Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Knowledge, nature: 6+7 = 13. I could get the spoiler with a successful Aid Another – I assume its about the nature of the creatures here.

“What are these things?” Elisile wonders out loud, looking with fascinated revulsion at the nearest monster from behind the relative safety of Alwyn. “They remind me of something …”


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:
Likewise, Ithuriel is on holiday, so someone please run Illes for a while.

Upon seeing the creatures’ transformation, Illes launches into the tale of ‘The Downfall of the Doppelgangers of Deepwood,’ which includes a few useful pointers on fighting shapechangers.

Inspire Courage; +1 to hit and damage etc.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:

Initiative:

Dravite: 27
Vethran: 22
Foxglove Family Fortunes: 21
Hudak: 21
Elisile: 17
Illes: 3+
Alwyn: 3

The room itself is basically empty, 20' by 25'. In coordinate terms, it's A-F across the top and 1-6 down the side. The room is B-F/1-6, with the landing for the stairs from the floor below at A1 and the landing for the stairs to the floor above at F1.

Reposted from previous page. Dravite in round two.


Male Dwarf Ranger/7 XP- 35674

1d20 4=19 Nature.
I been hearin' o' rumours o' strange shapeshiftin' critters what be dwellin' in de Mushfen swamps to da south - mayhap dese be de fabled faceless shifters? Gnnnahhhh!
1d20 8=24 grapple check , 1d3 3=4 damage(guantlet).
He'll be mush-faced wit' me fists in 'is grill anyway!


Dravite punches the thing in the area where its face would be, gouging it but not drawing blood. It doesn't seem to have skin as such - its whole body seems to be made of some flesh-like material with the consistency of very hard cheese.

Vethran.


male Human Shoanti Fighter 10 xp 80962

"I've got friends,
with no faces,
where th' whiskey drowns,
and th' beer chases them
blues away..."


Male Human (Varisian) Wizard (Evoker) 9

Vethran aims a finger at the one Alwyn has hacked into, conjuring up a blazing meteor and sending it streaking forth at his target.

Kelgore's fire bolt at the one Alwyn just whacked. Touch attack: 4 + 3 - 4(melee) = no way in hell.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Vethran's bolt hits the bare wall, which starts to smoulder.


Male Human Paragon 3 /Evoker 6 (abjuration&enchantment barred) ---37,300XP
Vethran Tallomane wrote:

Vethran aims a finger at the one Alwyn has hacked into, conjuring up a blazing meteor and sending it streaking forth at his target.

Kelgore's fire bolt at the one Alwyn just whacked. Touch attack: 4 + 3 - 4(melee) = no way in hell.

Kelgore's Firebolt isn't a touch attack, it is an auto hit, like Magic missile but subject to SR and a reflex save. And please, by all the gods, Kelgore was a hack. It's Riese's firebolt. Good lords I sure do need to talk to my PR guy and .......*trails off*


male Human Shoanti Fighter 10 xp 80962

"Don't look at me bum you cheeky monkey!"


Ah well, thanks for the timely reminder. Roll damage , or something.


Male Human (Varisian) Wizard (Evoker) 9
Aubrey the Demented/Malformed wrote:
Ah well, thanks for the timely reminder. Roll damage , or something.

This is what I get for trying to remember non-SRD spells without my books handy. Thanks. Damage: 22 (fire). Reflex save (DC 16) for half.


The creature's flesh sizzles but it continues to lash out. It slams Alwyn again (7 points of damage). The one in Dravite's grip continues to thrash (Grapple check - need to beat 17).

Hudak.


male Human Shoanti Fighter 10 xp 80962

To hit; pow attack4
roll 11+7=18,
damage 17 h.p. same one.


Male Dwarf Ranger/7 XP- 35674

1d20 8=28 Grapple.
Quit yer durned thrashin' aboot ye slipp'ry bast'rd!


Hudak shears off the head of the creature held by Dravite. The decapitated body flops down while the severed head hits the wall, leaving a noisome damp patch of slime, before rolling to a halt in the corner.


male Human Shoanti Fighter 10 xp 80962

MNAAAAAAAAAR!


Elisile.


Male Dwarf Ranger/7 XP- 35674

Heh-hee! I hold 'im up, ye knock 'im doon!


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile slides forward (5 foot step to C4) and stabs at the monster assailing Alwyn with her now magical rapier. 18+7+1 (bardic) = 26. Crit confirm: 18+8 = 26.
Damage: 2+2+1 (bardic) = 5 (+8 if these things can be critted).


Male Human (Shoanti) Cleric 11

5' step to B5 before I strike the faceless thing again. Attack roll 10+8+1(bard)-2(power attack)=AC 17, damage 7+4+1(bard)+4(power attack)=16.


Elisile impales the creature. As it bends over her blade, Alwyn hacks a huge chunks out of its torso. Leaking a greasy, pale fluid from its wounds, it slumps motionless.

End of combat.


Male Human (Varisian) Wizard (Evoker) 9

"Well, that was... unpleasant. What were those things? And more importantly, why were they impersonating the Foxgloves?"


male Human Shoanti Fighter 10 xp 80962

"Let's have a look about."


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

“Perhaps to provide the ghoul with an alibi, whilst he was back at Sandpoint murdering people,” suggests Elisile, wiping her blade clean on the dead monster’s gown. “No doubt the false magistrate, or this Xanesha is behind this. I do not know for certain what manner of creatures these are, although Dravite seemed to recognize them. Something akin to doppelgangers perhaps?”


Search rolls. Designate a Searcher and then you can assist.


male Human Shoanti Fighter 10 xp 80962

I rolled a 1+9=10 for elly; then a 12 for dravvy; 12+9=21...
elly can help dravvy by staying out the way I reckon....or not.


Male Human (Shoanti) Cleric 11

Aid another 12+1=13.


Dravite is the obvious Searcher with his high bonus.

In the room the floor above the mantle piece has a stylised figurine of a roaring lion built into it. After peering at it, the shape of a keyhole can be discerned in its mouth. Taking the lion key found with Foxglove-the-ghoul, it fits in the lion's mouth and, with a click, opens a small secret compartment opens above the fireplace. Inside is a small stack of papers and a ledger, and a bag with 200 platinum pieces in it.


The papers comprise the deeds to Foxglove Manor. The land and the house was owned by Vorel Foxglove, but it is fairly clear that a lot of the finance was provided by a group called the Brothers of the Seven. In addition, after 100 years the ownership of the manor "and all lands within one mile around and below" were to lapse to the Brothers (the deeds are dated 80 years ago).

In addition, in the ledger, Aldern's expediture and income are recorded. most of it is pretty mundane, but towards the end there are several entries labelled "Iesha's trip to Absalom", with each indicating that Aldern payed 200gp a week. These payments are made to a certain "B7" at an address in Magnimar - 3 Sugar Row.


male Human Shoanti Fighter 10 xp 80962

Yoink the 200 pp ducats...
"Let's head for Sugar Row, guys."


Male Human (Shoanti) Cleric 11

"Sugar Row it is. Just let me take care of something first..."

Casting Cure moderate wounds on myself, healing 16 hp.


Sugar Row is not far from the townhouse, in a similarly nice part of town not far from the Justice Court. The road has the homes of prosperous merchants and businesses such as confectioners, patisseries and so on. It is fairly quiet, being wide enough only for a single wagon, and the good burghers seem to mostly be away at their trades rather than in their homes at this point in the late morning. From the outside, No. 3 looks like a pleasant house, though relatively modest, which has been split into apartments for rent.


male Human Shoanti Fighter 10 xp 80962

I'm headin over there. Let's roll, dogs.


Male Dwarf Ranger/7 XP- 35674

Was I supposed to search or did the DM roll for me? If not, here-1d20 8=14.


Male Human (Shoanti) Cleric 11

He rolled for you. Is the front door of #3 locked? If it is, do we have anyone who's good at opening locks?


Well, someone rolled for you, though it wasn't me. I think Heathy had an attack of impatience.

The front door is locked. I'm not aware anyone has lock picking skills in the party now that Larken has gone. So you can kick it down. Or knock politely. Or put a surveillance on it. Or do whatever.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

“We are quite exposed here,” murmurs Elisile, looking about at the quiet street and the many watching windows. “While I do not fear it, I feel it would be foolish to risk falling victim to what passes for law and justice in this place. Perhaps the best course of action would be to watch and wait, try to ascertain who lives here, or else knock and see who answers.”


This may call for Hide and Spot checks.


male Human Shoanti Fighter 10 xp 80962

"You want me around, I'm not so good at hiding or watching. It's boring. Should I go wait somewhere's?"


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

If the others agree to watching and waiting, Elisile is happy to hide and keep watch along with whoever else wants to join her, whilst the others loiter about in a busier nearby street.

Hide: 19+7 = 26. Spot: 10+6 = 16


Male Human (Shoanti) Cleric 11

"We certainly can't hang around in the street like this. Perhaps Dravite can find a good vantage point while we move to a more unobtrusive spot?"

BTW, Alwyn has changed into his leather armour.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile tries to find an out of the way spot – behind a shade tree, the mouth of a dark alley, the shadow of a wall – and loiters, throwing glances at the entrance(s) to the house in question.

Aubrey, I don’t know if you were after more than one roll for spot and hide. If you need more, some further unmodified rolls are: 11, 19, 8, 12. Hide bonus is +7, Spot is +6.


Just one roll of each was fine.

Elisile:

Spoiler:
The morning stretches on to lunchtime and then the afternoon. Anyone other than an elf might have got bored and nodded off, but Elisile maintains her concentration from her vantage point between two building. At about two o'clock, her vigilance is rewarded - she sees a figure dressed in the robes of a Justice Court functionary walking down Sugar Row, who then stops, takes out a key and walks up to the front door of No. 3. He looks familiar and then recognition kicks in - it is Verne, Ironbriar's secretary.


By the way - 200xp each for the things at the townhouse.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Aubrey:

Spoiler:
Elisile will continue to wait for another hour or so, watching to see if Verne re-emerges, or anyone else enters. Assuming that there is no development during that time, she will then go swiftly to find her companions.


Elisile:

Spoiler:
Verne emerges about ten minutes later and heads off in the direction he came in.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile returns to find the others several hours later (mid afternoon).

“I observed Verne – Ironbriar’s secretary – enter the house,” she tells them. “He stayed for a short while then left again.”


Male Human (Shoanti) Cleric 11

"Let's set up a stakeout. Next time he comes by, we'll ambush him and take his keys. Or, better yet, can we find out where he lives and get to him that way?"


Um, maybe he lives there? He was on his lunch break.

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