + 3 = 13
Orsin -
John - fumbles but catches his silver mace. (I did adjust the damage to the devil from your previous hit.
Duncan - takes the CMW potion. +1 AC with Swift Judgment AC21/23
Duncan Redhammer |
Since the devil Moved Away and Andrea saved me wasting a spell Duncan will swift shift his Judgment to AC+1. Total AC is 21 or 23 adjacent to john
baldwin the merciful |
What the group can see from this the devils current position is only one melee combatant has a way to attack the creature from the stage. As the wall blocks the angle. If someone moves below into the the orchestra pit they will be 5 ft down and striking up on an opponent who has higher ground. If you are short, this will be a difficult method attack.
Orsino 'Orsin' Bessatte |
Orsin will use his free action to maintain inspire courage, his move to move to F4, and his standard to cast the aforementioned ear-piercing scream. The devil is then exactly 35 ft. away. :)
baldwin the merciful |
RD 5: Mid round recap
Tweaker - aiding Duncan's hit +2 on Duncan's turn. The aid fails since the devil is not there to be hit by Duncan.
CN- She is hiding behind Orsin.
Lucrezia-
Guest Devil - dropped glaive, double claw attack on John. Hitting once for 6 HP. He then moved to an area of some cover (B/C 4). Tweaker and Lucrzia each have an AoO.
Lemure - Dead
Andrea - gives Duncan a CMW potion CMW: 2d8 + 3 ⇒ (4, 6) + 3 = 13
Orsin - moved to F4, maintained inspire courage, piercing scream.
John - fumbles but catches his silver mace. (I did adjust the damage to the devil from your previous hit.
Duncan - takes the CMW potion. +1 AC with Swift Judgment AC21/23.
Waiting on Tweaker and Lucrezia's AoO. I'm also, missing Lucrezia's Rd 5 action, Then RD 6 begins, since Tweaker and Lucrezia are at the top of the round they should take those turns.
Tweaker |
5 foot step can not be used with a move action unless you have houseruled that. I never understood most of the movement rules myself.
AoO with sivler cestus: 1d20 + 9 ⇒ (7) + 9 = 161d4 + 2 ⇒ (2) + 2 = 4
baldwin the merciful |
5 foot step can not be used with a move action unless you have houseruled that. I never understood most of the movement rules myself.
[dice=AoO with sivler cestus]1d20 + 9; 1d4 + 2
No 5 ft step house rule. I'm not sure I understand your comment. The devil did not make a 5 ft step and then move. Is Tweaker making a 5 ft step?
baldwin the merciful |
For our AoO, you said he stepped to DE4 then moved. He had to move the whole way and provoke from us all.
That was describing his movement path so individuals know who was getting the AoO and what threatened square he moved through. There was no 5 ft step.
Orsin your not sure until he action. I believe EPS is daze rather stun.