Ayrphish's The Beale of Boregal - Numenera

Game Master Ayrphish

Playing the Beale of Boregal; Numenera.


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Would run the intro adventure from the back of the CRB.

Any interest?


There's an adventure in the back of the CRB?


Interest !


My friend has been oozing about the system because he runs one. I would have interest.


I would be interested.


Generic Dungeon Master wrote:
There's an adventure in the back of the CRB?

I guess I can't say about your CRB, but in my PDF, I have a few different adventures. The one I would run is The Beale of Boregal.


The group i am in (run by GM Aubster) just finished Beale of Boregal. it was a very interesting adventure that leaves several options of how to proceed afterwards! very fun. I wont apply to this game because the plot is still very fresh in my mind, but i encourage people to give Numenera a shot.


I picked this up last week, and would be curious to try it out.


I have a level of interest which exceeds zero by a finite, but measurable amount.

Silver Crusade

I am have a high level of interest in this.


Ayrphish wrote:

Would run the intro adventure from the back of the CRB.

Any interest?

Just wanted to wish you luck with the recruitment. I just ran the same adventure and it went very well. The rules work well with PBP and are easy for newcomers to play.


Alright, I will get a recruitment thread up in the next day or two.


Put up a separate official recruitment thread yesterday. Or would you all just like to make characters and use this forum that we have already communicated in?


I think this forum would be alright.


This is Graynore. My submission is a Mystic Nano who crafts Illusions. Kwiz'mie walks around in a suit and top hat while carrying a sword cane. He is a bit social inept and at times laughs for no apparent reason. In his small oddity, he has seen a character called the "mad hatter" and often thinks that they are companion spirits.


Bobby Diamond is a Tough Jack who Carries a Quiver. He's got a cheesy oversized mustache but a stylish leather coat and a great sense of humor.

Link: 1d4 ⇒ 4 - I stepped in to defend a PC when that character was threatened. While talking to them afterward, I heard about the group's task.

Jack Connection: 1d20 ⇒ 18 - I used to work with a troupe of traveling minstrels and performers, and they remember me fondly (as do people in the places I've visited).

I'm going to need a PC to have given me my bow, and eventually I'll need to secretly pick another PC to accidentally hit occasionally.


Great.

I will get you two your cyphers tonight.

Looking for 3-4 more players!


I am interested in the description of the campaign setting. I will grab the numeneria book tonight and see what I can come up with.


Kwiz'mie wrote:
This is Graynore. My submission is a Mystic Nano who crafts Illusions. Kwiz'mie walks around in a suit and top hat while carrying a sword cane. He is a bit social inept and at times laughs for no apparent reason. In his small oddity, he has seen a character called the "mad hatter" and often thinks that they are companion spirits.

Your three cyphers are:

1d100 ⇒ 39 An Image Projector (oddly appropriate)
1d100 ⇒ 90 A teleporter (Traveler)
1d100 ⇒ 43 Instant Shelter


Bobby Diamond wrote:

Bobby Diamond is a Tough Jack who Carries a Quiver. He's got a cheesy oversized mustache but a stylish leather coat and a great sense of humor.

Your two cyphers are:

1d100 ⇒ 8 Chemical Factory
1d100 ⇒ 18 Detonation (matter disruption)


(Hoping I did those cyphers right. Might double check me)


which books would I need? do I need the CRB or just the player's guide?


Ayrphish wrote:
(Hoping I did those cyphers right. Might double check me)

You can pick whatever cyphers you want to give us anyway.


Think the Player's guide is all you need.


I just can't decide...so I'll let the unseen entities of numenera decide my fate :)

Gender
0-50 Male
51-100 Female

1d100 ⇒ 12 = male

Type
0-20 Glaive
21-40 Nano
41-60 Jack

1d60 ⇒ 8 = Glaive

Connection roll

1d20 ⇒ 6 = You have no formal training. Your abilities come to you naturally (or unnaturally).

Background Roll

1d3 ⇒ 3 = Biomechanical Modification

Descriptor

0-5 Charming
6-10 Clever
11-15 Graceful
16-20 Intelligent
21-25 Learned
26-30 Mystical/Mechanical
31-35 Rugged
36-40 Stealthy
41-45 Strong
46-50 Strong-Willed
51-55 Swift
56-60 Tough

1d65 ⇒ 15 = Graceful

Focus

01-05 Bears a Halo of Fire
06-10 Carries a Quiver
11-15 Commands Mental
16-20 Powers
21-25 Controls Beasts
26-30 Controls Gravity
31-35 Crafts Illusions
36-40 Crafts Unique Objects
41-45 Employs Magnetism
46-50 Entertains
51-55 Exists Partially Out of Phase
56-60 Explores Dark Places
61-65 Fights With Panache
66-70 Focuses Mind Over Matter
71-75 Fuses Flesh and Steel
76-80 Howls at the Moon
81-85 Hunts With Great Skill
86-90 Leads
91-100 Lives in the Wilderness
101-105 Masters Defense
106-110 Masters Weaponry
111 -115 Murders
116-120 Rages
121-125 Rides the Lightning
126-130 Talks to Machines
131-135 Wears a Sheen of Ice
136-140 Wields Power With Precision
141-145 Wields Two Weapons at Once
146-150 Works Miracles
151-155 Works the Back Alleys

1d155 ⇒ 27 = controls Gravity

That works for me ;)


Forgot initial link
1d4 ⇒ 4 = There is a reward involved, and I need the money.

Silver Crusade

I submit Larsis a Cobbled Jumbled of a Jack who is Tough and Crafts Unique Objects.

Link: I am serving as a body guard for one of the other PC's [Storyteller Choice] who gains 1 extra item of regular equipment that i have made for them.

Background: Im the go to guy for local guards and glaives when they need things fixed up on the hush-hush, as such i spent many drinking free drinks with them when I am not at work in the forge.

Crunch

Spoiler:

12 Might 0 Edge
14 Speed 1 Edge
10 Intellect 0 Edge
Effort: 1
Cyphers: 0/2
Oddities: 0/1
Armor: 3 (2 armor, 1 resilient)
Praticed with Light and Medium Weapons
Skilled in Metallurgy
Flex Skill: Pick one skill and you are trained in that skill for the day.
Tricks of the Trade
Praticed in Armor (-2might cost/hour)
Bash: +1 Damage via Melee (1 might cost)
Hearty: +1 Point regained when Recovery Action is used.
Trained in all Might Defense Actions.
Minor Effects: Any rolls regarding an Artifact gain +1 for 28 hours.
Major Effects: Any rolls regarding an Artifact gain +2 for 28 hours.

Equipment
He wears a Grey Synth-Leather Riders Jacket (jerkin) with the wings of an eagle spread across the back.
He carries a quiver with 11 arrows in it over one shoulder, tucked within is an unslung bowstave.
At his waist are a pair of blades a Glasssteel Rapier and a bluesteel Verred. Also on his back is a standard shield painted flat navy grey.

Gear
Explorer pack (minus the glowglobes)
Pack of Light tools
Pack of Heavy tools
a dozen extra boystrngs.
Tools needs to make First-Tier Craft.
Bedroll.
Book on Geology.

Shin: All spent


Klokk -remind me of the item when it gets closer to starting and I know all the players.

Spaz, your two cyphers are:
1d100 ⇒ 99Water Breather
1d100 ⇒ 53Memory Lenses

And Klokk:
1d100 ⇒ 13Detonation
1d100 ⇒ 18 Another detonation, rerolling
1d100 ⇒ 50 Magnetic attack drill

I'll take up to two more players before we start.


Ayrphish:
I need you to give me two of my oddities.

My connection is: Pick one other PC. This character is never
fooled by your illusions and is never affected by the trickery of
your special abilities. You can choose whether or not you know
this fact.

Silver Crusade

Thanks Boss, What about the oddity? or is that kinda up to me?


Kwiz, we'll do you connection once I have all the players.

Sorry, completely blanked on the oddities.

Kwiz, you have:
a) Metal and glass disk that, when pressed against flesh, instantly etches a tattoo of a black scorpion
b) Sphere that produces vigorous bubbles when placed in water

Klokk, you have:
a) Blob of clay that takes on various mysterious shapes when left alone

Spaz, your oddity is:
a) Shirt that displays your muscles, bones, and internal organs when you wear it

Bobby Diamond, your oddity is:
a) Egg-shaped device that temporarily negates all odor within 3 feet


Sorry, but I will have to bow out. It seems I do not have the time for this that I thought I would.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I'd like to get in on this, I'll post a character later today? Thanks!


That works

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Galtar - a mystical jack who explores dark places!

FYI - I used the iPad Numenera character creator app for this.

Crunch:

11 Might 0 Edge
12 Speed 0 Edge
15 Intellect 1 Edge
Effort: 1
Cyphers: 0/2
Oddities: 0/2

Focus:
Dark Esoteries
Descriptor:
Hedge Magic
Sense Magic
Tricks of the Trade:
Pierce
Skilled with Defense (Intellect)
Type:
Flex Skill
Practiced with light and medium weapons

Light weapon:
Dagger (damage 2)
Medium weapon:
Arrows (12) (damage 4)
Bow (damage 4)
Adventuring items:
Bag of light tools
Explorer's pack
Explorer's pack (x2)
Food and Mundane Items:
Clothing
Special Light Armor:
Micromesh (armor 2)

Shin: 8

Skills
Might:
Climbing
Jumping
Intellect:
Identifying or understanding the numenera
Listening
Searching
Inability - tasks involving charm, persuasion, or deception
Speed:
Balancing
Lockpicking


Zizazat wrote:

Galtar - a mystical jack who explores dark places!

FYI - I used the iPad Numenera character creator app for this.

** spoiler omitted **

Cool, I'll get your oddities and cyphers tonight.

Would like 1 or 2 more before we start.


If it isn't too late, I present:

Sal Arch

A Graceful Nano who talks to machines

7 Might 0 Edge
13 Speed 0 Edge
16 Intellect 1 Edge

Effort: 1

Recovery: 1d6+1

Skills:

Numenera Training
Balancing
Careful movement
Physical performing arts
Speed Defense
All tasks involving electrical machines

Special Abilities:

Practiced With Light Weapons
Agile
Machine Affinity
Distant Activation (1 intellect)

Esoteries

Scan (2 intellect]
Hedge Magic (1 intellect)

Possessions

Clothing
dagger
Book (numenera)
Oddity:
Bag of Light Tools
3 Cyphers

4 Shins

Dark Archive

Dice Rolling:
Connection: 1d20 ⇒ 8
Link to Start: 1d4 ⇒ 4

Not had the book long and not read it all yet, but if it's not too late I'd like to submit a character:

Laris D'Vagne
A Graceful Jack who Fights with Panache

Attributes:

Might 10
Speed 16
Intellect 12 (1 Edge)

Effort 1

Abilities:

Cypher Use 2
Light & Medium Weapons (+1 Diffuculty with Heavy)
Tricks
Skill with Defence (Intellect)
Hedge Magic (1 Intellect): minor "magic" effects. Action.
Attack Flourish: Any number of creatures within short range gain +1 bonus to next dice roll after I attack.

Skills:

Flex Skill (choose 1 at start of each day (not att/def)
Trained in Charm & Etiquette
Trained in Balance & careful movement
Trained in Speed Defence
Trained in Intellect Defence

Equipment:

Clothing
Extremely Stylish Clothing
Jeweled Weapon
- Broadsword with a blade like moulded Sapphire
2x Weapons
- Dagger
- Bow
Light Armour (Leather Jerkin)
Explorer's Pack
Pack of Light Tools
2x Cyphers (GM)
1 Oddity (GM)

8 Shins

Background:

Connection 8: Your Family is Wealthy but earns little respect from the locals
Link to Starting adventure 4: There is a reward involved, and you need the money
Connection: Pick 1 other character than I'm constantly trying to impress.


About to jump into this in my tabletop group. Really interested. Are you full?


Filios I will let you be the last one. And then we'll get started.

I will get cyphers and oddities to you all soon. I have a busy couple of days coming up, but I haven't forgotten you. It's easiest for me to post during the day, but left my CRB at home :\ So I will get it, patience with me for a couple days :)


OK i've got my glaive finished. all Ready to go!


Getting excited.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Toss out the rolls, we can look them up :)

Silver Crusade

No worries, I am looking forwards to seeing how this works out.


From Filios:

Jake Dash is a swift Jack who wields two weapons at once.

Stats and background will appear in profile by end of tonight.


@Ayrphish: Jake is ready to go, except for Cyphers and Oddity.

Looking forward to getting started!


Created a profile, re-used an old Alias as I'm sick of seeing all these unused alias' staring at me on my account page.

Need Cyphers and Oddity and background is kind of scarce, but otherwise complete (i think).


@Voss & Laris: What are either of your thoughts on being the PC that I train with as my connection, giving the two of us a +1 to Speed Defense when we fight back-to-back? Your character builds would seem to lend themselves to us fighting in such a manner.


Ok, let me just make sure that I have everyone, and what everyone needs to finish character creation. Then we can do some rolls for stuff, and if I am not able to look it up, someone else can tell you oddities and cyphers, and I will shoot for starting on Monday.

Kiwz'mie : Finished and ready to go?
Bobby Diamond: Needs a connection with another PC?
Spazmodeous: Ready to go?
Klokk: Ready to go?
Galtar: Cyphers and Oddities?
Sal Arch: Cyphers and Oddities?
Laris: Cyphers and Oddities?
Voss: ?
Jake Dash: Cyphers and Oddities?

Is this everyone, and what does everyone need?


Yup, I need somebody to have given me my bow. The good news about volunteering for this is it means I don't get to pick you for the person I hit when things go pear shaped.

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