Assault on the Kingdom of the Impossible (Inactive)

Game Master SodiumTelluride

Ambush

Monastery


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Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

I suggest we keep it near the wagon with just a couple of "guards" moving near it (but not too close by)

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Sounds good to me

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

That would work well.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Works for me.


Suddenly you hear a rustling to the southwest, and two men step out onto the path. Both are dressed in crude armor of boiled leather and carry shortbows in one hand. "Well, well, well, what do we got here?" one of them says aloud. "You should know better than to come on this road. This is Zamir's road, this is."

Two more men step out from the bushes onto the path heading east, dressed and armed similarly. "What's that they've got, Shiff?" one asks, spotting the wagon in the bushes. "Is that a merchant's wagon? Might be we'll just have to see what's in it."

The first to speak raises his bow, an arrow nocked. "'Fraid you won't be coming this way no more. Leave everything and get hiking back to town, and maybe we let you live."

Initiatives:

Shoris: 1d20 + 7 ⇒ (16) + 7 = 23
Menarul: 1d20 + 2 ⇒ (16) + 2 = 18
Arngrim: 1d20 + 2 ⇒ (19) + 2 = 21
Ashara: 1d20 + 2 ⇒ (17) + 2 = 19
Taklinn: 1d20 + 3 ⇒ (2) + 3 = 5
Tusk: 1d20 + 5 ⇒ (20) + 5 = 25
Thakur agents: 1d20 + 6 ⇒ (10) + 6 = 16
Bandits: 1d20 + 2 ⇒ (15) + 2 = 17

Initiative order (BOLD are up!):
Tusk
Shoris
Arngrim
Ashara
Menarul
-----------------
Bandits
Agents
-----------------
Taklinn

Map added.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

move, pull out loaded gun and fire hit: 4 + 1d20 ⇒ 4 + (19) = 23 vs touch
dmg: 1d8 ⇒ 3 put a circle on the bandit I'm firing at


Added colored borders to make it easier to distinguish allies and enemies.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

As Tusk fires at the bandits Ashara feels the need to help him and the others, but keeps quiet hiding inside the bush hoping the bandits will choose to take the bait and run.

Delay

Edit: can they see us inside the bush? If so Ashara would have jumped out instead

re-edit: btw can we get a token foir the fake scepter pls?


I assumed the rest of you were in the wagon, so no. The bushes are where the wagon is.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

So, can they see us inside the wagon? :P


Nope.

Scepter icon added to map.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris tries to make the scepter sparkle a bit in an effort to draw the bandits' attention to it.

casting prestidigitation

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim will take a moment to study his target (Blue enemy) before raising his bow and taking a shot.
Attack: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18
+1 pbs, +1 studied target
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
+1 pbs, +1 studied target

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul waits to see what happens. He keeps his bow loaded and ready to fire if anyone approaches too close to the wagon.

If an enemy gets within 5' of the wagon:

1d20 + 3 ⇒ (13) + 3 = 16
1d10 + 1 ⇒ (10) + 1 = 11


BOOM! Tusk's pistol reports loudly in the darkness, rousing the three other agents. However, he deals only a glancing blow to one of the bandits.

Shoris's magic causes the scepter to sparkle in the firelight.

Arngrim lines up a shot at one of the bandits approaching from the south, who sprouts an arrow shaft in one thigh.

Ashara stays hidden in the wagon, waiting for her skills to be needed.

Menarul nocks an arrow and waits for an enemy to close.

The gleaming scepter catches the eye of one of the bandits (purple). "Whatcha got there? I think I sees me quite a treasure, just ripe for the picking!" "Die quick, dwarf," his partner growls, "Zamir don't like to be kept waiting." Both of them fire at the new, and hostile, target.

Brown arrow vs Tusk: 1d20 + 3 ⇒ (17) + 3 = 20
Purple arrow vs Tusk: 1d20 + 3 ⇒ (17) + 3 = 20
Whoa, that's weird.
Brown arrow damage: 1d6 + 2 ⇒ (3) + 2 = 5
Purple arrow damage: 1d6 + 2 ⇒ (1) + 2 = 3

Two arrows sink painfully into the dwarven gunslinger.

The two bandits approaching from the south also raise their bows and fire.

Blue arrow vs Green agent: 1d20 + 3 ⇒ (18) + 3 = 21
Indigo arrow vs Taklinn: 1d20 + 3 ⇒ (14) + 3 = 17
Blue arrow damage: 1d6 + 3 ⇒ (3) + 3 = 6

Like their companions, each bandit finds his mark. However, the other dwarf's thick armor knocks the arrow harmlessly away.

From the northwest, four more bandits approach from the shadows, also drawn to the now sparkling scepter. Two raise shortbows and fire over the heads of their allies, while the frontmost two brandish small axes and fall upon the prone agents. However, before he can land a blow, Menarul catches sight of the enemy now at point-blank range and looses an arrow. It strikes true, hitting the bandit solidly in the chest, and the man drops, stunned, to his knees. (Green bandit is staggered.)

Red arrow vs red agent (prone): 1d20 + 3 ⇒ (10) + 3 = 13
Orange arrow vs yellow agent (prone): 1d20 + 3 ⇒ (3) + 3 = 6
Yellow handaxe vs red agent (prone): 1d20 + 3 ⇒ (12) + 3 = 15
Yellow handaxe damage: 1d6 + 2 ⇒ (4) + 2 = 6

Both arrows land in the dirt, but the one with the axe cuts a deep gash in the surprised agent.

Initiative order (BOLD are up!):
Taklinn
-----------------
Tusk
Shoris
Arngrim
Ashara
Menarul

-----------------
Bandits
Agents

Everyone may take their turn.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Not good... these thugs seem to be quite skilled with their bows... I fear our people will need some help

Ashara concentrates, calling divine healing on the wounded nearby.

Channel energy: 1d6 ⇒ 3

Use selective channelling to avoid healing the enemies

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

drop gun, pull at 2-handed axe and move hit: 3 + 1d20 ⇒ 3 + (6) = 9 but obviously misses the brown bandit
dmg: 1d12 + 3 ⇒ (7) + 3 = 10 you must want sliced bandit

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

oops.. I accidentally aimed for the blue friendly last time. Thanks for catching that, but it means that I lost my PBS, so -1 to hit, and -1 to damage on my last turn.
Arngrim jumps out of the wagon and moves slightly south to give him a better shot. He lines up a shot on the Purple bandit approaching from the south east
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul moves from the wagon and "accidentally" knocks over the scepter trying to push the thing closer to the bandits.

I don't know if there are any rules on this or if it is even possible but a strength/CMB (given his BAB they are the same) check might be best. 1d20 + 1 ⇒ (1) + 1 = 2 Edit: well that didn't work...

"D@#$$t, bloody bow tripped me up." He then loads and tries to fire his bow again, if pushing the oject wasn't a standard action.

Attack on Orange bandit: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d10 ⇒ 8

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

"Alright, now it be a party!" shouts Taklinn with joy as he charges the two bandits who haven't been engaged yet, drawing his waraxe as he moves (If someone could move me two squares down, I'd appreciate it.).
Attack: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d10 + 4 ⇒ (2) + 4 = 6


The scepter is like two feet long, I'm pretty confident in your ability to knock it over haha. I'll even give you that as part of your move.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris leans over Ashara's shoulder and sends an acid dart towards one of the bandits.

Targeting the green bandit.

ranged touch: 1d20 + 2 ⇒ (19) + 2 = 21 acid damage: 1d6 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Ashara considers the situation carefully before stepping out of the wagon:"Good... this must seem as realistic as possible...".
Then the oracle points her finger at the bandit with the yellow scarf:"Flee you ruffian!"

Cast Cause Fear, DC 15 on will at the yellow bandit

Ashara the shouts:"Fall back and don't spread out! There's too many of them!"

Bluff check: 1d20 + 9 ⇒ (16) + 9 = 25


Taklinn deals a solid blow to one of the bandits, and only the man's armor keeps it from cutting him in two. Still, the man grunts in pain.

Tusk steps forward with an axe and swings, but the bandit dodges the blow easily.

Shoris pelts another with a bolt of acid, catching him squarely in the abdomen and burning him severely.

Arngrim lines up an arrow and fires, but the man turns at the last second and it deals only a glancing blow.

Ashara calls upon the strange powers-that-be and rejuvenates her allies, then turns her magic on one of the bandits.
Yellow Will save: 1d20 + 3 ⇒ (19) + 3 = 22

Menarul fires an arrow, but his ruse with the scepter causes it to go wide.

--------------------

Hoping for easier targets, the two bandits to the north angle and fire at Menarul. "Grab that scepter, you idiot!"

Red arrow vs Menarul: 1d20 + 3 ⇒ (11) + 3 = 14
Orange arrow vs Menarul: 1d20 + 3 ⇒ (13) + 3 = 16
Orange arrow damage: 1d6 + 2 ⇒ (5) + 2 = 7

Menarul dodges one, but catches the other in the shoulder.

Tusk's target drops his bow and draws a small axe himself. The other fires his bow again.
Brown handaxe vs Tusk: 1d20 + 3 ⇒ (15) + 3 = 18
Purple arrow vs Tusk: 1d20 + 3 ⇒ (16) + 3 = 19
Brown handaxe damage: 1d6 + 2 ⇒ (3) + 2 = 5

Both bandits near Taklinn also drop their bows and draw small axes.
Blue handaxe vs Taklinn: 1d20 + 3 ⇒ (14) + 3 = 17
Indigo handaxe vs Taklinn: 1d20 + 3 ⇒ (6) + 3 = 9

However, the dwarf's armor is proof against both blows.

The remaining bandit continues attacking the Thakur agent in front of him. "I'm trying, cowards!" he growls in response to his allies behind him. "What're you doing?"
Yellow handaxe vs Yellow agent: 1d20 + 3 ⇒ (12) + 3 = 15
Yellow handaxe damage: 1d6 + 2 ⇒ (1) + 2 = 3

--------------------

The agents spring to their feet (one of them provoking an AoO by doing so) and draw their swords. Samarjit rushes to Taklinn's aid and swings his own sword.
Green agent shortsword vs Blue bandit: 1d20 + 3 ⇒ (4) + 3 = 7
Yellow handaxe vs Red agent: 1d20 + 3 ⇒ (10) + 3 = 13

Initiative order (BOLD are up!):
Taklinn
-----------------
Tusk
Shoris
Arngrim
Ashara
Menarul

-----------------
Bandits
Agents

Everyone may take their turn.

GM:
Red bandit: -0
Orange bandit: -0
Yellow bandit: -0
Green bandit: -11
Blue bandit: -0
Indigo bandit: -6
Purple bandit: -0
Brown bandit: -3

Red agent: -3
Yellow agent: -0
Green agent: -3
Blue agent: -0

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

ouch I'm down. Wait, do the bandits have precise shot? Because if not, the one firing at me with an arrow takes a -4 penalty for firing into melee and would miss and I'd still be up


They don't, good catch. You wouldn't be down anyway though, Ashara healed for 3.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Seeing the bandits waver, Ashara takes a few steps back and shouts again:"BACK! Back I said! There's too many of them for a circle!" as she finishes the oracle channels her divine power again.

[ooc+Move back and channel energy, selectively avoiding enemies[/ooc]

Channel Energy: 1d6 ⇒ 5

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim sees Tusk take a horrible hit and immediately drops bow and rushes forward, drawing his sword. Entering the melee fray, he attacks with abandon.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
but misses horribly.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris' finger spits another gout of acid, this time at the bandit south of Tusk.

ranged touch: 1d20 + 2 ⇒ (2) + 2 = 4 acid damage: 1d6 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

an axe to the one in front of me. hit: 3 + 1d20 ⇒ 3 + (5) = 8
dmg: 1d12 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

Taklinn takes a step to the side in order to flank the enemy with his ally, howling with joy as he launches a full attack against the enemy he wounded earlier.
Attack (dwarven waraxe): 1d20 + 7 - 2 + 2 ⇒ (6) + 7 - 2 + 2 = 13
Attack (spiked shield): 1d20 + 6 - 2 + 2 ⇒ (16) + 6 - 2 + 2 = 22
Damage (spiked shield: 1d4 + 3 ⇒ (4) + 3 = 7


Taklinn leans into the wounded bandit, missing with his axe but catching the man with his spiked shield. The man crumples to the ground under the force of the blow.

Tusk swings again, but once again the bandit neatly dodges the blow.

Shoris fires a bolt of acid at one that is so far uninjured, but his magic goes wide of the mark.

Arngrim swings his sword to no avail.

Ashara calls out once again to the mystical forces, closing some of her allies' wounds.

GMPC for Menarul to keep things moving, firing at the same target as before.
Menarul arrow vs Orange bandit: 1d20 + 3 ⇒ (4) + 3 = 7
Menarul lines up another shot, but it too goes wide.

--------------------

The two bandits still holding their bows see one of their fellows drop. Now two men down, they decide to switch tactics. "Come on, there's too many of them! Grab that thing and let's get out of here!" They then focus on clearing a path to the sparkling scepter.
Red arrow vs Yellow agent: 1d20 + 3 ⇒ (6) + 3 = 9
Orange arrow vs Menarul: 1d20 + 3 ⇒ (5) + 3 = 8

"I'm trying!" their fellow cries out angrily. He takes a step closer to the object, knowing that the half-elf's bow is much less effective up close.
Yellow handaxe vs Menarul: 1d20 + 3 ⇒ (12) + 3 = 15
Yellow handaxe damage: 1d6 + 2 ⇒ (4) + 2 = 6

The bow-wielding bandit near Tusk and Arngrim drops it and draws a small axe as well. Meanwhile, his partner moves so the pair are flanking the dwarf.
Brown handaxe vs Tusk: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Purple handaxe vs Tusk: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

The one remaining bandit by Taklinn takes a desperate swing at the agent, being the less armored of his two opponents, and steps in toward the fire to be able to assist his allies if needed.
Blue handaxe vs Green agent: 1d20 + 3 ⇒ (11) + 3 = 14

--------------------

The two agents to the northwest, remembering the plan with the scepter, rush toward the two bow-wielding bandits, seemingly to take out the last of the ranged support but also to open up the scepter to being taken.
Yellow bandit AoO vs Yellow agent: 1d20 + 3 ⇒ (11) + 3 = 14
Yellow agent shortsword vs Orange bandit: 1d20 + 3 ⇒ (19) + 3 = 22
Red agent charge vs Red bandit: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Yellow agent damage: 1d6 + 2 ⇒ (1) + 2 = 3
Red agent damage: 1d6 + 2 ⇒ (4) + 2 = 6

Taklinn's ally closes with the retreating bandit and swings his sword.
Green agent shortsword vs Blue bandit: 1d20 + 3 ⇒ (19) + 3 = 22
Green agent damage: 1d6 + 2 ⇒ (1) + 2 = 3

The remaining agent moves to flank with Tusk.
Blue agent shortsword vs Purple bandit: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Blue agent damage: 1d6 + 2 ⇒ (3) + 2 = 5

Initiative order (BOLD are up!):
Taklinn
-----------------
Tusk
Shoris
Arngrim
Ashara
Menarul

-----------------
Bandits
Agents

Everyone may take their turn.

GM:

Red bandit: -6
Orange bandit: -3
Yellow bandit: -0
Green bandit: -11
Blue bandit: -3
Indigo bandit: -13
Purple bandit: -5
Brown bandit: -3

Red agent: -0
Yellow agent: -0
Green agent: -0
Blue agent: -0

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Again, Ashara points her finger at the bandit threatening Agrim and Tusk and sends a wave of pure fear to engulf him!

Cast cause fear against the bandit between Agrim and Tusk, Will negates DC15

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim takes a moment to study his target before he steps in for another attack.
Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

I shift out of purples way and swing at brown hit: 3 + 1d20 ⇒ 3 + (17) = 20
dmg: 1d12 + 3 ⇒ (4) + 3 = 7 slashing

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

Seeing the thug's partner move away, Taklinn shouts "Hey now, where do ye think ye're going!?" He shrugs the dead thug off of his shield spikes and steps up to face his next opponent, hollering as he swings "Get ye're arse back 'er an' take what's comin' to ye!"
Attack (dwarven waraxe): 1d20 + 7 - 2 + 2 ⇒ (14) + 7 - 2 + 2 = 21
Damage (dwarven waraxe): 1d10 + 3 ⇒ (8) + 3 = 11
Attack (spiked shield): 1d20 + 6 - 2 + 2 ⇒ (17) + 6 - 2 + 2 = 23
Damage (spiked shield): 1d4 + 3 ⇒ (1) + 3 = 4

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris holds his finger out, but no acid jumps from it.

I want to ready an action to shoot an acid dart at the first bandit that gets within 10' of me; otherwise, I won't fire. It looks like they're about to take the scepter, and if we chase them down without resting, I may need this acid dart later :)

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Menarul steps away from the man attacking him and drops his bow in the process. With a glance at the enemy, he grabs one of the vials strapped to his chest. After a moment to uncork it, he downs the contents and replaces the vial. He grimaces slightly as he draws his large hammer.

CLW extract: 1d8 + 1 ⇒ (8) + 1 = 9

free action to drop bow, followed by a five-foot step to avoid AoOs from his standard action extract imbibing. He then dras his hammer as a move. (I have been trying all day to get on a computer to post this and move Menarul but have failed. If someone could move him towards Shoris I would be very grateful.
Current HP 9/9


Taklinn, not at all through with the fight, follows the other bandit and drops him as well.

Tusk manages a hit on the bandit, cutting a nasty gash across his face.

Shoris readies another acid dart.

Arngrim lands a blow immediately after Tusk.

Ashara turns her magic on the bandit's mind.
Brown Will save: 1d20 + 3 ⇒ (16) + 3 = 19
The man shrugs off her spell just in time to fall, bleeding, to the ground.

Menarul drinks one of his prepared extracts, closing his wounds.

--------------------

As more and more of their fellows drop, the remaining bandits lose their confidence in the fight. "Hurry up! Don't come back empty-handed!" one of the two to the north shouts. Both fall back and disappear into the woods.
Red and orange bandits make a full retreat.

The one nearest to the scepter sees an opening as Menarul retreats back a step. He grabs the scepter and cuts north, not down the path, but directly into the trees.

The remaining bandit, seeing all his allies fall or flee, bolts down the path leading east.
Purple bandit makes a full retreat, moving so as to avoid an AoO from Tusk.

Combat over!

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

"Did he get the part where we agreed to let them take the scepter?!?!

Ashara shakes her head at Taklinn and shouts:"BAck away from them! Let them run! Our lives are worth more than gold"

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim sends an arrow after the feeing bandits just to keep them running, then checks with the team.
"Is everyone ok? Who is hurt?
Then sets about helping to bandage wounds and search the dead bandits

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

I'm wounded badly. See blood on me, blood on me all over

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

"I should be okay," Menarul responds as he picks up and cleans his bow, "How much of a head start do we want to give them? Also, I guess we should take these guys prisoner, no?"

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim begins to see to Tusks wounds, cleaning and bandaging as he is able. "Does anyone have a wand or potions? I do not."


On each of the four fallen bandits, Arngrim finds a handaxe, leather armor, a composite shorbow, and 20 arrows. (Close inspection of the shortbows determines they have a +2 Str rating.) One of the bandits, the (green) one Menarul first dropped, is still alive and conscious, trying to crawl into the cover of the trees but making slow progress.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Ashara channels once again, making sure all of the injured are near her:

Channel energy: 1d6 ⇒ 5

"Now... would someone please see to that poor fellow crawling in the dirt? Get him here and we'll fix him up before interrogating him"

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim nods to Ashara now that Tusk has been seen to, and goes to the wounded man and drags him back to the group by his collar. First he binds the mans hands, then he sets to bandaging the wounds.

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Ashara tries to stop the man's bleeding, as she talks she speaks:"Thanks Arngrim. Now... what about you, little scoundrel? Are you ready to tell us where your master hides? He has left you here to die, but that's not need be the case if you do what's right and help us"

Heal check: 1d20 + 5 ⇒ (2) + 5 = 7


The man's only wound, aside from some minor scrapes and old scars long since healed over, is Menarul's arrow that took him in the chest, narrowly missing his heart. He winces in pain as you prop him up against a tree trunk. "Where... my master... (ungh) why? If that... thing was... so important... probably shouldn't... leave it in the open!"

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Finishing his task, Arngrim finally speaks. "Well, ever think that maybe it was a trap? Here is how it is. You can tell us the truth about where you hide out and how you get there, and we can let you live. Granted, it may only be living until your execution, but you will not die alone and dirty here in the mud. Or we make your last few minutes extremely unpleasant."
Bluff: 1d20 + 3 ⇒ (17) + 3 = 20

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