| Kwiz'mie |
This is Graynore. My submission is a Mystic Nano who crafts Illusions. Kwiz'mie walks around in a suit and top hat while carrying a sword cane. He is a bit social inept and at times laughs for no apparent reason. In his small oddity, he has seen a character called the "mad hatter" and often thinks that they are companion spirits.
| Bobby Diamond |
Bobby Diamond is a Tough Jack who Carries a Quiver. He's got a cheesy oversized mustache but a stylish leather coat and a great sense of humor.
Link: 1d4 ⇒ 4 - I stepped in to defend a PC when that character was threatened. While talking to them afterward, I heard about the group's task.
Jack Connection: 1d20 ⇒ 18 - I used to work with a troupe of traveling minstrels and performers, and they remember me fondly (as do people in the places I've visited).
I'm going to need a PC to have given me my bow, and eventually I'll need to secretly pick another PC to accidentally hit occasionally.
| Ayrphish |
This is Graynore. My submission is a Mystic Nano who crafts Illusions. Kwiz'mie walks around in a suit and top hat while carrying a sword cane. He is a bit social inept and at times laughs for no apparent reason. In his small oddity, he has seen a character called the "mad hatter" and often thinks that they are companion spirits.
Your three cyphers are:
1d100 ⇒ 39 An Image Projector (oddly appropriate)1d100 ⇒ 90 A teleporter (Traveler)
1d100 ⇒ 43 Instant Shelter
| Spazmodeus |
I just can't decide...so I'll let the unseen entities of numenera decide my fate :)
Gender
0-50 Male
51-100 Female
1d100 ⇒ 12 = male
Type
0-20 Glaive
21-40 Nano
41-60 Jack
1d60 ⇒ 8 = Glaive
Connection roll
1d20 ⇒ 6 = You have no formal training. Your abilities come to you naturally (or unnaturally).
Background Roll
1d3 ⇒ 3 = Biomechanical Modification
Descriptor
0-5 Charming
6-10 Clever
11-15 Graceful
16-20 Intelligent
21-25 Learned
26-30 Mystical/Mechanical
31-35 Rugged
36-40 Stealthy
41-45 Strong
46-50 Strong-Willed
51-55 Swift
56-60 Tough
1d65 ⇒ 15 = Graceful
Focus
01-05 Bears a Halo of Fire
06-10 Carries a Quiver
11-15 Commands Mental
16-20 Powers
21-25 Controls Beasts
26-30 Controls Gravity
31-35 Crafts Illusions
36-40 Crafts Unique Objects
41-45 Employs Magnetism
46-50 Entertains
51-55 Exists Partially Out of Phase
56-60 Explores Dark Places
61-65 Fights With Panache
66-70 Focuses Mind Over Matter
71-75 Fuses Flesh and Steel
76-80 Howls at the Moon
81-85 Hunts With Great Skill
86-90 Leads
91-100 Lives in the Wilderness
101-105 Masters Defense
106-110 Masters Weaponry
111 -115 Murders
116-120 Rages
121-125 Rides the Lightning
126-130 Talks to Machines
131-135 Wears a Sheen of Ice
136-140 Wields Power With Precision
141-145 Wields Two Weapons at Once
146-150 Works Miracles
151-155 Works the Back Alleys
1d155 ⇒ 27 = controls Gravity
That works for me ;)
Klokk
|
I submit Larsis a Cobbled Jumbled of a Jack who is Tough and Crafts Unique Objects.
Link: I am serving as a body guard for one of the other PC's [Storyteller Choice] who gains 1 extra item of regular equipment that i have made for them.
Background: Im the go to guy for local guards and glaives when they need things fixed up on the hush-hush, as such i spent many drinking free drinks with them when I am not at work in the forge.
Crunch
12 Might 0 Edge
14 Speed 1 Edge
10 Intellect 0 Edge
Effort: 1
Cyphers: 0/2
Oddities: 0/1
Armor: 3 (2 armor, 1 resilient)
Praticed with Light and Medium Weapons
Skilled in Metallurgy
Flex Skill: Pick one skill and you are trained in that skill for the day.
Tricks of the Trade
Praticed in Armor (-2might cost/hour)
Bash: +1 Damage via Melee (1 might cost)
Hearty: +1 Point regained when Recovery Action is used.
Trained in all Might Defense Actions.
Minor Effects: Any rolls regarding an Artifact gain +1 for 28 hours.
Major Effects: Any rolls regarding an Artifact gain +2 for 28 hours.
Equipment
He wears a Grey Synth-Leather Riders Jacket (jerkin) with the wings of an eagle spread across the back.
He carries a quiver with 11 arrows in it over one shoulder, tucked within is an unslung bowstave.
At his waist are a pair of blades a Glasssteel Rapier and a bluesteel Verred. Also on his back is a standard shield painted flat navy grey.
Gear
Explorer pack (minus the glowglobes)
Pack of Light tools
Pack of Heavy tools
a dozen extra boystrngs.
Tools needs to make First-Tier Craft.
Bedroll.
Book on Geology.
Shin: All spent
| Ayrphish |
Klokk -remind me of the item when it gets closer to starting and I know all the players.
Spaz, your two cyphers are:
1d100 ⇒ 99Water Breather
1d100 ⇒ 53Memory Lenses
And Klokk:
1d100 ⇒ 13Detonation
1d100 ⇒ 18 Another detonation, rerolling
1d100 ⇒ 50 Magnetic attack drill
I'll take up to two more players before we start.
| Ayrphish |
Kwiz, we'll do you connection once I have all the players.
Sorry, completely blanked on the oddities.
Kwiz, you have:
a) Metal and glass disk that, when pressed against flesh, instantly etches a tattoo of a black scorpion
b) Sphere that produces vigorous bubbles when placed in water
Klokk, you have:
a) Blob of clay that takes on various mysterious shapes when left alone
Spaz, your oddity is:
a) Shirt that displays your muscles, bones, and internal organs when you wear it
Bobby Diamond, your oddity is:
a) Egg-shaped device that temporarily negates all odor within 3 feet
Zizazat
|
Galtar - a mystical jack who explores dark places!
FYI - I used the iPad Numenera character creator app for this.
11 Might 0 Edge
12 Speed 0 Edge
15 Intellect 1 Edge
Effort: 1
Cyphers: 0/2
Oddities: 0/2
Focus:
Dark Esoteries
Descriptor:
Hedge Magic
Sense Magic
Tricks of the Trade:
Pierce
Skilled with Defense (Intellect)
Type:
Flex Skill
Practiced with light and medium weapons
Light weapon:
Dagger (damage 2)
Medium weapon:
Arrows (12) (damage 4)
Bow (damage 4)
Adventuring items:
Bag of light tools
Explorer's pack
Explorer's pack (x2)
Food and Mundane Items:
Clothing
Special Light Armor:
Micromesh (armor 2)
Shin: 8
Skills
Might:
Climbing
Jumping
Intellect:
Identifying or understanding the numenera
Listening
Searching
Inability - tasks involving charm, persuasion, or deception
Speed:
Balancing
Lockpicking
| Sal Arch |
If it isn't too late, I present:
Sal Arch
A Graceful Nano who talks to machines
7 Might 0 Edge
13 Speed 0 Edge
16 Intellect 1 Edge
Effort: 1
Recovery: 1d6+1
Skills:
Numenera Training
Balancing
Careful movement
Physical performing arts
Speed Defense
All tasks involving electrical machines
Special Abilities:
Practiced With Light Weapons
Agile
Machine Affinity
Distant Activation (1 intellect)
Esoteries
Scan (2 intellect]
Hedge Magic (1 intellect)
Possessions
Clothing
dagger
Book (numenera)
Oddity:
Bag of Light Tools
3 Cyphers
4 Shins
spinningdice
|
Dice Rolling:
Connection: 1d20 ⇒ 8
Link to Start: 1d4 ⇒ 4
Not had the book long and not read it all yet, but if it's not too late I'd like to submit a character:
Laris D'Vagne
A Graceful Jack who Fights with Panache
Might 10
Speed 16
Intellect 12 (1 Edge)
Effort 1
Cypher Use 2
Light & Medium Weapons (+1 Diffuculty with Heavy)
Tricks
Skill with Defence (Intellect)
Hedge Magic (1 Intellect): minor "magic" effects. Action.
Attack Flourish: Any number of creatures within short range gain +1 bonus to next dice roll after I attack.
Flex Skill (choose 1 at start of each day (not att/def)
Trained in Charm & Etiquette
Trained in Balance & careful movement
Trained in Speed Defence
Trained in Intellect Defence
Clothing
Extremely Stylish Clothing
Jeweled Weapon
- Broadsword with a blade like moulded Sapphire
2x Weapons
- Dagger
- Bow
Light Armour (Leather Jerkin)
Explorer's Pack
Pack of Light Tools
2x Cyphers (GM)
1 Oddity (GM)
8 Shins
Connection 8: Your Family is Wealthy but earns little respect from the locals
Link to Starting adventure 4: There is a reward involved, and you need the money
Connection: Pick 1 other character than I'm constantly trying to impress.
| Ayrphish |
Filios I will let you be the last one. And then we'll get started.
I will get cyphers and oddities to you all soon. I have a busy couple of days coming up, but I haven't forgotten you. It's easiest for me to post during the day, but left my CRB at home :\ So I will get it, patience with me for a couple days :)
| Ayrphish |
Ok, let me just make sure that I have everyone, and what everyone needs to finish character creation. Then we can do some rolls for stuff, and if I am not able to look it up, someone else can tell you oddities and cyphers, and I will shoot for starting on Monday.
Kiwz'mie : Finished and ready to go?
Bobby Diamond: Needs a connection with another PC?
Spazmodeous: Ready to go?
Klokk: Ready to go?
Galtar: Cyphers and Oddities?
Sal Arch: Cyphers and Oddities?
Laris: Cyphers and Oddities?
Voss: ?
Jake Dash: Cyphers and Oddities?
Is this everyone, and what does everyone need?