His Mighty Girthness Chief Rendwattle Gutwad

Drizzal's page

27 posts. Alias of The Bane.


Full Name

Drizzal

Race

Goblin

Classes/Levels

Wizard 1

Gender

Male

Size

Small

Age

Old

Alignment

Lawful Evil

Deity

The Chain Forger

Languages

Goblin, Common, Orc

Occupation

Wicka

About Drizzal

Drizzle (Lawful Evil / Goblin Wizard 1)

An aging Necrotic Shaman (Wizard) of the Licktoad clan, Drizzle walks with a hunched back and a staff, but even the younglings know better to press their luck with the old timer, as he can burst them into flame, sick his skeletal dog corpses on you, or bore you to death with Licktoad history.

Initiative +1; Speed 30 ft. (6 sq.); CR 1/2; HP 6
Senses Darkvision (60 feet); Perception +0
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DEFENSE
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AC 12, touch 12, flat-footed 11. . (+1 Dex, +1 size)
Fort -3, Ref +1, Will +2
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OFFENSE
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Melee Arcane Bond Quarterstaff +2 (1d4/20/x2) and
. . Dagger +1 (1d3/19-20/x2) and
. . Dagger +1 (1d3/19-20/x2) and
. . Unarmed Strike +1 (1d2/20/x2)
Ranged Crossbow, Light +2 (1d6/19-20/x2)
Wizard Spells Known (CL 1, 1 melee touch, 2 ranged touch):
1 (2/day) Disguise Self (DC 15), Mount
0 (at will) Detect Magic, Mage Hand, Ray of Frost, Read Magic (DC 14)
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STATISTICS
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Str 0, Dex +1, Con -3, Int +4, Wis 0, Cha +1
Skills Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Religion) +8, Ride +5, Spellcraft +8, Stealth +9
Feats Command Undead (7/day) (DC 11), Toughness +3
Equipment Adventurer's Kit, Alchemist's Fire (3), Backpack (empty), Bedroll, Belt Pouch (empty), Bolts, Crossbow (20), Crossbow, Light, Dagger, Dagger, Flint and Steel, Sack (full of Goblin Dog bones), Spellbook, Tindertwig (6), Torch (10), Trail Rations (5), Waterskin, 0gps
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SPECIAL ABILITIES
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Arcane Bond: Masterwork Quarterstaff This item is automatically added to your character on the Weapons tab.

Once per day, you can use it to cast any one spell in your spellbook. You don't have to prepare this spell ahead of time - using the bonded item is like an emergency backup
Command Undead (7/day) (DC 11) Channel energy can take control of undead.
Darkvision (60 feet) You can see in the dark up to 60 feet. This works like normal vision, but it's only in shades of gray.
Grave Touch (7/day) Melee touch attack, shakes then frightens target.
Necromancy The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Worships The Chain-Forger

Skeletal Goblin Dogs:
CR 1/3 SKELETAL GOBLIN DOG (NEUTRAL EVIL / SKELETON)

XP 135
N Medium Animal
Init +7; Senses Perception +0
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DEFENSES
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AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 3 (1d8-1)
Fort N/A, Ref +4, Will +2
Immune cold, DR 5/bludgeoning and immunity to cold
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OFFENSE
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Speed 50 ft.
Melee bite +2 (1d6+2)
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STATISTICS
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Str 15 (+2), Dex 16 (+3), Con N/A, Int N/A, Wis 10 (+0), Cha 10 (+0)
Base Atk +0
Feats Improved Initiative
Skills None
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SPECIAL ABILITIES
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None


Goblin Dog (Mount):
Goblin Dog
CR 1

XP 400
N Medium animal
Init +2; Senses low-light vision, scent; Perception +1
DEFENSES

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 9 (1d8+5)
Fort +4, Ref +4, Will +1
Immune disease
OFFENSE

Speed 50 ft.
Melee bite +2 (1d6+3 plus allergic reaction)
STATISTICS

Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Toughness
Skills Stealth +6
SPECIAL ABILITIES
Allergic Reaction (Ex)

A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.