
Jund |

Jund walks over to the door and kneels down next to it. Closing his eyes he begins to run his hand across the wood as if he is searching for something. When his hand comes to rest he opens his eyes and with incredible speed brings his arm back, balling his hand into a fist, and strikes the wooded door where his hand rested moments ago.
unarmed strike 1d20 + 4 ⇒ (18) + 4 = 22
damage 1d6 + 3 ⇒ (5) + 3 = 8

Jund |

As soon as he had thrown the second punch Jund strikes the wood a third time, without pause. splintering the wooden door???
unarmed strike 1d20 + 4 ⇒ (20) + 4 = 24
confirm crit 1d20 + 4 ⇒ (8) + 4 = 12
damage 1d6 + 3 ⇒ (6) + 3 = 9
crit damage 2d6 + 3 + 3 ⇒ (3, 4) + 3 + 3 = 13

DM Azure_Zero |

The door breaks open;
The stench of rot belches forth from this rank
cellar. A chipped, blood-stained oaken table
rests against one wall, with all manner of
blades and barbed instruments laid out on it.
A single pair of rusted shackles is bolted into
the opposite wall, whose bricks are stained in
a bloody account of pain and cruelty. The robed
corpse of a woman on the floor is the source of
the reeking stench of decay.

Dennvyn Fealthan |

Dennvyn grits his teeth at the sight, "This.... this is not right."
He looks at the corpse in an attempt to determine how long it has rested here.

Barnabus II |

"Twould seem tha tables were turned somehow, I would expect tha victim tah be shackled in yon manacles, likely tha hope was tha fire would destroy everything."
"Caution evil might still lurk here."
Looks over the instruments of torture for markings or other features
knowledge arcane
1d20 + 8 ⇒ (19) + 8 = 27
knowledge nature...regular metal, cold iron or something else....
1d20 + 8 ⇒ (20) + 8 = 28

Arianna Willowwood |

Arianna gags at the stench of suffering and death, the horrific scene far worse than anything that would occur in the natural world. Once again she was reminded why she preferred the wilds.
She studies the corpse hoping to determine a cause of death as well as how long ago it may have occurred.
Heal1d20 + 6 ⇒ (17) + 6 = 23

![]() |

Even Stinky holds his nose at the stench, "Urghh! not good, not good at all." His curiosity though takes him in as he helps Arianna determine the cause of death. "Now you see these bugs, they've laid their eggs in the flesh, so it must have been here ... at least ... hmmm!!"
Heal aid another 1d20 + 4 ⇒ (15) + 4 = 19

Dennvyn Fealthan |

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

![]() |

Stinky retreats away from swarm at Jund's order, watching the man jumping up and down, squashing the creatures. He looks on intently watching the seething mass of blackness.
Knowledge (Nature) 1d20 + 7 ⇒ (8) + 7 = 15 to know about the creatures strengths and weaknesses.

Dennvyn Fealthan |

Blasted web!
Dennvyn struggles for a moment, and then calms himself, Just think of it as escaping a guardman's net, as you did when you were younger...
Escape Artist: 1d20 + 6 ⇒ (4) + 6 = 10

![]() |

As Stinky retreats from swarm, he cries out to Jund. "Let me throw a special at those critters, they are too small and too many to be stopped by weapons. Even your stomping doesn't seem to hurt them. Run out of that mass, or you will be hurt and poisoned. The only thing that might disperse them is something that will damage the whole area. One of my specials might do it, unless someone else has something that would work?" He replaces the notebook, from which he seemed to glean this information, back into his pocket.

Barnabus II |

knowledge nature
1d20 + 10 ⇒ (18) + 10 = 28
" Itsy Bitsy Spiders Climbed up the monk-mount....Down came the rain
and washed the spider out!"
Cast create water to rinse spiders off of Jund.

Dennvyn Fealthan |

Dennvyn makes a second attempt to free himself..
Escape Artist: 1d20 + 6 ⇒ (9) + 6 = 15

DM Azure_Zero |

entangled condition is applied to the character
Entangled: The character is ensnared. Being entangled
impedes movement, but does not entirely prevent it unless
the bonds are anchored to an immobile object or tethered
by an opposing force. An entangled creature moves at half
speed, cannot run or charge, and takes a –2 penalty on all
attack rolls and a –4 penalty to Dexterity. An entangled
character who attempts to cast a spell must make a
concentration check (DC 15 + spell level) or lose the spell.
Dennvyn does not escape the web.

Dennvyn Fealthan |

Dennvyn keeps struggling, Why can't I get out of this white fluff? Oh, right... The guardsmen's nets were never this sticky... Well, except that one time. Ew.

Jund |

Shaking the water out of his hair and wiping his face Jund says, "Thank you Barnabus. Wet but effective."
Seeing Arianna and Dennvyn covered in web he looks up to find the source.
Does Jund see the spider with his darkvision?
Perception if you need it 1d20 + 8 ⇒ (15) + 8 = 23

Jund |

Seeing the spider on the ceiling Jund reaches into his clothes and produces a shuriken.
Attack 1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d2 + 3 ⇒ (1) + 3 = 4
Throwing the star at the spider he finds the water on his hands lets the shuriken slip free too soon, affecting his aim.