Azure_Zero's Dark Moon Vale Campaign (Inactive)

Game Master Azure_Zero

A pathfinder Game


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This spider is going to have a feast.


Female Half Elf Ranger 2 (Guide)

have I hit it or has every shot missed?


you did hit it.


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Third try's the charm? Escape Artist: 1d20 + 6 ⇒ (13) + 6 = 19


Female Half Elf Ranger 2 (Guide)

Her expression grim Arianna fires again, hoping to kill the spider before it could come and claime its prize.

1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
1d10 + 1 ⇒ (10) + 1 = 11

Dark Archive

Male Gnome Alchemist/2 HP:13/13 bombs used: 0

"No point wasting a good bolt once its loaded, lets see if we can hit that nasty black spider. Go speed you little pin of death." he watches as the bolt speeds towards the thorax, trying his hardest to jump up and down in excitement, but just seems to make the sticky strands vibrate more.

Crossbow, Light 1d20 + 4 + 1 - 2 ⇒ (18) + 4 + 1 - 2 = 21 Point Blank Shot, entangled Damage 1d6 ⇒ 4


Male Aasimar Monk 2 (HP:13/16; 15 strength)

If the ceiling is not that high and it seems plausible, then Jund will try to jump and strike the spider with a punch or kick (whichever is more plausible).
acrobatics 1d20 + 7 ⇒ (10) + 7 = 17
unarmed strike 1d20 + 4 ⇒ (8) + 4 = 12
damage 1d6 + 3 ⇒ (6) + 3 = 9

If jumping is not plausible then he will throw another shuriken
attack 1d20 + 4 ⇒ (20) + 4 = 24
damage 1d2 + 3 ⇒ (1) + 3 = 4


Wow, not bad, I go with the jump kick.


Male Aasimar Monk 2 (HP:13/16; 15 strength)

Gauging the distance to the spider Jund takes a few steps and then leaps into the air towards the creature. As he jumps he arches his back backwards and flips his body, bring his feet over his head in an attempt to strike the creature with his feet. As he begins to fall back to the ground Jund continues to spin his body, bringing his feet back under him, and lands on the floor, completing the Flying Scissor Kick.

I just hope I hit. If not it was a nice maneuver to see ^^
Oh and if there is not enough room to perform that maneuver lets just say he takes a few steps and leaps into the air, extending one leg out before him while bending the other leg so that his foot rests on his extended leg


M Human 2 Crusader Cleric

Not sure when you want me to step in...will finish Herman's profile page tomorrow


Male Aasimar Monk 2 (HP:13/16; 15 strength)

just wondering if I hit or did I just make a spectacle of myself??


You missed.


Male Aasimar Monk 2 (HP:13/16; 15 strength)

ass over tea kettle it is then... ^^

As Jund is about to strike, the spider moves its body closer to the ceiling, narrowly missing Jund's strike by dodging out of the way.

Jund lands gracefully on the ground, with disappointment in his his eyes. He has misjudged the agility of this eight legged creature.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Dang bug!'

Crossbow 1d20 + 2 ⇒ (9) + 2 = 11
Damage 1d8 + 1 ⇒ (8) + 1 = 9


Dennvyn Fealthan wrote:
Third try's the charm? Escape Artist: d20+6

You escape the web

Dark Archive

Male Gnome Alchemist/2 HP:13/13 bombs used: 0

Not sure whether you need another action from Stinky yet or not???


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn almost cheers as he slips free of the web, I was worried I might end up a snack... He steps away from the spider in order to get a good line of sight and brings up his shortbow.

In a cheerful voice, he says, "Catch!" and lets the arrow fly.

Shortbow: 1d20 + 5 ⇒ (12) + 5 = 17 for 1d4 ⇒ 3


The spider jumps towards Dennvyn
Here want's his prey and you shot him
Atk: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16

Atk+ Poison: 1d6 ⇒ 5


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Fortunately, even without his shield, Dennvyn's a mite harder to hit than that...

Dark Archive

Male Gnome Alchemist/2 HP:13/13 bombs used: 0

Did Stinky's bolt hit the spider?


It did


Female Half Elf Ranger 2 (Guide)

Her breathing calm despite her perilous condition Arianna levels her bow, releasing an arrow with amazing precision that finds its home in the spider's body.

1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
1d10 + 1 ⇒ (9) + 1 = 10


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"So you want some more then!"

Crossbow 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Male Gnome Alchemist/2 HP:13/13 bombs used: 0

With the bolt having traveled straight and true, Stinky struggles to get out of the web sticking too him. Despite his struggles, it seems the web is much stickier than he first imagined ss he continues to be stuck.

CMD to escape web 1d20 ⇒ 6


Male Aasimar Monk 2 (HP:13/16; 15 strength)

Realizing that the spider's agility and position are providing an advantage against Jund's attacks he takes out his dagger and tires to cut Stinky out of the webbing.

not sure if you need any checks for me to cut Stinky free


A strength check will do


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Dang bug."

Dark Archive

Male Gnome Alchemist/2 HP:13/13 bombs used: 0

Oh, hello jumping Jund, what are you doing with that knife? as the monk strides manfully towards Stinky with determination, a sharp weapon in hand. As he starts to hack at the spider's threads, Stinks tries to jump up and down in excitement, "Oh yes, that's right, chop it and slash it, oh thanks you so much jumping Jund. I'll remember this, I will ... oh good, won't be long now." The sticky strands encircle the small gnome as he bounces up and down.


Male Aasimar Monk 2 (HP:13/16; 15 strength)

"Careful now master brewer. I don't want to accidentally cut you because of your jumping."

Strength check: 1d20 + 2 ⇒ (10) + 2 = 12


Jund, you free stinky


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn drops his bow and draws his rapier to jab at the spider, "You know, it would sure be a shame if we let the dashing young halfling get eaten by the spider, especially now that it's dropped down from the ceiling."

Masterwork Rapier: 1d20 + 6 ⇒ (17) + 6 = 23 for 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus readies his spear in case he needs it to keep the bug away.


Male Aasimar Monk 2 (HP:13/16; 15 strength)

With the gnome free Jund focuses his attention on the spider. Now that it is on the ground it should prove and easy target.

Hoping to draw the spider's attention away from the halfling Jund strikes the creature with his kama, trying to sever a leg.

attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Dark Archive

Male Gnome Alchemist/2 HP:13/13 bombs used: 0

Stinky starts to pick up the sticky strands of web, mumbling to himself, "Nice, now that's gonna make an nice adhesive, hmm." He takes out his notebook and writes something and then continues to collect the web. Every so often he looks over to make sure his new friends are happy dealing with the big old spider. He calls over, "Don't mash it up too much, there'll be some useful substances to collect, make some antidotes and stuff."


the spider turns around to attack Jund
Atk: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23

Atk+ Poison: 1d6 ⇒ 4

Jund, I Need a Fort Save


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Spear
1d20 + 1 ⇒ (9) + 1 = 10
1d8 ⇒ 6

"Watch tha ting!...Jund."


Male Aasimar Monk 2 (HP:13/16; 15 strength)

ouch 7/16hp

Perhaps we should have asked for a healer to come with us

Fort Save:1d20 + 4 ⇒ (1) + 4 = 5

really.... and I thought it couldn't get worse

Dark Archive

Male Gnome Alchemist/2 HP:13/13 bombs used: 0

It is with shock that Stinky sees the spider dig its fangs into Jumping Jund and as if in slow motion he almost sees the poison being injected into Jund's body. "No! you'll not poison him. No you won't." the little gnome gets up and searches in his pockets, "It's here, its here somewhere, I'm sure. A little potion to help you fight the effects of that nasty poison." he pulls out a vial of a dark greenish liquid, "Do you need this, a little something to strengthen you power to resist the poison. (antitoxin potion, +5 to resist poison for 1 hr) " he heads over towards Jund.


Female Half Elf Ranger 2 (Guide)

Seeing the danger increase as the spider sinks its fangs into one of her new allies, Arianna again nocks and releases an arrow to find home inthe arachnid predator.

1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
1d10 + 1 ⇒ (10) + 1 = 11


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn steps to the side to gain a flanking position with Jund, and brings his rapier up into the beast. "Bad spider! Monks aren't food!"

Masterwork Rapier: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 {flanking} for 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus lays a hand upon Jund as he collapses backward....

Healing hex
1d8 + 2 ⇒ (5) + 2 = 7
or 10 points in DM AZ's games...

"I told you to watch out."


Male Aasimar Monk 2 (HP:13/16; 15 strength)

"Thank you for the healing."

Jund attacks the spider.

1d20 + 4 ⇒ (2) + 4 = 6
damage 1d6 + 3 ⇒ (2) + 3 = 5


the spider turns around attacks Dennvy
Atk: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Atk+ Poison: 1d6 ⇒ 2


Female Half Elf Ranger 2 (Guide)

"Damn it why doesn't this thing die?"Arianna mutters to herself as she fires again.

1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
1d10 + 1 ⇒ (5) + 1 = 6


And it croaks dead

Dark Archive

Male Gnome Alchemist/2 HP:13/13 bombs used: 0

Stinky skips in the air and claps his hands in glee, "Well done everyone, gosh this one's a big 'un. Must be plenty to harvest off that one." He pulls a vial from his belt and wanders over to the body of the spider. Oblivious to the others, he starts to push and prod the body, until finding the chelicera he seeks out the glands containing the poison and starts to decant the deadly liquid into the blueish glass vials.

Poison Use: 1d20 ⇒ 14, although a 2nd level alchemist cannot accidentally poison themselves when applying poison to a weapon, I take it there's just a 5% chance to be poisoned from extracting the poison from a source. Not sure how many doses can be retrieved?


only one dose,
or you could roll a d100 and see if you get a good number to get a second one.


Female Half Elf Ranger 2 (Guide)

Arianna draws her dagger from its sheath behind her back and begins cutting away the thick strands of webbing.

"We should check the area to make sure, but safe to say that if they'd entered here there's no chance any of them would have survived."

Dark Archive

Male Gnome Alchemist/2 HP:13/13 bombs used: 0

Canvy retrieves the second sac as he mumbles a reply to Arianna "Yes, you're right, just let me finish here."

Poison use 1d100 ⇒ 73


no good (you needed 90+), you only get the one

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