| Aubrey the Demented/Malformed |
The tale about the lava drake is a hard sell, but the songs go down a treat - Dramm insists Arakan repeat them over and over so he can get them off pat.
The pre-dawn watch of Calla and Qualli are eventually roused for their turn at gazing into the dark. The merchant makes desultory idle chatter, asking about the group's adventures and histories, though he doesn't seem overly interested.
| Aubrey the Demented/Malformed |
"Once a year for the last fifteen years or so. The road's not so bad. You don't want to go off it, though - evil spirits and monsters in the desert. Don't want nothing to do with that."
The final watch, like the others, passes quietly, and before dawn the caravan has set off again. The sun rises over jagged mountains to the east, and the chill of the night is rapidly replaced by the heat of the day.
Perception, DC 10:
| Arakan |
Perception 1d20 + 6 ⇒ (7) + 6 = 13,
History (Geography)1d20 + 6 ⇒ (20) + 6 = 26
Going to just add my own knowledge with that roll.
Arakan, looks at Jareen suprised "I can't quite make out any detail, but the two closest City-States would be Gulg and Nibenay, in that order. I imagine they are looking to investigate whatever that strange sight in the night was a few days ago. If it was some sign of great power, the Sorcerer Kings will all probably be racing to discover what it was."
| Arakan |
Okay, we left Balic at the start, heading for Tyr, but the group up ahead is from Balic? Would that mean they are heading BACK to Balic? It is the only City-state we are heading away from as far as getting their by road. Or are they coming up behind us? Regardless.
Arakan's assumptions are off, and all things considered, he decides to secure his filter mask and pull some of the desert clothing down around his brow and ears. "It's probably best to stand aside and let them pass. Being in their way may only irritate them."
Bluff to Disguise himself as pure elven 1d20 + 12 ⇒ (4) + 12 = 16
| Aubrey the Demented/Malformed |
The column comes into clearer focus through the heat haze as it approaches. A small contingent of cavalry leads a platoon of marching men. Judging by their equipment - long pikes and heavy shields, cuirasses of bone pieces sewn on to leather and distinctive helmets - they are legionaries from Balic.
Unless you hide they are going to spot you.
| Jareen |
No, I'm just pointing out that if you don't, they will walk right up to you so you'd better think about what you want to say.
Jaren? Probably the worst possible thing in an arrogant and condescending manor, but we'll see :)
| Jareen |
Am I reading this *completely* wrong, or would in this situation, the Merchant do the talking, while his hired guards looked bored? That could easily be construed as "I don't want to roleplay this" which it isn't, but I'm struggling to find an "in" for us.
Jareen tries to keep his face hidden from the men, and look as bored and impatient as possible, whilst tring to listen to the conversation, but still not be noticed.... Bluff: 1d20 + 2 ⇒ (2) + 2 = 4
Hmmm, that can't bode well.....
| Arakan |
Arakan busys himself about the caravan, trying to keep it between him and the group from Altaruk. He remains uncharacteristically silent during the exchange.
| Calla the Quick |
Calla breathes a silent sigh of relief that Arakan isn't stirring up trouble, for once. She makes a mental note to ask Irivis whether Arakan has any particular history that might get them all in trouble.
"We saw the light and heard the thunder. I think the people at Grak's pool might know more, it seemed to come from that direction." Calla isn't sure why she is being evasive, but she feels unwilling to describe their capture and close brush with death.
| Aubrey the Demented/Malformed |
The soldier nods abstractly. "We'll look out for that. We've been asked to look out for a rogue templar from our city. He's wanted for treason but managed to escape." As he speaks his eyes drift over Jareen and he frowns.
Another man rides to the front of the column. He is dressed in bright robes and fans himself continuously and a slave runs along behind - clearly a templar of Balic. "Captain, what's going on here? Why are we wasting time with these peasants?"
| Aubrey the Demented/Malformed |
Bluffing really isn't your strong point, is it?
"By the light of Andropinis" - he and the officer both briefly genuflect - "Jareen! What are you doing here?"
"Do you know this man, my lord?"
"Why, yes, he is Jareen! One of Our Lord's most favoured." The templar gives an insincere smile, grabs Jareen's hand and begins pumping it enthusiastically.
| Jareen |
The dice certainly don't seem to believe so!
"I, ah, yes. Indeed." Jareen's surprise quickly terns back to his usual stern, arrogant expression.
"Of course I am here, clear as the hand on the end of your arm. Now, didn't you have somewhere to be? We both have important things afoot!"
| Irivis |
"I fear that will not be possible." Irivis keeps her tone reverential, but firm.
"There are matters which require His Lordship's attention. It is vital that they are not betrayed by your august presence. It is not permitted to say more."
1d20 + 10 ⇒ (8) + 10 = 18 - Bluff
| Calla the Quick |
Calla looks up from lowered eyes, trying to understand the relative positions of these men. We need to get them moving on past us. Who is really in charge here, I wonder?
Insight check to determine who has more power between the officer and the Templar, and therefore who to concentrate her persuasive efforts on. 1d20 + 6 ⇒ (3) + 6 = 9.
| Aubrey the Demented/Malformed |
Calla can't really work out the undercurrents of the relationship between the templar and the soldier, although ordinary protocol would assume the templar was in charge. In the meantime, the officer takes the templar to one side.
Perception, DC 20:
| Arakan |
Perception 1d20 + 6 ⇒ (18) + 6 = 24
Arakan watches the whole bumbling with disgust. Why must he always come in to dig these folks out of the fire? He walks around the wagon with a purpose, first barking at Jareen. "Damn it old man! You had told me that you would be able to usher this templar on with little delay. Yet here I am stuck listening to you fumble for words while my mission gets delayed further." he turns to the new arrival.
"It's real simple, you were already informed that we have a task to perform, and we're focused on making haste. As you can see, Jareen here was moving incognito before your loud and obtuse ass decided to stop and blather on about OUR business. We have somewhere to be, and you need to go on your own way." before he can protest, Arakan jumps in "Don't even try to give me some lame excuse of how you don't recognize me, because a lowly templar at your level wouldn't. I do the work Sorcerer-King Andropinis wants done with the fewest witnesses. Before you delay us any further, I suggest you chose your next course of action carefully."
Bluff 1d20 + 12 ⇒ (20) + 12 = 32 yes!
I know it sounds like Intimidate, but he's trying to use the lie to power it. His focus is to get the man to believe he's a Templar secret assassin, and let that make his decision to fear or not. He's not trying to specifically threaten.
Just in case here's an Intimidate as well 1d20 + 9 ⇒ (17) + 9 = 26
| Aubrey the Demented/Malformed |
Arakan actually rolling well. Who'd've thought to see the day.
The templar's mouth open and then flaps wordlessly. The officer begins, "My lord..." But he is cut off with a curt wave.
"Come, this is clearly important business, far above your level, tribune! Form up the men! We must be off!" He taps his nose in a conspiratorial way at Arakan and Jareen, digs his heels into the kank's shell and rides off along the road, slave scurrying after. The officer gives the group a long look each, then gives the order. The column marches past, heading south.
60xp each.
| Arakan |
I know, right? I saw an 18, a 20, and a 17, and realized that I won't get a double digit number for the duration of roughly the next 4 combats.
Also, are we at 1370 now? I think everyone has a different total, so I'm going with Irivis' numbers
Arakan watches them leave with an imperious air, before rolling his eyes after they are gone, and relaxing his stance. "So, let's carry on." He tries to look his most commanding, seeing just how well he sold the story to everyone else.
Insight 1d20 + 7 ⇒ (5) + 7 = 12, aaaaand he's back to normal.