
Killer Pixie |

The long walk down the stairs begins.

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Lucius thrusts his arm out, halting any further progress down the stairs. Turning to Gul he makes a firm 'stay' gesture and waits to see his order obeyed before placing his finger on his lips and then goes slowly down the steps, trying to pick out the sounds ahead of him.
Stealth: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Killer Pixie |

You start hearing voices, and your torch soon iluminates three creatures, apparently of the same race as the corpse. They wear scaled metal armor, and they are running towards Lucius with their swords unseathed.

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Lucius, no fool, hurries back up the stairs, choosing to trust in his companions skill at arms to protect him rather than faith alone. As he does so his form blurs and two Lucius's begin moving in tandem.
Retreat up the stairs and activate copycat (domain power).

Killer Pixie |

Lucius' Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Gül's Initiative: 1d20 ⇒ 16
Michel's Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Misimba's Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Ognos' Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
First Drow Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Second Drow Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Third Drow Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
The creatures are apparently led by a warrior with a shield. His ears are very long, and his skin is pitch black. The two at his sides, with skin blue and purple, turn their swords at the same time, showing they are also warhammers at the other side of the hilt.
Misimba's turn!

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Lucius stumbles backwards up the stairs, cursing fluently in latin. Before he moves however his eyes turn black and a wave of energy flies from his head, passing through the oncoming drow with an unpleasant crackling sound.
Channel Negative Energy if I can hit them and not us, then retreat up the stairs. If I cant channel then just retreat.
Channel (DC13 Will to halve): 1d6 ⇒ 5

Killer Pixie |

Added 10 bullets for Misimba.
The ball dissapears in the distance, and, almost a second later, you see the purple skinned creature jumping to a side, crashing against wall while trying to avoid the shot. Your aim was perfect.
The warrior in the middle grabs a small object hanging from his neck with the left hand, and he touches his forehead, his chest, and both shoulders with the right one, as he recites in Latin. "In nomine Patris, et Filii, et Spiritus Sancti. Amen." and he runs up, pointing at you and cheering his companions.
The creature reaches Lucius, who is already near his companions, and confronts him.
Lucius, you're already almost at the level of the others, so no need to retreat. It's your turn!

Michel Bellamy |

Michel's eyes widen and his stance becomes more aggressive as the elves approach. Unwilling to allow them the advantage of a rush, he moves in to strike with his unique staff.
Religion: 1d20 + 4 ⇒ (15) + 4 = 19
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Three-section Staff: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

Gül |
Gül, startled, fires her crossbow into the darkness, hoping to hit the warrior in the middle.
crossbow attack: 1d20 ⇒ 2
crossbow damage: 1d10 ⇒ 7
Seeing how close the enemies are, she then decides to get ready for melee.
standard action: attack with crossbow
move action: put crossbow away
if she's more than 5 feet away from Michel, she'll also 5-foot step closer

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Kn Rel: 1d20 + 4 ⇒ (11) + 4 = 15
Perc: 1d20 + 3 ⇒ (6) + 3 = 9
Lucius' eyes widen in the darkness and he calls out in Latin. "Hold. If you are good christians we mean you no harm. In nomine dei!" He stops retreating and holds his arms wide. "We seek a lost child - will you aid a fellow believer?"
This is probably going to get him stabbed but he missed the Catholic bit so his appeal has to be more generic...

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I think unless you hit the Perception DC you don't see them crossing themselves. The knw Rel would be to then realise that they used the catholic gesture rather than the byzantine one. So Lucius has twigged that they are christians, but not necessarily catholics.

Killer Pixie |

Attack Roll: 1d20 + 9 ⇒ (2) + 9 = 11
As Michel hits the leader in the face with the Sansetsukon, and Gül's bolt hits only the wall, Lucius is interrupted by the blue skinned foe, who swings the sword-hammer at him. The priest manages to jump back moments before.
"We will not aid, you barbarians! The child is an abomination!" the purple warrior shouts with anger.

Killer Pixie |

Everyone sees the warrior crossing himself, but you need to pass both checks to see the spoiler.
Attack Roll: 1d20 + 9 ⇒ (19) + 9 = 28
As Michel hits the leader in the face with the Sansetsukon, and Gül's bolt hits only the wall, Lucius is interrupted by the blue skinned foe, who swings the sword-hammer at him. The priest manages to jump back moments before.
"We will not aid, you barbarians! The child is an abomination!" the purple warrior shouts with anger.

Killer Pixie |

Bull Rush: 1d20 + 9 ⇒ (8) + 9 = 17
The little demonic horn on Lucius' head can see Ognos raising his left hand and saying some strange words, as a line of ice sprouts from his left pinky, making flitter his torch and flying towards the priest and the warrior he is fighting with. Unfortunately, it is hard for Ognos to hit his enemy and not his companion, and the magic ray misses both, freezing a large part of the wall and nothing else.
"Should we help?" There is fright in Abel and Octavia's faces, but she has her dagger readied in her hand, and they seem willing to fight.
At the other side of the stairs, the plue creature is already supporting the other two and, grabbing his weapon by the blade of the sword and the head of the hammer, attempts to push Michel back with the hilt, but the At'a'Jutsu artist grabs the handle and pushes back, making his foe stumble against the wall.

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Could you please define the effect in mechanical terms? Lucius has darkvision so he might well be able to see, but not if it's magical darkness. We need a bit more in the way of specifics here! Please! :) Don't leave us lost in the dark...

Gül |
it's magical darkness that absorbs normal light, so for example torches don't give light in the affected area nor can you see torches on one side of the area from the opposite side, but the darkness isn't supernaturally dark ala deeper darkness (darkvision works fine as long as the area isn't supernaturally dark)
Also: see discussion thread XD

Michel Bellamy |

One second Michel was cracking skulls, the next he was virtually blind.
He calls out to the elves, "The darkness cannot protect you, villains. The light of God will always prevail."
Despite his declaration, he makes no move against them, instead standing absurdly still with his eyes shut.
Ready an action to attack the next creature who attacks me in melee. I should be able to pinpoint their square that way right?
1d20 + 4 ⇒ (17) + 4 = 21
1d10 + 4 ⇒ (7) + 4 = 11
1d100 ⇒ 77 High is a hit, low is a miss. I suppose we should establish one or the other as a rule in the future.

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Sorry, RL is being difficult at the moment
Lucius, still able to see through the darkness, realises he has very little he can do and retreats up the stairs calling as he does so. "Brother Michel, there is one a few paces in front of you, slightly to your left." Adjust directions as accurate since I'm not quite sure where they are!
Pass rest of actions

Killer Pixie |

It's okay, real life happens, just make sure to tell me if you're taking a long time off so someone bots you if that's okay for you.
High is hit and low is miss from now on, fair enough, but there's really no way you could know you're about to be attacked if you're blinded, so I suggest we make the readied attack happen after the triggering condition and not before as usual. It kinda makes sense. Okay?
Attack Roll: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Attack Roll: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14
Attack Roll: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Attack Roll: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13

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"From one christian to another, I swear to you that my companions and I mean you no harm." Lucius pauses for a moment then takes a calculated risk. "I am Cardinal Lucius d'Borgia, of the Holy Roman See." Very slowly he holds out his left hand, clearly showing his cardinals ring. "I swear to you, in the name of our Lord Jesus Christ and his representative, Pope Sixtus IV that I have no knowledge of these beasts which you speak of. My companions and I ventured here in search of a missing child. May the Lord above strike me down if I lie."
Sadly he's not lying... he'd have better odds if he were...
Diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18

Killer Pixie |

"Then, our church is corrupted. If you are not controlling the beasts, there is no reason we should keep your friends alive, monster." The elf rises his sword, ready to strike down Michel, but a shout in an unknown language comes from behind him. He looks back and doubts for a second, before running back down the stairs. The other warriors follow him, ignoring Abel, Lucius and Octavia, who are frozen in fear.

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Lucius waits a moment to check that the dark skinned warriors have really gone before kneeling over Michel. He pulls out a small vial of water, dabs some on his fingers and murmurs a prayer while annointing Michel's forehead. Cast Infernal Healing
He then rises and checks the others, trying to establish if anyone is in immediate danger and provide care if needed.
Heal 1: 1d20 + 7 ⇒ (9) + 7 = 16
Heal 2: 1d20 + 7 ⇒ (11) + 7 = 18
Heal 3: 1d20 + 7 ⇒ (13) + 7 = 20
When Michel wakes up Lucius explains shortly. "Someone called them off and they fled. We need to get the others to safety, I can heal somone else but I need time to pray first." He snaps at Octavia and Abel to help Michel with the bodies and begins organising the retreat.
I think the best place to retreat to is back up the rope. Then I can take 15 minutes to pray and fix someone else up. Obviously if someone looks like dying they get the Infernal Healing instead of Michel - I went for the strongest PC for heavy lifting :D

Killer Pixie |

Duma is growling above, looking at you.
Lucius runs ahead to Michel and takes an eyedropper of a red liquid out of his pouch, letting a drop fall in Michel's ear and waiting for him to wake up as he goes to Ognos, Gül and Misimba, stabilizing the heads of the first two and making them lay straight.
"Will they be fine?" asks Abel. Ognos is bleeding a bit and Gül's nose is broken, but they will be indeed fine. Michel starts to move.
"What did you gave to him? To Michel?" inquires his wife.
Before Michel stands, you feel a strong invisible push coming from down the stairs, and the sound of an explosion. You can see a ball of fire in the room downstairs, before it is covered and the place goes dark again, except for the torch in the floor, that is once again sheding a weak light.

Michel Bellamy |

Michel revives with a sputter and a start, turning to his side to cough up some phlegm.
After the shock of his near death experience, the dark cave and thunderous explosion was quite welcome. Stumbling back to his feet, his head spun and he fought to keep the contents of his stomach. The nausea dissipates, but a different sense of unease remains.
"What did you give to me? I feel... strange." Michel asks as he finds the torchlight.
"What happened to those elves? And what in the- Lord's name was that loud noise?"

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"I healed you. Or more accurately gave your body the ability to heal itself faster." Lucius replies without looking up. "Could you help me with the others please, I'm not strong enough to deal with a dead-weight like this."
Although outwardly unmoved by the explosion beneath them, inside Lucius is reeling. God in Heaven this is not good. If there really is a beast down there then it either set that blast off or the blast was aimed at it. Either way we need to get out of here! I need information. Why is the church so weak out here?
As Michel and He strain to move the bodies Lucius asks over his shoulder to Octavia and Abel. "Where is the nearest christian church?"

Broulnindre |

After waiting a minute or two for Gül to get back up, Berk uncoils from her waist and stays close her unconscious body, following Michel and Lucius when they move her.

Michel Bellamy |

Michel huffs as he lifts Ognos over his shoulder, "First escape, then church. Abel, help Lucius with Gül. Now."
As he lumbers back the way they came he tells Lucius, "We need to warn people away from this cave, and we need answers if we're going to save that child."

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Once the bodies have been moved Lucius leaves Michel to deal with the task of hoisting them, moves a few feet away and takes out his rosary. As the others work he begins to chant softly his prayers, slowly counting the beads between his fingers.
15 minutes prayer (if I have enough time) to fill in my last lvl 1 slot with another Infernal Healing. Then cast on Ognos if I can. (Bleeding sounds worse than a broken nose!)

Killer Pixie |

"I... What was that?" Abel looks around, confused, while Lucius is praying.
"The church..."Octavia can't finish what she is saying and falls to her knees, sobbing. "Azad! Was he... down there?" Abel gasps and looks at Michel, waiting for an answer.

Ognos |

Ognos suddenly wakes with a jolt and starts babbling:
"AGH! I was being tormented by Prelett!"
"We're surrounded by relentless evil down here."
Then he blinks a few times.
"Hmph! Ironic that a warning of evil would come
to me from that thieving strumpet back in Pest!"