Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Another 750xp for the golem.

OK, what's your next move?


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

How tall did this lighthouse appear from the outside? Would we be near the top, halfway up?

Elisile listens for sounds of movement or anything else from above. Listen: 20+6 = 26


male Human Shoanti Fighter 10 xp 80962

Right on.....after Alwyn healed me still down 16 h.p.


Elisile Starbrow wrote:

How tall did this lighthouse appear from the outside? Would we be near the top, halfway up?

Elisile listens for sounds of movement or anything else from above. Listen: 20+6 = 26

I'd say about half-way up. You can't hear anything.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

“I can hear nothing above,” murmurs Elisile, “but if this flight has brought us halfway up the tower, the next will surely bring us to or near the top. If the enemy we seek is here, they likely wait above. Get ready.”

While waiting for Dravite, Vehtran and Illes to make it up the stairs, and for Alwyn to finish healing, Elisile casts Blur and Protection From Evil on herself, then, when the others are ready, begins up the stairs to scout out the situation (she goes once she is healed and the others are in the room).

Move Silently: 18+7 = 25, Hide: 16+7 = 23, Spot: 4+6 = 10, Listen: 11+6 = 17


Male Human (Shoanti) Cleric 11

After three pokes with the CLW wand, Hudak is back to full hp. One more poke restores Elisile as well.


After receiving a good poke from Alwyn, Elisile moves cautiously up the stairs to scout.

Elisile:

Spoiler:
Poking (that word again) her head up above the stair to look at the room in the level above she finds the light room. Panes of glass as tall and wide as doors, though several are shattered, form the walls while in the centre the magical light assembly sits dusty and dark. By it is what can be described as a nest of silken sheets and cushions.

Slowly pacing the space is what looks like a demon or devil, the size of a big orc, horns sprouting from its head and spines running down its back and along its meaty tail. It seems not to have noticed the elf.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Aubrey:

Spoiler:
Knowledge, planes: 15+7 = 22 – any idea what it is, its habits or weaknesses?

Elisile slips back down the stairs. “Fiend,” she whisper-hisses (she’s still in Troglodyte form), pointing upwards.


Elisile:

Spoiler:
The creature looks as if it might be a horned devil. Make a check Spellcraft, DC 18.


male Human Shoanti Fighter 10 xp 80962

"Let's buff up and do this thing. I'll go first at it.
Wotsit lik loik?"


Male Dwarf Ranger/7 XP- 35674

Life is kicking my ass right now, can someone play me as a ranged combatant unless melee is really needed. Hopefully I can get a reprieve in a week or so.


male Human Shoanti Fighter 10 xp 80962

(lol) or maybe not if it's tacky to l lots...
Aubreys' on vacation starting Friday, so.....


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Aubs:

Spoiler:
Spellcraft: 14+13 = 27


Elisile:

Spoiler:
Something is not quite right about the creature. Then you notice it is not quite on the floor, leading you to suspect an illusion.


Dravite Schorl wrote:
Life is kicking my ass right now, can someone play me as a ranged combatant unless melee is really needed. Hopefully I can get a reprieve in a week or so.

Yes - after tomorrow I'm out of communication range for a week.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile looks at Hudak. “It was …” she pauses, looks thoughtful for a moment, “not quite right – an illusion? A trap? The illusion’s creator must be nearby – invisible perhaps.”


Male Human (Shoanti) Cleric 11

"Any stairs going further up?"


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

She shakes her head. “No. I don't think so. The top of the lighthouse, where the lamp was housed. I spied a nest of silk and cushions – perhaps the lair of Ironbriar’s lover.” She’s still whispering, her lizard face close to Alwyn’s.

“I suggest we rush up as if to attack the devil, attempt to spring the trap. I have a spell on a scroll here that should reveal anything that waits invisibly, so long as I have some idea where to focus it. Of course, we shall not waste spells or arrows on the illusion. We must be careful though – each of us must disbelieve the illusion strongly, or else it may still be able to harm us.

“Who will go first?”


Male Human (Shoanti) Cleric 11

"Vethran's fireballs go first. Then Hudak and myself."

I'm casting Bless weapon on myself now. Sadly, it is 'self only'.


male Human Shoanti Fighter 10 xp 80962

"aye....let's roll."


OK - marching order?


male Human Shoanti Fighter 10 xp 80962

Hudak, Alwin, Illes, Elly, Dravite, Vethran(?)


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile extracts her scroll of Glitterdust from her pack, then casts Shield herself as she mounts the stairs behind Alwyn and Illes.

If needed: Init: 10.
She will attempt to disbelieve the illusion once within the chamber, if I need to make a Will save: 16+5 + any situational modifiers for seeing through it in the first place. However, I don’t think she needs to make a save to disbelieve it in this case, given she’s already realized its not real. The rest of the crew should get a +4 bonus to their saves for Elisile’s explanation.

EDITED: Elisile doesn't cast Mirror Image, and she didn't cast Blur on herself just before either - I've been confusing my spells known list with the spells prepared list.
With buffs active, her current AC is 31 against evil opponents.


male Human Shoanti Fighter 10 xp 80962

Hudak's init is 18.

Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5

Initiatives for:
Veth r3+2=5
Dravite r20+7=27
Illes r5+2=7


OK, on holiday now. See you in a week.


Male Human (Shoanti) Cleric 11

Initiative 7+1=8.


The set-up is as follows.

A to H across the top, 1 to 8 down the side. The stairs emerge at B7. The defunct apparatus for running the light is at D-E/4-5 (impassable terrain). The "nest" of silks and cushions is at D-E/1-2. The walls are sheets of glass, but these are broken in several places and can be easily passed through (though it's a long drop if you do). They are broken at A/3-4, C-F/8, H/3-4 and H/7-8. The devil is at B2.

Dravite 27
Hudak 18
Devil 12
Elisile 10
Alwyn 8
Illes 7
Vethran 5

Dravite.


If Fakey doesn't emerge could someone else take his actions? Heathy?

Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5

dravite r14 to save +3 +4(elisile)=21
he doesn't believe it, right?

He moves into the corner at a8; to convince the enemy we DO believe the thing he lets an arrow go at it. r 11+8=19; 10 damage....


male Human Shoanti Fighter 10 xp 80962

hudak r 10 to save +1+4(elisile)=15; does he believe it?....

he charges the thing to b3; r 17+11+2=30; damage 9....sorta.
"Die, by Nualia's tongue, unnatural fiend!!!"


You don't have to make checks to disbelieve it - Elisile's word is enough.

The devil makes a good fist at looking wounded and trying, but failing, to hit Hudak. As the Shoanti engages the creature another hideous apparition appears suddenly outside - a creature the size of an ogre, with the upper body of a vouluptuous woman and the lower body of a huge serpent, suddenly appears. Below a mane of long, soft hair her upper face is covered by a mask seemingly made from twisted snakes. Her eyes glow an unnatural green behind the mask, and Hudak feels his muscles and sinews tightening up.

Hudak - Fort save DC 15 or you are petrified. This creature is Large - Dravite take note - and is flying about 10' west of the tower by a broken window - sort of minus C-D/3-4.

Knowledge (Nature), DC 18:

Spoiler:
Thislooks like a lamia matriarch, one of the fabled rulers of the lamias.

If you got 20 or more on the above check, you also know:

Spoiler:
Petrification isn't a normal part of a lamia matriarch's repertoire, so it is probable caused by an item, perhaps the mask.

Spellcraft, DC 18:

Spoiler:
Looks like she has attacked Hudak, cancelling her Invisibility spell, and has a Fly spell going too.


male Human Shoanti Fighter 10 xp 80962

roll 18. WOO HOO!!!


Hudak shrugs off the fell attack of the creature. Never did the adage "no sense, no feeling" have a worthier adherent.

Elisile.


male Human Shoanti Fighter 10 xp 80962

You one ukleee mazza fakkah!!!

anybody see that movie? huh? huh? 2 future governors? huh?


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Know, nature: 16+7 = 23
Spellcraft: 11+13 = 24

“A lamia – a lamia matriarch!” breathes Elisile in amazement as the creature outside the window flickers into view. The troglodyte looking elf thinks fast for a moment then relays to her companions as she moves, “such a creature is dangerous, but it cannot fly naturally, nor use a gaze attack such as what she tried on Hudak – the former is likely a spell, the latter perhaps a quality of the mask she wears.”

As Elisile talks, she moves, aiming her bow out the window at the flying abomination and letting an arrow fly in one smooth moment – more to take advantage of the few remaining seconds of her magic weapon effect and test her opponent’s magical defences than to do any lasting damage.

Move to D6, should get a clear shot out the window, bow (magical): 15+7 = 22 (23 if Illes’ inspire is still active). Damage: 4+2 = 6 (7 if inspire active).
Elisile closely watches the arrow and her opponent, trying to determine if there are any magical defences in play. Spellcraft: 18+13 = 31


Male Human (Shoanti) Cleric 11

"Monster nobility, eh? No matter; it dies now, just like its minions." With a roar, Alwyn sprints towards the flying fiend.

Charge to D/E 1-2 before striking the flyer - the nice thing with reach is that I can actually hit foes 10' away. Attack roll 16+8+1(bard)+2(charge)-3(Power attack)=AC 24, damage 16+5+1(bard)+6(PA)=27.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

It’s entirely possible that I’ve misinterpreted Aubrey’s description, but I have the creature 10 feet left of the window at A 3-4, which means you probably want to move to A-B 4-5 in order to hit it. Not sure if you’ll be able to charge, but probably can, you look to have a pretty clear run from the stair.


Male Human (Shoanti) Cleric 11

Aha! You're right - I read it as DC minus 3-4, not minus-DC. In that case, Alwyn charges to AB 4-5 instead.


Elisile Starbrow wrote:

Move to D6, should get a clear shot out the window, bow (magical): 15+7 = 22 (23 if Illes’ inspire is still active). Damage: 4+2 = 6 (7 if inspire active).

Elisile closely watches the arrow and her opponent, trying to determine if there are any magical defences in play. Spellcraft: 18+13 = 31

The window there is not broken, so you can't fire unless you break the window first. The glass is toughened - hardness 5, hp 5.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:
Elisile Starbrow wrote:

Move to D6, should get a clear shot out the window, bow (magical): 15+7 = 22 (23 if Illes’ inspire is still active). Damage: 4+2 = 6 (7 if inspire active).

Elisile closely watches the arrow and her opponent, trying to determine if there are any magical defences in play. Spellcraft: 18+13 = 31
The window there is not broken, so you can't fire unless you break the window first. The glass is toughened - hardness 5, hp 5.

The intent was to fire through the broken window at A 3-4. I took the lamia to be in row 3-4, 2 squares left of grid A – if I’ve got that position correct I should have a clear shot from D6, if I’ve stuffed it up I’ll re-think.


Elisile Starbrow wrote:
Aubrey the Demented/Malformed wrote:
Elisile Starbrow wrote:

Move to D6, should get a clear shot out the window, bow (magical): 15+7 = 22 (23 if Illes’ inspire is still active). Damage: 4+2 = 6 (7 if inspire active).

Elisile closely watches the arrow and her opponent, trying to determine if there are any magical defences in play. Spellcraft: 18+13 = 31
The window there is not broken, so you can't fire unless you break the window first. The glass is toughened - hardness 5, hp 5.
The intent was to fire through the broken window at A 3-4. I took the lamia to be in row 3-4, 2 squares left of grid A – if I’ve got that position correct I should have a clear shot from D6, if I’ve stuffed it up I’ll re-think.

Sorry, misplaced you. But I'm still struggling to give you line of sight from there as well. D3 would work, though, and you should be able to get there.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

I’ll certainly heed your advice, I’ve got no real problem with D3 – except that by my map it means I would need to shoot through Hudak. I can trace a straight line, with no obstructions or near obstructions from the lower left hand corner of D6 to the top right hand corner of the lamia’s space. Is that how line of sight works, or does it need to be to the same relative corner?


Gah, I don't know, I've never really got the cover rules. If you reckon you can hit it from D6 we'll run with it.

Elisile's arrow narrowly misses the creature as it slips aside with preturnatural quickness.

Doesn't look like a spell as such, it's just quick and tough.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:

Gah, I don't know, I've never really got the cover rules. If you reckon you can hit it from D6 we'll run with it.

Elisile's arrow narrowly misses the creature as it slips aside with preturnatural quickness.

Doesn't look like a spell as such, it's just quick and tough.

Cool. Yeah, it all works by my map, but keep i nmind I may have completely misjudged the position of the lamia...

Illes.


Male Human (Shoanti) Cleric 11

Did I hit the lamia?


Alwyn Agnarrson wrote:
Did I hit the lamia?

Um, no, it was out of reach.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes moves up into the room and calls out "Whoa... I see Ironbriar has an unconventional sense of beauty! Freaky elves... Someone knock that window out so we can do her up like a pincushion!"

Can't find my map since we got back and haven't redrawn it yet.
Inspire Courage +3 att/dam, +3 vs charm/fear includes a swift casting of Inspirational Boost and a use of the Badge of Valor

Whoever runs Vethren this round, remember that he is operating with +4 Int due to Fox's Cunning for an Int of 22 bumping his DC's up

Grand Lodge

Male Human Expert 5

Vethran moves to H7 before casting Dispel magic on the lamia.

Dispel checks: 14+5=19, 6+5=11, 16+5=21, 11+5=16, 8+5=13, 13+5=18. If more checks are needed, let me know. Hopfully the spell that keeps the lamia aloft goes - it's a long way down, after all...


Sorry for the delay - out on the lash* last night, out on the lash tonight. So busy....

*(For the benefit of those unfamaliar with English slang.) Out on the lash = out for an extended session of carousing. Does not imply sadomasochistic behaviour (most of the time).

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