Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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No, I'm mis-remembering. We changed Calla's allegiance from House Wavir to House Ianto during character creation, and I forgot. I'll stop talking about houses who I have no association with.

Calla hands over her money gladly, and sets to work on the food with a ravenous appetite. She darts quick glances round the street, over the mug of her ale, keeping a particular eye out for the beggar that talked to Jareen.

"I can feel the meat sticking to my ribs already. Not so bad, hey Arakan?"


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen hands over the money, while they eat he whispers to Irivis "So what, do we wait for another random with a sign, or are we supposed to me the first move this time?"


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

"I think we let Arakan work some more eyebrow magic. I'm not the best person to be talking about Kalak."

Unless someone has filled Irivis in, she's (a) clueless and (b) won't be at all keen to have anything to do with Kalak, dead or alive.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP
Irivis wrote:
"I think we let Arakan work some more eyebrow magic. I'm not the best person to be talking about Kalak."

"That nutter of a beggar seemed to think there are people here who want to stop Kalak rising from the dead. That would mean they think they know of people trying to raise him from the dead. I don't think any of us wants to be talking about Kalak, but here we are."

Irivis now knows as much as Jareen ;)


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

"And that is extremely interesting, isn't it? In a "why do I think we're going to get mixed up in this whether we want to or not?" sort of way."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan eyes each of the group suspiciously, curious as to why they are speaking to and about him in such a way.

He addresses them calmly, wariness on his face "The food is better than eating sand, but by no means something worthy of talking about. What is all this talk of Kalak? You mean the mad beggar's rambling? I wonder if any of you have ever been in a city before. I don't know what you all are asking of me, or even what eyebrow magic is, but did the beggar's madness rub off on all of you?" He looks around the bar to see if maybe there is some foul powers being used, damn mind-controlling users of The Way.


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

"It's a compliment, Arakan. We trust your tricky, twisted abilities to find things out," explains Irivis patiently.


The adventurers munch their food at the table outside and look and wait expectantly for something to happen. The serving staff come and go through the doorway, bringing food and drink or tidying away empties. There is a brief scuffle between a couple of customers before the waitress who served the party arrives, slams the combatants heads in turn against the wall of the inn, and shoves them stunned and bleeding away down the alley. But there is no sign of the strange beggar and none of the other punters seem inclined to discuss Kalak.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan is really doubtful that the assessment of his particular skills is a compliment. Once again, they are wandering blind without him to point out an obvious path. He waits until the waitress returns again, before he quickly makes it sound as if he is laughing from something funny one of them said, "Ha ha, you're daft old man." He turns to the waitress, and keeping his voice at an easy tone asks "Hey, you look like you've got a handle on the pulse of the town here. Help us solve a debate. You see, that big fire in the sky the other night? Some of these fools say it marks the arrival of a Pyreen, others think the dirty dwarven beggar they met is right, and it is the rebirth of Kalak. What's the buzz in the streets?"

Diplomacy to Gather info 1d20 + 11 ⇒ (4) + 11 = 15, anyone can assist (and get's a +1 for being near me).


The woman stares at Arakan for a moment, shrugs and starts gathering empty flagons from a nearby table.

Insight check.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Diplomacy: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

"You are a fool boy. And you are wrong." Jareen tries his best to play along.

Insight: 1d20 + 9 ⇒ (1) + 9 = 10

Damit, why couldn't those be the other way around!


Calla is again abashed as Arakan takes the initiative. She covers it with another swig of beer, and then tries to pay attention to the serving woman's reaction.

"I think you've been out in the sun too long, old man," she replies to Jareen, furthering the conversation. "How do you kill a god, and make sure it sticks?"

Aid another diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10. Streetwise: 1d20 + 8 ⇒ (12) + 8 = 20


The relevant skill is Insight, not Streetwise. However...

Calla:

Spoiler:
Although she hides it well, the discussion of Kalak elicits a definite reaction. She seems to be hurrying slightly as she heads back into the inn.


And?


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Oops sorry, missed it, Insight 1d20 + 7 ⇒ (16) + 7 = 23

Arakan is watching closely for signs of a reaction to his conversation.


Arakan can read Calla's spoiler just above.


Oops. Insight it was.

Calla narrows her eyes as she watches the waitress hurry back inside. "Well, she knows something," she says in a casual, quiet, tone. "Even odds we're going to need to follow her, or we're about to get into a fight."


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

"Anyone want to order some more nameless meat nibbles?" asks Irivis casually as she stands to head casually into the inn.


You lot going with her?


Calla jumps to her feet, neatly spilling the dregs of her beer. "We could do with another round. I'll come help you, Irivis. Who's on beer, and who wants that fermented thri-kreen gloop?"


M Mul Shaman 2 Elemental Priest

"I would like more beer" As Gorad gets up to go with Calla and Irivis.


I'll assume that goes for the rest of you too.

The group rise from their benches and head into the inn. Passing through the door, which looks more like a hole that collapsed in the wall than an actual pre-intended entance, they find themselves inside. There is hardly any light, and shadowy figures move around between the tables. It is surprisingly small, with a few hauge clay jars from which the beer is drawn, a rack with the smoked meats, and some tables where the more dedicated drinkers are assembled. There is some murmuring but little chat or banter, but the air is thick with the smell of long ago-spilt beer and an undertone of body odour (not that the party can complain after a couple of weeks in the desert).

As their eyes adjust to the gloom, they can see that the server they were following doesn't seem to be inside. There is only one other exit - a set of dangerous-looking wooden steps leading up to a door, almost invisible in the dark.


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

"Eavesdropping seems to be in order," murmurs Irivis. "Which, by the way, I'm not good at. Distractions I can manage. Probably."

High Bluff.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan decides to try and take the lead, as he ends up having to do so often. He slithers into the darkness of the stairwell, making for the door. Stopping briefly before it, he listens for signs of danger, before he proceeds to walk on in.

Stealth 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
Perception 1d20 + 6 ⇒ (4) + 6 = 10


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

Irivis gasps and clutches at her leg as Arakan disappears, hoping that her actions will mask his abrupt disappearance.

1d20 + 10 ⇒ (17) + 10 = 27 - Bluff.


What are ther rest of you doing?


Calla stops and makes a scene over Irivis, hoping to draw eyes away from Arakan. "Oh dear! Come on clumsy, lets get you sat down over here with something to settle your nerves. It's all right, no fuss, no fuss," she says loudly, making as much fuss as possible.


Make an assist roll (DC 11).


M Mul Shaman 2 Elemental Priest

Shaking his head at Arakan's lack of discretion Gorad follows him up the stairs. Looking for danger as he goes.

1d20 + 11 ⇒ (10) + 11 = 21percp


Bluff assist roll 1d20 + 3 ⇒ (20) + 3 = 23

"How much have you had today anyway? No, no, you lot don't bother to move, I'll just get the old dear sat down between you. That's it, you prop her up."


Jareen?


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

"It's the beetles walking under my feet, they're crawling up my legs," wails Irivis pathetically. She swats at imaginary insects.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Bluff assist: 1d20 + 2 ⇒ (1) + 2 = 3

"Really woman. Beetles again? Why not sand lizards this time for a change?" Jareen looks bored with the charade.


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

"They're not crawling up your legs."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"They're not crawling up Yours either!"


Will all the kerfuffle going on below, Arakan and Gorad manage to ascend the stairs unremarked.

Arakan and Gorad:

Spoiler:
The two adventurers slip open the door and peer in. There is one small lamp guttering at the end of the room and providing hardly any light. In front of it three sitting figures, merely silhouettes wrapped in what look like hooded robes, face the door. A male voice mumurs, "Come in. You were expected."

Jareen, Irivis, Calla:

Spoiler:
The row created by the thre adventurers causes a few irritated looks but no one seems unduly concerned. Then three men enter from outside. They are big and bulky and look like they can handle themselves in a fight. The leader, a mul in a leather jerkin that displays his impressively muscled arms, walks over to the table. He leans over says conversationally, "Someone would like to see you upstairs."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Of course they were expecting him, he wasn't even intending to be here if it weren't for the others pushing him to dig up some info for them. If he's lucky he can just get back out, "Ehspektin? Ah's jus loogin fer plaista take a pizz." He tries to fake his best drunk, and back out of the room.

Bluff 1d20 + 12 ⇒ (7) + 12 = 19


Spoilers?

Arakan/Gorad:

Spoiler:
The voice sounds unimpressed. "That can wait. The others in your party should be joining us soon."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Downstairs:
Jareen looks at the three, and quickly considers. "Really? Would you like to lead the way?" he doesn't actually make a move though, prefering to keep the table between himself and the newcomers until he is a little more sure of what's going on.

Insight?: 1d20 + 9 ⇒ (1) + 9 = 10 That's 3 is streetwise is more apropriate....


Downstairs:

Spoiler:
The mul smiles nastily. "After you." He waves a hand in the direction of the stairs.


M Mul Shaman 2 Elemental Priest

Spoiler:
Gorad shrugs at Arakan and marches into the room


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Downstairs:
Anyone else want to make a move, or shall I keep on?


Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

Downstairs:
"You can help me then. My leg's not what it was." Irivis would much rather keen an eye on Arakan than not.


Spoiler:
Calla stands quickly and gives the mul a measuring look. Then, "Peace, Jareen. This is what we wanted, if not quite how we planned. Irivis, can I help you?"


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Downstairs:
"Are you sure girl?" Jareen says, but despite his words, he moves for ward to lead the way up the stairs, letting the two girls work themselves out.


Upstairs:

Spoiler:
Gorad and Arakan hear a clatter of feet on the stairs behind as the other three come up, accompanied by three tough-looking bravos.

Downstairs:

Spoiler:
Accompanied by the bravos, the three adventurers reach the top of the stairs and enter the room at the top. There they find Arakan and Gorad. There is one small lamp guttering at the end of the room and providing hardly any light. In front of it three sitting figures, merely silhouettes wrapped in what look like hooded robes, face the door.


"Ah, Jareen - we have been watching you," murmurs a voice.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Insight: 1d20 + 9 ⇒ (7) + 9 = 16
Streetwise: 1d20 + 2 ⇒ (17) + 2 = 19

Any idea who the three might be? I have OOC inclings but hey...

"I assume I must be quite safe then, you've had plenty of chances to cause me trouble. What about my companions? Have you been watching them too? Would you be able to turn up the light, or let us know who you are? I am not a fan of games."


"We are not playing games, Jareen, just playing safe. But we have a proposition to make you and your friends."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Wandering how he ended up being the spoksperson of the group, and who these people are, what they can know about him, and how much danger that could put him in, doesn't put Jareen in a good mood. Holy run on sentance batman!

"Then please do, go on, we are all here to listen to your proposal."

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