GM-Hairy |
2 people marked this as a favorite. |
You are goblins of the Licktoad tribe, who live deep in Brinestump Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didn’t bring enough fire, and got themselves killed as a result. Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboos—writing things down. In fact, rumor holds that what he was writing was a history of your tribe! There’s no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice. You branded the goblin’s face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.
That’s where things got interesting, because before you all burned down his hut, Chief Gutwad found a weird box within the building. Inside was a map and a lot of fireworks—fireworks that immediately came to use in burning the hut down. Then, this morning, Gutwad announced that tonight there would be a feast in order to drive out any lingering bad luck from Scribbleface’s poor decisions. But perhaps even more exciting, all of you have been secretly invited to meet at Chief Gutwad’s Moot House. Why would the chief want to speak to you? It can only mean that he’s got an important mission for you all... one that the other goblins of the tribe couldn’t pull off. This could be your chance to go down in Licktoad history!
The Bane |
Drezdle (Neutral Evil Goblin)
Initiative +7; Speed 30/20 ft. (6/4 sq.); CR 1/2; HP 8
Senses Darkvision (60 feet); Perception +2
--------------------
DEFENSE
--------------------
AC 21, touch 14, flat-footed 18. . (+5 armor, +2 shield, +3 Dex, +1 size)
Fort +5, Ref +3, Will +4
--------------------
OFFENSE
--------------------
Melee Shortsword +3 (1d4+1/19-20/x2) and
. . Unarmed Strike +3 (1d2+1/20/x2)
Ranged Shortbow +5 (1d4/20/x3)
--------------------
STATISTICS
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Str +1, Dex +3, Con +3, Int +2, Wis +2, Cha +1
Skills Bluff +2, Diplomacy +2, Ride +7, Stealth +11, Swim +5
Feats Improved Initiative, Shield Focus
Equipment Adventurer's Kit, Arrows (20), Backpack (empty), Bedroll, Belt Pouch (empty), Caltrops (2), Rope, Sack (empty), Sack (empty), Scale Mail, Shield, Light Steel, Shortbow, Shortsword
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark up to 60 feet. This works like normal vision, but it's only in shades of gray.
Shield Focus +1 Shield AC
Worships The Ravagering Hunter
Speaks Goblin, Common, Orc
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
The Bane |
Drendel (Neutral Evil / Goblin Fighter)
Goblins are hateful, suspicious creatures about 4 feet tall. They prefer to dwell in caves or buildings abandoned by others. They love fire, hate dogs and horses, and believe that writing steals the words from your head.
Initiative +7; Speed 30/20 ft. (6/4 sq.); CR 1/2; HP 8
Senses Darkvision (60 feet); Perception +2
--------------------
DEFENSE
--------------------
AC 21, touch 14, flat-footed 18. . (+5 armor, +2 shield, +3 Dex, +1 size)
Fort +5, Ref +3, Will +4
--------------------
OFFENSE
--------------------
Melee Shortsword +3 (1d4+1/19-20/x2) and
. . Unarmed Strike +3 (1d2+1/20/x2)
Ranged Shortbow +5 (1d4/20/x3)
--------------------
STATISTICS
--------------------
Str +1, Dex +3, Con +3, Int +2, Wis +2, Cha +1
Skills Bluff +2, Diplomacy +2, Ride +7, Stealth +11, Swim +5
Feats Improved Initiative, Shield Focus
Equipment Adventurer's Kit, Arrows (20), Backpack (empty), Bedroll, Belt Pouch (empty), Caltrops (2), Rope, Sack (empty), Sack (empty), Scale Mail, Shield, Light Steel, Shortbow, Shortsword
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SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark up to 60 feet. This works like normal vision, but it's only in shades of gray.
Shield Focus +1 Shield AC
Speaks Goblin, Common, Orc
Worships The Ravagering Hunter
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
GM-Hairy |
Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks.
Fast: Goblins are fast for their size, and have a base speed of 30 feet.
Darkvision: Goblins can see in the dark up to 60 feet.
Skilled: +4 racial bonus on Ride and Stealth checks.
Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc.
I think this is how they should be rolled up. Looks simple enough just like a normal person but smaller and creepier looking!!!
I can remove size bonus if you don't think that will blend well with the Beginner box. But I think that should be fine.
Any equipment is good for the Goblin's just try to keep it Goblin themed.
There are some feats that are Goblin orientated would you guys like me to get them up.
There is also some Pregen Goblins in the guide. Would you guys prefer your own or one of those? Judging by Talb rolls he will want his own ;)
This is easy enough to be played side by side with the other one and there is no rush on character creation take your time with it.
The Bane |
Keith, you can go with a Pregen if you like, but I will offer up my Hero Lab creativity to you. I like building PFBB characters actually. Just roll up attributes and tell me a class and I will post a sheet here for you to copy/paste.
Heck you could even take Drendal as a character. Believe it or not, I prefer characters with mostly average attributes with maybe even a bad one mixed in. It is more fun to play, at least for me. I tend to relate to the less than perfect and find it challenging to play them.
And, yes, I am assuming it is PFBB because there was no reference to the CMD/CMB anywhere in Hairy's post. If I am wrong... oops, disregard.
Happy Gaming,
The Bane
Keith the Thief |
Keith, you can go with a Pregen if you like, but I will offer up my Hero Lab creativity to you. I like building PFBB characters actually. Just roll up attributes and tell me a class and I will post a sheet here for you to copy/paste.
I'll take you up on that offer:
STR = 4d6 ⇒ (6, 5, 2, 6) = 19
DEX = 4d6 ⇒ (2, 5, 4, 3) = 14
CON = 4d6 ⇒ (2, 6, 2, 6) = 16
INT = 4d6 ⇒ (4, 6, 2, 1) = 13
WIS = 4d6 ⇒ (3, 4, 4, 1) = 12
CHA = 4d6 ⇒ (3, 1, 1, 1) = 6
Male
Fighter
Thanks much,
Keith
The Bane |
Feel free to request any changes, I have it saved so it will be easy to modify. I went with a Scimitar for the added critical threat range.
Keith (Neutral)
Goblins are hateful, suspicious creatures about 4 feet tall. They prefer to dwell in caves or buildings abandoned by others. They love fire, hate dogs and horses, and believe that writing steals the words from your head.
Initiative +7; Speed 30/20 ft. (6/4 sq.); CR 1/2; HP 12
Senses Darkvision (60 feet); Perception +0
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DEFENSE
--------------------
AC 20, touch 14, flat-footed 17. . (+5 armor, +1 shield, +3 Dex, +1 size)
Fort +4, Ref +3, Will +2
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OFFENSE
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Melee Dagger +4 (1d3+2/19-20/x2) and
. . Dagger +4 (1d3+2/19-20/x2) and
. . Scimitar +4 (1d4+2/18-20/x2) and
. . Unarmed Strike +4 (1d2+2/20/x2)
--------------------
STATISTICS
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Str +2, Dex +3, Con +2, Int +1, Wis 0, Cha -4
Skills Climb +6, Ride +11, Stealth +11
Feats Improved Initiative, Power Attack -1/+2
Equipment Adventurer's Kit, Backpack (empty), Bedroll, Belt Pouch (empty), Caltrops (2), Dagger (2), Flint and Steel, Sack (empty), Scale Mail, Scimitar, Light Steel Shield, Torch (10), Trail Rations (5), Waterskin (1)
--------------------
SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark up to 60 feet. This works like normal vision, but it's only in shades of gray.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
12 GPs
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
The Bane |
Drendal (Neutral Evil / Goblin Fighter 1)
Drendal is not exceptionally strong, but what he lacks in strength he makes up for with speed and resilience. Standing 4'1" tall, his bulbous football shaped head engulfs his beady black eyes. His gear is grungy and covered in debris, but mechanically sound. He is a vet, or claims to be one, as others claim the dings and scratches in his shield were placed there by he himself.
Initiative +3; Speed 30 ft. (6 sq.); CR 1/2; HP 16
Senses Darkvision (60 feet); Perception +2
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DEFENSE
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AC 19, touch 14, flat-footed 16. . (+4 armor, +1 shield, +3 Dex, +1 size)
Fort +5, Ref +3, Will +4
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OFFENSE
--------------------
Melee Battleaxe +3 (1d6+1/20/x3) and
. . Dagger +3 (1d3+1/19-20/x2) and
. . Unarmed Strike +3 (1d2+1/20/x2)
Ranged Sling +5 (1d3+1/20/x2)
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STATISTICS
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Str +1, Dex +3, Con +3, Int +2, Wis +2, Cha +1
Skills Heal +3, Knowledge (Dungeoneering) +6, Ride +11, Stealth +11
Feats Power Attack -1/+2, Toughness +3
Equipment Adventurer's Kit, Backpack (empty), Battleaxe, Bedroll, Belt Pouch (empty), Bullets, Sling (20), Caltrops (2), Chain Shirt, Dagger, Flint and Steel, Oil (2), Rope, Sack (empty), Sack (empty), Shield, Light Steel, Sling, Torch (10), Trail Rations (5), Waterskin, 9gps
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark up to 60 feet. This works like normal vision, but it's only in shades of gray.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Worships The Ravagering Hunter
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
GM-Hairy |
Wow seems like death just looking at you with that Charisma ;)
Feel free to re roll if you like but you are allowed to keep it if you wanted to.
Bane: Nice work with those character sheets by the way.
Actually just realised the feats that I was talking about are actually Traits. Would you guys like to have a trait on top of everything else. It's basically worth half a Feat. Just makes you stronger ;)
Also there is are more weapons here if you wanted anything more than in the BB. It's up to you of course.
Ignore weight and special abilities. Take the DMG(S) values aswell for all weapons.
Keith the Thief |
I like him! And I'll keep the CHA score.
Since goblins hate dogs, his parents would've seen how ugly he is and named him "Dogface".
I was considering a skill different than "Stealth", but really that's the best choice. I'll create an alias when I get home this evening.
Thanks much
The Bane |
@Hairy
I do not require Traits or more weapons options, but if we go that route I would take the following:
Trait: Unnatural Presence. Your prolonged association with alien forces leaks from your pores.
Benefit: You can use your Intimidate skill to demoralize animals and vermin; Intimidate is a class skill for you.
Changing Knowledge (Dungeoneering) for Intimidate (1 rank)
Weapons: Switch Short Sword for Flail and regain 2gps
Flail +3(1d6+1/20/x2,Trip/Disarm)
I would also have to become known as: Drendal, The Rat Stomper" for the Trait... Mwah ha ha
"Fear me dog and rat alike, I am Drendal, 'The Rat Stomper'!"
@Keith
Yea, the skill selection is kinda limited on these little boogers. We could switch a feat around to a skill focus to take a skill that is more to your liking.
Traits are here, if your interested. Perhaps because of your looks your were bullied as a whelp and Reactionary? Or, even a Chance Survivor? based on your "Dog Faced" disfigurement?
Love the name by the way!
The Bane
The Bane |
You are allowed to play all the classes so if you wanted to play a Goblin Rogue or Wizard etc thats all cool.
The only thing that is different is that you are playing as a Goblin Race instead of a Elf, Dwarf or Human.
Just to make sure that everyone realised that.
Rodger, taking that we can use any class in the PFBB books, but I suspect that anything other than a Fighter or Barbarian is going to be exceptionally weak. But hey, if you don't mind, I'll roll up another goblin character just to see what I can come up with.
TB
Just for kicks and grins:
STR 4d6 ⇒ (1, 1, 1, 2) = 5 4 (-2) 2 Enfeeble?!
DEX 4d6 ⇒ (2, 3, 6, 5) = 16 14 (+4) 18 But Quick?!
CON 4d6 ⇒ (4, 3, 6, 3) = 16 13
INT 4d6 ⇒ (3, 3, 5, 6) = 17 14
WIS 4d6 ⇒ (4, 1, 2, 2) = 9 08 Not a Cleric!
CHR 4d6 ⇒ (6, 1, 6, 6) = 19 18 (-2) 16 Hansome/Purdy
GOLD 3d6 ⇒ (5, 3, 5) = 13 130gp
Okay, so I had to move some Ability Scores around cause I couldn't have a STR of 2 in Hero Lab. Quit buying gear too, because somehow I ended up having more money I started with. The program says I have 137 after buying whats on this sheet... strange.
Drizzle (Lawful Evil / Goblin Wizard 1)
An aging Necrotic Shaman (Wizard) of the Licktoad clan, Drizzle walks with a hunched back and a staff, but even the younglings know better to press their luck with the old timer, as he can burst them into flame, sick his skeletal dog corpses on you, or bore you to death with Licktoad history.
Initiative +1; Speed 30 ft. (6 sq.); CR 1/2; HP 6
Senses Darkvision (60 feet); Perception +0
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 11. . (+1 Dex, +1 size)
Fort -3, Ref +1, Will +2
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OFFENSE
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Melee Arcane Bond Quarterstaff +2 (1d4/20/x2) and
. . Dagger +1 (1d3/19-20/x2) and
. . Dagger +1 (1d3/19-20/x2) and
. . Unarmed Strike +1 (1d2/20/x2)
Ranged Crossbow, Light +2 (1d6/19-20/x2)
Wizard Spells Known (CL 1, 1 melee touch, 2 ranged touch):
1 (2/day) Disguise Self (DC 15), Mount
0 (at will) Detect Magic, Mage Hand, Ray of Frost, Read Magic (DC 14)
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STATISTICS
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Str 0, Dex +1, Con -3, Int +4, Wis 0, Cha +1
Skills Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Religion) +8, Ride +5, Spellcraft +8, Stealth +9
Feats Command Undead (7/day) (DC 11), Toughness +3
Equipment Adventurer's Kit, Alchemist's Fire (3), Backpack (empty), Bedroll, Belt Pouch (empty), Bolts, Crossbow (20), Crossbow, Light, Dagger, Dagger, Flint and Steel, Sack (full of Goblin Dog bones), Spellbook, Tindertwig (6), Torch (10), Trail Rations (5), Waterskin, 0gps
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SPECIAL ABILITIES
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Arcane Bond: Masterwork Quarterstaff This item is automatically added to your character on the Weapons tab.
Once per day, you can use it to cast any one spell in your spellbook. You don't have to prepare this spell ahead of time - using the bonded item is like an emergency backup
Command Undead (7/day) (DC 11) Channel energy can take control of undead.
Darkvision (60 feet) You can see in the dark up to 60 feet. This works like normal vision, but it's only in shades of gray.
Grave Touch (7/day) Melee touch attack, shakes then frightens target.
Necromancy The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Worships The Chain-Forger
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
The Bane |
It's me again Margarette...
I added the skeletal template to the Goblin Dog, does this pass muster?
I believe he could create and command 3 of these, so...
Guess what's in his sack?
CR 1/3 SKELETAL GOBLIN DOG (NEUTRAL EVIL / SKELETON)
XP 135
N Medium Animal
Init +7; Senses Perception +0
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DEFENSES
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AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 3 (1d8-1)
Fort N/A, Ref +4, Will +2
Immune cold, DR 5/bludgeoning and immunity to cold
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OFFENSE
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Speed 50 ft.
Melee bite +2 (1d6+2)
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STATISTICS
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Str 15 (+2), Dex 16 (+3), Con N/A, Int N/A, Wis 10 (+0), Cha 10 (+0)
Base Atk +0
Feats Improved Initiative
Skills None
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SPECIAL ABILITIES
--------------------
None
Keith the Thief |
@The Bane --
"Reactionary" is tempting, especially for a Goblin.
But since Traits are from the Advanced Players Guide, I think I'd better with BB stuff for now.
I'll use Hero Lab info you generated.
I'm also going to wait a while longer, mostly for my headache to go away.
Don't want to sound like a whiner, but this heatwave is oppressively sickening ... today is the 2nd of 5 days of 105 deg temperatures.
The Bane |
DogFace (aka Keith) - I'm digging the current avatar, go with it. I am also with you and using Traits, and would prefer a straight PFBB game. I had just thrown it out there in case everyone else... wait, is it just the two of us?... wanted to use it.
I am waiting on Hairy to approve, alter, or deny the Goblin Dog Skeletons before I pick between Drizzle or Drendal.
The idea of playing Drizzle to your Dogface makes me think of Rastlin and Caramon Majere from Dragonlance. Though I didn't read much of that when I was young, those two characters stick out in my memory. All I really recall was twins where one was weak and completely enthralled with magic, the other big and strong, kinda like a protective older brother, though they were twins.
Are we going to be able to push forward or are we going to have to see about getting more players?
TB
GM-Hairy |
So traits are out that is perfectly fine. I was just wondering because they are in the We Be Goblins guide but they are not needed :)
Skeleton Dog looks good to me, it will make up for your weak strength and constitution with these bad boys jumping around. Plus I love the Idea!!!
Yeah Pre-gen is fine they will need to be altered slightly to remove traits etc but I will get them up here when I have a chance.
Looks like we have 3 people interested that is enough really but if you guys would prefer more to play or not to play without 4 players then just say and I will see what I can do.
I can always do one of the pre gens as an NPC.
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Reta likes to torment small, harmless animals and usually has a pocket full of such creatures in case she gets bored. She finds it hard not to shout when she speaks, and loves taking risks in combat to scare her enemies.
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Female goblin fighter 1
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NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +9
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Defense
---------------
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +1
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Offense
---------------
Speed 30 ft.
Melee dogslicer +3 (1d4+1/19–20)
Ranged shortbow +5 (1d4/×3)
---------------
Statistics
---------------
Str 13, Dex 17, Con 14, Int 10, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 14
Feats: Dog-Sniff-Hate, Skill Focus (Perception)
Skills: Perception +5, Ride +11, Stealth +11
---------------
Languages Goblin
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Equipment
---------------
Combat Gear: potion of cure light wounds
Other Gear: leather armor, dogslicer, shortbow with 20
arrows in a quiver decorated with dog ears, lucky pet
toad (“Spotol”), jar of pickled halfling toes just about
ready for eating (equivalent to 1 day’s trail rations),
toasting fork, bridal veil, halfling ladies’ corset, 20 feet
of rope with dead moles sewn into it, small silver mirror,
jar of human perfume (half drunk), meat hook, leather
satchel, flint and tinder, set of false teeth, pocketful
of caterpillars.
Prerequisite: Goblin, Skill Focus (Perception)
Benefit: You gain the scent ability, but only against canines (including dogs, goblin dogs, wolves, worgs, yeth hounds, and any similar creature, subject to GM approval). Against these creatures, you gain a +1 morale bonus on attack rolls and a +2 morale bonus on weapon damage rolls.
Change as much as you like about the pre gens, name, background, feats...anything you like.
I will get the others up shortly.
GM-Hairy |
---------------
Sadistic Chuffy is horrible indeed. He loves to sneak up on his enemies and stab them. If he gets the chance, he also likes to light fires lighting fires is Chuffy’s idea of great fun, almost as enjoyable as causing big explosions.
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Male goblin rogue 1
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NE Small humanoid (goblinoid
Init +4; Senses darkvision 60 ft.; Perception +5
---------------
Defense
---------------
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +1
---------------
Offense
---------------
Speed 30 ft.
Melee dogslicer +5 (1d4–1/19–20)
Ranged dart +5 (1d3–1)
Special Attacks sneak attack +1d6
---------------
Statistics
---------------
Str 8, Dex 19, Con 14, Int 12, Wis 13, Cha 6
Base Atk +0; CMB –2; CMD 12
Feats: Weapon Finesse
Skills: Acrobatics +8, Bluff +2, Climb +3, Disable
Device +8, Escape Artist +8, Knowledge (local)
+5, Perception +5, Ride +8, Sleight of Hand +8,
Stealth +16
---------------
Languages: Common, Goblin
---------------
SQ trapfinding +1
---------------
Combat Gear: potion of cure light wounds, potion of jump,
6 caltrops
Other Gear: leather armor, dogslicer, 6 darts,
lucky pet toad (“Fat Frog”), lock of hair from
Goodwife Lotty still tied around her dog’s
paw (worn on a thong about Chuffy’s neck),
3 metal skewers, stuffed raven, pet spider
(called Stankrush) in a wire cage, 3 spare
bug cages, bottle of brine-soaked alligator
eyes (equivalent to 1 day’s trail rations),
child’s doll with the eyes taken out, grappling
hook, 3 tindertwigs, curved sewing needle, set
of thieves’ tools, cowbell (worn)
Drizzal |
hmm.... what other thread did I post earlier my concept into then? o.O
After snooping around a bit, it appears that Hairy is running multiples of We Be Goblins; "Hairy's: We Be Goblins" (this one) and just "We Be Goblins" (Where there is apparently two groups)?
I would suggest clicking on Hairy's avatar, then his "Posts", to find the actual thread you were in.
Best,
TB
GM-Hairy |
Yep running a few games of this I am really trying to improve my GMing, playing and understanding of rules and I figured playing multiple games of the same adventure would allow me to do that.
Joba what would you like.
Rogue
Fighter
Cleric
alchemist
These are the four Pre Gens available.
JorianDrake you are in a Beginner Box game area. If you go back to the recruitment thread you were initially one then you will find out where to go.
GM-Hairy |
Ah right sorry Keith for not been clear.
You are been given dares by the other Goblins to get prizes from the Chief.
So first dare, ride Squealy Nord to get the Elixir of fire.
Second Dare eat a slug, Get the Awesome Dogslicer.
Third Dare, Hide and seek Goblin version :P. Don't get caught and you get the next prize :D
It written in the adventure and it seemed kind of fun so I went with it.
My fiance says that I don't explain things very well so I am trying to improve ;)
Make more sense now or still confusing?