Ascension - Thieve's Guild (Inactive)

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Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Remember, the Trip attempt was an AOO, you got a full round to work with.


The ashen bird snaps at Anthony as he runs deeper into the vapors.

AoO d20 + mods = 16

It then gives chase, moving in a straight line until it finds him just inside the inn, attacking again.

Attack d20 + mods = 24 - no flanking bonus since the dwarf is stunned/unarmed.

Three of the crossbowmen reload and fire on the Maeltheron.

Attacks: d20 + mods = 20, 6, 1. Crit confim d20 + mods 17 (no crit). Dmg d8 + mods = 8

Maeltheron takes one bolt to the arm.

The other two drop their crossbows and charge, drawing short swords as they close in.
Charge to O41, and O42 respectively.[ooc]
[ooc]Attacks: d20 + mods = 8, 22. One hit. Damage d6 + mods = 5

The second draws a line of blood down one of his cheecks.

Inside the inn the elves fire on dwarf with their bows.
Firing into melee
Attacks d20 + mods = 13, 3

The two remaining men flank Sic, attacking with their blades.

Attacks d20 + mods = 11, 4

The witch flies east, landing next to one of the crossbowmen and begins casting a spell.

As she does so the reptilian bird appears from behind the chimney again, heading towards Maeltheron and Vaek, claws crackling with electricity again.

The halfling, seeing the female dwarf stunned charges Anthony, slamming one of his daggers into the metal suit protecting Anthony.

A human woman rushes down the stairs, a rapier in hand, Cheyle in disguise.

I actually realized she couldn't have done her previous attack, the stinking cloud, 20' high, would have blocked her vision.

Charge attack: d20 + mods = 24

Updated map

Sorad is up


Stooping, Sorad picks up the fallen sword, holding it away from his opponent as he hits her again.

Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Did the ashen bird roll a 35 or higher to detect me? The moment I move out of its reach, it has no way of telling where ive gone exept if it hears me.


It saw the direction you moved and started that direction. From there it simply moved in a straight line towards the sounds of battle.


The cleric on the opposing side is up, but Sic can probably take his move - I don't imagine the cleric is going to do anything that will affect those in the inn this round or vice versa


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

is P.22 the unconscious one?

Sic lashes out with his axe at the nearest fool who thought to confront him.

Battle axe attack vs P.23: 1d20 + 8 ⇒ (8) + 8 = 16 +2 if human
Damage: 1d8 + 4 ⇒ (5) + 4 = 9 +2 if human


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Who is up?


Yes, P22 is the first one you downed.

Sic's axe lands another blow on the next man. He falls to the floor, a nasty gash on one arm bleeding out profusely.

Still waiting for the cleric on the other side to go, and the dwarf is up now. Once the dwarf goes we are back to the top of the initiative with Maeltheron.


The cleric points a finger and Vaek, uttering a single word has his holy symbol glows again. "Fall"

Vaek must make a DC14 will save vs a mind effecting enchantment
If Vaek fails the cleric moves to flank him with the undine. If Vaek saves he moves to Q40.

If Vaek fails the save:

On your turn you must drop prone to the ground (a free action). Other than that you may take any of your normal actions except standing back up.

The dwarf turns and ducks around Anthony and runs into the green mist. She emerges from the other side near the fountain. She holds no weapons in her hands.
Withdraw action to avoid AoO from Sorad. Acrobatics roll d20 + mods = 22. Moving NE through the halfling, SE through the ashen bird, then east till she gets out of the mist.

Maeltheron and Saul are up, then the undine.

Updated map
The map shows the cleric in the position assuming Vaek makes the will save. If he fails the cleric is two squares to the left.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

You didnt note a fortitude save roll for the dwarf. Oversight or is she immune to poison or something?


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

AC: 19, HP: 32/45, Flanking

Filios lays into the Undine from a flanking position with Vaek.

Good to see ya, pal. Need a hand?

Curveblade ATT: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Curveblade DAM: 1d10 + 4 + 3d6 ⇒ (4) + 4 + (3, 2, 1) = 14


Eidolon Krast wrote:


You didnt note a fortitude save roll for the dwarf. Oversight or is she immune to poison or something?

Any creature in the cloud on the casters turn must save. Otherwise it is 'safe' to move through it (holding your breath presumably).

Stinking Cloud wrote:


Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

By that reasoning, anyone who succesfully identifies the spell as it is cast will not have to save, since they can hold their breath. Also, the quoted rule refers to creatures who have saved but are remaining in the cloud, not creatures moving into it. Basically that text is just clarifying that the saving once does not make you safe from the cloud, and then outlines when subsequent saves should be made.

I think universally, specific circumstances (i.e you saved and remain in the cloud) should not be taken into consideration for any other situation. Thats just a basic "rule" of rules writing.

Most importantly, if the cloud functioned that way, the caster could ready an action like "I cast this spell if any enemy moves into my Stinking Cloud" to allow Allies to move through the cloud and still be able to screw over enemies (oh look now its my turn so you arbitrarily have to save)

Spells also usually describe what you can do, if holding ones breath was an option for avoiding its effects, it would be spelled out in the spells effect.

Lastly, whos to say Stinking Cloud isnt a contact poison? Which it surely is, since the description does not mention creatures who do not breath are immune (like spells that rely on vision mentioning that blind creatures Arent affected, like alot of illusions)


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

will save: 1d20 + 5 ⇒ (17) + 5 = 22


Eidolon Krast wrote:
By that reasoning...

Reconsidering on this.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

In the midst of this ambush, I am particularly bothered 'in game' on how they found us. Doing a knowledge roll to try to find any clue that would indicate who may have sent them, or if they are based of an insignia etc.

Knowledge - local: 1d20 + 8 ⇒ (3) + 8 = 11


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Man Vaek, have the dice gods actually seen fit to grace you with a good roll on any of your Knowledge(Local) rolls yet? If so, im having a hard time remembering it happening : /


Male Human Fighter (Brawler) 6
Stats:
hp 18/72Fort +7, Ref +4, Will +2 (+2 vs. fear); Initiative +6; Bluff (3) +3, Perception (4) +6, Sense Motive (1) +3, Stealth (6) +9

Saul stumbles back, his eyes watering from whatever devil mist he inhaled.

Grozit. Just... grozit.

5 foot step to Q 24


Getting a fort save from the dwarf.
The undine is up, then Anthony and Vaek's turn. Anthony you can likely state your move action now, I don't imagine it will effect the undine.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

This isnt good, at this rate, Vaek and Mael will be done for if they havnt bolted already...curse this damnable cloud, cant see a thing!

Feeling their chances of any kind of victory slip away with the dwarf, Anthony retrieved a potion of Invisibility, getting ready for the increasingly likely escape.

All the same, he cautiously stepped to the side of the halfling, hoping he would soon be in a state to assist Sorad.

Cyclopian:
"Vaek, Mael, are you still out there!?"

Then he yelled again, this time in common.

"Friends of the Tower, the cowardly assassins are trying to run away! Quickly, grab the halfling!"

Bluff and/or Diplomacy +15

5-Foot Step to O 26, Move Action to retrieve potion.

Keep in mind that I am able to retrieve and hold items in my own hands underneath the suit, so the potion shouldnt be a possible target for any potential Sunder or Steal attempts, or even visible for that matter,


Aye. Note on the bad side of things you won't be able to drink it till the nausea is gone - standard action to drink.

I've never before realized just how nasty a stinking cloud was - this battle looks to be pulling out every painful aspect of it.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10
GM Ascension wrote:
Note on the bad side of things you won't be able to drink it till the nausea is gone - standard action to drink.

Yeah, I am painfully aware of that : /

When you consider that its basically a level 2 spell (since you get a Fog Cloud for free with no cast time), causing one of the worst status effects in the game to multiple targets, 1d4+1 rounds of duration after you exit really just seems excessive :O

Stinking Cloud is to Debuffing, what Haste is to Buffing -.-


Dwarf fort save d20 + mods = 29

Maeltheron sweeps his blade out in an arc at the undine, who ducks the attack.

The undine in turn strikes at Maeltheron with fury, punching and kicking rapidly at him. Maeltheron dodges the attacks with his elven agility.

Attacks d20 + mods = 14, 9, 15 - and somewhere in the world a player is cursing his die rolls.

Vaek is up


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Imitating the whiny voice of the man he is posing as, "You attack the tower, and you will feel the force might. I know your faces."

Seeing an opening as Mael dodges him with easy, he calls upon his inner energy using 1 ki. 4 left, he increases the speed of his attacks.

attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
attack: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

crit confirm: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

1st attack: 4d6 + 2 ⇒ (1, 5, 6, 5) + 2 = 19. sneak attack from flanking
ugh probably not a crit. but just in case
Crit dmg: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8. +2 killer trait

2nd Attack: 4d6 + 2 ⇒ (4, 5, 6, 2) + 2 = 19. sneak attack from flanking


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

ok thing kinda gliched on me, didn't realize I had already posted. wanted to change my statment to the following.

"You attack the tower, and you will feel its full might. I know your faces. the Tower will hunt you down!"

After seeing his blade slice deep into the unarmed assassin his own thirst for blood began to rise.

He shouts still in the whiney stylized voice,

Cyclopian:
"This man is ready to die. Take him out if you can! Metal man, were here!"


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10
Vaek wrote:
ugh probably not a crit. but just in case

Yeah probably not, but if it is, dont forget the +2 damage from Killer :P

Really annoying I wasnt able to get Haste on you Vaek, a third attack and +1 to hit would make you murder him even harder!


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

@tony, you ain't kidding on my knowledge rolls. for living in the city my entire life, I apparently know nothing about it. I will chalk it up to being distracted and trying to kill a guy whom I can only guess is a monk.

heh, thanks Tony, I was just looking over my sheet to see if I was doing all my damage. and you had saw what I didn't initially see. so I added that.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

hehe, yeah, I probably only hit once, but regardless, its solid SD damage. heh, with a 3rd attack, may have potentially one shot him :)


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Oh dont discount that 20 just yet :) Even with 18 Dex and Wis and the monk bonus, thats only 19. Ofcoure hes probably rocking mage armor at the very least if he knows what hes doing so...bah forget I said anything :)

More importantly though, you seem to only have applied a +1 damage to your attacks, but with 12 Str and a +1 weapon that should be +2


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

even better.. whoops is me. edited it, will edit my sheet as well so I don't forget.


The flying dinosaur veers towards Maeltheron and dive bombs him, electrically charged claws scratching at his eyes and face.

Attack d20 + mods = 23. Damage d3 + 5d6 + mods = 18

The witch completes the casting of a her spell and a glowing leopard appears to the side of Maeltheron M46. Taking a step forward she glares at Maeltheron as the leopard growls and leaps for him, a flurry of teeth and claws.

Maeltheron needs to make a will save DC 18 or take a -2 to AC for a long time. Success means he only takes the -2 for one round.

Leopard, charge/pounce attack
Attacks bite: d20 + mods = 26. Damage d6 + mods = 10.
Claw: d20 + mods = 15
Claw: d20 + mods = 11
Claw: d20 + mods = 12
Claw: d20 + mods = 10
Grab from bite attack: d20 + mods = 26. Maeltheron is grappled, taking a -4 to dex among other penalties.

One of the men with blades steps to the opposite side of Maeltheron to flank with the leopard.

Attack d20 + mods = 19. Damage 2d6 + mods = 7

The other man also also attacks. d20 + mods = 16

By my calculations Mael is now at -3 HP, bleeding and unconscious on the ground.

The three remaining crossbowmen take a step forward, reload and fire at Vaek. Attack d20 + mods = 13, 10, 13

Inside the inn one of the elves fires another arrow at the hafling.
Attack d20 + mods = 14

The other drops his bow and races around the tables to try and grappled him.
Grappled d20 + mods = 15. Still waiting to see if the hafling takes an AoO against the grappled attempt.

The last man attacking Sic withdraws, fleeing south towards one of the doors to the small private rooms and pushed open the door. Cheyle gives chase to him, ending her movement next to him, a rapier in her hands. "You best not be going anywhere."

The ashen bird continues to attack Anthony.

Attack d20 + mods = 9

The halfling runs north and leaps through the window, glass shattering in all directions and giving the hafling several cuts.

Bull rush the window d20 + mods = 13
No one next to him is armed or able to attack, so no AoO's against him.
Damage d4 = 3

For reference should someone else decide to use another window as an exit, it is a CMD 10 bullrush attempt to break through the glass, inflicting 1d4 damage. Or you can use a move action to open the window. In either case moving through a window counts as rough terrain.

Updated map

Sorad is up, then the cleric outside, then Sic.
Sorad and Sic can probably both declare their actions.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

That is accurate...Greeeeaaaat!


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Hohoho...

Sic chuckled to himself as the last his assailants turned tail...just like a milk drinking b*@&~... He banished the thought and got back to business as he chose to pursue the tiny man that fled through the window.

Move to L.25

Once he could see the halfling, his basitone voice mumbled dark words as he gripped his unholy symbol. He reached out as if to grab the halfling...

Cast Hold Person - Will Save DC 15

Not so fast shorty.

Sic motioned to his fellows to follow after him.

Cyclopian:
This way boys! That little squirt aint going to get far.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10
GM Ascension wrote:

One of the men with blades steps to the opposite side of Maeltheron to flank with the leopard.

Attack d20 + mods = 19. Damage 2d6 + mods = 7

So uhm, Greatsword weilding Crossbowman? Or Sneak Attack? If they have 6 PC classed NPCs with them, I dunno what to think anymore...


I once again can't see the map. :P I will be moving towards the halfling and attacking him, although exactly what I do and how many attacks I get depend on how far he is, but you can assume that that's where I'm at and continue with the game until I get home, and which point I will post.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Anthony waved at Sic in a "yes yes, go on" fashion, bending over slightly to cough again.

Cyclopian:
"You go on, ill be with you shortly. Wouldnt do us much good to all clump up in the window anyway. Lets not make it too easy for them."

He then turned to the billowing cloud in the doorway, watching and waiting for any sign that it might dissipate.

If the Stinking Cloud isnt already gone when it becomes Anthonys turn again, he will ready his move action to move when it does go away.

If the Nausia has gone away however, he will cast Mage Armor, then move outside.

How many rounds since the Witch cast the cloud btw?


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Not sure about the overwhelming odds, and how they know who we are...but we are friggin' hosed!


Haste and stinking cloud both have been active for 2 rounds.
Saul and Anthony have been out of the cloud for 1 round.

Bad news for Maeltheron. I misread the map and the placement of the leopard. I read the N line as the M line - so questioned a +2 to hit on the attacks. It was flanking with the undine so the first claw attack also hits at d20 + mods = 17. Damage 7. Mael is dead.

Raise dead will cost 5000gp and requires a complete body.
Resurrection cost 10000gp and requires part of the body.
True resurecction cost 25,000gp and requires no portion of the body.
The one time free res is of course just that.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Ok then...just let me know if I am resurrected or raised? If not, it has been a pleasure, and I will go silently into that good night.


You have the free 'true resurrection' at worst case. But I will send you a private message once the battle is resolved.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Well hopefully, we can simply retrieve the body once we have either all escaped and/or died. So Mael, your only mostly dead :)

Where are the guards when we need them... protecting the criminals who only plan mischief but haven't done it yet for a while.


You didn't actually post what space the halfling is in, so I assume he is within the sixty feet of movement I have

Moving faster than most would consider possible, Sorad dives through the window after his opponent and batters him with a series of punches to his torso.

Active Quick runner's shirt, full defensive attack.

Attack: 1d20 + 9 ⇒ (12) + 9 = 21 Stunning fist. DC 16 to save.
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


L29 on the map, though I forgot to update the game header link to the map. He is just the other side of the window. Attacking from this side of the window will provide him with partial cover (+2 to ac). Going through the window means you provoke an AoO from him - in which you have partial cover from the AoO.

Updating the main map link now.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Does he provoke an attack if he exits the window from N 28? Does he get any kind of acrobatics to leap out the window instead of clamber over the edge?

Also, did you remember the haste bonus of +1 on your attack roll Sorad?

When you say ive been out of the cloud for one round, that means ill have been out of it for 2 once my turn comes up this round right?

@Vaek, if your hunch about grapple is true, your best bet is probably a trip attempt on your AOO...figures she had to be a dwarf though : /


I did remember. Thanks for keeping up on us though. :)
And I will be moving to M29 before I attack.


He won't be able to cut the corner from N28

Sorad leaps through the window, foot extending in a kick as he does so. As he lands to throws out to quick punches. Whether by luck or skill, the halfling evades the attacks.

The cleric near Vaek steps away from Vaek and next to the undine 5' step to P41. His hand glows white briefly as he touches his ally, some of the wounds from Vaek's vicious stabs healing.

Will save for the hafling d20 + mods = 19

The halfling shrugs off Sic's spell. In response he points one of his daggers at Sic and calls back, "You started this mage tower scum. You will pay with blood for attacking our guild!"

The dwarf is up, though Saul, still sickened, can declare his action.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Eeeh, its actually quite annoying, but I cant help myself.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

We really need them to start missing their saving throws.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

in anticipating the dwarves move. I am assuming she will most likely grapple me. I am providing my response to that action as i'm going to bed

Vaek seeing the fierce dwarf barreling towards him. He attempts to step aside to trip her.

Trip: 1d20 + 4 ⇒ (3) + 4 = 7

yeah don't think that worked

With the attempt failing to connect on the her strong legs. He tries to use the momentum to dodge out of the way.

1d20 + 18 ⇒ (20) + 18 = 38

WOW! maybe I will get out of this.

With pain in his voice, though still imitating Tunny's voice,

Cyclopian:
They've killed him! They've killed him! If can't kill those inside, get away now!

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