
Killer Pixie |

The year is 1473 on Earth. The age of the printed book has just begun, as the Ottomans dwarves, led by Mehmet II, conquer Eastern Europe and Turkey, and Leonardo da Vinci works on his first drawings.
In the little town of Otlukbeli, Uzun Hassan, Padishah of Iran and leader of the White Sheep Turkomans, waits with his army as the Ottomans approach the place, in what will end in a bloody confrontation that may decide the future of Turkey.
Hello, everybody! I'm going to run a sandbox game set in the year 1473 of our world, except it will have magic, monsters and many of the things that make fantasy so interesting. I developed a quite complex campaign setting that fits most races in the world and many events are changed a bit to adjust, say, the king of Sweden living seven hundred years.
I'm looking for 4 players that can post regularly and try to make interesting characters. Of course, things will change, so let's see:
There is definitely something big out there granting divine power to some characters, but this happens for worshipers of all religions. It is not known in the setting why does this happen, but there are many people with theories. The Catholic Church assumes the power of their clerics comes from God and the other magic from the Devil, and it's something quite similar with many religions, believing their magic to be the only one that comes from the creature they worship, while the others come from something else, usually evil. If you are going to play a character who mechanically benefits from deities, your character must only truly believe and worship a version of that deity and be no more than one step away from them in the alignment chart. This way, you can play a good catholic cleric, who believes God is a force of orden, peace and friendship that wants to guide people to their salvation, but you can also play an evil chatolic cleric who worships the same God, that wants him to hunt down everyone who does not believe in him, and will give them eternal torment once they die. Understand? Good!
Attributes: 1st level, 15 point buy, okay?
Classes: Anything Paizo is fine for me, but no third party, since I think you can make practically every concept using only the official material, and I'd rather not worry about insanely overpowered material.
Races: This ones are outright allowed, but you should still dot before playing so you can have an idea of how they fit in the setting:
All Core
Aasimar
Changelings
Dhampir
Fetchlings
Ifrits
Kitsune
Orcs
Oreads
Samsarans
Sulis
Sylphs
Tengu
Tieflings (You don't get the Stealth bonus)
Undines
Wayangs
Most other races are allowed too, but they are not know to the Europeans of the time, so please dot with the one you are interested in playing so I provide you with a summary of the race's existance in the setting and you decide if you can make it work.
Monsters with a CR lower than 2 will be allowed on a case-by-case basis.
Alignment: Any, I only ask for teamwork, if your antipaladin, Worshiper of the Big Bad Ugly Killer Skull of Evil, can work well with a party with some good characters, she's welcome, and, if your paladin, Defender of Puppies, can work well with a party with some evil characters, he's welcome too!
Background: What I said above, also, your character must have a reason to be in the dwarven and human town of Otlukbeli, in Turkey, keep that in mind!
Traits: Two traits, you can take another one if you also choose a drawback.
Wealth: Roll depending on class, if you get something below average, you can take average.
House Rules: None yet, if many people is interested in something specific, I will allow it.
I will let recruitment open for about a week.
You can ask me anything about the setting of the campaign to improve the creation of your character, because many things are obviously different. From a summary of how society views spiritualists to the legends about unicorns, go ahead and ask if you are interested!

Insane KillMaster |
Hmm:
* NPC Classes?
* Generic Classes? (3rd party, D&D 3.5)
* Templates?
* Unchained's Background Skills?
* HP after first level?

Killer Pixie |

Hmm:
* NPC Classes?
* Generic Classes? (3rd party, D&D 3.5)
* Templates?
* Unchained's Background Skills?
* HP after first level?
Thanks for the questions, they will let me clarify a few things:
NPC classes and generic classes... nah (except for young characters). They are pretty much generalizations of PC classes, with less abilities and stuff. It would only make the character less flavorful in abilities, in my opinion.
Templates that add CR to a creature, no neither, because it would unbalance them with other party members. Others may be allowed in a case-by-case basis, and I may give an extra level to a character with a CR -1, but they are mostly not allowed, depends on the background and the template you want.
Alright, we're using background skills.
Hit Points when you level are rolled, with the usual bonuses.
Young characters are allowed, but you'll really have to buy me with your background. Penalties as usual, NPC classes and only one trait until you reach adulthood.

thunderbeard |

Ooh! I've always wanted to play a gnome from the Low Countries. Because, I can only assume, gnomes pretty much have to be Dutch.
I've wanted to run a game on this premise for a while, but would be just as happy to play one. Dotting for now, because busy, but ideas:
-A black forest elf druid from a secret pagan enclave
-A gnome tinkerer (maybe an experimental gunsmith, since 1473 is early enough for very experimental firearms?)
-Anything with English longbows
-An actual historical assassin
-I dunno, maybe some sort of winged hussar type, there's a lot of real cool historical cavalry orders.

Ilir Olcana |

DM, this looks to be an exciting setting! I became more interested in world history in university as I never had the courses for it in high school. I always thought it a great experiment to overlay the Pathfinder fantasy on our own world - the history takes things to a whole 'nother level, too.
I must ask: Would you be opposed to my submitting a Copt fleeing from persecution? I'm thinking an individual pushed into more progressive thinking than the current era accepted as a result of his persecution due due to faith, even by Christians of other denominations (who I'm sure he'll meet).

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This seems pretty interesting, my European history isn't great, but it seems like we're rewriting large swathes of it anyway. I would like to have some more clear guidelines for characters if possible. We can come from all over? I'm having trouble figuring out what sorts of non-turkish sorts would be doing in a little town like Otlukbeli. I just want to get a clearer picture of your expectations and see if I can match them.
You say the dwarves are the Ottomans, what about other ethnicities/races? I'm guessing the Scandinavian and maybe other Northern European countries are primarily elves, but what about the rest? Are the English human? What about Orcs and Half-orcs? Thanks for taking the time out for this.

Killer Pixie |

Ooh! I've always wanted to play a gnome from the Low Countries. Because, I can only assume, gnomes pretty much have to be Dutch.
I've wanted to run a game on this premise for a while, but would be just as happy to play one. Dotting for now, because busy, but ideas:
-A black forest elf druid from a secret pagan enclave
-A gnome tinkerer (maybe an experimental gunsmith, since 1473 is early enough for very experimental firearms?)
-Anything with English longbows
-An actual historical assassin
-I dunno, maybe some sort of winged hussar type, there's a lot of real cool historical cavalry orders.
Hey! I'm glad you're interested, here's some information you could use to develop those concepts:
Cannons and firearms were invented by gnomes in the great empire far to the East, China, and have since started spreading throughout the West. Sixty-eight bombards were used by the Ottoman dwarves to conquer the elven city of Constantinople in 1453, and it is not unlikely that they had gnome tinkerers to aid them with their use. Some of these gnomes may have stayed with the Sultan, and still be aiding him in his conquest of places like Otlukbeli.
The longbowmen were used effectively by the English a few decades ago in the Hundred Years' War, and they are still popular. These archers are usually human, like most people on England.
The Assassins were a sect (mainly dwarves) that controlled many territories in Persia, known and feared in Europe thanks to the writings of Marco Polo. It is believed they decayed and dissapeared a couple hundred years ago, but there are still stories about specially convenient accidents among the enemies of the Timurid Empire, and Uzun Hassan happens to be one of these enemies. May he be endangered, not by the Ottomans, but by a secret order of Assassins?
Light hussars have been used by European armies to provide light, expendable cavalry units, but, asThe Kingdom of Polony and the Duchy of Lithuania have very recently joined into a Commonwealth, a new order of cavalry, more heavy and spectacular, is just appearing, the Winged Hussars.

Killer Pixie |

Dotting! Anything we should know about particular countries (e.g. Bavaria, Bohemia, southern France, or northern Italy)?
Sure, you can use
The kingdom of Bohemia is also a state of the Holy Roman Empire, led by Matthias Corvinus. It was in this place that the reformist Jan Hus preached his beliefs, and, after being burned at the stake, his followers initiated a revolutionary movement that marked the century, until Corvinus invaded the kingdom. He says he wants to return Bohemia to Catholicism, but some think it was just a pretext for the invasion.
In human France, the Hundred Years' War ended only twenty years ago. The current king is Louis XI, the Prudent. France has been in conflict with northern Italy and Charles the Bold, duke of Burgundy.
The republics and duchies in Northern Italy are human, but they also have an important population of elves and half-elves, many coming from the recently fallen Constantinople. The Venetians have expanded in Italy, and they are currently in war with the Ottomans for the maritime control of the northern Mediterraneum. Its current doge is Nicolò Tron, but the elections are just in two days, and Nicolò Marcello is a favorite among many powerful families. In Florence, Lorenzo de' Medici is the de facto leader of the city and a great patron of the arts, even when he doesn't belong to the council of government. The duke of Milan, State of the Holy Roman Empire, is extremely cruel and tyrannical, and the duchy has had to defend from Swiss, France and Venetia. The Duchy of Ferrara is subject to the Papacy, and its duke, Ercole I d'Este, just got married.

Killer Pixie |

DM, this looks to be an exciting setting! I became more interested in world history in university as I never had the courses for it in high school. I always thought it a great experiment to overlay the Pathfinder fantasy on our own world - the history takes things to a whole 'nother level, too.
I must ask: Would you be opposed to my submitting a Copt fleeing from persecution? I'm thinking an individual pushed into more progressive thinking than the current era accepted as a result of his persecution due due to faith, even by Christians of other denominations (who I'm sure he'll meet).
You mean from muslims? Well, I'm no historian, but as far as I know, Copts didn't have the social status of muslims in the Empire, but they weren't persecuted. Glad you are interested!

Ilir Olcana |

Ilir Olcana wrote:You mean from muslims? Well, I'm no historian, but as far as I know, Copts didn't have the social status of muslims in the Empire, but they weren't persecuted. Glad you are interested!DM, this looks to be an exciting setting! I became more interested in world history in university as I never had the courses for it in high school. I always thought it a great experiment to overlay the Pathfinder fantasy on our own world - the history takes things to a whole 'nother level, too.
I must ask: Would you be opposed to my submitting a Copt fleeing from persecution? I'm thinking an individual pushed into more progressive thinking than the current era accepted as a result of his persecution due due to faith, even by Christians of other denominations (who I'm sure he'll meet).
In the empire. I was thinking he came from the harsh treatment in Alexandria or Armenia. Would that be workable?

Killer Pixie |

* SkinWalker?
* CatFolk?
* Vanara?
I'd rather not allow skinwalkers, at least not without a concept worked out, okay?
Catfolk and vanara are not know by the european society, if you are definitely interested in playing one of those races, let me know and we'll see if we can make it work.

Killer Pixie |

This seems pretty interesting, my European history isn't great, but it seems like we're rewriting large swathes of it anyway. I would like to have some more clear guidelines for characters if possible. We can come from all over? I'm having trouble figuring out what sorts of non-turkish sorts would be doing in a little town like Otlukbeli. I just want to get a clearer picture of your expectations and see if I can match them.
You say the dwarves are the Ottomans, what about other ethnicities/races? I'm guessing the Scandinavian and maybe other Northern European countries are primarily elves, but what about the rest? Are the English human? What about Orcs and Half-orcs? Thanks for taking the time out for this.
This is a very abridged and general summary of the races, hope it helps!:
Dwarves: Arabs and Indians.
Elves: Russians and Scandinavians.
Gnomes: Eastern Asia, also many in India.
Halfling: Africans.
Humans: Most Europeans. English.
Orcs: Mongolians.
If there is anything more specific you want to know, just ask.

Killer Pixie |

I'm also interested in ways I might hook a character into the setting; especially curious about how wizards fit in.
Wizards in Western Europe states are not considered much different from witches, heretics, worshipers of the Devil, that must be burned at the stake. This gives wizards living in this catholic countries the need to hide their abilities. The few resources to study and use what a wizard learns makes this class quite uncommon in this zone, though some have managed pass themselves as faithful miracle workers. This impersonation is much more common in other spellcasting classes (like the sorcerers), though, since the wizard needs a spellbook, and if they are trying to make people believe their powers comes from God, that doesn't help. One of the most ingenious ways to surpass this was invented by Pedro Cortés, a Spanish wizard who disguised his spellbook as a Bible and travelled his country healing sick people.
Wizardry is also a forbidden act for muslims, but a clever enough wizard can also pass himself as a spiritually accomplished person that has achieved divine power.
Maybe the best place for wizards is Russia, though it is still not very common. People seek help from casters to cure illnesses and improving the harvest, but there is also a certain persecution, or mistrust, at least.

Killer Pixie |

Killer Pixie wrote:In the empire. I was thinking he came from the harsh treatment in Alexandria or Armenia. Would that be workable?Ilir Olcana wrote:You mean from muslims? Well, I'm no historian, but as far as I know, Copts didn't have the social status of muslims in the Empire, but they weren't persecuted. Glad you are interested!DM, this looks to be an exciting setting! I became more interested in world history in university as I never had the courses for it in high school. I always thought it a great experiment to overlay the Pathfinder fantasy on our own world - the history takes things to a whole 'nother level, too.
I must ask: Would you be opposed to my submitting a Copt fleeing from persecution? I'm thinking an individual pushed into more progressive thinking than the current era accepted as a result of his persecution due due to faith, even by Christians of other denominations (who I'm sure he'll meet).
Armenia seems nice, there is never total tolerance or untolerance in a place, and it is believable that the harsh treatment you talk about could happen there.

WreckTall |
This campaign feels like it's begging for an alchemist :)
Background:
Nicola Valla was born in Florence, Italy in the year of our Lord 1452. Born third son to a wealthy merchant family, Nicola had unparalleled educational opportunities. He travels all over the civilized world collecting book and knowledge, so he can further his study of the natural world.
While on the forefront of math and science, the young man is making a name for himself. Breakthroughs written about and published, which put him at the crest of the wave of change in the world.

Killer Pixie |

This campaign feels like it's begging for an alchemist :)
Background:
Nicola Valla was born in Florence, Italy in the year of our Lord 1452. Born third son to a wealthy merchant family, Nicola had unparalleled educational opportunities. He travels all over the civilized world collecting book and knowledge, so he can further his study of the natural world.
While on the forefront of math and science, the young man is making a name for himself. Breakthroughs written about and published, which put him at the crest of the wave of change in the world.
Interesting character indeed. I'm eagerly waiting for a 10-minute background!

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Neat! Thanks for responding clearly to everyone's questions. Gets a lot of respect from me. I'm not sure quite yet if there is anything more specific, I was mostly just curious about what you had mapped out already. Can I ask for your rationale though? Most make sense to me, but I don't understand the hlaflings as Africans. Also, would that mean that Egyptians are halflings as well? Gnomes as asians I kind of get, but I'd like to hear that from you as well if you don't mind.

Killer Pixie |

Neat! Thanks for responding clearly to everyone's questions. Gets a lot of respect from me. I'm not sure quite yet if there is anything more specific, I was mostly just curious about what you had mapped out already. Can I ask for your rationale though? Most make sense to me, but I don't understand the hlaflings as Africans. Also, would that mean that Egyptians are halflings as well? Gnomes as asians I kind of get, but I'd like to hear that from you as well if you don't mind.
Sure, always a pleasure! In the XVth century, an extensive slave trade begun in the western coast of Africa, today's Cameroon, etc. I compared this to the status of halflings as common slaves in Cheliax or Qadira, and so I related them. I also created an explanation about the origin of the world that used this, and that I will probably post tomorrow. And yes, Egyptians are halflings as well, and another interesting fact is that Ethiopians are among the strongest and tallest halflings, since they have dwarven blood that, many say, comes from the times of King Solomon.
I considered gnomes to be the most magic of the core races, and I instantly related them to China and Japan, because... imagine you are an European after Marco Polo. You hear stories about the great cities of the East, that, in their festivities, send bolts of color to explode in the sky and make clothings with the cloth that goes out of caterpillars. Sounds like magic, just like gnomes.

WreckTall |
1. He is the third son of a wealthy family patriarch.
2. His family has a lucrative merchant fleet involved in import and export, from spices to slaves
3. His family's diversification into construction is recent, within the last 20 years
4. His education was initially pushed towards engineering and stonemasonary to fulfill family needs
5. He has traveled as far as England, Spain, Greece, and Egypt starting at the age of 13
6. As a product of his time. He is racist, Although he sees other races as inferior, he is not malicious towards them.
7. In modern terms, he could be seen as having a mild form of Aspergers syndrome
8. He has a difficult time making and maintaining friendships. While polite, he makes social faux pas often
Goals
1. He has an insatiable need to find the truth of things.
2. He want to find a type of immortality. Maybe it is literal through Alchemy. Maybe through changing the world through scientific discovery.
Secrets
1. While in England, he joined the secret society of the freemasons. He read the Halliwell manuscript, forever changing his life.
2. His Father sees Nicola as an embarrassment and purchased the construction part of the business to hide him away from the real family business. His manner of education keeps Nicola out of Florence and out of sight of Florence society. Nicola is completely unaware of this.
People
1. His tutor and mentor Silas Athental is his closest companion. Silas speaks 5 languages fluently and can read 10, including Sanskrit and Latin. He has affection for Nicola, and worries his old age will soon leave his pupil alone.
2. He also travels with his man servant, Jeffory. His egalitarian view established through his association with the freemasons, has changed their relationship to a more equitable relationship. Jeffory likes Nicola, but still sees him as his employer.
3. Athena Listona is a courtesan, that Nicola once spent time (and money) on when he was younger. The prostitute took his virginity as well as his money. Nicola who is unable to see the relationship as a strictly business. He still writes her romantic letters (even though she cannot read)
Memories
1. Watched his mother die from consumption at a young age. The permanency of death makes a deep mark.
2. A boyhood crush completely rejects him. This changes how he sees himself and his value.
3. While in Egypt, The great pyramids and the mummies deeply embed the idea of actual immortality may be within the reach of mortals

Killer Pixie |

Interesting concept...as a historian of Medieval and Ancient history I am always up for a game taking place on earth! I was thinking of a halfling based on either the Maasai, Zulu or !Kung.
A halfling Maasai or !Kung would be fun. If you eventually decide for this, I'll post some information.
Zulu don't exist, though.

Killer Pixie |

Killer Pixie, please tell us how you are handling languages. What does Common mean in this world? Does Common even exist or does every major country have it own distinctive language?
Yeah, forgot about that in the first post. There are as many languages as there were on real Earth, but multilingualism is a very common thing, even among lower classes. A race who would begin play speaking Common can speak french, english, spanish and other "human" tongues, while one who begins speaking Gnome can speak Chinese, Japanese, etc.

Killer Pixie |

Ah, so... if the game is mainly middle eastern, I guess the primary users of firearms would be Ottoman Janissaries? (There'd be some in the special divisions, at least).
Hmm, still a little too early for major Jewish emigration from Spain to be a big thing.
Oh, not just that! A considerable amount of the army heading to Otlukbeli is armed with rifles and cannons.

Libidinous Prax |

Can I use the following trait?
Dusk Agent
You spent a portion of your childhood working for the Duskers.
Benefit: You have quite a bit more spending cash than most others of your age as a result, and start with twice the normal amount of starting gold.
In addition, your reputation remains strong and any transactions you make in your home city are always beneficial to you; items you sell net you an additional 10% profit, and items you purchase there are 10% cheaper than normal. This discount also applies to your starting gear.

Nekomimi^w^ |

Few questions:
What would you think of polish people? Both as player and as character. Also, anything I should know on kingdom of poland-lituania? (Bonus points if they mix christianity with slavic faith rather than drown whole country in christianity)
What would you think of pagan aasimar (musetouched)?
For aasimars, roll table for SLA replacement or pick one?
Also, what do you think of variant multiclassing? She is rather happy person, so I think that Bard VMC would suit her well.
Also, retraining of feats? Doubt I'd need it, but just in case~~
As for class, I think of Haunted (Stargazer/Psychic Searcher) Oracle with Life mystery, mixed with Enlightened Paladin. Hope it's not too much customization?
Details on character soon...
*edit*
Oh, right. I'd forget. Scion of humanity + non-human aasimars - work or not?

Killer Pixie |

Can I use the following trait?
Dusk Agent
You spent a portion of your childhood working for the Duskers.Benefit: You have quite a bit more spending cash than most others of your age as a result, and start with twice the normal amount of starting gold.
In addition, your reputation remains strong and any transactions you make in your home city are always beneficial to you; items you sell net you an additional 10% profit, and items you purchase there are 10% cheaper than normal. This discount also applies to your starting gear.
Do you mean this?
It was a Regional Trait from Katapesh, so I'm allowing it only if you are from Cairo, which is sort of a similar city.

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Character Concept
1. He is a twin born into a wealthy family.
2. His family follows the Shumba (Lion) totem.
3. His father was the local chief of their village
4. Both he and his brother Tanaka were trained as warriors and hunters from birth.
5. Masimba followed his family’s totem and became bonded with a lion cub at age 16.
6. When his father died, rather than fight his twin brother for the position, Masimba left the village.
7. Unusual in his people, Masimba has an unquenchable desire to travel and see the world.
8. Although he is considered a “little person”, Masimba does not understand others prejudice to his height. This does not anger him, but does make him feel sorry for the narrow minded “big folk”.
Goals
1. To see far-off lands and meet as many different people as he can.
2. To settle down somewhere and have a family. This, however, is far in his future, as travel is the most important thing to him right now.
Secrets
1. Masimba did not decide to leave on his own. His mother begged him to leave, as she knew he was the better warrior and would kill Tanaka, her favorite son. She also knew of Masimba’s secret wanderlust, and could not see him being happy tied down to the village.
2. Attempting to buy a map from a travelling merchant he met on his way north, the man ordered his servants to capture Masimba’s lion companion, Duma. In the confusion, Duma slew 2 of the servants and wounded the merchant. Since that time a bounty has been placed on Masimba and Duma’s head. Only 2 attempts to collect the bounty have occurred, and both did not turn out well for the bounty hunters.
People
1. Tonaka, his brother is the chief of his village in the northern part of Mutapa. The town contains a great field of millet, a large, stone granary and access to a copper mine.
2. Abuu Bakr is a wealthy Arab merchant who attempted to take Masimba’s lion companion from him by force. Wounded by the lion, he placed a sizable bounty on the two.
3. Stephanos Doukas Rhadenos was a Greek sailor Masimba met in Alexandria. He taught Masimba to speak Greek and Italian during their time together. He was unfortunately killed while attempting to protect Masimba from a bounty hunter snt to capture him and Duma for the Arab trader, Abuu Bakr.
Memories
1. Spending time on the savanna with Duma hunting and living off the land.
2. His first trip on a ship, travelling from Alexandria to Constantinople.
3. The screams of the servants of Abuu Bakr as Duma killed them in a misguided attempt to protect Masimba.

Killer Pixie |

Few questions:
What would you think of polish people? Both as player and as character. Also, anything I should know on kingdom of poland-lituania? (Bonus points if they mix christianity with slavic faith rather than drown whole country in christianity)
What would you think of pagan aasimar (musetouched)?
For aasimars, roll table for SLA replacement or pick one?
Also, what do you think of variant multiclassing? She is rather happy person, so I think that Bard VMC would suit her well.
Also, retraining of feats? Doubt I'd need it, but just in case~~
As for class, I think of Haunted (Stargazer/Psychic Searcher) Oracle with Life mystery, mixed with Enlightened Paladin. Hope it's not too much customization?
Details on character soon...
*edit*
Oh, right. I'd forget. Scion of humanity + non-human aasimars - work or not?
The Union has become a powerful country, inhabited by humans and, in a lesser extent, elves. It has just got out of the Thirteen Years' War, and acquired control of the western half of Prussia and other territories, taken from the Teutonic Knights.
Aasimar have had a surprising acceptance in christianity, but it is still a controversial matter. Pope after Pope, all have different opinions, that suggest things that go from worshiping them to kill them. There are passages in the book of Genesis that speak about angels having children with humans, that become great, powerful heroes. In Lithuania, there are usually seen with indiference, maybe because of the ambient of religious tolerance. If born in pagan families, aasimar usually have doubts about their heritage, and many convert to christianity when they are told they are descendants of angels, yet others' faith is strenghtened, believing they are the living proof of the fallibility of this creatures, thus believing they are not servants of a God, just outsider beings, which don't conflict with their pagan beliefs.
You can either roll or pick one, that would replace summon nature's ally II
Both VMC and normal multiclassing is okay.
You can't be both a psychic searcher and a stargazer, since they take different mystery spells, sorry. Life mystery seems good.
Enlightened Paladin is okay to multiclass in (or start with it and multiclass in Oracle).
Scion of Humanity with a non-human aasimar could work, just not taking the human subtype but another one depending on your race.

Nekomimi^w^ |

Oh, right, spells... guess I'll just pick stargazer...
Thing with Idylkin is that it's more... nature-aligned than other ones. It suits both pagan and christian beliefs. Also, as I wrote in what I sent to you, she worships Jutrzenka (Twillight), but seeks knowledge about other deities as well. I think it's nice idea.
Oh, right. Can I assume that celestial is japanese? Way it sounds basically says "language of heavens". ^////^

Killer Pixie |

Oh, right, spells... guess I'll just pick stargazer...
Thing with Idylkin is that it's more... nature-aligned than other ones. It suits both pagan and christian beliefs. Also, as I wrote in what I sent to you, she worships Jutrzenka (Twillight), but seeks knowledge about other deities as well. I think it's nice idea.
Oh, right. Can I assume that celestial is japanese? Way it sounds basically says "language of heavens". ^////^
Well, gnome is japanese, but we can assume celestial is just celestial, and Ranna learned it as part of her religious education.

Nekomimi^w^ |

Well, gnome is japanese, but we can assume celestial is just celestial, and Ranna learned it as part of her religious education.
...Gnome? I thought gnomes are chinese and india people. Japanese are bit more refined. But yeah, you wrote about that earlier...
Also, religious education? It's more likely if we assume its from oracle curse than religious education, heh... I mean, her religious education consist of knowledge about deities and myths, not being educated like this, heh...

Killer Pixie |

Killer Pixie wrote:Well, gnome is japanese, but we can assume celestial is just celestial, and Ranna learned it as part of her religious education....Gnome? I thought gnomes are chinese and india people. Japanese are bit more refined. But yeah, you wrote about that earlier...
Also, religious education? It's more likely if we assume its from oracle curse than religious education, heh... I mean, her religious education consist of knowledge about deities and myths, not being educated like this, heh...
Good! That works too.

Nikolaus de'Shade |

As a student of Papal history this is very interesting to me.
Fluff questions: What is the make-up of Italy and the city states? Since the Roman Empire was elven I assume the majority of Italians and the italian states are elven too since France and Sapin won't quite be in on the act yet...? EDIT: Just seen your previous stuff on Italy, can you just clairfy the papal states for me please? :D
Is the pope Sixtus IV or are we moving away from real-world history here? What race is the current pope?
Mechanics question:
Would I be able to play a Mindblade? If so could I
a. swap armor proficiency for the Canny Defence rule from Kensai (no armor prof but add Int to Dex bonus for AC)?
b. Use the psychic pool to add the 'agile' weapon quality to manifested weapons that meet the normal criteria for the ability (only weapons that can be weapon finessed)?
I'm keen on playing an agent of the Catholic Church who is charged with intelligence gathering and all the associated dirty work. Most likely taken in at an early age by a surprisingly open-minded prelate who had him trained to hone his unusual (psychic) talents. As the prelate rose within the church my character has become a useful, deniable agent for all sorts of assorted skullduggery. (Ideally I would like said prelate to be Rodrigo Borgia but that's optional ;) ) Outwardly he would be a gentleman of low rank, possibly with a nominal rank in the church - just enough to give him credence whilst out on missions.
Let me know what you think and I'll start working on the full idea. Love the game concept!

Nekomimi^w^ |

"At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type."
On agile quality.
On side note, if we accept on swaps, could we also accept one of 3rd party oracle curses for Dual-Cursed oracle? (to remind, dual-cursed oracle have one with normal progression, other with none) Namely, Feral one (-4 to diplomacy checks, act as Animal for effects that would make it disadvantage, get Wild Empathy). That would be good she-isnt-average-woman part, I think