| Dennvyn Fealthan |
Third try's the charm? Escape Artist: 1d20 + 6 ⇒ (13) + 6 = 19
Carnider "Stinky" Dravonic
|
"No point wasting a good bolt once its loaded, lets see if we can hit that nasty black spider. Go speed you little pin of death." he watches as the bolt speeds towards the thorax, trying his hardest to jump up and down in excitement, but just seems to make the sticky strands vibrate more.
Crossbow, Light 1d20 + 4 + 1 - 2 ⇒ (18) + 4 + 1 - 2 = 21 Point Blank Shot, entangled Damage 1d6 ⇒ 4
| Jund |
If the ceiling is not that high and it seems plausible, then Jund will try to jump and strike the spider with a punch or kick (whichever is more plausible).
acrobatics 1d20 + 7 ⇒ (10) + 7 = 17
unarmed strike 1d20 + 4 ⇒ (8) + 4 = 12
damage 1d6 + 3 ⇒ (6) + 3 = 9
If jumping is not plausible then he will throw another shuriken
attack 1d20 + 4 ⇒ (20) + 4 = 24
damage 1d2 + 3 ⇒ (1) + 3 = 4
| Jund |
Gauging the distance to the spider Jund takes a few steps and then leaps into the air towards the creature. As he jumps he arches his back backwards and flips his body, bring his feet over his head in an attempt to strike the creature with his feet. As he begins to fall back to the ground Jund continues to spin his body, bringing his feet back under him, and lands on the floor, completing the Flying Scissor Kick.
I just hope I hit. If not it was a nice maneuver to see ^^
Oh and if there is not enough room to perform that maneuver lets just say he takes a few steps and leaps into the air, extending one leg out before him while bending the other leg so that his foot rests on his extended leg
| Jund |
ass over tea kettle it is then... ^^
As Jund is about to strike, the spider moves its body closer to the ceiling, narrowly missing Jund's strike by dodging out of the way.
Jund lands gracefully on the ground, with disappointment in his his eyes. He has misjudged the agility of this eight legged creature.
| Dennvyn Fealthan |
Dennvyn almost cheers as he slips free of the web, I was worried I might end up a snack... He steps away from the spider in order to get a good line of sight and brings up his shortbow.
In a cheerful voice, he says, "Catch!" and lets the arrow fly.
Shortbow: 1d20 + 5 ⇒ (12) + 5 = 17 for 1d4 ⇒ 3
| Dennvyn Fealthan |
Fortunately, even without his shield, Dennvyn's a mite harder to hit than that...
Carnider "Stinky" Dravonic
|
Oh, hello jumping Jund, what are you doing with that knife? as the monk strides manfully towards Stinky with determination, a sharp weapon in hand. As he starts to hack at the spider's threads, Stinks tries to jump up and down in excitement, "Oh yes, that's right, chop it and slash it, oh thanks you so much jumping Jund. I'll remember this, I will ... oh good, won't be long now." The sticky strands encircle the small gnome as he bounces up and down.
| Dennvyn Fealthan |
Dennvyn drops his bow and draws his rapier to jab at the spider, "You know, it would sure be a shame if we let the dashing young halfling get eaten by the spider, especially now that it's dropped down from the ceiling."
Masterwork Rapier: 1d20 + 6 ⇒ (17) + 6 = 23 for 1d4 + 1 ⇒ (4) + 1 = 5
| Jund |
With the gnome free Jund focuses his attention on the spider. Now that it is on the ground it should prove and easy target.
Hoping to draw the spider's attention away from the halfling Jund strikes the creature with his kama, trying to sever a leg.
attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Carnider "Stinky" Dravonic
|
Stinky starts to pick up the sticky strands of web, mumbling to himself, "Nice, now that's gonna make an nice adhesive, hmm." He takes out his notebook and writes something and then continues to collect the web. Every so often he looks over to make sure his new friends are happy dealing with the big old spider. He calls over, "Don't mash it up too much, there'll be some useful substances to collect, make some antidotes and stuff."
Carnider "Stinky" Dravonic
|
It is with shock that Stinky sees the spider dig its fangs into Jumping Jund and as if in slow motion he almost sees the poison being injected into Jund's body. "No! you'll not poison him. No you won't." the little gnome gets up and searches in his pockets, "It's here, its here somewhere, I'm sure. A little potion to help you fight the effects of that nasty poison." he pulls out a vial of a dark greenish liquid, "Do you need this, a little something to strengthen you power to resist the poison. (antitoxin potion, +5 to resist poison for 1 hr) " he heads over towards Jund.
| Dennvyn Fealthan |
Dennvyn steps to the side to gain a flanking position with Jund, and brings his rapier up into the beast. "Bad spider! Monks aren't food!"
Masterwork Rapier: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 {flanking} for 1d4 + 1 ⇒ (3) + 1 = 4
Carnider "Stinky" Dravonic
|
Stinky skips in the air and claps his hands in glee, "Well done everyone, gosh this one's a big 'un. Must be plenty to harvest off that one." He pulls a vial from his belt and wanders over to the body of the spider. Oblivious to the others, he starts to push and prod the body, until finding the chelicera he seeks out the glands containing the poison and starts to decant the deadly liquid into the blueish glass vials.
Poison Use: 1d20 ⇒ 14, although a 2nd level alchemist cannot accidentally poison themselves when applying poison to a weapon, I take it there's just a 5% chance to be poisoned from extracting the poison from a source. Not sure how many doses can be retrieved?