
A highly regarded expert |

This is where we can discuss anything outside of the ongoing fray.
The best way to get in the game is to send a PM to myself, Mr. Swagger, LazarX, and hopefully a few other people willing to act as judges. Outline your character following the rules given in the gameplay thread, and once he's been looked over and given the OK, he can wait in line for his turn at the reigning champion.
This is just for fun, so let's just have some giggles watching mages kill each other in new and creative ways!

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One of the main changes the UM spell duels adds is the ability to counter every spell - which have been implemented as may be a way to nerf divination wizards. With normal rules the initiative winner will almost always win. If you're given a chance to counter that first spell you can at least have a bit of a fighting chance.
Note that in order to counter you still have to identify the spell with a successful spellcraft check and then make a caster level check, so it's by no means guaranteed, and the wizard's ability score bonus to spellcraft will still give it the upper hand.