Vargrenz
|
Varg streches, reaching as tall as his stout frame allows, before looking to the others:
Yes, the next fight might require more healing. It would be foolish to proceed with inadequate resources.
Resting is fine.
| Keil |
Which room are we resting in? (24) or (25)? I'm thinking we are resting in (24) as that is the second door.
Happy to rest his weary bones, Keil finds a corner of the room, curls up into a ball beneath his cloak and closes his eyes.
Keil would like to take his full eight hours to recover three HP, if that's alright with everyone :)
| Brok Nunnelnoggin |
Before we bed down to rest, Brok checks the door in room 25, checking for traps and listening if it appears untrapped.
perception: 1d20 + 13 ⇒ (20) + 13 = 33 (+3 for traps)
| Brok Nunnelnoggin |
Brok repeats the process with this latest door.
perception: 1d20 + 13 ⇒ (13) + 13 = 26 (+3 for traps)
| Komm the "Grandfather" |
1d20 + 11 ⇒ (15) + 11 = 26
.
Initiative
Arlok: 1d20 + 2 ⇒ (7) + 2 = 9
Brok: 1d20 + 4 ⇒ (2) + 4 = 6
Grezzor: 1d20 + 10 ⇒ (14) + 10 = 24
Keil: 1d20 + 6 ⇒ (18) + 6 = 24
Malzii: 1d20 - 1 ⇒ (5) - 1 = 4
Praetor Grey: 1d20 + 0 ⇒ (14) + 0 = 14
Raaz Al'Zuul: 1d20 + 1 ⇒ (4) + 1 = 5
Vargrenz: 1d20 + 2 ⇒ (20) + 2 = 22
.
Spiders: 1d20 + 3 ⇒ (5) + 3 = 8
Brok opens the un-trapped door with ease. As he peers into the dark chamber his darkvision reveals water dripping from the ceiling of this room, sparkling and glistening on thousands of spider webs that are as thick as string. His keen eyes spot the makers of these threads, a pair of large spiders that rouse themselves from their torpor and move to the attack!
Round 1: Grezzor, Keil, Vargrenz, Praetor Grey, Arlok, Spiders, Brok, Raaz, Malzii.
Map updated. Feel free to arrange yourself on the map before declaring your actions.
| Arlok "The Mighty" |
Arlok moves past Brok as he calls out about the spiders. He readies his glaive for the spiders to rush forward.
Readied Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d10 + 10 ⇒ (1) + 10 = 11
AoO: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d10 + 10 ⇒ (4) + 10 = 14
Attack the same one assuming they rush forward.
| Grezzor |
Not sure I would need to roll, since Grezzor auto succeeds with that DC, but (Arcana/Dungeoneering): 1d20 + 8 ⇒ (20) + 8 = 28
"No point in trying to burn the webs" - the goblin points out - "The room is just too damp" - he finishes, moving to the doorstep, and a vivid cone of clashing colors springs forth from his hands toward the spiders.
Casting Color Spray (Will DC 15) if I can catch both of them from next to Brok. If not, he will cast Flaming Sphere on the one to the right.
Flaming Sphere if needed, Reflex DC17: 3d6 + 1 ⇒ (2, 3, 4) + 1 = 10
| Keil |
The sound of Brok opening other doors stirs Keil from his rest. Rubbing his eyes, the fetchling follows the limber goblin into the next room and the next after that. The sight of spiders does not exactly fill Keil's heart with any joy. Stepping to the side, Keil readies his bow knowing the strain of knocking an arrow and drawing back the string will be painful. Remembering their efficiency with the undead, the shadowy man lets the warriors pour into the room ahead of him.
MA to retrieve bow, delays
| Praetor Grey |
Grey moved up to see what the commotion was about, his zombie following at his heels.
"More vermin." he mused dispassionately. He gestured toward the spiders. "Kill them."
Grey busied himself aiding his allies.
Guidance on Brok
| Komm the "Grandfather" |
Grezzor advances into the room and, realizing the spiders would be unaffected by his illusory spell, instead sends his flaming sphere into the room at one of the spiders. Being vermin, giant spiders are immune to mind affecting effects.
Spider #1 Reflex save: 1d20 + 4 ⇒ (2) + 4 = 6 Failed, Spider #1 takes 10 points of damage.
Keil switches to a more appropriate weapon as Arlok prepares for the spider's onslaught.
Praetor sends his zombie minion into the fray, while he bolsters the goblin ranger's next attack.
Waiting on Vargrenz to act here.
Vargrenz
|
Sorry, long day.
Expecting these spiders to have some type of poison, Varg moves in front of his companions and prepares to attack them.
Ready action to attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Come on boys, lets eliminate these vermin and then get some rest.
| Komm the "Grandfather" |
Vargrenz readies to attack the spider once it enters the range of his fists...but the spiders have other ideas...one of them skitters higher in the webs out of range and twisting its abdomen at the duergar, it sends a strand of webbing at Vargrenz...
Spider #1 Web, Ranged Touch: 1d20 + 5 ⇒ (2) + 5 = 7 miss.
...but Vargrenz ducks under the strand easily.
The other spider climbs along the wall and over the corner, sending a glob of webbing at Arlok...
Spider #2 Web, Ranged Touch: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
...despite the distance the webbing slams into the godling and spreads over his body, hardening quickly as the strands spread over his body. Arlok is now Entangled. He can escape with a successful DC 12 Escape Artist check or burst the web with a DC 16 Strength check.
Everyone may act now. Keep in mind the spiders are on the ceiling which is 15' up, which is why none of your readied actions triggered.
| Grezzor |
Hehe, completely forgot about the vermin vs. mind affecting thing - good thing Grezzor is more informed than me :D
The goblin wizard wills the sphere to again roll over the same spider as before.
Flaming Sphere, Reflex DC17: 3d6 + 1 ⇒ (6, 2, 4) + 1 = 13
Flaming Sphere round 2/3 spent
| Brok Nunnelnoggin |
Brok aims his crossbow at the closest spider and lets fly.
crossbow: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
damage: 1d6 + 2 ⇒ (4) + 2 = 6
Then he reloads.
| Arlok "The Mighty" |
Yeah I have reach with my Glaive-Guisarme but they didn't come close enough. :)
Str to break: 1d20 + 7 ⇒ (10) + 7 = 17
"Nothing hold Arlok."
After bursting free Arlok moves underneath the spiders so if they move or shoot webbing again he can take advantage of the opening.
I made my token a bit bigger just to show I'm bellow them.
| Malzii |
Don't think it was Malzii either, but either way she also doesn't have Enlarge Person ready right now :\
Although she can't get far enough up to actually get a view of what was happening in the next room, Malzii can guess based on the words of her companions. Stopping behind Keil for now, she calls upon her ancestors to grant him aid in battle.
Ancestor's Council on Keil; +2 bonus on any attack roll, saving throw, ability check, or skill check made before Malzii's turn comes around again.
| Komm the "Grandfather" |
Grezzor sends his magical ball of fire upwards, crashing into the spider and flaming it to a crisp.
Spider #1 Reflex: 1d20 + 4 ⇒ (11) + 4 = 15 Failed. Spider #1 takes 13 points of damage and is Dying.
Malzii uses her ancestor's blessings on the fetchling even as Arlok tears off the webbing as if it was nothing but a minor annoyance, while Brok sends a bolt into the abdomen of the remaining spider. Spider #2 takes 6 points of damage.
Waiting on actions from Vargrenz, Praetor (and Servant), Keil, and Raaz.
| Praetor Grey |
Grey ordered the zombie to stop and wait, then stepped in with Arlok to swing at the spider.
Skull Ram Staff (reach): 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
| Keil |
Stepping out from around the corner, Keil spies one of the wounded spiders, the one with a particularly nasty leak in its abdomen. Biting hard on his teeth to keep the screaming pain in his joints from distracting him, Keil looses his arrow.
Short Bow Att into melee?: 1d20 + 6 + 2 - 4 ⇒ (19) + 6 + 2 - 4 = 23
Not sure if this is into melee as the spiders are elevated. If not ignore the -4
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
| Raaz Al'Zuul DMPC |
Raaz moves to the door's edge and sends a dark crackling bolt of electricity at the last spider...
Lightning Arc, Ranged Touch: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11 miss
damage: 1d6 + 2 ⇒ (1) + 2 = 3
...but the bolt impacts on the webs above it harmlessly. Muttering a vile curse he yells, "Get out of the way! I need a clear shot!"
The tiefling's ire proves unfounded as the spider, sensing it is vastly outnumbered and also feeling the heat radiating from the flaming sphere, retreats further upwards into a crack along the ceiling and out of your sight.
COMBAT OVER!
| Grezzor |
"Done" - Grezzor nods. He was about to send the flaming sphere after the remaining spider, but decided against it since the spell's effect would be about to end.
Shifting his arcane focus, he casts a simple detection spell, and surveys the area for magical auras.
Detect Magic.
| Brok Nunnelnoggin |
Keeping one eye on that crack in the ceiling where the spider disappeared, Brok searches the room for anything valuable.
perception: 1d20 + 13 ⇒ (16) + 13 = 29 (+3 for traps)
| Brok Nunnelnoggin |
"We need safer place to stay if we gonna sleep now." Brok says to the group.
"Jam door after we go so that spider momma not come back for vengeance."
| Keil |
"Bar both doors." Keil points to the door leading into the spider lair and the one most of the party is currently in. Pausing to rub his aching hands the fetchling points his nose in the direction of the adjoining room (25), "We can rest there, barring the door to the corridor." Casting his gaze from one member to the next, Keil looks to entertain other suggestions however he is already looking forward to a long rest.
| Komm the "Grandfather" |
Deciding to rest up for the night and finish tackling the dungeon in the morning you all set out to bar the doors as best as you can before setting up a makeshift camp.
Thanks to Grezzor's fire magic and the cooking skills of Brok (paired with a helping hand from Malzii and also Praetor) you manage to make an...edible meal from the gnolls and other vermin you fought previously. You have managed to gather enough food (corpses) to eat for the day without needing a Survival roll.
Raaz suggests to set up a watch, despite your barricades. Nodding in agreement you take your scheduled watches. Nothing manages to disturb you though you do note the passage of some creatures on the opposite side of the door at several times during your watches.
The rest of the night passes...leading to the dawn and the rising of the sun, according to Brok. As you have decided to avoid the daylight before you wait for the setting of the sun...
As you all begin to stir and then prepare for your excursion, Keil does note his crippling joint pains have vanished completely, as if he was never injured.
Timeline is updated. Please remember to update your spells and abilities as they have reset for the day. Everyone (except for the Grey Servant) regains 3 HP for resting. Also feel free to include any RP posts before breaking camp.
| Malzii |
As 'morning' rolls around Malzii spends some time sitting quietly in the nearby corner, Scoot sitting quietly on her head as she does so. Finally, her eyes open and she climbs to her feet. Stretching, she moves to pack up the rest of her gear as the others also busy themselves doing the same.
"Hopefully good day today. Hopefully not run across more spiders though...Scoot sometimes gets weird look in his eyes when we see other spiders - especially big ones," she comments, her eyes flickering upwards at the arachnid perched on her head.
2nd - Cure Moderate Wounds, Lesser Restoration
1st - Bless, Produce Flame, Spirit Call
Orisons - Create Water, Daze (DC 13), Detect Magic, Guidance
Spirit Magic
1st - Unseen Servant
2nd - Spiritual Weapon
Ancestor's Council (5/5) remaining
Healing Hex Used On: Nobody! (Yet...)
| Grezzor |
Grezzor takes some time to renew his arcane studies in the morning, and also some time to perform a few tests on the piece of webbing he collected, for tensile strength and resistance.
After a while he stands up - "Ready" - he pipes in, munching on some dry bread - "I guess it makes sense tat Scoot feels awkward next to hostile arachnids - as far as I am aware there is no reason why they would act differently towards him than toward us" - the goblin reasons.
Spell list updated. Swapped Magic Missile with an Enlarge Person.
| Brok Nunnelnoggin |
"We finish mapping this level and then see what we find on third level of dungeon."
| Keil |
Upon waking, Keil moves gingerly at first. Having spent the last few hours of the previous day in grievous pain, the thought of continuing with the affliction fills the fetchling with trepidation. The pain's absence however fills his heart with joy. Immediately he spits. Peace and happiness are foul emotions which cloud the mind! They are meant to be purged!
Focusing his mind, the shadowy man fills himself with the hatred he'd felt for this place while hobbling around with a common stick. With a snarl he offers a quiet prayer to Hel, vowing to ride this place of its pestilence just as the goddess has seen fit to rid him of his affliction. In Her praise he will paint the walls with the blood of his foes!
Shrugging on his pack and adjusting his blackened cloak, the fetchling nods to the goblins that he is ready he approaches the door, listens and then silently disappears into the hall to continue their survey.
Perception: Is there anything beyond the door and in the hallway?: 1d20 + 9 ⇒ (1) + 9 = 10
Stealth: 1d20 + 13 ⇒ (11) + 13 = 24
Perception: Moving down the hall to the corner: 1d20 + 9 ⇒ (10) + 9 = 19
| Komm the "Grandfather" |
Leaving the sanctity of your campsite, you continue your explorations of this dungeon level. Keil scans the corridor for traps or any other dangers and finds it clean. The corridor winds its way southward, after angling east for a ways, for a long ways before ending in an apparent dead end. You do see two doors in the west wall of the final section of the corridor.
Map updated.