GM Elton |
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The Kingmaker Adventure Path had your adventurers running ragged carving out a kingdom in the wilderness. you fought mysterious bandit lords, barbaric raiders as bad as any Hun band, and eventually carve out a kingdom.
An epic campaign, to be sure. But . . . Before Kingmaker there was. BIRTHRIGHT.
In BIRTHRIGHT, you didn't just carve out a kingdom; you are the King. and, "it's good to be the King."
This campaign is concepted to try out the KINGDOMS AND WAR rules in a campaign setting expressly designed for them. BIRTHRIGHT. Features:
* CREATE characters of royal bloodlines stemming from the Ancient Gods that died in Mount Deismaar: Andurias, Azrai, Basaia, Brenna, Masela, Reynir, and Vorynn.
* Be a fighter that commands great armies, a Priest that leads an entire Church, a rogue that controls Guilds and Trade Routes, or a mysterious Wizard that commands the might of the land itself!
* Choose from several different races: Elves, Dwarves, Halflings, Humans. And the Humans are split themselves into five different races: Anuireans (French and English), Brechts (Germans), Khinasi (Moors), Rjurik (Norsemen), and the Vos (Russians).
* Choose a kingdom. There are many to choose from in the land of Anuire, as the Ruins of Empire: Ilien, Talinie, Medoere, Roesone, Arenwe, Diemed, Elinie, and many others.
* Be a regent. And rule. But beware, there are enemies who are equally as powerful, as well as millennia-old abominations that will stop at nothing to steal your kingly power and to claim . . .
Your birthright.
=================================
This is just an interest check. My cousin, who HATES all 3rd party Pathfinder material with violent passion just loved Ultimate Campaign. I almost laughed in his face and asked if he was willing to run BIRTHRIGHT. Almost.
Players who are interested are interested because it is time to visit Cerilia. And it's time to claim your birthrights and to play the Ultimate Campaign rules in the Campaign setting expressly designed for them -- the BIRTHRIGHT campaign setting.
You will need:
1 copy of the BRCS (required) in order to pick a kingdom. So the campaign runs in Anuire.
And we will go on from there.
Transylvanian Tadpole RPG Superstar 2013 Top 32 |
Jubal Breakbottle |
OK. I'm still unclear on generating a bloodline and spending a feat and character gen points on it. In Birthright and previous editions, there was lots of randomness in character development, e.g. hit points. Pathfinder created much more certainty. In that vein, do you want to replace the random bloodline generation with the following:
Blooded Feat (General)
Prereq: inheriting from or replacing a published scion
Benefits: Character receives the bloodline strength and score
_____________________________
Bards have developed a lot since Birthright. With their inspire courage ability and spells, they are more leaders and arcane practitioners than they used to be. Maybe let they collect 1/2 regency for sources and guilds?
_____________________________
What kind of campaign do you want to run? Where players run different scions throughout Anuire? Or players run scions or lieutenants in one or two neighboring kingdoms? Character generation and campaign workload might vary between them.
_____________________________
I'm surprised Cavalier and Inquisitor didn't make your list. Cavalier could be another full Law. Inquisitor could be similar to paladins.
_____________________________
Also, your new skills need to identify which classes are class skills.
_____________________________
that's it for now. ;D
Pirate Rob |
GM Elton: I have previous run a Birthright game set in the Rjurik highlands using Pathfinder as the base system. For the domain rules I used an edited version of the 3rd ed Birthright conversion.This link should take you there. (You'll have to register but it's set for automated email confirmation)
I've been cleaning it up a little bit recently but you'll still find some old posts from the old game.
What you may find useful however are the rules on the left side of the menu.
GM Elton |
OK. I'm still unclear on generating a bloodline and spending a feat and character gen points on it. In Birthright and previous editions, there was lots of randomness in character development, e.g. hit points. Pathfinder created much more certainty. In that vein, do you want to replace the random bloodline generation with the following:
Blooded Feat (General)
Prereq: inheriting from or replacing a published scion
Benefits: Character receives the bloodline strength and score
_____________________________Bards have developed a lot since Birthright. With their inspire courage ability and spells, they are more leaders and arcane practitioners than they used to be. Maybe let they collect 1/2 regency for sources and guilds?
_____________________________What kind of campaign do you want to run? Where players run different scions throughout Anuire? Or players run scions or lieutenants in one or two neighboring kingdoms? Character generation and campaign workload might vary between them.
_____________________________I'm surprised Cavalier and Inquisitor didn't make your list. Cavalier could be another full Law. Inquisitor could be similar to paladins.
_____________________________Also, your new skills need to identify which classes are class skills.
_____________________________that's it for now. ;D
Q1. A.: Figure your bloodline score as if it were just a regular ability.
Q2. A: No. That's not how it works. That feat makes it too easy to get a particular score. In AD&D, the child of two blooded parents would be averaged between them, but he'd get the strongest derivation.
Q3. A: Regency collection is feat based. Bards may gain a feat that allows them to collect 1/2 regency from Guilds, and a feat that allows them to collect 1/2 regency from Sources. Except for the case of ruling over a province.
Q4. A: It's Lonely at the Top: Lets go for broke and everyone gets a kingdom to rule. All of you can then decide if you can form a power bloc or not.
Q5. A: A Cavalier seems redundant compared to a Fighter Regent. Also, I don't like PF's idea of a Samurai at all.
Q6. A: Already done. Check the fine print.
GM Elton |
GM Elton: I have previous run a Birthright game set in the Rjurik highlands using Pathfinder as the base system. For the domain rules I used an edited version of the 3rd ed Birthright conversion.This link should take you there. (You'll have to register but it's set for automated email confirmation)
I've been cleaning it up a little bit recently but you'll still find some old posts from the old game.
What you may find useful however are the rules on the left side of the menu.
Birthright.net?
I used to contribute regularly there.
GM Elton |
OK. I'm still unclear on generating a bloodline and spending a feat and character gen points on it. In Birthright and previous editions, there was lots of randomness in character development, e.g. hit points. Pathfinder created much more certainty. In that vein, do you want to replace the random bloodline generation with the following:
-----
If rolling or point-buying your bloodline, rather than having it assigned by the DM, you may wish to double the statistic to have it fit in with the other bloodline scores. Thus, a 12 in your bloodline statistic (costing 4 points if you point-buy) would be about equal to a bloodline score of 24. As always, ask your DM first.
you point buy your bloodline as if it were an Ability score (i.e. like Strength or Intelligence), clear?
ShadowcatX |
I like the idea of having the bloodline be a score like the rest and blooded characters being stretched a little thinner (having to cover 7 attributes, rather than 6), but wouldn't that open up the abuse of blooded characters not being stretched thinner by dumping your bloodline score? Be a (very) minor scion and then you get more build points than commoners and a bloodline to boot.
That aside, I'd be interested in a game of birthright. I loved that setting.
Jubal Breakbottle |
you point buy your bloodline as if it were an Ability score (i.e. like Strength or Intelligence), clear?
Clear. So you need to spend 17 points for an 18 blood "stat" in order to have a major bloodline. Spending zero points for a 10 gets you a minor bloodline. With feats of course.
I'm interested in playing either a elven magus of the Sielwode OR a bard who is partnered with some law & temple players.
cheers
GM Elton |
GM Elton wrote:you point buy your bloodline as if it were an Ability score (i.e. like Strength or Intelligence), clear?Clear. So you need to spend 17 points for an 18 blood "stat" in order to have a major bloodline. Spending zero points for a 10 gets you a minor bloodline. With feats of course.
I'm interested in playing either a elven magus of the Sielwode OR a bard who is partnered with some law & temple players.
cheers
Yes, and you double the blood score. :)
you can always roll 4d6, and drop the lowest die, if you think that will be more fair.
GM Elton |
I like the idea of having the bloodline be a score like the rest and blooded characters being stretched a little thinner (having to cover 7 attributes, rather than 6), but wouldn't that open up the abuse of blooded characters not being stretched thinner by dumping your bloodline score? Be a (very) minor scion and then you get more build points than commoners and a bloodline to boot.
That aside, I'd be interested in a game of birthright. I loved that setting.
AH - the man reveals my plan to use dice! I think rolling dice is better, of course. but everyone screams point buy, so I'm letting you have your way. Yes, people might dump everything into their Bloodscore. But, by golly, you people have to learn the hard way.
Jubal Breakbottle |
OK In think these are the interested players:
1. Algar Lysandris
2. Bruhma
3. ShadowcatX
4. Jubal
5. Evil Midnight Lurker?
Where in Anuire do you want to play? Personally, my interest started with magus and bard. Now, I'm toying with inquisitor and druid. If we're going to work together, where and what would you want to play?
_______________________
Elton
Interested players are probably here due to previous positive experience with Birthright. If we want to attract good players without that experience, I would suggest that we really need that single PDF of the rules that you're posting over on Conversions in multiple posts and a single, compact repost here on campaign description and character creation. Successful Pbp's specify expectations of postings, pace, rules interpretations, etc. I'm really excited about this game!
cheers
nilesr |
I like Ilien it was the setting for my Birthright campaign. There is a couple kingdoms nearby that serve as good threats and sources for plots. We played a campaign where one person was the "King" and the others were councillors/guild masters and such. My character was a Paladin who helped the king (A wizard) with matters of law/order and the divine. If I were playing Ilien this time, would prolly make a Sorc with Imperious or Arcane bloodline. However, this campaign, if we were all kings/regents would feature very little adventuring and alot more kingly stuff like governing correct?
GM Elton |
Actually my preferred regions are the Western Coast and the Northern Reaches, because they are so interesting. However, for this game, it's the southern coast and the central marches. :)
GOOGLE DOCS version of my conversion is up --
https://docs.google.com/document/d/1_UC9BVJdWeh62uzf3VpMm00lV0ppT4fL8xr_s55 vEBg/pub
Unfortunately, Birthright.net is down so I'm unable to transfer all the skills and feats as of yet.
GM Elton |
I like Ilien it was the setting for my Birthright campaign. There is a couple kingdoms nearby that serve as good threats and sources for plots. We played a campaign where one person was the "King" and the others were councillors/guild masters and such. My character was a Paladin who helped the king (A wizard) with matters of law/order and the divine. If I were playing Ilien this time, would prolly make a Sorc with Imperious or Arcane bloodline. However, this campaign, if we were all kings/regents would feature very little adventuring and alot more kingly stuff like governing correct?
Hopefully a great mix of both.
Jubal Breakbottle |
Actually my preferred regions are the Western Coast and the Northern Reaches, because they are so interesting. However, for this game, it's the southern coast and the central marches. :)
GOOGLE DOCS version of my conversion is up --
https://docs.google.com/document/d/1_UC9BVJdWeh62uzf3VpMm00lV0ppT4fL8xr_s55 vEBg/pubUnfortunately, Birthright.net is down so I'm unable to transfer all the skills and feats as of yet.
Something's wonky with the link, but I'm looking forward to it.
I would like to play Alamie replacing Carilon Alam with a magus. How would you like for me to proceed with character creation? Game mechanics I can handle. My question is more about backstory integration into the setting.
cheers
GM Elton |
Well, that changes everything. I haven't been able to read up on Alamie before trying to fix Thurazor this morning. ;)
The Duchy of Alamie supposedly belongs to a Great bloodline, but it's diluted to major. You many choose any race you see fit.
you have 30 points to spread amongst 7 abilities, the last being your Bloodline. double your bloodline score. Magi are very rare in the setting, the Sword Mage is the only other known (he's 75% more likely a magus than a Fighter/Mage) as a regent.
you get two Traits. For Anuireans -- the people of Taldor closely matches them. Remember there are many traits and I don't have time to separate them all to match each of the five races or regions for humans.
humans get their bonus feat. One of these should be Regent of Law or Source for regency collection from Law or Source holdings. Magi can't upgrade these two.
You'll know a number of realm spells almost equal to your in Knowledge: Arcana. If you have four ranks in Knowledge Arcana, you roll 1d4 to see how many Arcane Realm Spells you start out with.
You'll have 8 Gold Bars in your treasury. The Duke of Alamie has generated about 38 RP plus he accumulated about 20 of it.
As a Magus, you start out with a number of bodyguards. These are comparable to a wizard's. you will start out with 2d6+Cha Modifier of soldiers who will guard your life. Taking Leadership early will grant you more bodyguards.
If you create an Elf, you can change Alamie into an elf realm. And so on.
Jubal Breakbottle |
A couple of things:
- I limited my selection of domains to recommended to PCs. Was that a proper assumption?
- Major bloodline? Is that a requirement for the selecting Alamie? If yes, I would have to spend 17 of 30 ability points in bloodline. Is that right?
- Is changing a domain to elf a possibility?
- Can he take Leadership at 1st level?
cheers
GM Elton |
whoa.
Q1 - Yes, that was proper. Alamie is a Neutral Evil domain, but a regent can change the government in a few years (like 8 domain turns).
Q2 - No, it isn't a requirement.
Q3 - Yes, it is. According to the domain rules. you can carve out a domain in Alamie if you wish. Check out page 95 in the Rulebook.
Q4. Yep. He can.
Jubal Breakbottle |
wow, so completely restructuring the starting domains is possible? I never played a game like that. This makes player synergy even more important.
So table 25 proposed changes:
Domain points = tainted bloodline strength + 2d6 or 7
Minor gives +2
Major gives +2 more
So table 26 proposed changes:
Hybrid regents pay 2 points for 3 levels
Also, I never understood why everyone paid 1 for law and gave a break to warriors for provinces.
Are those rules posted on the Conversions thread or google doc?
Thanks for the Alamie information, but I'm going to review choices again.
I didn't see in your Leadership feat modifications where you lifted the 7th level prereq. Maybe make that more clear.
cheers
GM Elton |
I can't make it as clear as Birthright.net, where they said that scions and regents can take Leadership at level one.
Although Lead and Leadership play off one another. Lead the skill represents your ability to -- lead. Leadership represents how many people are willing to follow you.
Are those rules posted on the Conversions thread or google doc?
No, they are not. Here is the problem . . .
They are highly proprietary. I'm not sure if Wizards of the Coast would allow it or go stupid on me.
but the rules are simple. You can design your own domain.
Jubal Breakbottle |
As for the intellectual propriety issues, you can avoid it by removing the word Birthright and all of the specific words like gods and cultures from your google doc. That allows a lot of material that you can post, like skills, feats, character creation rules.
You can always post a legend on your Conversion thread, e.g. Rournil=Moongod, Anuire=Europe, etc.
So you're saying that signing up to Birthright.net is a requirement?
EDIT I just saw the Campaign Info update. Much clearer! Can I switch my elven magus to the Sielwode? I didn't consider it, because it was in the east. I probably can't buy all of it so will carve it up. Cheers!
Orfamay Quest |
Had to make it so that the document is actually shared.
:)"https://docs.google.com/document/d/1_UC9BVJdWeh62uzf3VpMm00lV0ppT4fL8xr_s55 vEBg/edit?usp=sharing
I am unable to access https://docs.google.com/document/d/1_UC9BVJdWeh62uzf3VpMm00lV0ppT4fL8xr_s55 vEBg/edit?usp=sharing
it tells me that the document does not exist.
ETA: Map is fine, once I delete the spurious space in "sharin g"
GM Elton |
GM Elton wrote:Had to make it so that the document is actually shared.
:)"https://docs.google.com/document/d/1_UC9BVJdWeh62uzf3VpMm00lV0ppT4fL8xr_s55 vEBg/edit?usp=sharing
I am unable to access https://docs.google.com/document/d/1_UC9BVJdWeh62uzf3VpMm00lV0ppT4fL8xr_s55 vEBg/edit?usp=sharing
it tells me that the document does not exist.
ETA: Map is fine, once I delete the spurious space in "sharin g"
I don't understand why it's not working. :(
Both of you will have to use the guidelines I have given before. I'll see about fixing this, although with Birthright.net down, I can't give you all the feats the BR team -- which includes me, although I worked on flavor text -- had worked on.